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LightningKimba posted:So I decided to make a small trip to the Temple of Mila in Act 3, which... Actually led to Palla, Catria, and Atlas all leaving my party. Go back to where you intially recruited them.
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# ? May 25, 2017 15:30 |
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# ? Jun 5, 2024 09:38 |
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LightningKimba posted:So I decided to make a small trip to the Temple of Mila in Act 3, which... Actually led to Palla, Catria, and Atlas all leaving my party. You can re-recruit them from the towns immediately. As an added bonus, they don't leave unless you do a story mission that takes you further away from Grieth's temple so you can enter the Dragon Shrine immediately after that.
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# ? May 25, 2017 15:51 |
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SyntheticPolygon posted:Yeah I get that but it comes off to me less as self-love and more no love at all. Like, here's this loving embarrassment of a human being with no morals or real motivation, who has less stats than bosses from a couple of maps ago. He's just the worst. Though I guess he also sorta represents how Zofia's coddling society leads to corruption, like with Dessaix. Slayde can come off like that, but I do think it's indeed that he is only motivated by what gets him and only him a comfortable life. The moment Desaix flees Zofia Castle, Slayde basically abandons him to his fate and makes a far better deal with Rigel than Desaix ever did. He also indeed represents how Zofia's society corrupts people as his motivations make him rather similiar to the deceased King Lima who pursued his own needs above all. Berkut is indeed very great, and the game makes it very clear that he could have been a very different person if the Gods hadn't been so hands-on as they were. As for Jedah, he clearly operates on different values and moral standards than is normal. If there's one thing I took from him, it's that he clearly believes that he's doing the right thing, and that the only one he sees fit to usher in the ideal Valentia (that he thinks is the ideal Valentia anyways) is his God. Anyways, I've completed the game now. After Nuibaba and clearing Celica's part of Act 4, the game actually gave me some fun battles again. Rudolf was done in by me teleporting Alm to attack him, thereby triggering his charge, and Alm was essentially the main attacker on him for the remainder of that map. Act 5 then helped Alm's team catch up in power to Celica's team just in time for Duma. Also, I have to say I liked Alm's side of the story the most purely because, while Celica had the stronger units for most of the game, her battles after Act 2 turned into a real slog and her side was the least fun thing I've ever had with any Fire Emblem I've played to date. The only majorly unfun thing on Alm's side was when I was going to Nuibaba's manor.
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# ? May 25, 2017 15:56 |
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I take back my complaints about Archer Hell. Witch Hell is a million times worse. I beat it without anyone dying but I had to use Mila's Turnwheel an awul lot. Now I'm at a path split. I take it you can't recruit Zeke if you go west first? The game is nudging me pretty hard to go east, even though it's an OBVIOUS trap.
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# ? May 25, 2017 16:01 |
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You cannot no. Also witch hell wasn't very hard even on hard, mostly because none of them could one round any of my guys, even my barons.
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# ? May 25, 2017 16:23 |
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I think this game proved pretty conclusively that limited supports are better than expansive supports. A hypothetical FE4 remake would obviously go full shipping stimulator but other than that I hope they leave the idea alone Except to put shipping in Heroes, they should do that
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# ? May 25, 2017 16:36 |
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cheetah7071 posted:I think this game proved pretty conclusively that limited supports are better than expansive supports. A hypothetical FE4 remake would obviously go full shipping stimulator but other than that I hope they leave the idea alone The only thing it did was prove that Base conversations should be back and be a staple of the franchise for the future. The support conversations themselves are short and kinda bad as stand-alone.
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# ? May 25, 2017 16:38 |
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There should be limited supports but they also shouldn't be two seconds long
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# ? May 25, 2017 16:39 |
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cheetah7071 posted:I think this game proved pretty conclusively that limited supports are better than expansive supports. A hypothetical FE4 remake would obviously go full shipping stimulator but other than that I hope they leave the idea alone Sometimes I feel like I'm the only guy who finds the Supports in Echoes to be mostly blah. Like there are a couple gems (Clive/Mathilda and Alm/Faye come to mind) but a huge number of them are not only incredibly short, but also functionally about nothing. (Tobin/Kliff, looking at you.) Edit: And immediately after I type this I get proven wrong about being the only one.
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# ? May 25, 2017 16:39 |
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I think 6-7 with a good split on gender is a good number when combined with base conversations and possibly new ways to interject them into the plot. Unfortunately IntSys for whatever reason refuses to give support conversations to some very obvious and glaring ones for no reasons like...siblings. Why is that still a thing.
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# ? May 25, 2017 16:41 |
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No, yeah the supports in Echoes are real bad and I have no idea why people keep holding them up as something the series should continue with. Like did you people who like them read, off the top of my head; Kliff/Tobin, Lukas/Clive, Silique/Faye, Forscythe/Python, Atlas/Celica, Saber/Jesse etc. They were real bad and largely pointless and meandering on top of being really short.
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# ? May 25, 2017 16:45 |
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Kliff/Tobin is real bad, but the rest contain nice character moments. Echoes' supports are more grounded and conversational, while Awakening and Fates mostly focus on the characters' gimmicks. I personally prefer the former over the latter, it feels more natural.
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# ? May 25, 2017 16:52 |
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Tae posted:I think 6-7 with a good split on gender is a good number when combined with base conversations and possibly new ways to interject them into the plot. Yeah the Whitewings can all support but Clive can't support with his sister?! I bet they'd have loads to talk about. At least the Clive/Mathilda support is really good and cute. It's rare that you get a support between characters who are already A Thing. It's much more interesting that way!
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# ? May 25, 2017 16:53 |
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blizzardvizard posted:Kliff/Tobin is real bad, but the rest contain nice character moments. Echoes' supports are more grounded and conversational, while Awakening and Fates mostly focus on the characters' gimmicks. I personally prefer the former over the latter, it feels more natural. quote:C Support The entirety of Faye/Silque's support. Its pointless, short as hell and still manages to have an entire filler rank which is just a repeat of the first one. It also tells us absolutely nothing new about either character and is Silque's sole support. Also its literally just about Faye's gimmick.
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# ? May 25, 2017 17:01 |
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hey at least Faye made a new friend
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# ? May 25, 2017 17:02 |
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Pureauthor posted:hey at least Faye made a new friend Who is a blank slate we know literally nothing about because it was more important to have two full ranks of 'lets be friends for no reason!' 'gently caress off not-Alm'.
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# ? May 25, 2017 17:04 |
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If Silque has to be sacrificed at the altar of giving us an extra Faye-centric support I'm okay with that Shame about the filler B rank though
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# ? May 25, 2017 17:07 |
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Silver Falcon posted:Yeah the Whitewings can all support but Clive can't support with his sister?! Sidesaddle Cavalry fucked around with this message at 17:15 on May 25, 2017 |
# ? May 25, 2017 17:10 |
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I'm slightly after beating Desaix in chapter 3 and there's STILL no archers with anti-flier on normal mode. Clair's just going nuts now.
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# ? May 25, 2017 17:34 |
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Echoes' supports generally show great chemistry between their characters, which is frankly a bit lacking overall in the 3DS entries. Even though they're short I feel they show more of the characters' personality than many of Fates' supports for example, and that makes me more invested in the characters. The supports are probably never meant to be a major addition to the game, looking at how tightly budgeted this game seems, so it's understandable they have their flaws. But there are some aspects of them that people like and want to see more of, surely that's fair.
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# ? May 25, 2017 17:39 |
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The thing that gets me with the Faye - Silque support its never really made clear if Silque is indeed a big gossip or if Faye is just a huge poo poo lord on top of having an unhealthy obsession. It definitely feels like the latter, but its still weird that it goes from 0 to "Shut up bitch" pretty much immediately with no other ingame evidence that what Faye is saying is the case. In other opinions, Upheaval map was a roller coaster of emotions. Turn 1 was all "Hey wait a sec, this map is super familiar" and then Turn 2 was like "OH GOD NO".
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# ? May 25, 2017 18:07 |
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Faye creeps Alm out too, I think it's Just How She Is. The social interaction is an okay trade for the excellent full voice acting though.
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# ? May 25, 2017 18:26 |
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Liver Disaster posted:Faye creeps Alm out too, I think it's Just How She Is. I disagree, the voice acting didn't really add much and everything was almost distractingly truncated.
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# ? May 25, 2017 18:42 |
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Ok also as long as we're discussing presentation, how did they manage to drop the ball SO HARD when it comes to Critical Hits? They use the normal smiling portraits which just doesn't communicate any intensity, and we know they have serious/stern/shouty portraits to use. And the quotes are all completely lackluster and the animations pale in comparison to the rest of the games' amazing combat animations.
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# ? May 25, 2017 18:42 |
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More Normal/Hard comparison. In Sylvan Shrine (The one with the writing on the wall), there's only one gargoyle in the final area before the mila shrine when there's two in hard mode. edit: now there's two. A glitch? Tae fucked around with this message at 18:51 on May 25, 2017 |
# ? May 25, 2017 18:46 |
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Pureauthor posted:Ok also as long as we're discussing presentation, how did they manage to drop the ball SO HARD when it comes to Critical Hits? It really weirds me out since this game has otherwise perfect polish and excellent presentation and yet they dropped the ball on one of the most important parts of that. Hell sometimes the line either does not play at all or it plays out of sync with the cut-in animations.
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# ? May 25, 2017 18:48 |
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Zore posted:The entirety of Faye/Silque's support. Its pointless, short as hell and still manages to have an entire filler rank which is just a repeat of the first one. It also tells us absolutely nothing new about either character and is Silque's sole support. True but it's nice that Faye's gimmick is confined to just one non alm support. Not repeated over 8 separate dialogue support trees. A brief gimmick character is much less tedious than a repetitious gimmick character.
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# ? May 25, 2017 19:07 |
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Subvisual Haze posted:True but it's nice that Faye's gimmick is confined to just one non alm support. Not repeated over 8 separate dialogue support trees. A brief gimmick character is much less tedious than a repetitious gimmick character. On the other hand we don't get any non-gimmick supports for her where almost every 'gimmick' character in Awakening/Fates had them. Faye is such a one note joke its distracting because it even seeps into her base conversations.
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# ? May 25, 2017 19:09 |
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Zore posted:I disagree, the voice acting didn't really add much and everything was almost distractingly truncated. hey why don't you return the games, surely you kept the receipt around right? then you get your money back and i don't have to be in the same thread as your incredibly tedious posts
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# ? May 25, 2017 19:10 |
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mandatory lesbian posted:hey why don't you return the games, surely you kept the receipt around right? then you get your money back and i don't have to be in the same thread as your incredibly tedious posts because I make poor choices and bought it digitally like all the other 3DS Fire Emblems.
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# ? May 25, 2017 19:17 |
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I am very tempted to just finish Alm's route for act 3, and then transfer my killer bow to Leon to really break the game. I didn't realize it only took a few silver pieces to get that going.
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# ? May 25, 2017 19:19 |
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The game makes me feel guilty for letting people die, even on Casual. I was on my way out of a very long dungeon to save, becuase I had several close calls where Alm almost got his rear end ganked and that would have been an instant game over and I'd have to redo the whole drat dungeon again. Mathilda got whacked by a lucky crit on the last goddamn turn of a battle and I just said "gently caress it, this is why I play on Casual," and finished the battle. Clive started crying over Mathilda getting killed. Like, seriously dude she got better, but still. Made me feel bad.
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# ? May 25, 2017 19:24 |
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Zore posted:because I make poor choices and bought it digitally like all the other 3DS Fire Emblems. tbh not being able to return or resell digital games is a massive thing i dislike about modern-day gaming but this clearly isn't the right thread for me to rant about it, of course. or any thread, probably bad luck bud, sorry
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# ? May 25, 2017 19:26 |
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Dungeons are why the turnwheel exists tbh Dungeons are the only mechanical aspect of this game (i.e., excluding map design) that I definitely do not want to see return in future titles. The rest range from wanting to see them always or being okay if they return sometimes
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# ? May 25, 2017 19:26 |
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Pureauthor posted:Ok also as long as we're discussing presentation, how did they manage to drop the ball SO HARD when it comes to Critical Hits? Regarding the cut-in portraits, it may have been possible that the actual yelling faces that many characters already have just couldn't be implemented as higher resolution versions needed for that closeup, for development reasons. After playing the Japanese version of this game and then this one, it looks like a lot of the critical hit voice quotes that went with them read a lot more like direct translations rather than localizations--the adjacent afterbattle ally comments after critical hits/double whiffs sound much more natural in English. It's like " i've had it" vs. " Where'd you learn that one?" or " You're having a bad day." also i felt like in the japanese script silque tries to talk to faye less randomly, because it seems she's trying to hit on her Sidesaddle Cavalry fucked around with this message at 19:33 on May 25, 2017 |
# ? May 25, 2017 19:28 |
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I think I'd like Dungeons if they were more like the Tower of Valni in Sacred Stones and less actual walking in a dungeon of course to do this, the Shrine of Mila would have to be the first room you got so you don't have to fight 3 battles just to promote a guy
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# ? May 25, 2017 19:28 |
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I don't get why you can't use the turnwheel if Celica or Alm bite it. Its probably the only thing that really frustrates me mechanically since it led to two 30 minute dungeon run wipes when I ran into some of the super enemies. Fuckers made a beeline for Celica with that 20 might spell and hit her 3 times with 60% accuracy.
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# ? May 25, 2017 19:29 |
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I really like the characters and story and I think the Final Dungeon Battle were good, but the desert and swamp maps of Celica's route can all die in a garbage fire. overall I'm happy with the game but I won't replay it very often probably. Please Remake Sacred Stones
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# ? May 25, 2017 19:30 |
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Zore posted:I disagree, the voice acting didn't really add much and everything was almost distractingly truncated. I'm sure the next FE is going to go back to the Awakening formula but I enjoy turning on auto-advance and just listening to the characters talk. If I don't I'll tap the button the old fashioned way and then it gets really truncated.
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# ? May 25, 2017 19:30 |
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# ? Jun 5, 2024 09:38 |
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mandatory lesbian posted:I really like the characters and story and I think the Final Dungeon Battle were good, but the desert and swamp maps of Celica's route can all die in a garbage fire. After playing through twice now I don't think it's actually true that the whitewings are, mechanically, that much better than anyone else in Celica's route. They probably have comparable or worse stat spreads to Celica, Saber, and Mae off the top of my head They just seem incredible because they get a huge level lead because you get ten maps in a row where your options are do a surgical strike with your fliers or spend 50 turns wading through horrible maps
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# ? May 25, 2017 19:33 |