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Totally unrelated, but I got my rear end carried in Payday 2 for six hours straight. Edit: gently caress, new page.
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# ? May 21, 2017 09:06 |
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# ? Jun 10, 2024 10:35 |
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I figured I'd throw some builds out here again for folks who'd prefer to copy them than worry with the modularized build bites of the steam guide or doing their own build science: Crew Chief was good before it recently got buffed, so here's one using a semi-auto modded Steakout and an Arbiter with jokers and aced nine lives so you can hop right into One Down with it. Every group needs a Crew Chief! Gambler similarly got some recent buffs and was already good as well. Very similar to the above Crew Chief, the Steakout included is changed to full-auto and with aced fully loaded can definitely afford to let the 000 fly. Someone's gotta bring ammo bags and it might as well be the Gambler. Giving the entire team health and ammo restore is amazingly useful. Crook also got buffs and much like the previous two, really didn't need them. This is an LBV version with a semi-auto modded Izhma for general shooty-duty and a 5/7 for pesky shields and snipers Crook is generally thought of as an LBV deck, but using HBV doesn't even preclude taking additional dodge and crits necessarily. This build uses akimbo Chimano Compacts in place of the shotgun and a slightly more concealable 5/7 for shields and snipers. Crook doesn't necessarily need to go in for extra dodge at all. A Crook in HBV has more armor than CTV grants, with a 25 standing dodge (+10 while sprinting) in spite of using decidedly nonconcealable weapons. This one uses aced Body Expertise/Surfire and an LMG modded over the critical breakpoint, again backed up by an Arbiter for counter-sniper/shield usage. Gambler not being a dodge deck similarly doesn't necessarily mean you can't go dodge/crits with it. This build fared surprisingly well on high end sprees until past 200 the base detection modifiers pushed crits out of relevance. 91 armor and 5 standing dodge isn't very much durability, but with +30% health from the jokers and health restore from ammo pickups it works better than it has any right to. A CAR-4 for general dakka and a 5/7 for shields/snipers meet concealment requirements and their ammo problems are solved via aced fully loaded.
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# ? May 21, 2017 09:58 |
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The JP36 is a good gun with aced Body Expertise, crits and/or silencer skills, but there's no reason to use the it while the CAR-4 exists because the CAR-4 can do everything it does and more, and both are from the base game. There should be an option/skill to be able to take some of these assault rifles as secondary weapons, might actually get more people to use them. That or akimbo JP36s.
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# ? May 21, 2017 10:22 |
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Wastrel_ posted:The JP36 is a good gun with aced Body Expertise, crits and/or silencer skills, but there's no reason to use the it while the CAR-4 exists because the CAR-4 can do everything it does and more, and both are from the base game. It's got a bigger ammo pool so if you go Frenzerk and Silencers it can shred like a CAR-4 with even less ammo problems
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# ? May 21, 2017 10:56 |
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Wastrel_ posted:The JP36 is a good gun with aced Body Expertise, crits and/or silencer skills, but there's no reason to use the it while the CAR-4 exists because the CAR-4 can do everything it does and more, and both are from the base game. CAR-4 pickup max 11 rounds, JP36 max 17 rounds, so no, in terms of "having infinite ammo" the CAR-4 is not nearly as good as the JP36. I really wish more people would use More Weapon Stats or Better Weapon Stats to see pickup, it'd stop em ragging on guns like the JP36 unfairly. If people could see pickup, they'd probably also stop trying to use shotguns that aren't Steakouts/Izhma's!
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# ? May 21, 2017 12:12 |
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Nah, I have that installed and I still think the JP36 is crap. Way too much effort/point investment at best. Also the Locomotive is still king of shotgun mountain, sorry. More Weapon Stats is the mod that's still functioning. Better Weapon Stats is the original and non-functional one, whose creator quit after microtransactions. UnknownMercenary fucked around with this message at 12:46 on May 21, 2017 |
# ? May 21, 2017 12:39 |
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chairface posted:CAR-4 pickup max 11 rounds, JP36 max 17 rounds, so no, in terms of "having infinite ammo" the CAR-4 is not nearly as good as the JP36. I really wish more people would use More Weapon Stats or Better Weapon Stats to see pickup, it'd stop em ragging on guns like the JP36 unfairly. If people could see pickup, they'd probably also stop trying to use shotguns that aren't Steakouts/Izhma's! There's no real difference in having 6 fewer bullets per pickup. At no point when I've used the CAR-4 on any heist have I been anywhere close to running out of ammo, excepting the times when due to various reasons poo poo has just gone totally sideways. In those cases 6 fewer bullets per ammo box helps nothing. Not to mention that in general for AR builds I now pack at least 1 ammo bag and more usually 2 maxed ones. I'm also not unfairly ragging on the JP36, as I've said it's a good gun but the CAR-4 is objectively better in every meaningful way.
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# ? May 21, 2017 13:24 |
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Does anyone have a link to the fix for pocohud that fixes the bug that makes you crash when using DB rounds? I tried searching but couldnt find anything.
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# ? May 21, 2017 16:13 |
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http://steamcommunity.com/groups/pocomods/discussions/2/312265320059625926/#c135509472109859780 Use a Lua/text editor and add that to your Hud3.lua file. I'm still running r467 instead of r469 but I used that fix and have no issues with DB rounds.
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# ? May 21, 2017 16:38 |
It's worth remembering in the weapons and balance discussion that even the weakest player in this thread (read: me) has way more skill and knowledge of game systems than even the really skilled pubbies. This is Brick's cue to post that Big Bank Vox Accuracy image. Discendo Vox fucked around with this message at 16:56 on May 21, 2017 |
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# ? May 21, 2017 16:51 |
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When running Maniac, how high up does the blue bar go? Should it end up being a full circle, or will it only go so far?UnknownMercenary posted:http://steamcommunity.com/groups/pocomods/discussions/2/312265320059625926/#c135509472109859780
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# ? May 21, 2017 17:05 |
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Valkyria is another amazing crit/bullethose/silencer vehicle with great pickup. Highly recommended. Also, don't use the basic notepad for doing the Poco fix. Even the basic wordpad would work fine, but notepad will seemingly insert junk characters/spaces in to things you edit and mess up the file entirely.
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# ? May 21, 2017 21:22 |
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Or get a real text editor because Notepad and Wordpad are both Badpad. Notepad++, Atom, Sublime, join the dark side of text editors... with attitude. Vim if you literally hate yourself. Nano if you hate yourself and are too lazy to install Vim. Options abound!
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# ? May 21, 2017 21:28 |
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So, tried a crimespree for the first time the other night. Started at level 0 and made it to 102 before my game crashed and it wanted like 70 coins to continue so I just cashed out. I was playing with randos and I could tell they weren't super skilled, but we were still beating the missions handily at level 100. Does the difficulty scale up to DW and beyond as you go, or is the difficulty only ramped up by the mutators the host selects? I'd like to join someone else's crimespree who maybe has a game that crashes less and is less likely to fail the spree for everyone involved, but I've never seen a joinable one on crime.net. Is there some setting I have to toggle in order for them to appear, or are they just super rare perhaps because everyone is forming pre-made lobbies?
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# ? May 21, 2017 22:06 |
King Gonorrhea posted:So, tried a crimespree for the first time the other night. Started at level 0 and made it to 102 before my game crashed and it wanted like 70 coins to continue so I just cashed out. Probably the latter. Join the Goon discord (shoot me a PM and I'll invite you) and you can experience how it works. Only changes selected by the host increase difficulty, so eventually the game runs out of unique cards and every 10 levels the host has to increase all enemy damage and health by a stacking percentage. This leads to something approximating DW/OD difficulty.
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# ? May 21, 2017 22:20 |
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https://modworkshop.net/mydownloads.php?action=view_down&did=19568 You should install this.
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# ? May 21, 2017 22:29 |
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I will do both those things, thanks!
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# ? May 21, 2017 22:35 |
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I've known about that mod for some time, but I refrained from posting about it for one reason. It allows you to alt+f4 out and keep your spree. Meaning you're on the honor system while using it. Funnily, the moment I installed it myself, I stopped experiencing constant spree crashes.
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# ? May 21, 2017 22:48 |
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Discendo Vox posted:Only changes selected by the host increase difficulty, so eventually the game runs out of unique cards and every 10 levels the host has to increase all enemy damage and health by a stacking percentage. This leads to something approximating DW/OD difficulty.
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# ? May 21, 2017 22:49 |
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Just wait till Jules listens to all our desires for more mutator diversity in sprees and gives us the +accuracy over range cards we always wanted.
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# ? May 21, 2017 22:51 |
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I NEED TO STEAL THAT loving SAUDI ORB.
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# ? May 22, 2017 02:25 |
Crabtree posted:I NEED TO STEAL THAT loving SAUDI ORB. It needs to be a trophy for the safehouse. Imagine coming in to find Dallas is just using it as a paperweight.
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# ? May 22, 2017 04:03 |
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Crabtree posted:I NEED TO STEAL THAT loving SAUDI ORB. To stealth the mission all you have to put on the flaming Trump mask and walk in casually. "Must... replenish... my powers..."
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# ? May 22, 2017 04:10 |
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UnknownMercenary posted:https://modworkshop.net/mydownloads.php?action=view_down&did=19568
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# ? May 22, 2017 04:41 |
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AAAAA! Real Muenster posted:I'm on my phone, what mod is this? (Quoting in part so I can find the link when I am back at my computer) "Stop the crimespree loss on crash"
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# ? May 22, 2017 07:58 |
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Dear Overkill, We need to have a frank discussion on how many cops are spawning on lower difficulties. You are driving away new players. Having Very Hard spawn Tan cops in droves of 30 is not a good idea. Thanks. - A concerned criminal P.S. Fire Jules
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# ? May 22, 2017 20:43 |
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King Gonorrhea posted:I'd like to join someone else's crimespree who maybe has a game that crashes less and is less likely to fail the spree for everyone involved, but I've never seen a joinable one on crime.net. Is there some setting I have to toggle in order for them to appear, or are they just super rare perhaps because everyone is forming pre-made lobbies? So, I discovered on my own that yes, there is a toggle to you need to flip in order to see joinable crime sprees. From Crime.net, hit F to see your filter options, and at the top you can switch between what types of jobs you're being shown. Just posting this in case anyone else comes along with the same problem.
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# ? May 22, 2017 21:04 |
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I was helping a new arrival while using the grinder deck, and the sheer number of cops was actually more than grinder could heal back a lot of the time.
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# ? May 22, 2017 21:05 |
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Fuuka Ayase posted:I was helping a new arrival while using the grinder deck, and the sheer number of cops was actually more than grinder could heal back a lot of the time. Yup. Hence my post. vvv: Thank you! Malek fucked around with this message at 21:26 on May 22, 2017 |
# ? May 22, 2017 21:07 |
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Just backing you up. I had never bothered playing VH myself, as I had people helping me through Overkill from day one. I was kind of appalled by how much damage VH was doing.
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# ? May 22, 2017 21:19 |
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Malek posted:Dear Overkill, Counterpoint, any skill under Mayhem is (or was) too loving easy. Other than enemy types I can barely tell Normal, Very Hard and Overkill apart.
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# ? May 22, 2017 21:33 |
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It is utterly mad the quantity of dudes that get shovelled into the killzone, though. Like an average mission will leave 1600 cops dead. We're entering Great War "over the top" territory at this point. Might be worth considering making criminals more fragile but sending less guys against them?
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# ? May 22, 2017 21:57 |
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Normal's the one with shields. Hard's the one with tasers. Very Hard's the one with cloakers and bulldozers. Overkill's the one with medics. Mayhem's the one with bullet sponges. Death Wish's the one with more damage. One Down's the one with no design. Side note: The only supposed difference between Very Hard and Overkill is that you can kill with body shots more easily. And the medics. maswastaken fucked around with this message at 22:07 on May 22, 2017 |
# ? May 22, 2017 22:00 |
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King Vidiot posted:Counterpoint, any skill under Mayhem is (or was) too loving easy. My complaint was about introducing new players. That many cops with a low build and being new to the game kinda chases then off. I used to be able to do Hard for a new player to break them into loud with an AMCAR and they could be okay with about 8 to 12 on screen. I was around 35 on Very Hard for Jewelry Store. vvv: Normal is a bit too easy for someone that knows some FPS's. But either way, will see what Vox says. Malek fucked around with this message at 22:11 on May 22, 2017 |
# ? May 22, 2017 22:02 |
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If I was introducing a new player I'd do normal and let them take the lead while I try something unusual, like sniping.
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# ? May 22, 2017 22:07 |
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I've long been of the opinion that the game should start difficulty at Very Hard. Of course, this was back before Housewarming, and we already had too many difficulties. 7 difficulties right now is 3 too many.
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# ? May 22, 2017 22:19 |
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So I haven't been around for a while, and I recall a very active few members who were looking for the "Secret" in Payday 2, like there was the secret bank vault in the First World Bank in Payday. Vox, if I recall, was VERY VOCAL about it here. Did anything ever come from that?
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# ? May 22, 2017 22:32 |
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they've definitely been putting in a number of hints that something is going on SEEKRIT wise, but nobody has come across an electrum-plated vault filled with angry gold elementals yet, no
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# ? May 22, 2017 22:46 |
Drowning Rabbit posted:So I haven't been around for a while, and I recall a very active few members who were looking for the "Secret" in Payday 2, like there was the secret bank vault in the First World Bank in Payday. Vox, if I recall, was VERY VOCAL about it here. Did anything ever come from that? Like Coolguy says, there's a whole collection of very explicit references to it (and they've ramped up a bit), but nothing actually unlockable in the game. In practice we'll know if something gets added, because the methods people usually use to read the game files will likely stop working. Discendo Vox fucked around with this message at 23:21 on May 22, 2017 |
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# ? May 22, 2017 23:05 |
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# ? Jun 10, 2024 10:35 |
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Discendo Vox posted:Like Coolguy says, there's a whole collection of very explicit references to it (and they've ramped up a bit), but nothing actually unlockable in the game. In practice we'll know if something gets added, because the methods people usually use to read the game files will likely stop working. Well that is disappointing, since I recall back then they were teasing that it was already in.
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# ? May 23, 2017 02:48 |