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Thinking about having the shadow hawk justice foot the men shen and force it out of its hole. He can take a hit from it. Blackjack can move up and join the harassment. If the galleon goes east there's 3 mechs there waiting for it, if it goes south my blackjack will try to intercept. I forget, in alpha strike can you shoot and melee? chutche2 fucked around with this message at 01:04 on May 25, 2017 |
# ? May 25, 2017 00:59 |
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# ? May 25, 2024 14:03 |
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No. It's one or the other (barring house rules).
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# ? May 25, 2017 01:05 |
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His melee damage is the same as his shooting then so it doesn't really matter Do you guys think you need my blackjack or should it move back to peck at the menshen and hopefully not die chutche2 fucked around with this message at 01:14 on May 25, 2017 |
# ? May 25, 2017 01:07 |
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Hooboy, that Heavy Cav lance is still pristine. Which worries me cause they hit disproportionately hard, as the Crusader can put a lot of the goons' mechs into Forced Withdrawal or one-shot them outright just by looking at them funny. Well, except for the Lao Hu that's decided to get spicy and split off from the rest of his lance across the river. Might wanna burst him down, up to you guys. After what happened to the Orion, and every other mech that got in spitting distance of the Crusader Omni, I don't think the goons on the north side want to cross those bridges until the goons on the south can take down the Stalker and push up. Which is just as well, because the primary objectives is "Scouts or 'Mechs." That said, the last scout tank probably has a free run to the bridge at 1920 unless the Watchman survives to nail it with not one but two lucky hits, so it doesn't look like the scouts objective is going to happen unless the Spider takes a longshot and spends a couple turns jumping over to get into position on the eastern side of the map. Runa fucked around with this message at 14:35 on May 25, 2017 |
# ? May 25, 2017 02:20 |
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If they can't finish the scouting objective I think they are in quite the pickle.
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# ? May 25, 2017 02:31 |
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Artificer posted:If they can't finish the scouting objective I think they are in quite the pickle. Yeah. I think the main thing that stopped the last scout tank from working its way towards 1920 was the fact that the Spider was at 0922 and able to threaten either side of the ridgeline with its hefty jump radius. Because the scouts have fast but predictable movement but always lose initiative, the anti-scout objective is essentially about area denial and the Spider, being the single most maneuverable piece on the board, can deny a lot of area. By jumping all the way to the west to threaten the Swift Wind I think that left the Spider overextended. Combined with the Watchman jumping north, this gave the last, indecisive scout tank a shot to escape. That said I'm pretty sure the Spider has the mobility to rush back in and try to hail mary the scout objective, and the Watchman has Lucky rerolls and can still jump over the river to threaten it, albeit with a large amount of woods in the way. (Silver lining: the woods will also keep the Watchman safe from the Jinggau, at least for a turn or two.) Either the Spider or the Watchman has the chance to potentially clinch a win in the next few turns, and I think it's a good idea for both of them to get into position to intercept. But that all depends on the dice so everybody needs to worry about working out the anti-mech objective just in case.
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# ? May 25, 2017 02:59 |
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Ouch. Stay away from that Crusader - or focus fire in order to kill it now. He's not trying to dodge, so he's easier to hit - but it means he shoots at 4+tmm at medium, so chance are it will be a sacrifice move. Speaking of - if Spider jumps into 0215 or 0316, will the 'Crud have a shot on him? I think he'll both he and the Stalker won't have a firing solution, but... chutche2 posted:His melee damage is the same as his shooting then so it doesn't really matter On the other hand, the Men Shen is not equally good at shooting and melee. quote:Do you guys think you need my blackjack or should it move back to peck at the menshen and hopefully not die
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# ? May 25, 2017 05:15 |
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Gun Jam posted:Ouch. Stay away from that Crusader - or focus fire in order to kill it now. He's not trying to dodge, so he's easier to hit - but it means he shoots at 4+tmm at medium, so chance are it will be a sacrifice move. Well, the shad by itself can't deal with the menshen. If I don't send both in I feel like I probably shouldn't send either in.
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# ? May 25, 2017 05:29 |
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Goons should definitely go all in on taking out the scouts. Could win in 1-2 rounds. Defeating all the mechs is unlikely, especially if any further firepower is spent on the scouts. Maxing out the chance to eliminate/chase off all the scouts seems more efficient. RA Rx fucked around with this message at 06:49 on May 25, 2017 |
# ? May 25, 2017 06:39 |
It is only the one scout left to deal with, in 1115, given the others are withdrawing. Granted ideally they don't even get to run away but I think we've missed our chance on that for a few already. He's in a good position so it might be best to hit his escort this turn. He's most likely to try for the 1920 bridge and its lots of cover.
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# ? May 25, 2017 08:11 |
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Interesting how the heavy hits are so much more decisive. It makes lighter vehicles more useful. Right now that tank would be a lot more dead if it wasn't a single attack to hit with everything. RA Rx fucked around with this message at 20:26 on May 25, 2017 |
# ? May 25, 2017 14:21 |
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Yeah, it's just the one scout left. The players can still pull this one out if they focus on it. Can that Wolfhound in Forced Withdrawal take some potshots on the way out?
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# ? May 25, 2017 14:34 |
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Xarbala posted:Yeah, it's just the one scout left. The players can still pull this one out if they focus on it. PTN already said that yes, stuff on forced withdrawl can still fire as long as there are valid targets within their firing arcs.
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# ? May 25, 2017 14:48 |
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Hey dudes. Watchman here. I intend to jump to 1715 and wait a turn there, if the scout moves I'll be able to jump on his six and do some extra damage, or even DFA it if I feel funny. It can go to 1718 or 1613, and I'll be able to ambush it without any trouble. Is that a horrible, stupid plan fellow goons? I can't find any flaws but I feel I may gently caress it up horribly somehow. Also PTS, are bridges destructible?
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# ? May 25, 2017 19:54 |
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Sparq posted:Hey dudes. Watchman here. I intend to jump to 1715 and wait a turn there, if the scout moves I'll be able to jump on his six and do some extra damage, or even DFA it if I feel funny. It can go to 1718 or 1613, and I'll be able to ambush it without any trouble. I am pro DFA so this is a sound plan to me.
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# ? May 25, 2017 19:57 |
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Sparq posted:Hey dudes. Watchman here. I intend to jump to 1715 and wait a turn there, if the scout moves I'll be able to jump on his six and do some extra damage, or even DFA it if I feel funny. It can go to 1718 or 1613, and I'll be able to ambush it without any trouble. -2 level water - I don't think you can jump out. Gun Jam fucked around with this message at 20:36 on May 25, 2017 |
# ? May 25, 2017 20:06 |
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Sparq posted:Also PTS, are bridges destructible? No. PoptartsNinja fucked around with this message at 21:09 on May 25, 2017 |
# ? May 25, 2017 20:08 |
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6 mechs in the south and 3 mechs to the northeast. Any fast jumpers, or slower ones closer by in the south might want to join the Galleon hunt.
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# ? May 25, 2017 20:27 |
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Gun Jam posted:-2 level water - I don't think you can't jump out. I'm confused by the double negative
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# ? May 25, 2017 20:33 |
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Sparq posted:I'm confused by the double negative
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# ? May 25, 2017 20:35 |
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Well poo poo, I was going to do a review of SPAs on my Patreon but Patreon doesn't allow inline images.
PoptartsNinja fucked around with this message at 21:24 on May 25, 2017 |
# ? May 25, 2017 21:10 |
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Gun Jam posted:My mistake. Can't jump out. Darn. It was going to be fun! Back to the drawing board. Thanks anyways! Mekilljoy, will you focus the Lao Hu? If you do I'll attack with you using the Hunchie while I set up the watchman Edit: I'll put the watchman at 1816 so there is an area of denial. Don't worry guys DFA is still on the table!@11 Sparq fucked around with this message at 21:42 on May 25, 2017 |
# ? May 25, 2017 21:35 |
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Alright, I couldn't do this the way I wanted, but here's my review of the 1 Point SPAs. And here's my rankings for them: Forward Observer Heavy Lifter Hopper Human TRO Lucky (1 point) Melee Specialist Oblique Attacker / Oblique Artilleryman Slugger Stand Aside Foot Cavalry (Infantry Only) Urban Guerrilla (Infantry Only) 2, 3, and 4 point SPAs coming soon!
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# ? May 25, 2017 21:36 |
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Here's the 2 point review! 2 point SPAs are your bread and butter, they're the most expensive SPAs a skill 4 pilot can take. Animal Mimicry Blood Stalker Cluster Hitter Cross-Country Dodge Dust-Off Eagle's Eyes (paid for) (free) Environmental Specialist Fist Fire Ground Hugger Hot Dog Iron Will Jumping Jack Lucky (2 point) Maneuvering Ace Marksman Melee Master Multi-Tasker Range Master (Medium) Range Master (Long) Sandblaster Shaky Stick Speed Demon Street Fighter Swordsman Zweihander Light Horseman (Infantry Only) Heavy Horse (Infantry Only)
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# ? May 25, 2017 22:29 |
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Could have sworn that said Cluster Hitler.
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# ? May 25, 2017 22:38 |
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And the last one, for 3- and 4-point SPAs. 3 Point SPAs require a skill 3 pilot or better (or GM Fiat), while 4 point SPAs require a skill 2 pilot or better. 3 Point SPAs Antagonizer Combat Intuition Demoralizer Golden Goose Lucky (3 point) Natural Grace Sniper (paid for) (free) Tactical Genius (paid for) (free) Terrain Master (Drag Racer) Terrain Master (Forest Ranger) Terrain Master (Frogman) Terrain Master (Mountaineer) Terrain Master (Nightwalker) Terrain Master (Swamp Beast) Weapon Specialist 4 point SPAs Lucky (4 point) Ride the Wash Sharpshooter So what's the worst SPA in the game? Sharpshooter. Edit: Zaodai posted:Could have sworn that said Cluster Hitler. Cluster Hitler would be an improvement provided you need to commit war crimes. Sandblaster costs the same as Cluster Hitter and does the same job better. They do stack, but then you're looking at skill 3 pilots minimum. As an amusing intellectual exercise, an Osteon Prime can one-shot an Atlas in Melee with a combination of Sandblaster (+2 short-range damage), Street Fighter (add all short-range damage to melee at a penalty to-hit), and Melee Master (melee damage = size*1.5). The Osteon's base short range damage is 10, and Sandblaster explicitly boosts the damage of IATMs (so at short range that'd become a 12) while Melee Master pushes the Osteon's base melee damage up to 6 for a combined total of 18 damage. You'd need a 2 skill pilot to do this and at that point the Osteon would cost 148 points on its own. The Turkina Z can do the same thing with a 4-skill pilot and Street Fighter (91 points), or a 3 skill pilot can do so with a regular short range attack if they have both Sandblaster and Cluster Hitter (127 points). Society tech is bullshit PoptartsNinja fucked around with this message at 23:26 on May 25, 2017 |
# ? May 25, 2017 22:58 |
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1. Re - Slugger - is it even cheaper than just getting MEL, or it's just plain inferior? Aside from the mental image of putting it on a Locust, that is? 2. The abilities you can get for free from your lance and didn't get better pricing for it - even when free, same worth? PoptartsNinja posted:Society tech is bullshit Ah, power creep. Where would we be without you.
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# ? May 26, 2017 00:10 |
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PoptartsNinja posted:Society tech is bullshit I'm getting a headache trying to reconcile my CBT knowledge base and all this new-fangled Alpha Strike stuff. Society tech was bad enough in the 'normal' game; Septs?!? Really?!? And its a bad headache too.
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# ? May 26, 2017 00:19 |
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PTN: you should check out the ASC errata. It's been out for a year, but my taking an eternity with the PV revision caused it never to be formally released (i.e. put up on the main website). It's obviously too late for this round, but it does rewrite a bunch of the SPAs to make them more or less powerful as needed. It will finally be out officially on 6 June. I'd link you to the official forums, but they're down right now, so here's a link to my copy of it. https://www.dropbox.com/s/4npse1sbm275w9k/Alpha%20Strike%20Companion%20v1.2%20PRE.pdf?dl=0 Basically everything but some of the PV-related stuff is set in stone.
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# ? May 26, 2017 00:27 |
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Gun Jam posted:1. Re - Slugger - is it even cheaper than just getting MEL, or it's just plain inferior? Aside from the mental image of putting it on a Locust, that is? It's hard to estimate, but since there are much better melee SPAs I can't recommend slugger since it's just +1 melee damage with an extra step. Even a light `Mech can just take Melee Master to get +1 melee damage for "free." quote:2. The abilities you can get for free from your lance and didn't get better pricing for it - even when free, same worth? Depends on the ability, Marksman is bad no matter where you get it, but for Assault Lances I prefer Multi-Tasker to Demoralizer. Demoralizer helps protect against light backstabbers, Multi-Tasker lets you avoid over-killing things. It really depends on what you're fielding but as a general rule higher point values are better when you can get them free.
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# ? May 26, 2017 00:32 |
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PoptartsNinja posted:Cluster Hitler would be an improvement provided you need to commit war crimes. Then I look forward to seeing Cappellan units with Cluster Hitler on their scorecards in the future.
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# ? May 26, 2017 01:32 |
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Gun Jam posted:Ah, power creep. Where would we be without you. To be fair, there's only been three instances of real power creep in BattleTech: TRO:2750, the introduction of Clantech and the Society garbage. We spent 20 years without there being a gameplay reason to use stuff besides the cER PPC, cLRM, cERML and CLPL.
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# ? May 26, 2017 01:54 |
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Defiance Industries posted:To be fair, there's only been three instances of real power creep in BattleTech: TRO:2750, the introduction of Clantech and the Society garbage. We spent 20 years without there being a gameplay reason to use stuff besides the cER PPC, cLRM, cERML and CLPL. The Society stuff is soft-balanced by the fact that you'd be using it on Society mechs with Society pilots, which means you're taking 4/5s up against 3/4s and 2/3s. I mean, in a vacuum, iATMs are horrible cheese but in terms of power creep they aren't so bad because you only get access to them as one faction with a rather limited selection of combatants and a lot of weaknesses.
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# ? May 26, 2017 02:45 |
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MJ12 posted:The Society stuff is soft-balanced by the fact that you'd be using it on Society mechs with Society pilots, which means you're taking 4/5s up against 3/4s and 2/3s. BattleTech has often had the problem of assuming players will role-play away the game's balance problems. Clantech was supposed to be balanced by players sticking to a strict dueling code, the last part of battles were supposed to be trimmed up by players withdrawing to preserve their rare, expensive mechs instead of fighting to the death with their head-mounted small laser as they shoot each other apart, and the Society is supposed to have worse pilots and only fight in one very specific time frame. The only time they've really done a good job of balancing bullshit is the Manei Domini pilot advantages, which they intentionally gave a BV bonus disproportionate to their actual battlefield utility so that they're only practical for campaign play. Defiance Industries fucked around with this message at 04:40 on May 26, 2017 |
# ? May 26, 2017 04:37 |
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MJ12 posted:The Society stuff is soft-balanced by the fact that you'd be using it on Society mechs with Society pilots, which means you're taking 4/5s up against 3/4s and 2/3s. Oh you sweet summer child. That never happens. Seriously, you should've seen this game before they introduced BV.
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# ? May 26, 2017 05:27 |
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All these numbers just confuse me and .and me accept I will never play a proper game of BT.
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# ? May 26, 2017 09:44 |
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PoptartsNinja posted:
Been playing a lot of Brigador and the game is pretty much Battletech meets lots and lots of warcrimes.
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# ? May 26, 2017 10:54 |
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Synthbuttrange posted:
So it's pretty much battletech?
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# ? May 26, 2017 12:04 |
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Wafflecopper posted:So it's pretty much battletech? It's very BattleTech.
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# ? May 26, 2017 12:07 |
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# ? May 25, 2024 14:03 |
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Thats true for the lore and stuff! The games dont usually play up that aspect though.
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# ? May 27, 2017 08:57 |