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Vargs
Mar 27, 2010

Mindblast posted:

:downs:

I placed them aiming correctly except a little further back and more tactically placed. Go me.


I did the same thing and had to look up the answer, which was pretty dumb since placing them further back and spread out is clearly a better idea. When I shoved them in the front like you're forced to, they all broke instantaneously after the door opened because they are in the worst possible location.

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RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Vargs posted:

I did the same thing and had to look up the answer, which was pretty dumb since placing them further back and spread out is clearly a better idea. When I shoved them in the front like you're forced to, they all broke instantaneously after the door opened because they are in the worst possible location.

If you fortify them they shred all the enemies, it's pretty funny. Fortified turrets have a lot of health, though they still get knocked over easily.

GRINDCORE MEGGIDO
Feb 28, 1985


PC: With latest Beta patch, FOV slider is now in advanced graphics options.

GRINDCORE MEGGIDO fucked around with this message at 11:32 on May 20, 2017

Kurzon
May 10, 2013

by Hand Knit

BobKnob posted:

Getting my rear end kicked and super paranoid about misusing weapon mods and neuromods. Still having fun though.
There are few truly bad skills, so don't worry. It's more a matter of which skills you want sooner rather than later.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Kurzon posted:

There are few truly bad skills, so don't worry. It's more a matter of which skills you want sooner rather than later.

I'd say the Shotgun's your best weapon to dump Weapon Upgrades into first, because it's gonna be your Phantom-busting workhorse for a good long time.

Also you'll find Weapon Upgrades are not exactly rare, so don't fret too much about using them.

DancingShade
Jul 26, 2007

by Fluffdaddy

Neddy Seagoon posted:

I'd say the Shotgun's your best weapon to dump Weapon Upgrades into first, because it's gonna be your Phantom-busting workhorse for a good long time.

Also you'll find Weapon Upgrades are not exactly rare, so don't fret too much about using them.

Yep. Shotgun, pistol (ideally the golden pistol you find in crew quarters) and the disruptor. Especially the range upgrades - damage drop off is very real.

omg chael crash
Jul 8, 2012

Macys paid for this. Noodle Boy and Bonby are bad at video games and even worse friends.


Ending chat: It was all a simulation? None of it actually happened? That's a bummer.

InAndOutBrennan
Dec 11, 2008
Just found out that the escape pod ending doesnt count for the no neuro mods run cheevo. This is going to be a slog.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

DancingShade posted:

Yep. Shotgun, pistol (ideally the golden pistol you find in crew quarters) and the disruptor. Especially the range upgrades - damage drop off is very real.

That said, the Q-Beam is fun when you max it out and pop Phantoms with it. I also love that you can mix the green bar with regular damage to finish them.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

omg chael crash posted:

Ending chat: It was all a simulation? None of it actually happened? That's a bummer.

Ending chat: I didn't mind it, but I did have to laugh at it being the second lamest cliche film ending possible. The other being fade to black, gunshot.

LemonDrizzle
Mar 28, 2012

neoliberal shithead
I'm mid-way through a Typhon-only playthrough, and I've gotta say, it feels a lot more restrictive than human-only - there's so much stuff you can't use or access because you lack repair, hacking, and leverage. Psychoshock is pretty great, though.

Bushiz
Sep 21, 2004

The #1 Threat to Ba Sing Se

Grimey Drawer
In my inventory it's saying that the Artemis has less damage than the regular pistol. Does it not get the bonus from the security neuromods?

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Bushiz posted:

In my inventory it's saying that the Artemis has less damage than the regular pistol. Does it not get the bonus from the security neuromods?

Could be, without those and without upgrades it does 2 damage more than regular pistol(10 instead of 8)

WAY TO GO WAMPA!!
Oct 27, 2007

:slick: :slick: :slick: :slick:
I got to a point in my first game where I was super low on resources and just not happy with my mod choices/playstyle so I restarted and am having such an awesome time with the glooegun and level 3 leverage. Crushing dudes with a giant tape cabinet is very excellent.

Gadzuko
Feb 14, 2005

InAndOutBrennan posted:

Just found out that the escape pod ending doesnt count for the no neuro mods run cheevo. This is going to be a slog.

It's not so much an ending as a fail state. I don't really get why people think they're doing speed runs by glitching to it, when it's not the actual end of the game.

Kurzon
May 10, 2013

by Hand Knit

omg chael crash posted:

Ending chat: It was all a simulation? None of it actually happened? That's a bummer.
I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment.

Emron
Aug 2, 2005

I've got a weird bug on PS4 where my view or movement constantly drifts very slightly to the left. I'm pretty far in (entering crew quarters now), so I'm fine playing with it, but is this common? It's not the controller, I tested a few other games to verify that.

omg chael crash
Jul 8, 2012

Macys paid for this. Noodle Boy and Bonby are bad at video games and even worse friends.


Emron posted:

I've got a weird bug on PS4 where my view or movement constantly drifts very slightly to the left. I'm pretty far in (entering crew quarters now), so I'm fine playing with it, but is this common? It's not the controller, I tested a few other games to verify that.

I think the PS4 version still has some very annoying stick drift issues. I felt like I was standing on ice

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

Kurzon posted:

I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment.

More ending stuff: They leave it open-ended, but this is what I think, too. Some version of the major events on Talos actually happened - the simulation is based on Morgan's memories, after all - but the simulation also reacts to the Morgan/typhon's behavioral choices as part of the empathy test.

Zereth
Jul 9, 2003



Neddy Seagoon posted:

I think you have to carry that to the Power Plant, there's a slot missing a resistor there.
Doesn't it not go in your inventory, and thus you have to drop it to go through a zone transition?

the black husserl
Feb 25, 2005

Rookersh posted:

Really though, if the devs are actually reading this, I want a new weapon DLC. Please for the love of god. This game was like 9/10 near perfect except for the fact I barely ever deviated my combat setup. I want a longer range weapon that isn't the QBeam. Fix up that Disc Launcher people found in the files and actually release it. It doesn't even need the cool quest it had. Just give me something else to play with.

Co-signing this. You find almost all of the weapons within the first 20% of the game, the pacing feels really off in a game that is otherwise so on point. Could have easily used 2 or 3 more weapons - something long range like you said and maybe another source of electrical damage besides the piddly little stun gun.

InAndOutBrennan
Dec 11, 2008

Gadzuko posted:

It's not so much an ending as a fail state. I don't really get why people think they're doing speed runs by glitching to it, when it's not the actual end of the game.

Yeah it makes sense. I really start feeling the mineral shortage. But superstar of this run is the golden guns. If you get a Technopath in a corner you can actually keep it stunlocked with the shotgun.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

Kurzon posted:

I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment.

Maybe he is... in the chair

Gadzuko
Feb 14, 2005

InAndOutBrennan posted:

Yeah it makes sense. I really start feeling the mineral shortage. But superstar of this run is the golden guns. If you get a Technopath in a corner you can actually keep it stunlocked with the shotgun.

If you bust out the stun gun, you don't even need the corner! :science:

InAndOutBrennan
Dec 11, 2008

Gadzuko posted:

If you bust out the stun gun, you don't even need the corner! :science:

Stun gun is a really good opener but upgraded only one level it's not awesome.

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.

RatHat posted:

Speaking of this, is there anyway to stop it? If so, what happens?

The best and easiest way to stop the chef is to stun him when he opens the freezer for you without going in. When he's unconscious, you can go in safely and find the bodies, contact danielle show in the pool area, then return and kill him to complete the quest she gives you. If you do this, he will never place recycler traps around the station or end up killing himsef at the pod. Personally killed him with a recycler charge because why let that big body go to waste.

There are several strong indicators that he's a fake. If you find a couple of the voice logs of the real chef (same name) they look completely different and sound different. He's also a shady dude (those scars, Russian accent like all volunteers) and the volunteer you can help in psychotropics warns you there's a dangerous volunteer on the loose). Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way.

Truecon420 fucked around with this message at 18:31 on May 20, 2017

LemonDrizzle
Mar 28, 2012

neoliberal shithead

Truecon420 posted:

Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way. [/spoiler]
You can't - the hatch behind the boxes can only be opened from inside the freezer.

Gadzuko
Feb 14, 2005

InAndOutBrennan posted:

Stun gun is a really good opener but upgraded only one level it's not awesome.

I remember it being a perma stunlock even with no upgrades, but I could be wrong.

For anyone else who's trying to 100% this game and having trouble with the "kill all humans" achievement, apparently you need to kill 42 people total. Everyone has to die by your hand, no suicides, no phantom kills, gotta catch em all. You can track your kills in statistics and make sure you're credited for a kill every time you encounter someone to prevent losing the cheevo. You do not have to kill Danielle.

Kurzon
May 10, 2013

by Hand Knit

Truecon420 posted:

There are several strong indicators that he's a fake. If you find a couple of the voice logs of the real chef (same name) they look completely different and sound different. He's also a shady dude (those scars, Russian accent like all volunteers) and the volunteer you can help in psychotropics warns you there's a dangerous volunteer on the loose). Alternatively there's a side entrance into the freezer before he lets you into in behind some cardboard boxes in the kitchen. I'm not sure but I think you can go in, find Foys body and figure it out that way.
My other clue was he's fat. Talos I has pretty tough fitness standards for employees (there are several loudspeaker broadcasts about it). Alex is exempt because he's the CEO, and Volunteers are exempt because they're not employees. He's also wearing the wrong clothes. He should be wearing an uniform (Engineering & Maintenance, I suppose), but instead he has the heavy red and black suit that Alex and Morgan wear.

InAndOutBrennan
Dec 11, 2008

Gadzuko posted:

I remember it being a perma stunlock even with no upgrades, but I could be wrong.

Could be, need to test it. But at the elevator fight I had no ammo for it so that's how I found out about the shotgun :D

LemonDrizzle
Mar 28, 2012

neoliberal shithead
Since Danielle was mentioned, I'd like to mention how dumb it is that you can't save her. Like, hello, luv, there are approximately seventy billion open airlocks scattered around this station, just make your way over to one and I'll come escort you to safety. You don't actually need to stay out there in space and asphyxiate slowly.

LemonDrizzle fucked around with this message at 19:49 on May 20, 2017

Emron
Aug 2, 2005

I just wrapped up the crew quarters, and now I'm sad.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Dr. Arbitrary posted:

Ending chat: I didn't mind it, but I did have to laugh at it being the second lamest cliche film ending possible. The other being fade to black, gunshot.
I liked that it has it own twists though: the things you've seen in the game DID happen, they're based on memories of Morgan Yu, it's not a dream. The second thing is that the simulation is used on the very enemy that you were fighting against the entire game. Both of those points bought enough of their own implications and their own weight into the scenario for me to find it worth thinking over and considering things from different perspectives.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


LemonDrizzle posted:

Since Danielle was mentioned, I'd like to mention how dumb it is that you can't save her. Like, hello, luv, there are approximately seventy billion open airlocks scattered around this station, just make your way over to one and I'll come escort you to safety. You don't actually need to stay out there in space and asphyxiate slowly.
Use spoilers for the story talk. That's a reveal.

lambskin
Dec 27, 2009

I THINK I AM THE PINNACLE OF HUMOR. WAIT HANG ON I HAVE TO GO POUR MILK INTO MY GAPING ASSHOLE!
Well based on the feedback in this thread I decided to get this game for PS4 and I wasn't disappointed! I started up a nightmare run and managed to get the neuromod plans early just from exploring. While there is less weapon variety than say SS2 the combat feels much smoother. (as it should, since that's an old rear end game lol) I'm having tons of fun sliding under those projectiles phantoms launch at you. Very little room for error on nightmare, which makes you think hard about each combat situation.

Anime Schoolgirl
Nov 28, 2002

Kurzon posted:

I like to think that it all did happen to the real Morgan Yu save for a few minor moral choices like kill or rescue someone. It would have been great if the real Morgan Yu was present alongside Alex to assess their Typhon experiment.
i hope he shows up in the sequel/dlc wondering who the gently caress are you and alex just plays yet another prank on him saying they made a 1:1 human flesh copy of him

deep dish peat moss
Jul 27, 2006

Can anyone spoil the thing with the Cook for me?

I didn't get to find out because I killed him as soon as I returned from his quarters - the emails on his computer clearly indicated that we were personally acquainted but when I met him he was reading my nametag like he had no idea who I was. Nice try, alien scum :colbert:

I found his tracking bracelet and a box of suspicious meat in the freezer so I assume he was some kind of cannibal pretending to be the cook?




edit: Whoa this is literally being discussed further up this very page. Nevermind.

deep dish peat moss fucked around with this message at 20:23 on May 20, 2017

Mongolian Queef
May 6, 2004

I've loved this every hour I put into it (>50), but yesterday I got bitten by the "NPC's are now hostile for no reason"-bug.
I saw that there was a beta patch that fixed that type of problem by letting NPCs in the lobby become friendly again, but that's not where "my" NPC's are so nothing changed when I tried that patch.
Late game spoiler:
Got a call from whats-her-face, saying they are now in Life Support. I go exploring for a couple of hours and head to Life Support. All NPCs there are hostile :(

Ps: I haven't actually completed the main quest yet, despite the number of hours played.

Mongolian Queef fucked around with this message at 20:32 on May 20, 2017

brain dammej
Oct 6, 2013

I ended the game with several quest items in my inventory that I never used for, well, a quest. A wedding ring, a "satellite psychotronic transistor", and a superfruit.

Who or what should I have done to get the associated quests? I assume the last one doesn't have a real quest 'end' due to its effects, but since it was marked as a quest item, I was curious.

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Gadzuko
Feb 14, 2005

brain dammej posted:

I ended the game with several quest items in my inventory that I never used for, well, a quest. A wedding ring, a "satellite psychotronic transistor", and a superfruit.

Who or what should I have done to get the associated quests? I assume the last one doesn't have a real quest 'end' due to its effects, but since it was marked as a quest item, I was curious.

Odd. Were you killing everyone? You should have run across at least one of those.

Ring - quest for a dude in Cargo Bay, Psychowhatsit - slap it on a satellite to stop Nightmares spawning (Igwe gives the quest I think but maybe you can do it without him?), Superfruit - eat it! You get full health I think, or at least a nice big heal.

InAndOutBrennan posted:

Could be, need to test it. But at the elevator fight I had no ammo for it so that's how I found out about the shotgun :D
Once you get some ammo and slap some upgrades on the stun gun it is an absolute monster. Kills technopaths in 3-4 hits even outside combat focus.

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