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Final map: Game beaten, woo It was fun. It sure was Gaiden.
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# ? May 23, 2017 15:25 |
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# ? May 16, 2024 12:08 |
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Ruggington posted:i love all of my friends who are too slow and too weak to do any damage to these 8 cavaliers Sorry that you don't have Gold Knight Faye with Ridersbane who clowns any cav in one round, destroys mages, archers and even can go toe-to-toe with Dread Fighters. Mae and her - female best friends dunk on everything in this game. Decius fucked around with this message at 15:36 on May 23, 2017 |
# ? May 23, 2017 15:34 |
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I want that bitchin shield at the end of chapter one, but I can't really be bothered grinding the sheer amount of levels i'd need to take that bitchin sheild.
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# ? May 23, 2017 15:34 |
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Crawfish posted:I want that bitchin shield at the end of chapter one, but I can't really be bothered grinding the sheer amount of levels i'd need to take that bitchin sheild. You just need Lukas and Forsythe to be Knights and a decent amount of Mages/Archers + Lightning Sword wielders so you can do more than 5 damage a turn. Which is still grinding, but not very much. Lure him into a corridor so only two units need to cover him, Warp one of the knights to the other side, and then start wailing on him. Smack Slayde in the face every once in a while to make him go cry at the healing points.
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# ? May 23, 2017 15:40 |
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Mathilda one-rounded Berkut at the final dungeon. I love Mathilda and I love Ridersbane.
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# ? May 23, 2017 15:42 |
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SyntheticPolygon posted:If you give Lukas and Forsythe shields the enemies probably won't be doing anything to them either at least! My Lukas is a brick meatwall who will not stop gaining HP, Atk, and Def. He is a huge hulked out mountain of a man. Enemies cower before him and his lesser allies cower behind him so they can kill the enemy with their myriad ranged attacks. Meanwhile Gray, Gray has decided he wants to be the fastest motherfucker on the field. Gray can double Gargoyles. GARGOYLES. Pretty much everyone else GETS doubled by Gargoyles, but not Gray! Celcia has some good dudes too, but those two stand out to me at the moment. Crawfish posted:I want that bitchin shield at the end of chapter one, but I can't really be bothered grinding the sheer amount of levels i'd need to take that bitchin sheild. I've got a buddy who said he got it, no grinding. I haven't tried his method yet, but what he did was weakened Slayde and then blocked his escape route to the healing tiles. Slayde tried to get back in through the gates, but he would block one or the other and Slayde would run between them. For Desaix, he had Lukas block the choke point with Cleric Faye using Physic on him and plinked at him with his ranged attackers. He said it took ages, but now he has the bitchin' shield.
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# ? May 23, 2017 15:44 |
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Speaking of, do you get more Ridersbanes? I kinda want to check out it's evolution, but I also want to have a Ridersbane around, because I can just dump Forsythe with it in front of an army of cavalry and watch them all kill themselves on him during their turn.
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# ? May 23, 2017 15:46 |
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blizzardvizard posted:I love Ridersbane. I love Rhomphaia (forged and upgraded Ridersbane) more, as it allowed Kliff to oneshot even bulky Dread Fighters with its final skill.
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# ? May 23, 2017 15:46 |
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ungulateman posted:lmao, just lmao, at whoever designed nuibaba and her chapter Faye has a rescue spell, abuse the poo poo out of it. I just had Mathilda run in and kill the casters one by one, rescue her out, everyone else dines on gargoyle exp. or if you have a silver bow silence the caster. Seriously though Mathilda is a monster! I haven't given her any stats boosts or focused on leveling her and her total stats are still 20+ above Alm. I gave her a blessed lance and I'm pretty sure she's more useful than the rest of Alm's peasant mob put together. I think my favorite change though: archers are effective against Pegasus knights, not instant death like other games. It's nice not having to babysit my flyers constantly and actually use them.
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# ? May 23, 2017 15:50 |
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Rhomphaia is arguably one of the best weapons because its skill adds your speed to the attack, so putting it on Mathilda or Clair is just destruction for higher accuracy.
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# ? May 23, 2017 15:50 |
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Tae posted:Rhomphaia is arguably one of the best weapons because its skill adds your speed to the attack, so putting it on Mathilda or Clair is just destruction for higher accuracy. You can't double with the skill though, right?
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# ? May 23, 2017 16:20 |
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blizzardvizard posted:You can't double with the skill though, right? You're dealing like 50 damage with +15 hit, why do you need to double
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# ? May 23, 2017 16:21 |
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I have the bitchin shield. It indeed took a long arse time. I forgot that they changed it so that all attacks that would otherwise be no damage still do 1 damage with a chance of crit.
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# ? May 23, 2017 17:01 |
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Crawfish posted:I have the bitchin shield. It indeed took a long arse time. I didn't realize Desaix retreats if you defeat Slayde so I missed the shield and am way too far past that part to go back, is there another chance to pick up the dracoshield?
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# ? May 23, 2017 17:06 |
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Gravity Cant Apple posted:I didn't realize Desaix retreats if you defeat Slayde so I missed the shield and am way too far past that part to go back, is there another chance to pick up the dracoshield? One of the possible evolutions for Rusted Shields' is dracoshield.
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# ? May 23, 2017 17:09 |
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Tae posted:Rhomphaia is arguably one of the best weapons because its skill adds your speed to the attack, so putting it on Mathilda or Clair is just destruction for higher accuracy. So it's worth upgrading and losing its effectiveness against cavalry? Mathilda really likes that thing. She kills many horses with it. But I suppose with the Rhomphaia she could kill more everything?
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# ? May 23, 2017 17:16 |
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Rhomphaia has anti-armor, anti-horse, and the speed=might ability. The only thing you lose is counterattack kills, but you gain +10 crit and Mathilda can kill everything else way better.
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# ? May 23, 2017 17:25 |
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Note that it has anti-horse and anti-armor skills, so you won't be able to double (and kill) if you use those. Still worth it.
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# ? May 23, 2017 17:33 |
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How would you even beat Desaix when he has the Dracoshield? No way to cheese him since it gives like 20 def/res
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# ? May 23, 2017 17:35 |
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Carlosologist posted:How would you even beat Desaix when he has the Dracoshield? No way to cheese him since it gives like 20 def/res Crawfish posted:I forgot that they changed it so that all attacks that would otherwise be no damage still do 1 damage with a chance of crit.
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# ? May 23, 2017 17:37 |
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you can always do at least one damage
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# ? May 23, 2017 17:38 |
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Carlosologist posted:How would you even beat Desaix when he has the Dracoshield? No way to cheese him since it gives like 20 def/res Minimum damage in Echoes is 1 Damage. Note he still heals 5 HP (again thanks to the Dracoshield) so you must hit him at least 6 times per turn to outdamage him.
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# ? May 23, 2017 17:38 |
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Tae posted:Rhomphaia has anti-armor, anti-horse, and the speed=might ability. The only thing you lose is counterattack kills, but you gain +10 crit and Mathilda can kill everything else way better. Sold! I'll go upgrade it now. Thanks! My next playthrough I am setting myself the challenge of beating Desaix Dracoshield off him.
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# ? May 23, 2017 17:51 |
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Got around to the point where I've done Alm's part of Act 3, and am now leveling up his new units to their final tier. I also went ahead and made the Ridersbane I got into Rhomphaia and since it looks like a big great doublebladed poleaxe with a big spearblade on it, I am happy with my decision to do so since axes/halberds are some of my favorite weapons to use. I might go ahead and actually level Mathilda and Delthea up all the way to lv. 20 before I promote her. I did that with Luthier since when I checked, I was only going to get one HP for promoting early anyways, so why not just go ahead and level him all the way up instead of waiting.
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# ? May 23, 2017 18:10 |
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I am so glad they never followed up on a boss having constant summoning+attack negation+18 damage to everyone aoe because christ, this final boss was annoying enough without the swamp.
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# ? May 23, 2017 18:14 |
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It's my favorite final map in the series by virtue of being actually challenging (and allowing you to save beforehand).
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# ? May 23, 2017 18:18 |
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Tae posted:You're dealing like 50 damage with +15 hit, why do you need to double And I thought the lightning sword skill Foudayant was nice.
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# ? May 23, 2017 18:20 |
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Oh my god, Faye has a Tharja ending
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# ? May 23, 2017 18:23 |
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Celica: gets rid of all of Zofia's pirates and brigands Alm: fights some dudes on horses question: do the rusted weapons and shields have a set weapon they come or is it random?
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# ? May 23, 2017 18:50 |
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Tae posted:Oh my god, Faye has a Tharja ending I know I may regret this, but what exactly do you mean by a Tharja ending?
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# ? May 23, 2017 19:16 |
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Stephen9001 posted:I know I may regret this, but what exactly do you mean by a Tharja ending? She never gets over Alm. That's pretty much it.
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# ? May 23, 2017 19:20 |
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Carlosologist posted:Celica: gets rid of all of Zofia's pirates and brigands alm started and ended a war with an entire empire in the span of a month, give 'em a lil credit
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# ? May 23, 2017 19:32 |
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Beat the game Final map was fun and reasonably challenging. They really outdid themselves with the music for the last act's gauntlet of fights; Berkut's engagement music is probably my favorite. Atlas tied with Alm for most kills at 118 and I find that amusing. I'm not into LTCs normally, but I'd been clearing maps pretty fast so I held a slight hope I'd be able to get the Blitzkrieg medal (clear the game in 500 turns). Didn't get it, I guess those dungeon skirmishes pile up. I wish they actually showed how long the dungeon skirmishes take in total during the turn count tally at the end, kinda curious how much exactly I overshot the limit by. But that's for another playthrough, I guess. For now I'm going into the postgame with Alm, Celica, and their personal guard of 8 Dread Fighters.
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# ? May 23, 2017 19:32 |
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Last Celebration posted:Oh no. Palla especially was my favorite for being the actual first Oifey. Sorry to tell you, but Palla and Catria join at the same time with Catria being 3 levels lower and already having a higher overall stat total (even discounting the ring she comes with) than her elder sister. Very critically her SPD starts significantly higher than Palla's along with having a better growth rate, and eventual Falcon Knight base stats don't really fix that. RES starts rather higher as well, but Falcon will fix that. They're both really good units though, so ignore the naysayers. On other things, I'm not entirely sure it would have been possible for me to get Mathilda if I didn't have Cleric Faye, so that's another point in her favor. Hitting Desaix's Fortress before waiting for one of the spawning cavalry armies was still there meant the one way in ended up clogged for a while, but Faye's ATK stat is so massive she could cheerfully Physic Mathilda from most of the way across the map. Also spotted that dumb Witch out in the middle of nowhere in deployment, so that was Clair's job for the map. Also, does the second Necrodragon at the Seabound Shrine entrance only spawn on Hard? Celica critting both with Seraphim ended that issue, but if it wasn't for that I'm not sure how doable that'd be without decent amounts of grinding (given their incredibly high movement combined with high ATK and SPD), which I wasn't doing.
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# ? May 23, 2017 20:03 |
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So I guess I have to drag Villager!Atlas all the way across the desert because if I try to go to the shine he and both Whitewings just bail. That's some real bullshit.
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# ? May 23, 2017 20:06 |
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I think I'm just going to play on normal for future playthroughs. Hard just seems to add additional things that basically end with "Just grind more." The eyeballs being literally the fastest things in the entire game, faster than most of my units, is absurd.
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# ? May 23, 2017 20:08 |
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You could just head down to the Sea Shrine.
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# ? May 23, 2017 20:08 |
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Lord Koth posted:Also, does the second Necrodragon at the Seabound Shrine entrance only spawn on Hard? Celica critting both with Seraphim ended that issue, but if it wasn't for that I'm not sure how doable that'd be without decent amounts of grinding (given their incredibly high movement combined with high ATK and SPD), which I wasn't doing. EDIT: To your point, I didn't have to grind to get Celica and Genny to those levels, but I also knew that this map was coming. TheOneAndOnlyT fucked around with this message at 20:14 on May 23, 2017 |
# ? May 23, 2017 20:09 |
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SweaterGear posted:So I guess I have to drag Villager!Atlas all the way across the desert because if I try to go to the shine he and both Whitewings just bail. That's some real bullshit. If you beat the encounter in front of the shrine you can go back and pick them up and go through it. The Whitewings and Atlas only ditch when you get into story battles on the way to Mila's shrine. They can be rerecruited with no penalty where you initially found them.
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# ? May 23, 2017 20:13 |
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# ? May 16, 2024 12:08 |
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Lord Koth posted:Sorry to tell you, but Palla and Catria join at the same time with Catria being 3 levels lower and already having a higher overall stat total (even discounting the ring she comes with) than her elder sister. Very critically her SPD starts significantly higher than Palla's along with having a better growth rate, and eventual Falcon Knight base stats don't really fix that. RES starts rather higher as well, but Falcon will fix that. They're both really good units though, so ignore the naysayers. I made Faye a Peg Knight and I was able to get Mathilda no problem. I managed to nail one archer over the wall with my snipers, and then I rolled Lukas the Meatwall through the choke point to distract the other ones. Mathilda was fine after that.
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# ? May 23, 2017 20:19 |