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Is my game bugged? I'm trying to send a colony ship to a star that's not connected by starlanes and it won't let me. It says I have to research Autonomous Materials. But I did, a while ago. How can I get to this system now?
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# ? May 26, 2017 00:03 |
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# ? May 11, 2024 11:30 |
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Fhqwhgads posted:Is my game bugged? I'm trying to send a colony ship to a star that's not connected by starlanes and it won't let me. It says I have to research Autonomous Materials. But I did, a while ago. How can I get to this system now? I think the one you need is Baryonic Shielding.
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# ? May 26, 2017 00:11 |
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Xae posted:Add then remove the "infinite" options like Industry -> Science before. Nope, tried that, production still blocked indefinitely. And this is reproducible. In a system's production queue have a tech set to finish in 1 turn, followed by the infinite 25% industry->research tech. Have "Autonomous Mining" set to finish in 1 turn. End turn. That system now permanently has the 25% industry->research tech applied and production is blocked forever. Submitting a bug report.
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# ? May 26, 2017 00:15 |
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So now that this game is officially "out" will they continue to develop it like Stellaris or is this it? Because this feels like a pretty good start but the game still has some huge weakspots begging for expansions and patches.
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# ? May 26, 2017 00:19 |
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Baronjutter posted:So now that this game is officially "out" will they continue to develop it like Stellaris or is this it? Because this feels like a pretty good start but the game still has some huge weakspots begging for expansions and patches. Just looking at their last 4X, Endless Legend, it got numerous expansions and each added a whole new mechanic to the game. Espionage, a new resource called pearls which were generated during winter, and eventually the oceans were opened up. Each also brought a new race built around the new mechanic. It's safe to assume Endless Space 2 will get a similar treatment.
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# ? May 26, 2017 00:25 |
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Last game by tbis studio got three new faction DLCs. Each faction specialized in a new aspect of the game that was added to the game with the faction. There were some minor DLCs as well. It was some pretty good additional content. I'm hoping for more than 3 additional factions this time though even if not all of them come with some new game mechanic.
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# ? May 26, 2017 00:26 |
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Baronjutter posted:So now that this game is officially "out" will they continue to develop it like Stellaris or is this it? Because this feels like a pretty good start but the game still has some huge weakspots begging for expansions and patches. Yes they are going to still develop for it. The next major patch will add Fighters and Bombers. Amplitude has a good track record for updating their games.
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# ? May 26, 2017 00:26 |
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So I made a custom race that is a mix between the Riftborn and Horatio. They eat all the other races to gain their strengths then just build all of their supermen on every planet en masse. None of the AI races are even close to keeping up with me.
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# ? May 26, 2017 00:32 |
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deathbagel posted:So I made a custom race that is a mix between the Riftborn and Horatio. They eat all the other races to gain their strengths then just build all of their supermen on every planet en masse. None of the AI races are even close to keeping up with me. custom civs are completely broken
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# ? May 26, 2017 00:37 |
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Does completing the story for a custom faction count for the respective base faction's story completion Steam achievement, or do you have to suffer with the base factions which might as well have their hands tied behind their back and cement blocks strapped to their shoes? Asking because once you go Ecologist Vodyani, you can't go back
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# ? May 26, 2017 02:11 |
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Is there an explanation somewhere about how Trading companies work?
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# ? May 26, 2017 02:24 |
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I am still trying to get a feel for what a good deterrent fleet size is and how to work that buildup into the early-midgame. I thought I was doing all right zoning out the Vodyani while I expanded, since the 7-frigate fleet I had was blasting the leechers and 1-2 stragglers they had going into my territory, and I was slowly building a second fleet to cover my other border with the UE. Then both of them declared war on me at the same time and sent 18-strong fleets at me
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# ? May 26, 2017 02:38 |
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Autism Sneaks posted:Does completing the story for a custom faction count for the respective base faction's story completion Steam achievement, or do you have to suffer with the base factions which might as well have their hands tied behind their back and cement blocks strapped to their shoes? Asking because once you go Ecologist Vodyani, you can't go back I know that winning the game with a custom faction gives a different achievement than the base race. Not sure if the storyline also will give the achievement.
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# ? May 26, 2017 03:29 |
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Lprsti99 posted:I think the one you need is Baryonic Shielding. I've had that since early game. I think this is just a legit bug and I won't be able to do any free-exploring at all this time around. It's worked before, but the game keeps telling me I need Autonomous Materials (which I have had for a while).
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# ? May 26, 2017 03:32 |
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So I sort of get trade routes. Get the tech, build a HQ in your fartherst away system, then build the other part in the other farthest away system and the trade route generates value based on the number of and economic output of systems it passes through. Where I get confused is when multiple trade routes start to appear, and foreign trade. What happens when routes overlap? How does the game know the optimal path for the route to take? If I have a trade HQ and a foreign trade agreement do I have to wait for them to build a subsidiary or how's it work?
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# ? May 26, 2017 03:40 |
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Baronjutter posted:So I sort of get trade routes. Get the tech, build a HQ in your fartherst away system, then build the other part in the other farthest away system and the trade route generates value based on the number of and economic output of systems it passes through. Where I get confused is when multiple trade routes start to appear, and foreign trade. What happens when routes overlap? How does the game know the optimal path for the route to take? If I have a trade HQ and a foreign trade agreement do I have to wait for them to build a subsidiary or how's it work? don't think about it too hard. build HQs wherever, subsidiaries wherever, and your dust income naturally goes exponential around turn 80ish
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# ? May 26, 2017 03:42 |
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About heroes you might want to use in your fleets: it's much better if you level them up on colonies first to get some good abilities, because heroes don't seem to level up very well in combat right now. I had a game where my planet-bound heroes were all 20/30+ by the endgame while my 'admiral' who started at level 3 had gained a measly 3 levels through the multitude of battles he'd participated in.
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# ? May 26, 2017 04:15 |
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Drunk in Space posted:About heroes you might want to use in your fleets: it's much better if you level them up on colonies first to get some good abilities, because heroes don't seem to level up very well in combat right now. I had a game where my planet-bound heroes were all 20/30+ by the endgame while my 'admiral' who started at level 3 had gained a measly 3 levels through the multitude of battles he'd participated in. Exploring with Heroes gives good XP, they'll level much faster tagging along with your scout.
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# ? May 26, 2017 04:18 |
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Yeah, I noticed that with that seeker woman the Empire gets. It's just the combat XP that seems broken right now.
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# ? May 26, 2017 04:50 |
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So the tree people have vined one of my systems. I'm ok with them but it means every time a fleet goes through that key border system (I'm constantly at war with fish-boobs so have to leave a fleet there) the tree people get all worried and angry and threaten to break our peace because we have ships in their territory. But it's not their territory, it's fully mine but they some how have space vines!
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# ? May 26, 2017 05:06 |
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How do the Riftborn play? Can I buy pops if I use their affinity with a custom faction, and how does one buy pops with them?
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# ? May 26, 2017 06:04 |
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Baronjutter posted:So the tree people have vined one of my systems. I'm ok with them but it means every time a fleet goes through that key border system (I'm constantly at war with fish-boobs so have to leave a fleet there) the tree people get all worried and angry and threaten to break our peace because we have ships in their territory. But it's not their territory, it's fully mine but they some how have space vines! If they have vines on it it's theirs, you just don't know it yet.
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# ? May 26, 2017 06:06 |
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CommissarMega posted:How do the Riftborn play? Can I buy pops if I use their affinity with a custom faction, and how does one buy pops with them? You actually have to use their "Visual Affinity" to buy pops. Their "Gameplay Affinity" is the reversed terraforming and time bubble stuff. They just construct population in the production queue like a ship or a building. The cost increases as the planet becomes fuller.
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# ? May 26, 2017 06:21 |
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Rocketpriest posted:If they have vines on it it's theirs, you just don't know it yet. I don't know how the riftborn works, are they going to some how take it from me?? Also the endless space theme has... lyrics?! https://soundcloud.com/flybyno/worship-the-endless-gary?in=flybyno/sets/endless-space-2-soundtrack
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# ? May 26, 2017 06:36 |
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Clarste posted:You actually have to use their "Visual Affinity" to buy pops. Their "Gameplay Affinity" is the reversed terraforming and time bubble stuff. Righto, thanks!
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# ? May 26, 2017 07:34 |
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Christ, that "opponent is picking strategy" / AI in encounter bug is really something. It's screwed up my entire game. Even reloading various autosaves doesn't help. Time to roll back for a bit.
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# ? May 26, 2017 08:13 |
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Playing as the Unfallen, and my vineships are now refusing to entwine more systems. Systems I take through conquest are initially vined, but then get unentwined. Any idea what the issue might be? There's no enemy fleets breaking the connection.
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# ? May 26, 2017 09:31 |
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Baronjutter posted:I don't know how the riftborn works, are they going to some how take it from me?? Gary Lawrence Soubrier has sung for each game, turns out he's part of a band with FlyByNo and yes, harps play a large part.
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# ? May 26, 2017 10:24 |
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Drunk in Space posted:Christ, that "opponent is picking strategy" / AI in encounter bug is really something. It's screwed up my entire game. Even reloading various autosaves doesn't help. Time to roll back for a bit. Yeah I've lost two games to it so far, haven't actually been able to complete a game yet. Anyone know if there's a way around it?
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# ? May 26, 2017 12:56 |
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CommissarMega posted:How do the Riftborn play? Can I buy pops if I use their affinity with a custom faction, and how does one buy pops with them? Speaking of Riftborn, I think I way overexpanded on my Riftborn game. Whenever I see a new star with planets I just rush buy a colony ship and go colonize it. I'm now 60 turns in with like 13 stars and a ton of mutinous colonies. Oops. They're supposed to be the 'tall' race, right?
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# ? May 26, 2017 13:05 |
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OK, I can get an edge and eventually stay in the lead in a Serious game without having to abuse trading companies. Hell, for the meantime I think I'll be avoiding trade companies anyway, they're just plain broken. Warfare isn't so hot, however, since the AI apparently is dogshit terrible at designing ships? I mean, when your basic attack ship does single digit damage to whatever I design, your ability to spam ships and grow pops super fast is kinda useless. At least I can confirm that the "bigger ship = plain better than point equivalent in smaller ships" theory is true as of now. Also, I can definitely say that Serious opponents will actually throw ships at you, at least compared to Hard opponents. They definitely do need work in terms of ship design and coordinating fleet movements, however; too many single ships being thrown to their deaths after an initial wave of actual fleets. Once this Empire run is done, I might go for an Endless run with Riftborn.
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# ? May 26, 2017 13:09 |
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Aethernet posted:Playing as the Unfallen, and my vineships are now refusing to entwine more systems. Systems I take through conquest are initially vined, but then get unentwined. Any idea what the issue might be? There's no enemy fleets breaking the connection. I had this same bug. The problem was "fixed" when the empire I conquered was wiped out completely, so my guess is it's ghost ships. IE: The game doesn't properly register that they're gone so it keeps applying their unentwining effect forever. Being at peace wasn't enough, for the record.
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# ? May 26, 2017 13:26 |
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Cease to Hope posted:custom civs are completely broken I made Imperials, but with the +5 bonus to FIDS that the riftborn(?) get and good god, lol. Custom civs are completely broken.
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# ? May 26, 2017 13:41 |
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Fhqwhgads posted:Speaking of Riftborn, I think I way overexpanded on my Riftborn game. Whenever I see a new star with planets I just rush buy a colony ship and go colonize it. I'm now 60 turns in with like 13 stars and a ton of mutinous colonies. Oops. They're supposed to be the 'tall' race, right? Are you running toys for boys? I nearly hosed myself over this way but that law saved my rear end.
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# ? May 26, 2017 13:59 |
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Antti posted:Are you running toys for boys? I nearly hosed myself over this way but that law saved my rear end. Oh man, I had a close call in my current game where Anarchy cancelled that law during a period of massive expansion (Quest: Go conquer a bunch of systems so you can have 5 with antimatter and 6 with adamantium!) and a bunch of systems went into the mutiny countdown. I'm really glad they have that little button that lets you soothe the rebellion with luxuries as a band-aid while the new government gets established and I quickly research a new happiness tech building. Lesson learned: If you're planning to take a ton of worlds, make sure there's a happiness component in every system level upgrade. Better get some systems with those grapes or berries or whatever they are!
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# ? May 26, 2017 15:03 |
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Rocketpriest posted:Oh man, I had a close call in my current game where Anarchy cancelled that law during a period of massive expansion (Quest: Go conquer a bunch of systems so you can have 5 with antimatter and 6 with adamantium!) and a bunch of systems went into the mutiny countdown. I'm really glad they have that little button that lets you soothe the rebellion with luxuries as a band-aid while the new government gets established and I quickly research a new happiness tech building. Lesson learned: If you're planning to take a ton of worlds, make sure there's a happiness component in every system level upgrade. Better get some systems with those grapes or berries or whatever they are! Yeah I think those Transvine grape luxuries are some of the best luxuries in the game. I love seeing those pop up in explorations, because it just means I can expand even more! Edit: I did make mistakes in this Riftborn game like colonizing all stars indiscriminately. Next time I should probably focus on ignoring cold/ice planet stars and rushing for hot/industry heavy stars. Especially in the early game. I can probably get my homeworld build up enough to pump out colony ships as fast as I find 'optimal' stars for outposts. Fhqwhgads fucked around with this message at 18:14 on May 26, 2017 |
# ? May 26, 2017 18:11 |
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Do the bonuses from each colony development stage stack? Also if you want to play "colonize everything asap" the unfallen work really well for that. Even without trying to get peace pacts and stuff, you have a really high growth rate and some extra happiness bonuses, and not having to build colony ships lets you build more improvements/ships.
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# ? May 26, 2017 20:04 |
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they stack, if you do the +4 prod on each tier, and +4 science and whatever on the last one (money? wont even matter anymore) all your systems will bring in insane value
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# ? May 26, 2017 20:09 |
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ZypherIM posted:Do the bonuses from each colony development stage stack? Also if you want to play "colonize everything asap" the unfallen work really well for that. Even without trying to get peace pacts and stuff, you have a really high growth rate and some extra happiness bonuses, and not having to build colony ships lets you build more improvements/ships. I can confirm they don't. Ideally I guess you're supposed to tailor your stages to what your situation at the time demands; for example, as UE I would pick food for the first upgrade, production and influence for the second, and double up on influence + 1 slot for production for the third. Davincie posted:they stack, if you do the +4 prod on each tier, and +4 science and whatever on the last one (money? wont even matter anymore) all your systems will bring in insane value Well poo poo. I don't know what to believe any more. I do remember checking between upgrade stages and observing they weren't stacking. toasterwarrior fucked around with this message at 20:26 on May 26, 2017 |
# ? May 26, 2017 20:10 |
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# ? May 11, 2024 11:30 |
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What's your approach to techs in this game? Do you pick and choose colonization techs based on the planets around you? What ship upgrades are good to get? Alot of techs seem pretty narrow, like adds FIDS based on anomalies. I don't want to research stuff I don't need due to the increasing science requirement based on how many techs you have gone through.
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# ? May 26, 2017 20:11 |