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Ass_Burgerer posted:This is extremely bad advice. Wolves are at least a little interactive and provide some free components with regularly scheduled attacks. Spiders make having a base near impossible on spider planets. Wolves are barely ok for starting, and spiders are ok as long as you're just not starting out on a spider planet. Meteor showers are just bad. Keep them in. Gives you some stuff early and the block itself makes it much easier to fix/build your favourite ships.
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# ? May 4, 2017 00:10 |
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# ? May 31, 2024 09:03 |
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Ass_Burgerer posted:This is extremely bad advice. Wolves are at least a little interactive and provide some free components with regularly scheduled attacks. Spiders make having a base near impossible on spider planets. Wolves are barely ok for starting, and spiders are ok as long as you're just not starting out on a spider planet. Meteor showers are just bad. Ass_Burgerer posted:Anyways, I have a question to ask you guys!
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# ? May 4, 2017 01:58 |
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Oh. Oops. As for projectors, I think I'll have them be unlocked real early on. Have you guys had any success with decoys? Drones seem to do a good job of ignoring them all the time.
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# ? May 4, 2017 02:11 |
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Well I decided to do some testing today and I'm having trouble spawning drones on antennas. Even the default drone antennas refuse to spawn anything. I checked the "drone spawning" option before loading. Set the faction to space pirates. Made sure it was broadcasting and everything. Nothing will spawn on antennas. Is there something I'm missing? EDIT: I'm dumb. It takes about a minute for drones to start spawning on antennas. They don't spawn immediately. Ass_Burgerer fucked around with this message at 02:53 on May 5, 2017 |
# ? May 4, 2017 09:54 |
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Ass_Burgerer posted:Well I decided to do some testing today and I'm having trouble spawning drones on antennas. Even the default drone antennas refuse to spawn anything. You could always wait til tomorrow and see if it works post-patch . And speaking of scalability and projectors, have some pics. The basic core vehicle is hydrogen-fueled ship with three Medium Containers, and I realized that maybe you might not need to use the same merge-block/Connector mounting points for poo poo that doesn't need a Connector. Like engines. If you don't have the materials or ice to get the thing flying with a heavy load, there's a blueprinted Wheel Frame to turn it into a rover vehicle. The Large Hydrogen thruster on the back is on its own on/off toggle on the Hotbar, for those times where you just want to careen out of control in a rocket-powered Bad Idea . The VTOL Frame turns it into an atmospheric heavy-lifter. For important things, like carrying a multi-drill Excavation Rig to help make that snazzy cliffside base. There's also a set of starfighter wings (and its ability to fly vertically on the basic internal thrusters is non-existent, so you really do have to taxi off the ground with them), with a standalone nosepiece containinggatling guns and reloadable rocket launchers. In case you want to mount it alongside the wheels to make a convoy-robbing Deathmobile, or something. The wings also have Jump Drives inside, along with a pair of Large Atmospheric Thrusters in the big round engine blocks. The rear mounting points have a set of decoy pods each, that activate and release a trio of Decoy Blocks. And a basic set of zero-g maneuvering pods, which really only exist to hide the Jump Drive in each.
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# ? May 4, 2017 14:27 |
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Would be pretty cool to have a special garage with robot arms that attach and detach stuff to that thing!
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# ? May 5, 2017 02:54 |
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Ass_Burgerer posted:Would be pretty cool to have a special garage with robot arms that attach and detach stuff to that thing! Nah, all you need for my poo poo is Welders, due to rampant Projector (ab)use. Much simpler, and you can equip new stuff on it wherever you are. Or even repair it, provided the repair blueprint projector wasn't hosed up. Just shove the old parts in a grinder and recycle. Though I think I might make a little paste-in-yo'-ship assembly/recycle bay for them. quote:Summary
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# ? May 5, 2017 03:13 |
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So I built a base on the side of a giant asteroid, but it's inside the planet's gravity well and I'd like to change that. Is it better to rebuild or throw thrusters on it & make it a ship?
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# ? May 7, 2017 08:54 |
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Sanctum posted:So I built a base on the side of a giant asteroid, but it's inside the planet's gravity well and I'd like to change that. Is it better to rebuild or throw thrusters on it & make it a ship? You can't move asteroids, they're fixed objects like planets. You'll have to relocate your setup to another asteroid.
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# ? May 7, 2017 11:21 |
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gravity generators work in weak gravity
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# ? May 7, 2017 19:25 |
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I can include mod blocks into my unlocking system. It doesn't even require the mod to be loaded. Thing is, should I? Which mods should I include, if any? There's a hell of a lot of mods, so I may only include the more popular ones. What do you guys think?
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# ? May 8, 2017 23:20 |
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Neddy Seagoon posted:You can't move asteroids, they're fixed objects like planets. You'll have to relocate your setup to another asteroid. That's too bad, because throwing thrusters on an asteroid and making it a ship is a pretty dope idea
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# ? May 9, 2017 02:27 |
I once came across one of those derelict ships and I put a connector on it and towed it back to our base area with a modified rescue ship (or whatever the default ship is called). It took about 5 minutes just to turn it to point the right way and probably 20 minutes of accelerating/decelerating. It was only like 15km out, too.
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# ? May 9, 2017 02:34 |
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Mr. Powers posted:I once came across one of those derelict ships and I put a connector on it and towed it back to our base area with a modified rescue ship (or whatever the default ship is called). It took about 5 minutes just to turn it to point the right way and probably 20 minutes of accelerating/decelerating. It was only like 15km out, too. merge it and use it's reactor and thrusters
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# ? May 9, 2017 02:42 |
Spookydonut posted:merge it and use it's reactor and thrusters I didn't know if it was booby trapped and I didn't think it had any thrusters.
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# ? May 9, 2017 16:53 |
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I finally killed a ship and I was matching it's velocity and looting but my inventory was full and some part ejected and instakilled me. So my ship is floating through space with dampeners off and I have no hope of ever finding it? That really sucks.
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# ? May 10, 2017 00:10 |
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Sanctum posted:I finally killed a ship and I was matching it's velocity and looting but my inventory was full and some part ejected and instakilled me. If you're an Administrator in your game (which you are if it's Single Player,) press Alt+F10, which brings up a menu on the right of the screen. From the drop-down box under "Cycle objects,", try selecting "Fastest" and press the Next button a few times until your abandoned ship is the target. From here, you can press the "Stop" button to halt it, and then you can press "Teleport Here" to move your spaceman to the viewing location. Escape out of the menu, and press F6 (default key to regain control of your character from his perspective) and reclaim your hard work!
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# ? May 10, 2017 01:11 |
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Mr. Powers posted:I didn't know if it was booby trapped and I didn't think it had any thrusters. once you merge you've got grid access and can enable only visible thrusters (and can see if the grid has any warheads)
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# ? May 10, 2017 07:44 |
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You want another Modular Multi-Pod? Have an Eagle. XkyRauh posted:If you're an Administrator in your game (which you are if it's Single Player,) press Alt+F10, which brings up a menu on the right of the screen. From the drop-down box under "Cycle objects,", try selecting "Fastest" and press the Next button a few times until your abandoned ship is the target. From here, you can press the "Stop" button to halt it, and then you can press "Teleport Here" to move your spaceman to the viewing location. Escape out of the menu, and press F6 (default key to regain control of your character from his perspective) and reclaim your hard work! Isn't there an option to stop all moving objects as well, or am I thinking of the Space Engineers Toolbox?
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# ? May 10, 2017 13:41 |
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I know some of you are into building gigantic ships, so here's a question: Do you prefer multi-level deck-oriented ships to be one, two or three blocks high? I was thinking about sandwiching a 1-high maintenance tunnel between a pair of 2-high decks. I'm still deciding if I'm going to layer the armor or not, or if it'll be a composite of heavy/light armor. IMDC has a couple of design choices which are very different than I expected, for example their internal walls are heavy armor, and their exterior shell is all light armor. I guess this makes sense, because I usually reinforce manned positions with heavier armor. EDIT: Totally agree with you on smaller>bigger butt burger guy, but I want to give making a reasonably large ship a shot. By "big ship" I mean probably ~3000 blocks, most of my builds are considered fairly small regardless of the context. Really, I want a ship large enough to haul around a few smaller utility ships, not much more. I'm a huge fan of high-speed, light armor hydrogen ships, so I thought it would be good to have a ship that can function as a mobile base of operations. DISCO KING fucked around with this message at 01:21 on May 11, 2017 |
# ? May 10, 2017 20:41 |
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I don't build penis ships anymore. They just kill your frame rate, are incredibly slow, and totally unfun to pilot. Unless it's a rover maybe. They don't even crash spectacularly. I'm all about the smaller stuff now. Compact is the new black. Super fun to fly and drive too.
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# ? May 11, 2017 00:48 |
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Napoleon Bonaparty posted:I know some of you are into building gigantic ships, so here's a question: Do you prefer multi-level deck-oriented ships to be one, two or three blocks high? I was thinking about sandwiching a 1-high maintenance tunnel between a pair of 2-high decks. I'm still deciding if I'm going to layer the armor or not, or if it'll be a composite of heavy/light armor. IMDC has a couple of design choices which are very different than I expected, for example their internal walls are heavy armor, and their exterior shell is all light armor. I guess this makes sense, because I usually reinforce manned positions with heavier armor. I usually use 2 block high decks, it allows some detailing and more lcds and such. 1 block just feels claustrophobic, unless it's a really small ship. Personally I think SE is best around the scale of the Red and Blue ships. Even though my huge ships don't kill my fps they need mods to not be slower than a snail in space and adding a second ship will kill the fps.
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# ? May 11, 2017 01:50 |
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Smaller, more skillfully-piloted penis ships.
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# ? May 11, 2017 02:07 |
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Literally my motto
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# ? May 11, 2017 02:34 |
I wish this had the orbital mechanics of KSP. Actually, I guess it's more like "I wish KSP had the construction/gathering mechanics of SE"
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# ? May 11, 2017 03:00 |
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Neddy Seagoon posted:You want another Modular Multi-Pod? I want more mid-sized utility ships, like frigate/corvette sized
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# ? May 11, 2017 03:24 |
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Spookydonut posted:I want more mid-sized utility ships, like frigate/corvette sized I've actually been thinking about how to build something at that scale just for the hell of it. Thinking of using Twin-Welders just to have it mount its own stuff. GotLag posted:Smaller, more skillfully-piloted penis ships. Let he who hasn't made a bullet-ejaculating penis-shaped starfighter cast the first stone. I guess? Kinda?
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# ? May 11, 2017 05:43 |
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Neddy Seagoon posted:I've actually been thinking about how to build something at that scale just for the hell of it. Thinking of using Twin-Welders just to have it mount its own stuff. Something like the Rocinante
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# ? May 11, 2017 11:03 |
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The teaser's worth a look this week; They're considering adding a combustion engine as a power source (I assume hydrogen-powered). They also really just need to add goddamn small-block versions of the flight seats because everyone just sticks a remote block and passenger seat in their little vanilla cars. Own up to it and run with it already, KSH!quote:Summary
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# ? May 11, 2017 18:16 |
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Knowing keen they would make the generator make less energy than an oxygen generator uses to split ice (making the generator just a fancy battery)
Spookydonut fucked around with this message at 05:19 on May 13, 2017 |
# ? May 13, 2017 05:08 |
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Well I finally released my progression system mod with unlocks and everything: http://steamcommunity.com/sharedfiles/filedetails/?id=924773585 Check it out it has planets and custom bases and an actual unlock system if you're into that sort of thing. If you don't like unlocks
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# ? May 13, 2017 14:22 |
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Hey, I bought this on sale, did the 'tutorial' thing, and now I'm pretty lost in regards to build stuff in this game. It's pretty overwhelming, and a lot of the tutorials I'm seeing are out-of-date. This game looks cool, but I am super duper lost. Can you point me to any tutorials that cover basics, like how to build a base, power and air it, and basic shipbuilding? A lot of the stuff I looked up on Youtube was either out of date, or insufferable.
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# ? May 16, 2017 19:23 |
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We've just had a couple of people in the thread with the same problem. If you read the last few pages, we've already talked about how there used to be a really simple set of tutorials that actually explained everything. You could either try reactivating those (they're hidden, not deleted) or look at the tutorial series people have posted earlier. I actually recommend not taking survival too seriously until the game is "feature complete". They are still adding blocks, and it is likely any highly-detailed ship won't work by the time the game is released. If you don't care about any of that and just want to get into it anyways, I'd recommend trying to re-enable the tutorials. People talked about it here but I'll try loading them up myself and let you know how it goes. Hopefully Keen is working on a tutorial in the same vein as their example campaign. DISCO KING fucked around with this message at 22:43 on May 16, 2017 |
# ? May 16, 2017 22:40 |
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Mostly animation fixes this week.quote:Summary:
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# ? May 19, 2017 02:49 |
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Romans aren't medieval
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# ? May 19, 2017 03:02 |
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Spookydonut posted:I want more mid-sized utility ships, like frigate/corvette sized Right. Say hello to the Albatross. The bigass engine pods have Sektan's Imhoteps in them, along with a pair of Hyperdrives in each. One rear bay for an Eagle Pod. A ground-vehicle garage below it. And a Kestrel tucked into an external docking groove on top, for style. The hatch behind it? MultiDrone Bay, with two remote-controlled Drones. Now I just have to get Welders into every bay to enable equipping poo poo onto them all. Along with just putting general components and decks inside the drat ship.
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# ? May 21, 2017 10:50 |
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That looks super keen, Neddy!
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# ? May 21, 2017 21:52 |
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It's Keen all right :iamafag:
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# ? May 22, 2017 11:10 |
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Cup Runneth Over posted:It's Keen all right :iamafag: It actually did jitter and explode randomly at one point, so you're right. Also despite its pretty exterior the interior is mostly empty and needs to be built .
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# ? May 22, 2017 11:18 |
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# ? May 31, 2024 09:03 |
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So I spent the better part of my weekend trying to take out a SPRT Headquarters. I did not succeed. Initially I setup a base on the alien world and started to assault a headquarters with a very successful (at least against all forms of drones) small grid heavy fighter. Small but brimming with guns, call it a corvette if you like! The fighter was actually perfect at dealing with spawning drones, I never saw the need to revise anything. Mostly light armor but heavy armor in all the right places. The base was still kicking my rear end. So I re-purposed my giant miner as a wall of large turrets with heavy armor. Surely that would do the trick! Nope. The ground around the base was so littered with dead drones and various debris that my game was running out of memory and crashing. I decided to take the lessons learned and start again on the earth SPRT HQ. Streamlined the corvette construction process, dropping them right on top of the base. Made an effort to snipe turrets but the drones kept coming and I didn't have time to creep closer after finishing repairs from the last drone encounter. Time to construct a special-purpose hydrogen battleship designed to bring death to all! I have decoys, manual hotkeys to all the turrets, and armored like a tortoise. Killing many drones while salvaging their parts for repairs, I tried for a round 2 against the actual HQ but was forced to retreat to space. With my specialized constructors and everything streamlined I was ready to jump back down there and try again after some quick repairs and major re-icing. At this point I disabled drone spawning in the game options, I'd killed ~20 on the earth HQ and didn't want to start crashing again. Even so I wasn't able to make any progress. As I was mining more ice, a military transport decided to fly directly into range of my heavily gunned mothership, my damaged but all turrets operational battleship, and all the guns of my main base. That guy is gonna have a bad day. It single-handedly destroyed everything in one pass. Battleship obliterated. Couldn't save the wreckage of my mothership before it fell into the moon. RIP 5000 salvaged thruster components in the cargo.
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# ? May 24, 2017 14:40 |