|
I got two Approaches last night and had to mull to five in the first game and six in the second, getting horribly mana screwed in both. I had to use both my Nagas in the second game to dig to find lands instead of using them to find an Approach. This is the second time I've had two and gotten mana screwed like that, maybe it's a sign that I wasn't meant to have fun. Elyv posted:
That's an incredible commander in general, Dragon theme aside.
|
# ? May 25, 2017 16:54 |
|
|
# ? May 23, 2024 06:52 |
|
Dehtraen posted:Post your draft & sealed league decks / pools I'll try to remember the draft deck, and I'll post the sealed deck when I get a chance Friday. 2x Fan Bearer 2x Cartouche of Ambition 1x Those Who Serve 1x Approach of the Second Sun 1x Mighty Leap 1x Festering Mummy 4x Soulstinger 2x Nest of Scarabs 1x Final Reward 1x Doomed Dissenter 1x Dune Beetle 1x Stir the Sands 1x Splendid Agony 17 land I can't remember the other 4 cards.
|
# ? May 25, 2017 17:02 |
|
Star Man posted:welp You think the Merfolk deck is cool until someone resolves an Elesh Norn when you've got no counters and everything on your board dies and everything you can play would die instantly. That's when I just decided merfolk aren't good for EDH.
|
# ? May 25, 2017 17:06 |
|
You have nowhere near enough enablers for your Nests
|
# ? May 25, 2017 17:07 |
|
Star Man posted:welp Wizards of the Coast posted:You said make a Wizards deck, you got it.
|
# ? May 25, 2017 17:07 |
|
Shadow225 posted:I'll try to remember the draft deck, and I'll post the sealed deck when I get a chance Friday. Lone Goat posted:You have nowhere near enough enablers for your Nests Also I feel like you have no realistic way to win the game other than Approach and you don't have the card advantage and removal to make Approach work. It's difficult for you to attack into a 3/3 or to block a 5/5, and you're going to have problems with fliers.
|
# ? May 25, 2017 17:12 |
|
Shadow225 posted:Man I just do not understand limited. There just isn't any easy shortcut from scrub to guru short of putting in tons of reps, but doing the following can help improve your rate of improvement: 1. Listen to Limited Resources every week. Over time, you'll absorb a lot of knowledge. 2. Talk to the other players you draft with. Show them your pool and ask if they'd make any changes to your deck. Ask them what picks they might have made differently during the draft and why. 3. Draft in a friendly environment. If you're paying $13 to scrub out 8-4s on MTGO, where you can't even chat w/ the other players, it's going to be an expensive and sad process. If you're paying $13 to draft at FNM weekly and getting to know your local crowd/making friends, at least you have more opportunities to have fun/enjoy yourself even if you're not cashing out. 4. Watch good drafters draft online. Listen to what they say about their picks/plays. If you tune into live streams, ask in chat why they make any picks/plays that you don't think you'd have made. 5. Have patience and understand it's a long haul. I got back into magic 2-3 years ago, and have played mostly limited that whole time, mostly once a week FNM drafts. I've gone from being a scrub to what I'd consider "decent" in that time. By that I mean I can top-8 at FNM more often than not, usually go at least 3-1 at Prereleases, and other people at my store will occasionally ask my opinion on picks/plays/card evaluations. I don't play online and I wouldn't like my odds in an 8-4, and I don't think I have a shot at making Day 2 of a GP anytime soon.
|
# ? May 25, 2017 17:14 |
|
Actually a barely-competent magic player can make day 2 of a limited GP. I know, I've done it
|
# ? May 25, 2017 17:36 |
|
Shadow225 posted:Man I just do not understand limited. Just adding to the advice. Try really hard to draft live. Most FLGS drafts are way softer than mtgo, and people will often have advise between rounds (it makes regulars feel important to be asked). Another big point LSV has made is if you are practicing to get better, make sure you are playing all three rounds of your draft. a 2-1 deck can go L-W-W just as easily as W-W-L. I also like to keep a log of games when I am actually trying to improve. This causes you to be realistic about how you are doing, makes you reflect on the game or games you have just played, and then you can see yourself get better.
|
# ? May 25, 2017 17:39 |
|
Elyv posted:Also I feel like you have no realistic way to win the game other than Approach and you don't have the card advantage and removal to make Approach work. It's difficult for you to attack into a 3/3 or to block a 5/5, and you're going to have problems with fliers. St0rmD posted:There just isn't any easy shortcut from scrub to guru short of putting in tons of reps, but doing the following can help improve your rate of improvement: SoftNum posted:Try really hard to draft live. Most FLGS drafts are way softer than mtgo, and people will often have advise between rounds (it makes regulars feel important to be asked).
|
# ? May 25, 2017 17:58 |
|
Lawnie posted:Actually a barely-competent magic player can make day 2 of a limited GP. I know, I've done it I guess it would depend on how good I was at opening a bomb-rear end pool that day.
|
# ? May 25, 2017 17:59 |
|
Alright, I appreciate the feedback. I do have a question about the deck specifically: how many enablers do I need for a Nest of Scarabs deck to function? I'm never going to draft it again, but is 8 not enough? 4 Soulstingers, 1 Decimator Beetle, 2 Cartouches, 1 Splendid Agony, and I partially count the Festering Zombie? I could have picked up a BR Minotaur and 1-2 more festering zombies, but I snatched pretty much every other -1/-1 card that I saw. If that isn't enough enablers, what does the archetype realistically look like in draft?
|
# ? May 25, 2017 17:59 |
|
xanthan posted:Looking at the Wiki, That Which Was Taken was his daughter but he wanted to eat her to make her part of him again. So I guess the source of his divinity became a being in its own right after being taken out? it's not like its that out of line for real mythology
|
# ? May 25, 2017 18:03 |
|
OgreNoah posted:You think the Merfolk deck is cool until someone resolves an Elesh Norn when you've got no counters and everything on your board dies and everything you can play would die instantly. That's when I just decided merfolk aren't good for EDH. I just wanted Lord of Atlantis and Cursecatcher reprints. Cursecatcher might get a reprint in a wizards deck since it is a Merfolk Wizard.
|
# ? May 25, 2017 18:08 |
|
Travis woo has a plan to win sealed. https://www.youtube.com/watch?v=UrJg93-WEJc
|
# ? May 25, 2017 18:13 |
|
I think it's high time for brushwaggs to return
|
# ? May 25, 2017 18:13 |
|
Sickening posted:Travis woo has a plan to win sealed. Not much has changed: quote:
|
# ? May 25, 2017 18:21 |
|
Shadow225 posted:Alright, I appreciate the feedback. I do have a question about the deck specifically: how many enablers do I need for a Nest of Scarabs deck to function? I'm never going to draft it again, but is 8 not enough? 4 Soulstingers, 1 Decimator Beetle, 2 Cartouches, 1 Splendid Agony, and I partially count the Festering Zombie? I could have picked up a BR Minotaur and 1-2 more festering zombies, but I snatched pretty much every other -1/-1 card that I saw. If that isn't enough enablers, what does the archetype realistically look like in draft? Well, realistically in draft, that archetype would be in BG, not BW. Nest of Scarabs is not really the best payoff for the archetype. It's not bad, but the real payoffs you want to pull you into this deck are bomb rares like Hapatra or Archfiend of Ifnir, and a Decimator Beetle or two (btw, your list said Dune Beetle, not Decimator Beetle). You also want to grab some of the awesome Green cards like Crocodile of the Crossing, Exemplar of Strength, Ornery Kudu, Channeler Initiate, Defiant Greatmaw, Stinging Shot and Shed Weakness. When you're going deep and trying to make Nest pay off, you probably want at least 12 cards that put -1/-1 counters on things, and you probably want more of those to be repeatable. (Soulstinger gets to do it twice, but has to die, Decimator Beetle or Archfiend get to do it TONS). None of your white cards are going to help you exploit Nest. If you were in Green, it's not unrealistic for almost ALL your cards to support this theme. Maybe this article will help you: https://spellsnare.com/2017/05/12/how-to-draft-amonkhet-gb/ Edit: as others have said, the other thing to know about this deck is that even if you "get there", you've got merely an "ok" deck, it's never going to be insane (although some of the individual cards can be insane, and you can win you games on their own). St0rmD fucked around with this message at 19:19 on May 25, 2017 |
# ? May 25, 2017 18:28 |
|
The problem with Nest of Scarabs is that it doesn't do anything by itself and it's actually not amazing even if you do make some dudes because you need things to do with the 1/1s. E: as a rule of thumb for limited I recommend basically taking good cards and making sure you have a decent curve; synergies are secondary, at least when starting out Elyv fucked around with this message at 18:35 on May 25, 2017 |
# ? May 25, 2017 18:33 |
|
Elyv posted:E: as a rule of thumb for limited I recommend basically taking good cards and making sure you have a decent curve; synergies are secondary, at least when starting out Speaking as another mediocre drafter, this is the way to start out. As a general deckbuilding rule, you want to be leery of cards that don't affect the board or generate any kind of value by themselves and / or require specific conditions to be met before they start mattering in the game. Nest of Scarabs fails both of those tests and honesty it seems like the perfect kind of card for baiting new drafters into disaster.
|
# ? May 25, 2017 18:42 |
|
Edit: wrong thread!
|
# ? May 25, 2017 18:47 |
|
DangerDongs posted:Standard Blue-Red players: I don't know why anyone would try to play this deck with less than 26 lands. You also don't need anticipate if you are running a few censors.
|
# ? May 25, 2017 18:57 |
Elyv posted:The problem with Nest of Scarabs is that it doesn't do anything by itself and it's actually not amazing even if you do make some dudes because you need things to do with the 1/1s. Nest of Scarabs could be good in a format that was slower than Amonkhet. Amonkhet is very fast and there's no time to screw around.
|
|
# ? May 25, 2017 18:59 |
|
DangerDongs posted:Standard Blue-Red players: Don't play Anticipate. Just don't.
|
# ? May 25, 2017 19:00 |
|
Just give me Mistform Ultimus 2.0 Wizards, that's all I want.
|
# ? May 25, 2017 19:01 |
|
Shadow225 posted:Alright, I appreciate the feedback. I do have a question about the deck specifically: how many enablers do I need for a Nest of Scarabs deck to function? I'm never going to draft it again, but is 8 not enough? 4 Soulstingers, 1 Decimator Beetle, 2 Cartouches, 1 Splendid Agony, and I partially count the Festering Zombie? I could have picked up a BR Minotaur and 1-2 more festering zombies, but I snatched pretty much every other -1/-1 card that I saw. If that isn't enough enablers, what does the archetype realistically look like in draft? Well think of it this way. G and B are the colours with support for -1/-1 counters. If your deck is only one half of those colours, you're using nest of scarabs to at best half its potential. Does that sound like it would be good enough, given that at full potential it will be balanced to merely great and not insane (since it's not a mythic)? It's also not just, "how many of my other cards are enablers for this," it is, "what does my deck look like once i fill it with enablers?" Every festering zombie or additional soulstinger is a tradeoff against some other potentially better standalone card. You are paying for improving your nest gameplan by giving up power elsewhere.
|
# ? May 25, 2017 19:04 |
|
Fuzzy Mammal posted:Well think of it this way. G and B are the colours with support for -1/-1 counters. If your deck is only one half of those colours, you're using nest of scarabs to at best half its potential. Does that sound like it would be good enough, given that at full potential it will be balanced to merely great and not insane (since it's not a mythic)? One of the best limited decks I've ever seen had a guy making a Sultai -1/-1 counters deck with a splash for the U/W all token gain flying and vigilance guy. It was gross, and surprisingly consistent. He got immediately crushed in the finals when his opponent ramped out a T5 Sandwurm Convergence. Awesome Interactions.
|
# ? May 25, 2017 19:15 |
|
Star Man posted:Don't play Anticipate. Just don't. Yeah, Anticipate is a huge dog turd of a card. Of course that hasn't stopped WotC from reprinting it in BFZ and even making an FNM promo of it like they were so sure it was going to be some kind of staple card selection spell.
|
# ? May 25, 2017 19:19 |
|
ThePeavstenator posted:Yeah, Anticipate is a huge dog turd of a card. Of course that hasn't stopped WotC from reprinting it in BFZ and even making an FNM promo of it like they were so sure it was going to be some kind of staple card selection spell. It's amazing how little they understand about what makes cards in their own game work
|
# ? May 25, 2017 19:26 |
|
It honestly makes me laugh when an opponent slams an Anticipate instead of countering or removing my two-drop. Like, that's what you took turn two off to do on the play?
|
# ? May 25, 2017 19:32 |
|
What's this about? https://twitter.com/GabySpartz/status/867807437331415040
|
# ? May 25, 2017 19:33 |
|
TheDemon posted:It honestly makes me laugh when an opponent slams an Anticipate instead of countering or removing my two-drop. Like, that's what you took turn two off to do on the play? Hitting their 3rd land drop is more important than spending a card on your bad 2 drop. That seems pretty reasonable.
|
# ? May 25, 2017 19:33 |
|
*Thinking Very Hard About Designing New Card Selection Spell* "What do all the good ones have in common?" -1 Mana -Potentially See/Draw 3 cards immediately -Stack deck for better draws -Sorcery speed "I know! Remove the ability to stack your deck, add a mana to the cost, and in return...instant speed. There done." *Moves on to designing 4/4 flyer for 2 mana*
|
# ? May 25, 2017 19:37 |
|
Rinkles posted:What's this about? Apparently hs streamer Amaz got invite to PT as a promotion and grinders are upset that it invalidates the grind
|
# ? May 25, 2017 19:37 |
|
Death Bot posted:Apparently hs streamer Amaz got invite to PT as a promotion and grinders are upset that it invalidates the grind Bah, whatever.
|
# ? May 25, 2017 19:39 |
|
Death Bot posted:Apparently hs streamer Amaz got invite to PT as a promotion and grinders are upset that it invalidates the grind If true that is bullshit. Getting on the PT is loving hard and shouldn't be given away.
|
# ? May 25, 2017 19:40 |
|
TheDemon posted:It honestly makes me laugh when an opponent slams an Anticipate instead of countering or removing my two-drop. Like, that's what you took turn two off to do on the play? if only impulse had been allowed, sigh
|
# ? May 25, 2017 19:40 |
|
j/k impulse probably wouldn't be amazing or anything but hell, it'd be played in storm, probably. thats what i want to believe anyway
|
# ? May 25, 2017 19:42 |
|
mcmagic posted:If true that is bullshit. Getting on the PT is loving hard and shouldn't be given away. Didn't Huey get back on the Pro Tour through a special invite?
|
# ? May 25, 2017 19:45 |
|
|
# ? May 23, 2024 06:52 |
|
Death Bot posted:Apparently hs streamer Amaz got invite to PT as a promotion and grinders are upset that it invalidates the grind That actually seems like a completely valid complaint
|
# ? May 25, 2017 19:47 |