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I'm probably gonna try to play a few hours a day.
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# ? May 9, 2017 04:56 |
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# ? May 31, 2024 22:41 |
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MrTheDevious posted:Well this seems like an appropriately awful idea, SO...
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# ? May 9, 2017 09:55 |
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MrTheDevious posted:Well this seems like an appropriately awful idea, SO... Sup GodsInTheTrees ;-). Later this year I get to do my epic 1.5 & 2.0 again (well, on a bard this time, not the monk), in-era, instead of you just smashing it all with your box crew! Hehe. Looking real forward to OoW. I'm passing on Agnarr because I'm still super into Phinny. I like the idea of Agnarr though. I think it's a love letter to the EQMac server, so I can get behind that. Some of my Phinny friends are thinking of tooling around on it in spare time, but Phinny is still home to them. But even on Phinny, we see a lot less interest and overall population decrease in that last month of the three month timelines. I don't really know what that means for Agnarr honestly as far as overall lifespan of the server, but I suspect there will be competent raid guilds for several months after its last expansion releases. I can't see it ever being as popular as Phinny though.
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# ? May 9, 2017 14:19 |
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Passing on agnarr minus maybe pissing around at the start with guild members (or goons) for a bit of a laugh. I don't see much point personally to a capped expansion server. Even if I take a break from phinny I can still pop back after X amount of months and see some new stuff as well as catch up fairly easy. Plus I've done everything (again) over the last year pretty much so meh.
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# ? May 9, 2017 15:23 |
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Prism posted:As someone who actually hasn't played since before that, what'a s heroic stat? Special versions of the base stats that both go over whatever your current cap is and provide extra benefit: H. Str - Damage Shield, Damage Shield Mitigation, adds 1 raw damage (before crit) for every 10 points to all melee hits (good for dual wield, worthless for 2H) H. Sta - Shielding, Stun Resist, adds something like 14.5 HP per point on top of normal stamina increases. H. Agi - Avoidance, Strikethrough, increases chance to dodge by 0.1% per 10 points, increases actual AC every 25 points. The AC added by individual points from 1 to 24 gaps is fake. H. Dex - Accuracy, Combat Effects, increases chance to parry by 0.1% per 10 points, increases chance to crit by some tiny amount each point (like 0.00000627% or something). H. Wis - Spell Shielding, DoT Shielding, increases mana by 10 + level/5 per point, increases mana regen every 25 points, increases chance to spell crit (not sure on number here). Other than the Spell Shielding and DoT shielding, only works for classes that use wisdom as their casting stat (priests and rangers). Spell Shielding and DoT Shielding is exclusive with H. Int (whichever of the two is higher). H. Int - Same as H. Wis, except for spell casters and shadow knights (afaik). H. Cha - Increased chance to have a doubled gain or loss of faction on any SoF+ faction hit. H. Cha is worthless. Melee typically gear for H. Dex over H. Str because of the by-point increase. H. Sta is pretty good for everyone. Priests on live tend to gear for H. Agi from what I've seen, the other benefits to H. Wis aren't enough to make it worthwhile since they don't run out of mana anyways.
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# ? May 9, 2017 15:30 |
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MrTheDevious posted:Well this seems like an appropriately awful idea, SO... Hello Kodaji, it is I Lord Goonlord Lordgoonofgoons of the Time Lords. I'll be playing on it. Really excited for it actually. I'm a filthy casual these days and could not keep up with the XP rate/unlock speed of Phinny. Agnarr seems like a good fit due to the PoP lock, which is Best EQ for me anyways. Planning to take Friday and Tuesday off and have a starter weekend of poopsocking, then back to casual status after that. Hit me up on Steam we can coordinate it!!!
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# ? May 9, 2017 20:41 |
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Dracneir posted:Hello Kodaji, it is I Lord Goonlord Lordgoonofgoons of the Time Lords. YESSSS awesome, another dumb sucker to poopsock with! This is perfect
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# ? May 10, 2017 01:17 |
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Woo, GoD AOCs are in. https://forums.daybreakgames.com/eq/index.php?threads/gates-of-discord-aoc-testing-thread.240340/ Still buggy and poo poo, some thinks there's some gaps. I'm ignorant of GoD still, so it's all greek to me, but glad they weren't planning on just being like "lol nah GoD is good, no AoCs needed".
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# ? May 10, 2017 15:50 |
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xZAOx posted:Woo, GoD AOCs are in. Yeah, as raid leader for EoE it was a huge relief to find those AoCs. I even ran through on a non-tracking character and didn't find them, so I got somewhat unhappy until I ran my bard around and found them, since they're not in what would be really logical locations. Now we can start to make some solid plans on what we're going to do in Gates of Discord, with the fair assumption (at least I think so) that Absor will probably go back and fix the various missing events. Currently we're missing Kod'taz and Natimbi instancing. I strongly suspect that they wouldn't instance Natimbi because there's nothing progression-wise on it and the Cragbeast Queen only spawns at night. I could not only see them saying 'no' to that, but would actively expect it. Kod'taz is another story however. There are two raid fights in the zone (summoner ring and ageless relic protector) and one of which is required for Breakdown in Communication. Since they instanced Barindu (which only has one raid fight, also for BiC) I'd hvae expected a Kod'Taz instance. Right now I'm hoping/assuming everything wrong is because they just did a round 1 'get it going' instancing rather than any serious effort. Pretty much all of the critical fights in Txevu and Qvic instances are missing.
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# ? May 10, 2017 16:15 |
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Hoohah posted:Yeah, as raid leader for EoE it was a huge relief to find those AoCs. Maybe we spoke too soon. https://forums.daybreakgames.com/eq/index.php?threads/gates-of-discord-aoc-testing-thread.240340/#post-3536396 quote:Only raid events were considered for inclusion in an instance. BIC was not considered, though some BIC stuff were also "raids" and so were instanced. We decided what was a "raid" event primarily by the loot it drops. It was absolutely unclear what was meant to be a raid in the sense we mean it today in this expansion. In fact, it's unclear that there was any idea what was a raid we were making the thing. Gotta love the "I've already made up my mind with zero input". I don't understand why we keep having this fight with him on Phinny. loving make the zones instance-able in their completeness and just keep it simple. This is old poo poo even, geez, not current expacs.
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# ? May 11, 2017 23:37 |
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How can a company hate money so much? They should be throwing out raid mobs like Oprah throws out cars. That kills me because Omens is about the point where new experiences start for a lot of people. Both the EQ and EQ2 TLE servers make me sad with how piss poor they were treated.
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# ? May 12, 2017 03:23 |
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The developers have posted to the thread again a number of times and say they are looking into this further - I think we'll end up with all GoD progression mobs/raids instanced. Its been so long since I've visited GoD I can barely remember how to navigate the zones - I'm assuming everything sees invis and runs at SoW speeds ?
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# ? May 12, 2017 07:40 |
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And hits like a loving truck.
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# ? May 12, 2017 08:48 |
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Baconroll posted:The developers have posted to the thread again a number of times and say they are looking into this further - I think we'll end up with all GoD progression mobs/raids instanced. With just enough mobs randomly able to see through SoS just so rogues hate themselves too.
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# ? May 12, 2017 09:17 |
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Yeah GoD was an expansion that was basically: gently caress you, no content skipping, also, gently caress your tanks.
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# ? May 12, 2017 14:00 |
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Christ, that's a disappointment. That's one thing I've loved about PoP, most zones I can invis through well enough - and if there's a see invis here or there, I can fade it. But even seeing through SoS? Man, EQ hates it when you get a leg up.
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# ? May 12, 2017 14:13 |
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I really don't know why he's so hesitant to just put everything in an instance and be done with it. Like being able to reliably get to raid progression once a week breaks the game - especially on an expac that they're only giving us 8 weeks for. OGC/AOS/EOE/etc this probably doesn't matter, but us on the more casual side (BDA), it took us like 5 weeks or so to get to Time as it was. https://forums.daybreakgames.com/eq/index.php?threads/gates-of-discord-aoc-testing-thread.240340/page-3#post-3536554 quote:While not urgent, personally I'd like to get this monster off my plate so I can do other things. To that end, and just to keep you updated, I'm going to run through all the events you all listed using the following criteria:
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# ? May 12, 2017 14:18 |
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Gates of Discord has been significantly retuned since The Combine server when RoI was stuck on Tunat for something like 6 months. A lot of the broken, half working content has been steadily repaired, although sometimes issues do crop up. Even when it was mostly broken, Gates of Discord remains one of my all time favorite expansions because the devs finally broke the mold of the game and just said "gently caress it, handle this" for many years, and people did. This will happen again with Solteris in The Buried Sea, arguably parts of Secrets of Faydwer (the Prototype, Vyskudra, and Kerafyrm fights come to mind), and throughout Underfoot. You may not be surprised to learn those are some of my favorite content as well. Also, I don't remember many mobs that could see through SoS. I just ran around on test with my 105 rogue and she was never seen by anything, although I didn't go into Txevu cause we tried the instance and my understanding is that Zun is *completely* bugged, even non-instance. I think the random SoS mobs happens in Omens, starting in Muramite Proving Grounds. The BDA comment is why I'm not overly concerned if they don't instance the M'shas, as long as they don't make them not spawn in picks. By the time middle tier guilds get to Qvic, most of AoS, OGC, EoE, etc should be geared up with that armor and comfortably farming Tacvi for the better-than-visible items. The only really critical class armor item is gloves, since they do neat things for every class.
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# ? May 12, 2017 18:41 |
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What little bit I remember of OoW/GoD, it was basically Terry Tate: The Expansion
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# ? May 13, 2017 02:16 |
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So from what I understand, not everyone needs to be fully flagged for GoD. Really only one person has to do EVERYTHING, and individual progression is a lot tamer (someone, probably Hoohah, posted a list of that earlier - I got all that info saved off). But the full list is what's right here on ZAM, correct? http://everquest.allakhazam.com/wiki/eq:Gates_of_Discord_Overview (where it says Progression and lists #1-#8) I don't think anyone in BDA is super familiar with GoD, so want to make sure we at least are pointed in the right direction.
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# ? May 13, 2017 02:31 |
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MrTheDevious posted:Well this seems like an appropriately awful idea, SO... Oh man, this now has me thinking as well.
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# ? May 14, 2017 11:49 |
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Hi Kod I had a lot of fun on ragefire and fippy, but I don't think i'll be playing anymore tlp. I'm sure you'll have a lot of fun if you can get some friends together.
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# ? May 14, 2017 11:58 |
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Apparently with GoD exp on Phinny will get a small bump: https://forums.daybreakgames.com/eq/index.php?threads/exp-changes-on-phinigel-at-gates-devs.240532/
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# ? May 18, 2017 17:46 |
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I understand I'm in the minority here cause I box many characters (yes, legally, I have 8 PCs strewn around my basement) but I've never found the XP to be too onerous on Phinigel. I mean, its slow, but as long as its not this slow in the future where the base cost of an AA is 12 points, I was going to be fine with it. Obviously I understand the fact that its the lowest of the all the servers is off putting for some people, and there's really no defense for why its THIS low. Just saying I don't think its the end of the world. For reference, we recently had a wizard roll up a ranger for his friend to play, and the ranger went from 1-65 in like a week cause of all the tricks you can do with damage shields and a bard.
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# ? May 19, 2017 14:45 |
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I think your post is exactly *why* it's a problem. You shouldn't have to use a bunch of tricks or box a bunch of characters to catch up to your friends. That said - it's slow, but I've never found it unbearable. However, I started when my entire guild moved over, so I've always had a lot of people to pool from. We had a few latecomers (2 come to mind) join us at the start of PoP, and it took them probably a month to catch up to us - but that's just level 65 with basically 0 AAs. On the other side of the coin, we've lost probably 10 people, maybe more, due to the exp rate. It was too easy to fall behind, then the time to catch up was too great for them. Being a TLP server, with 8 and 12 week expansions, I think it's definitely important that they keep the overall "time to max level with decent AAs" in check. I'd like to see 1-65 and 1-200 AAs nerfed a ton, but at this point, honestly, any of my guildies who aren't already on the server aren't going to start up.
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# ? May 19, 2017 15:16 |
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xZAOx posted:I think your post is exactly *why* it's a problem. You shouldn't have to use a bunch of tricks or box a bunch of characters to catch up to your friends. Yeah I hear you, doing 1-65 late is just horrible. We have three old members who decided to play again roll up and they're having to sit in some of the worst pugs ever. Last night I sat with two of them in Fire and we chain pulled castle 1, both got 2 levels off a potion (60->62 and 62->64) and I don't think I've ever heard people be more grateful. Hopefully today we can finish off levels for em, then they can bang out critical AAs and get Time geared off rotting items for GoD.
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# ? May 20, 2017 15:49 |
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Hoohah posted:Yeah I hear you, doing 1-65 late is just horrible. We have three old members who decided to play again roll up and they're having to sit in some of the worst pugs ever. Last night I sat with two of them in Fire and we chain pulled castle 1, both got 2 levels off a potion (60->62 and 62->64) and I don't think I've ever heard people be more grateful. Hopefully today we can finish off levels for em, then they can bang out critical AAs and get Time geared off rotting items for GoD. Yeah, if you're leveling late you really need to do it with a full group, either boxing or whatever.
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# ? May 20, 2017 16:49 |
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Is there anything I can do to prep for Agnarr? I haven't played in a while. I heard about a new looting system?
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# ? May 21, 2017 05:20 |
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FranktheBank posted:Is there anything I can do to prep for Agnarr? I haven't played in a while. I heard about a new looting system? It's basically how any modern mmo handles loot with basic need/greed rolls performed automatically instead of typing "/random XX." then it puts the item directly into the winners inventory. Eliminates right clicking on corpses, although you can still do things the old way if you prefer. As far as agnarr server is concerned, not much prep work. Figure or what class to play and hit the ground running on day 1.
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# ? May 21, 2017 06:25 |
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FranktheBank posted:Is there anything I can do to prep for Agnarr? I haven't played in a while. I heard about a new looting system? Hey cool, I get to be the guy that says you can prepare for Agnarr by executing uninstall.exe
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# ? May 21, 2017 10:16 |
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Krycek posted:It's basically how any modern mmo handles loot with basic need/greed rolls performed automatically instead of typing "/random XX." then it puts the item directly into the winners inventory. Eliminates right clicking on corpses, although you can still do things the old way if you prefer. However note that, in typical EQ fashion, it's the absolute worst UI possible for such a system. It's fine once you get used to it, and super useful - you can tell it "greed, need, always greed, always need, never loot", so after you've been at a camp for awhile, all of it is automatically handled. That said, almost everyone in my guild hated it at first on Phinny, because it's laid out so poorly.
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# ? May 21, 2017 16:35 |
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FranktheBank posted:Is there anything I can do to prep for Agnarr? I haven't played in a while. I heard about a new looting system?
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# ? May 21, 2017 18:24 |
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xZAOx posted:However note that, in typical EQ fashion, it's the absolute worst UI possible for such a system. It's fine once you get used to it, and super useful - you can tell it "greed, need, always greed, always need, never loot", so after you've been at a camp for awhile, all of it is automatically handled. What I still haven't figured out about the new loot system is how to tell it "Go". Rather than having to sit there and wait for the countdown to finish up to get anything done.
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# ? May 22, 2017 01:55 |
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Willias posted:What I still haven't figured out about the new loot system is how to tell it "Go". Rather than having to sit there and wait for the countdown to finish up to get anything done. You don't. When I'm on my box group, I use the "give to"option. When grouped with other people you just have to let it run. You can close the window if you don't want it on your screen and the countdown continues. But yeah, pretty much the worst ui possible.
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# ? May 22, 2017 02:56 |
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I'll be playing an Ogre Shaman on Agnarr with a group of randoms who are pretty cool that I met on Phinigel.
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# ? May 22, 2017 08:44 |
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The latest patch restored certain generic mobs to their ancient Classic models. Pretty cool!quote:- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.
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# ? May 22, 2017 12:08 |
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Willias posted:What I still haven't figured out about the new loot system is how to tell it "Go". Rather than having to sit there and wait for the countdown to finish up to get anything done. If you're master looter, the left-most checkbox will set it to auto-roll always, as well as start the roll, pretty sure. That'll start the 10 seconds or whatever countdown that gives people time to get their selections in. Then there's the two buttons next to the checkboxes that do stuff, but I can't remember it off the top of my head, because I never use them unless it's to stop a roll. On raid loot, I never put on the "auto roll" so I just use the "give to" button once we've decided who it is going to. Maybe that's what you're talking about - but if you're talking about waiting the 10-15 minutes for it to roll, then no, you don't have to wait that out. You can see the EQ news post about it here: https://www.everquest.com/news/advanced-looting-system
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# ? May 22, 2017 14:12 |
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Update from Absor https://forums.daybreakgames.com/eq/index.php?threads/gates-of-discord-aoc-testing-thread.240340/page-6#post-3540635quote:Geez, I said I would look into it. I apologize if that didn't take zero time on top of all the other things going on here. So for those with GoD knowledge - is GoD progression now set? He leave gaps?
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# ? May 22, 2017 15:25 |
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Everything is fine now. * Everyone needs to do Tipt to be able to zone in to Kod'Taz and Yxtta * You need one person to do the Kod'Taz progression up to a certain point, and I'd be curious if 'Temple of the Damned' spawns in Kod'Taz (if it does, it'll be stupid simple) to get Ikkinz raids 1-4. * Everyone needs an item that drops from Ikkinz 4 (54 drop per run). Ikkinz was already instanced. * Everyone needs an item that drops from Uqua (54 drop per run). Uqua was already instanced. * Everyone needs an item that drops from Inktu'Ta (54 drop per run). Inktu'Ta was already instanced. * One person needs the key to open the door to the caves in Txevu. This is now instanced (The Gladiator Pit) * One person needs the key to open the door to upper Txevu. This is now instanced (High Priest Nkosi Bakari) * One person needs the Signet of Command from Zun'Muram Tkarish Zyk to get the Tacvi instance. This is now instanced. That's progression in a nutshell. Yxtta, Taskmistress, Cragbeast Queen, Kod'Taz and Ferubi are all optional for loot or are mostly/entirely BiC related. Anything not listed in the above is just loot and gravy.
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# ? May 22, 2017 21:39 |
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# ? May 31, 2024 22:41 |
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I'll be playing on the new server as either a dark elf mage, or if I decide that I hate both myself and my groups, a halfling rogue. I'll be up for grouping with anyone here
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# ? May 22, 2017 22:22 |