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Mindblast posted:
I did the same thing and had to look up the answer, which was pretty dumb since placing them further back and spread out is clearly a better idea. When I shoved them in the front like you're forced to, they all broke instantaneously after the door opened because they are in the worst possible location.
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# ? May 20, 2017 10:53 |
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# ? May 15, 2024 19:17 |
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Vargs posted:I did the same thing and had to look up the answer, which was pretty dumb since placing them further back and spread out is clearly a better idea. When I shoved them in the front like you're forced to, they all broke instantaneously after the door opened because they are in the worst possible location. If you fortify them they shred all the enemies, it's pretty funny. Fortified turrets have a lot of health, though they still get knocked over easily.
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# ? May 20, 2017 11:01 |
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PC: With latest Beta patch, FOV slider is now in advanced graphics options.
GRINDCORE MEGGIDO fucked around with this message at 11:32 on May 20, 2017 |
# ? May 20, 2017 11:12 |
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BobKnob posted:Getting my rear end kicked and super paranoid about misusing weapon mods and neuromods. Still having fun though.
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# ? May 20, 2017 11:32 |
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Kurzon posted:There are few truly bad skills, so don't worry. It's more a matter of which skills you want sooner rather than later. I'd say the Shotgun's your best weapon to dump Weapon Upgrades into first, because it's gonna be your Phantom-busting workhorse for a good long time. Also you'll find Weapon Upgrades are not exactly rare, so don't fret too much about using them.
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# ? May 20, 2017 12:16 |
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Neddy Seagoon posted:I'd say the Shotgun's your best weapon to dump Weapon Upgrades into first, because it's gonna be your Phantom-busting workhorse for a good long time. Yep. Shotgun, pistol (ideally the golden pistol you find in crew quarters) and the disruptor. Especially the range upgrades - damage drop off is very real.
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# ? May 20, 2017 14:50 |
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Ending chat: It was all a simulation? None of it actually happened? That's a bummer.
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# ? May 20, 2017 15:10 |
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Just found out that the escape pod ending doesnt count for the no neuro mods run cheevo. This is going to be a slog.
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# ? May 20, 2017 15:33 |
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DancingShade posted:Yep. Shotgun, pistol (ideally the golden pistol you find in crew quarters) and the disruptor. Especially the range upgrades - damage drop off is very real. That said, the Q-Beam is fun when you max it out and pop Phantoms with it. I also love that you can mix the green bar with regular damage to finish them.
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# ? May 20, 2017 15:42 |
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omg chael crash posted:Ending chat: It was all a simulation? None of it actually happened? That's a bummer. Ending chat: I didn't mind it, but I did have to laugh at it being the second lamest cliche film ending possible. The other being fade to black, gunshot.
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# ? May 20, 2017 15:44 |
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I'm mid-way through a Typhon-only playthrough, and I've gotta say, it feels a lot more restrictive than human-only - there's so much stuff you can't use or access because you lack repair, hacking, and leverage. Psychoshock is pretty great, though.
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# ? May 20, 2017 15:46 |
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In my inventory it's saying that the Artemis has less damage than the regular pistol. Does it not get the bonus from the security neuromods?
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# ? May 20, 2017 15:54 |
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Bushiz posted:In my inventory it's saying that the Artemis has less damage than the regular pistol. Does it not get the bonus from the security neuromods? Could be, without those and without upgrades it does 2 damage more than regular pistol(10 instead of 8)
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# ? May 20, 2017 15:57 |
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I got to a point in my first game where I was super low on resources and just not happy with my mod choices/playstyle so I restarted and am having such an awesome time with the glooegun and level 3 leverage. Crushing dudes with a giant tape cabinet is very excellent.
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# ? May 20, 2017 16:07 |
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InAndOutBrennan posted:Just found out that the escape pod ending doesnt count for the no neuro mods run cheevo. This is going to be a slog. It's not so much an ending as a fail state. I don't really get why people think they're doing speed runs by glitching to it, when it's not the actual end of the game.
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# ? May 20, 2017 16:30 |
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omg chael crash posted:Ending chat: It was all a simulation? None of it actually happened? That's a bummer.
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# ? May 20, 2017 16:38 |
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I've got a weird bug on PS4 where my view or movement constantly drifts very slightly to the left. I'm pretty far in (entering crew quarters now), so I'm fine playing with it, but is this common? It's not the controller, I tested a few other games to verify that.
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# ? May 20, 2017 16:39 |
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Emron posted:I've got a weird bug on PS4 where my view or movement constantly drifts very slightly to the left. I'm pretty far in (entering crew quarters now), so I'm fine playing with it, but is this common? It's not the controller, I tested a few other games to verify that. I think the PS4 version still has some very annoying stick drift issues. I felt like I was standing on ice
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# ? May 20, 2017 16:44 |
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Kurzon posted:I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment. More ending stuff: They leave it open-ended, but this is what I think, too. Some version of the major events on Talos actually happened - the simulation is based on Morgan's memories, after all - but the simulation also reacts to the Morgan/typhon's behavioral choices as part of the empathy test.
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# ? May 20, 2017 16:51 |
Neddy Seagoon posted:I think you have to carry that to the Power Plant, there's a slot missing a resistor there.
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# ? May 20, 2017 17:05 |
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Rookersh posted:Really though, if the devs are actually reading this, I want a new weapon DLC. Please for the love of god. This game was like 9/10 near perfect except for the fact I barely ever deviated my combat setup. I want a longer range weapon that isn't the QBeam. Fix up that Disc Launcher people found in the files and actually release it. It doesn't even need the cool quest it had. Just give me something else to play with. Co-signing this. You find almost all of the weapons within the first 20% of the game, the pacing feels really off in a game that is otherwise so on point. Could have easily used 2 or 3 more weapons - something long range like you said and maybe another source of electrical damage besides the piddly little stun gun.
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# ? May 20, 2017 17:09 |
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Gadzuko posted:It's not so much an ending as a fail state. I don't really get why people think they're doing speed runs by glitching to it, when it's not the actual end of the game. Yeah it makes sense. I really start feeling the mineral shortage. But superstar of this run is the golden guns. If you get a Technopath in a corner you can actually keep it stunlocked with the shotgun.
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# ? May 20, 2017 17:26 |
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Kurzon posted:I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment. Maybe he is... in the chair
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# ? May 20, 2017 17:29 |
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InAndOutBrennan posted:Yeah it makes sense. I really start feeling the mineral shortage. But superstar of this run is the golden guns. If you get a Technopath in a corner you can actually keep it stunlocked with the shotgun. If you bust out the stun gun, you don't even need the corner!
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# ? May 20, 2017 17:29 |
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Gadzuko posted:If you bust out the stun gun, you don't even need the corner! Stun gun is a really good opener but upgraded only one level it's not awesome.
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# ? May 20, 2017 17:59 |
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RatHat posted:Speaking of this, is there anyway to stop it? If so, what happens? The best and easiest way to stop the chef is to stun him when he opens the freezer for you without going in. When he's unconscious, you can go in safely and find the bodies, contact danielle show in the pool area, then return and kill him to complete the quest she gives you. If you do this, he will never place recycler traps around the station or end up killing himsef at the pod. Personally killed him with a recycler charge because why let that big body go to waste. There are several strong indicators that he's a fake. If you find a couple of the voice logs of the real chef (same name) they look completely different and sound different. He's also a shady dude (those scars, Russian accent like all volunteers) and the volunteer you can help in psychotropics warns you there's a dangerous volunteer on the loose). Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way. Truecon420 fucked around with this message at 18:31 on May 20, 2017 |
# ? May 20, 2017 18:18 |
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Truecon420 posted:Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way. [/spoiler]
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# ? May 20, 2017 18:34 |
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InAndOutBrennan posted:Stun gun is a really good opener but upgraded only one level it's not awesome. I remember it being a perma stunlock even with no upgrades, but I could be wrong. For anyone else who's trying to 100% this game and having trouble with the "kill all humans" achievement, apparently you need to kill 42 people total. Everyone has to die by your hand, no suicides, no phantom kills, gotta catch em all. You can track your kills in statistics and make sure you're credited for a kill every time you encounter someone to prevent losing the cheevo. You do not have to kill Danielle.
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# ? May 20, 2017 18:37 |
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Truecon420 posted:There are several strong indicators that he's a fake. If you find a couple of the voice logs of the real chef (same name) they look completely different and sound different. He's also a shady dude (those scars, Russian accent like all volunteers) and the volunteer you can help in psychotropics warns you there's a dangerous volunteer on the loose). Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way.
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# ? May 20, 2017 18:47 |
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Gadzuko posted:I remember it being a perma stunlock even with no upgrades, but I could be wrong. Could be, need to test it. But at the elevator fight I had no ammo for it so that's how I found out about the shotgun
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# ? May 20, 2017 18:47 |
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Since Danielle was mentioned, I'd like to mention how dumb it is that you can't save her. Like, hello, luv, there are approximately seventy billion open airlocks scattered around this station, just make your way over to one and I'll come escort you to safety. You don't actually need to stay out there in space and asphyxiate slowly.
LemonDrizzle fucked around with this message at 19:49 on May 20, 2017 |
# ? May 20, 2017 19:12 |
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I just wrapped up the crew quarters, and now I'm sad.
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# ? May 20, 2017 19:14 |
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Dr. Arbitrary posted:Ending chat: I didn't mind it, but I did have to laugh at it being the second lamest cliche film ending possible. The other being fade to black, gunshot.
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# ? May 20, 2017 19:29 |
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LemonDrizzle posted:Since Danielle was mentioned, I'd like to mention how dumb it is that you can't save her. Like, hello, luv, there are approximately seventy billion open airlocks scattered around this station, just make your way over to one and I'll come escort you to safety. You don't actually need to stay out there in space and asphyxiate slowly.
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# ? May 20, 2017 19:30 |
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Well based on the feedback in this thread I decided to get this game for PS4 and I wasn't disappointed! I started up a nightmare run and managed to get the neuromod plans early just from exploring. While there is less weapon variety than say SS2 the combat feels much smoother. (as it should, since that's an old rear end game lol) I'm having tons of fun sliding under those projectiles phantoms launch at you. Very little room for error on nightmare, which makes you think hard about each combat situation.
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# ? May 20, 2017 20:07 |
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Kurzon posted:I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment.
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# ? May 20, 2017 20:15 |
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Can anyone spoil the thing with the Cook for me? I didn't get to find out because I killed him as soon as I returned from his quarters - the emails on his computer clearly indicated that we were personally acquainted but when I met him he was reading my nametag like he had no idea who I was. Nice try, alien scum I found his tracking bracelet and a box of suspicious meat in the freezer so I assume he was some kind of cannibal pretending to be the cook? edit: Whoa this is literally being discussed further up this very page. Nevermind. deep dish peat moss fucked around with this message at 20:23 on May 20, 2017 |
# ? May 20, 2017 20:21 |
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I've loved this every hour I put into it (>50), but yesterday I got bitten by the "NPC's are now hostile for no reason"-bug. I saw that there was a beta patch that fixed that type of problem by letting NPCs in the lobby become friendly again, but that's not where "my" NPC's are so nothing changed when I tried that patch. Late game spoiler: Got a call from whats-her-face, saying they are now in Life Support. I go exploring for a couple of hours and head to Life Support. All NPCs there are hostile Ps: I haven't actually completed the main quest yet, despite the number of hours played. Mongolian Queef fucked around with this message at 20:32 on May 20, 2017 |
# ? May 20, 2017 20:23 |
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I ended the game with several quest items in my inventory that I never used for, well, a quest. A wedding ring, a "satellite psychotronic transistor", and a superfruit. Who or what should I have done to get the associated quests? I assume the last one doesn't have a real quest 'end' due to its effects, but since it was marked as a quest item, I was curious.
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# ? May 20, 2017 20:35 |
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# ? May 15, 2024 19:17 |
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brain dammej posted:I ended the game with several quest items in my inventory that I never used for, well, a quest. A wedding ring, a "satellite psychotronic transistor", and a superfruit. Odd. Were you killing everyone? You should have run across at least one of those. Ring - quest for a dude in Cargo Bay, Psychowhatsit - slap it on a satellite to stop Nightmares spawning (Igwe gives the quest I think but maybe you can do it without him?), Superfruit - eat it! You get full health I think, or at least a nice big heal. InAndOutBrennan posted:Could be, need to test it. But at the elevator fight I had no ammo for it so that's how I found out about the shotgun
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# ? May 20, 2017 20:41 |