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Toxic Fart Syndrome posted:Calling it now that Thargoids pay 10% bounties for equivalent kills and require some byzantine powerplay-like opt-in feature to participate! If the alien invasion they have been hinting at forever is just another layer of powerplay-like stuff tossed on top of the map I'll probably bail from the game because it would mean Frontier has no idea what they are doing so why stick around.
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# ? May 25, 2017 17:18 |
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# ? Jun 6, 2024 21:17 |
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I hate being that guy but if they do gently caress up exploration I am probably going to put the game down. Putting any aliens in deep space is a bad idea no matter how you look at it. Even if it's restricted to certain areas who the gently caress is gonna want to go out in deep space with a combat ship? Just moving around the bubble can be annoying in a combat ship.
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# ? May 25, 2017 17:22 |
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Highblood posted:I hate being that guy but if they do gently caress up exploration I am probably going to put the game down. Putting any aliens in deep space is a bad idea no matter how you look at it. Even if it's restricted to certain areas who the gently caress is gonna want to go out in deep space with a combat ship? Just moving around the bubble can be annoying in a combat ship. My DBX with lightweight weapons can do decent against small/medium NPCs, so I wouldn't mind my Explorvette having an actual purpose. If the encounter is an instant-respawn: gently caress that noise. But more content in the black would not be unappreciated...
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# ? May 25, 2017 17:28 |
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Having to fight Thargoids outside the bubble shouldn't worry anyone. You won't lose much range tossing weapons on a DBX or AspE and with a little engineering you can easily kill high rank NPCs with such a ship if you're not terrible. So unless they have superships better than elite anacondas plus you have no way to escape I don't think that will be an issue.
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# ? May 25, 2017 17:30 |
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More importantly than Thargoids, when are they going to add Trumbles?
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# ? May 25, 2017 17:39 |
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Space Skeleton posted:Having to fight Thargoids outside the bubble shouldn't worry anyone. You won't lose much range tossing weapons on a DBX or AspE and with a little engineering you can easily kill high rank NPCs with such a ship if you're not terrible. So unless they have superships better than elite anacondas plus you have no way to escape I don't think that will be an issue. Again I don't think they have the finesse to balance aliens for both the bubble and explorers, unless they had separate aliens for each case. And they definitely wouldn't put that much effort into it. And the problem is really not that you can't fit an exploration ship for some light combat, but it's an entirely linear scale with the ends being combat readiness and exploration: There's no real creative way to increase one that isn't just a straight downgrade to the other. I do think there could be potential, but not with frontier's record.
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# ? May 25, 2017 17:54 |
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My issue was less about fitting and more about how I feel in regards to being forced to play a certain way. The cool thing in this game is that you can pick how you want to play and not have to worry about having to deal with styles of play that don't interest you. This is also one of the reasons why engineers kinda suck, along with how tedious it is. Plenty of people don't want to fight and that's fine so don't force anyone to do it. I agree exploration would benefit from more things to do but merging it with another style of play isn't the way to go. A lot of people are only in it for the scenery, ships in front of things and space madness, including me. I was probably exaggerating when I said I would drop the game if it happened, but I still think it's not the best approach
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# ? May 25, 2017 18:10 |
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Space Skeleton posted:Having to fight Thargoids outside the bubble shouldn't worry anyone. You won't lose much range tossing weapons on a DBX or AspE and with a little engineering you can easily kill high rank NPCs with such a ship if you're not terrible. So unless they have superships better than elite anacondas plus you have no way to escape I don't think that will be an issue. Because I'm weird, my Exploraconda has 6A shields, a A rated booster, fighter bay (with laser fighter), and an all multi-cannon / cannon / missile loadout so I can get by with a 5A distributor. But if they introduce alien interdictions out in the black, they better let you keep your data in your escape pod. Anime Store Adventure posted:And the problem is really not that you can't fit an exploration ship for some light combat, but it's an entirely linear scale with the ends being combat readiness and exploration: There's no real creative way to increase one that isn't just a straight downgrade to the other.
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# ? May 25, 2017 18:13 |
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lol the thargoid invasion is just going to be reskinned CZ's and 100% optional
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# ? May 25, 2017 18:17 |
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Nostalgia4Infinity posted:lol the thargoid invasion is just going to be reskinned CZ's and 100% optional But, yeah. Exactly this.
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# ? May 25, 2017 18:23 |
Highblood posted:who the gently caress is gonna want to go out in deep space with a combat ship? me i'm on the way to the formadine rift with a full combat loadout because that's my dang ship, and i like it, and it still jumps farther than anything i've ever flown (32ly), and it's not like i'm in a rush, and i'm not changing it, gently caress you game. I was getting interdicted by pirates for at least 1,000ly, so the guns were nice for that. Then they were nice for shooting random rocks and wreckages and taking pretty screenshots when i was bored of scanning and honking. And hopefully they'll eventually be good for fighting aliens too. , thargoids Rah! fucked around with this message at 21:43 on May 25, 2017 |
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# ? May 25, 2017 21:38 |
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Presumably if they make a war story participation doesn't have to be combat oriented. All three major playstyles could have a role to play. Explorers are deep space scouts that can gather intelligence and traders are logistical operatives getting supplies into places it's hard/dangerous to get supplies to. I think it would be neat to be trying to gather intel or transport food/refugees/VIP's while having to evade Thargoid scouts and interceptors. There's plenty of the galaxy that's still there for people who just want to chill.
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# ? May 25, 2017 21:58 |
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Fojar38 posted:Presumably if they make a war story participation doesn't have to be combat oriented. All three major playstyles could have a role to play. Explorers are deep space scouts that can gather intelligence and traders are logistical operatives getting supplies into places it's hard/dangerous to get supplies to. Yeah, that would be an excellent way to handle the thargoid crap. Combat enthusiasts for fighting, traders for logistics, explorers for scouty stuff is brilliant gameplay for encompassing most playstyles. Frontier will not do this. They can't do gameplay design. Bless them for all the technical stuff, but this game could do an amazing amount of things to be a great spaceship sim game, coop and pvp and storywise and sandboxwise. They haven't done any of it and they won't.
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# ? May 25, 2017 22:01 |
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Leaked Thargoid footage; https://www.youtube.com/watch?v=4vkR1G_DUVc
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# ? May 25, 2017 22:26 |
Nice piece of fish posted:Yeah, that would be an excellent way to handle the thargoid crap. Combat enthusiasts for fighting, traders for logistics, explorers for scouty stuff is brilliant gameplay for encompassing most playstyles. i keep telling myself that the bulk of Frontier's staff that's working on Elite must secretly be working on some bad rear end atmospheric landing and FPS stuff, and overhauled missions with more voice acting, etc, while they're keeping a skeleton crew on the current horizons updates we've been getting. And anytime now, they're finally gonna drop some truly amazing stuff that we all thought was years away, or would never happen. but then experience tells me, lol
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# ? May 25, 2017 22:28 |
Rah! posted:i keep telling myself that the bulk of Frontier's staff that's working on Elite must secretly be working on some bad rear end atmospheric landing and FPS stuff, and overhauled missions with more voice acting, etc, while they're keeping a skeleton crew on the current horizons updates we've been getting. At this point, I'd take just the atmospheric landing. All I want is to mess about in a gas giant's atmosphere, or even just land at an outpost when it's pissing it down with rain.
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# ? May 26, 2017 00:33 |
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I think we'll get landing abilities for like the atmospheric desert planets in the next year or so, and maybe gas giants. I think we're at least 2-3 years off from earth-like or even "life-bearing" worlds.
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# ? May 26, 2017 00:50 |
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I'm holding out for the cool visuals and sound effects when you exceed gas giant crush depth.
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# ? May 26, 2017 00:55 |
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Is there really any point in earth-like planet landings right now if you can't even get out of your pilot's seat?
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# ? May 26, 2017 00:56 |
Fojar38 posted:Presumably if they make a war story participation doesn't have to be combat oriented. All three major playstyles could have a role to play. Explorers are deep space scouts that can gather intelligence and traders are logistical operatives getting supplies into places it's hard/dangerous to get supplies to. This would be great, replace the brown sea with this post, tia.
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# ? May 26, 2017 01:09 |
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So I've been rep grinding for the past couple days and am zeroing in on a Federal Corvette. I've also already made almost 500 million credits so money shouldn't be an issue especially if I do all my outfitinng in Li-Yong Rui systems. I know that the Corvette is a combat ship, but I'd like to use it as a multirole because I like the look of it far more than the Anaconda. This was the build I was going to go with to start: https://coriolis.io/outfit/federal_...orvette%20start Is this a lovely and dumb build? I'd like to put a fighter hangar on it too but coriolis isn't letting me pick one for some reason.
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# ? May 26, 2017 01:12 |
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God drat the autism is strong in you
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# ? May 26, 2017 01:13 |
deadly_pudding posted:I think we'll get landing abilities for like the atmospheric desert planets in the next year or so, and maybe gas giants. I think we're at least 2-3 years off from earth-like or even "life-bearing" worlds. Yeah, when I talk about landing in a storm, I still mean a desolate hellhole, just with an atmosphere. I don't see 'living' worlds till a long way down the road, let alone highly populated ones.
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# ? May 26, 2017 01:14 |
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Nostalgia4Infinity posted:God drat the autism is strong in you This is the Elite: Dangerous thread and therefore presumably an autism safe space
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# ? May 26, 2017 01:14 |
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Fojar38 posted:Is there really any point in earth-like planet landings right now if you can't even get out of your pilot's seat? Taking sick screenshots of your Exploraconda in front of sweeping forest vistas.
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# ? May 26, 2017 01:17 |
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deadly_pudding posted:Taking sick screenshots of your Exploraconda in front of sweeping forest vistas.
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# ? May 26, 2017 01:21 |
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Fojar38 posted:So I've been rep grinding for the past couple days and am zeroing in on a Federal Corvette. I've also already made almost 500 million credits so money shouldn't be an issue especially if I do all my outfitinng in Li-Yong Rui systems. Why do you have E-rated thrusters? Why are there four point defence? D rated life support is lighter than E rated and has better oxygen capacity. 64 cargo is terrible cargo capacity for a ship that big, but it also doesn't look like you're trying to do combat with it. I'm also not sure whether you're trying to focus on armor or shields for defense (the armor you have is about half or less what an unmodded armor build FDS has). At least it doesn't have the worst weapons I've ever seen on a corvette.
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# ? May 26, 2017 01:23 |
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E-rated thrusters are because I had to make a sacrifice somewhere unless I get an A rated power plant I'll adjust the life support I have all the point defense because it's saved my rear end repeatedly in combat (full disclosure I don't PvP) 64 is fine for me unless I'm specifically hauling cargo, plus that's easy to change at any given moment. Edit: On adjustment with some priority tinkering I can get A rated thrusters to work quote:I'm also not sure whether you're trying to focus on armor or shields for defense (the armor you have is about half or less what an unmodded armor build FDS has). This isn't really a combat build, if I was planning on going into a Hazard RES I'd replace most of my internals with hull and module reinforcements. This is a "casually fly around and do whatever" build. Fojar38 fucked around with this message at 01:31 on May 26, 2017 |
# ? May 26, 2017 01:25 |
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LostCosmonaut posted:Why do you have E-rated thrusters? Holy I didn't even click the link
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# ? May 26, 2017 01:27 |
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General protip: When a ship is "multirole", it means it can do a lot of things. It doesn't mean you can do all of them at once. I still don't know why you need point defense, the most missiles I've had shot at me at once by NPCs is two. Even in a cz missile spam is uncommon (railguns much more), your defences would be much better suited putting some more shield boosters on there. Or at least grab a wake scanner or something that will get you actual benefits.
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# ? May 26, 2017 01:31 |
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Also, don't use that coriolis. It's abandoned/out of date. Use https://coriolis.edcd.io/
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# ? May 26, 2017 01:32 |
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Fojar38 posted:
To answer your question: Yes. Yes it is. Please follow the advice you've been given and think about your choices and the questions you've been asked because drat. Supox fucked around with this message at 01:35 on May 26, 2017 |
# ? May 26, 2017 01:33 |
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Natsuumi posted:Also, don't use that coriolis. It's abandoned/out of date. Use https://coriolis.edcd.io/ Thanks Supox posted:To answer your question: Yes. Yes it is. This isn't very helpful LostCosmonaut posted:General protip: When a ship is "multirole", it means it can do a lot of things. It doesn't mean you can do all of them at once. Okay, I'll get rid of the point defense
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# ? May 26, 2017 01:38 |
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Fojar38 posted:This isn't very helpful Yes, but to be fair, neither is your build. Try something more like this I suppose, it's not ideal but it's a start https://eddp.co/u/V7SXchH2 Edit: I mean, you shouldn't be multiroling a vette anyway but if you MUST, then...
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# ? May 26, 2017 01:48 |
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Your build is a joke. A vette as anything other then a combat ship is largely a waste, and using e thrusters is a miserable idea that will drive you insane. The turrets are a waste and will be useless in an actual combat fight, and an afm to us looks like a joke. If you want a multirole keep a conda. Use the Vette for combat because that's what it is for. Alongside that figure out what you need to mod to make it fun because stock 7a thrusters is still ugly to use.
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# ? May 26, 2017 01:48 |
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Oh gently caress they were turrets? I didn't even notice.
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# ? May 26, 2017 01:51 |
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LostCosmonaut posted:Oh gently caress they were turrets? I didn't even notice. Yeah it's a train wreck
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# ? May 26, 2017 01:52 |
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I know an Anaconda is objectively better for multirole but I don't really like the look of it. I'm not really interested in min maxing anything, I'm interested in having a basically competent ship build for loving around in the spaceship video game that won't cost every last credit I have. Plus I'm already a Post-Captain so it's happening due to sunk cost alone
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# ? May 26, 2017 01:53 |
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that build isn't "basically competent" it's a steaming turd keep grinding until you can get a-rather thrusters.
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# ? May 26, 2017 01:55 |
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# ? Jun 6, 2024 21:17 |
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Man, whatever. Sorry I asked at this point.
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# ? May 26, 2017 01:56 |