|
If anyone else enjoys reading about different public transportation methods, I found this chart (and article) which is a pretty nice summary of a lot of the options available in game. I was wondering what exactly the use of monorails would be, it turns out that they can be insanely cheap and very quiet. For those wondering, BRT stands for Bus Rapid Transit and LRT stands for Light Rail Transit, which are trams in C:S. https://www.researchgate.net/publication/301302321_Monorails_for_sustainable_transportation_-_a_review Note that I'm pretty sure that this is just for urban areas, the fastest LRT and Metro lines can run at about 120 kph. BigglesSWE posted:I have it and yes it is the most important mod for my play style. So it is specifically that mod that allows it? Cool, will look into the notes of that one and see if it'll help me figure it out. When you have something selected with Move It there's a copy button left of its bulldozer button.
|
# ? May 23, 2017 17:28 |
|
|
# ? May 25, 2024 21:15 |
|
I'm the study that says BRT has a higher capacity than LRT.
|
# ? May 23, 2017 18:13 |
|
Made a nice oceanfront park for the town. Upper end of the park Really having fun with details like benches and even garbage cans and poo poo.. All about the hills and curves and hand-plops Curves! Watertower park Detailing with benches and fountains and poo poo This bridge is fairly lightly used at the moment because there isn't too much on the other side, but I'm sure that will eventually change. Quiet neighbourhood park The city so far. I downgraded the 6 lane suspension bridge to a 2-lane highway. I wish we could do 4 lane suspension but oh well, no option to select bridge types.
|
# ? May 23, 2017 18:26 |
|
Baronjutter posted:I'm the study that says BRT has a higher capacity than LRT. It doesn't say that. BRT's maximum is given as 160, which LRT's minimum is 220 and its maximum is 1000. I'm not sure why they're counting every section of an articulated bus as one vehicle and trams and trains as separate cars. Also that is a very cool city. I feel like I can't ever figure out where to place European landmark buildings that look quite that natural.
|
# ? May 23, 2017 18:35 |
How does the game decide what style/era of buildings to use? My new one is very London-y and I did download some mods but nothing to do with building types. I preferred the high tech west coast style.
|
|
# ? May 23, 2017 18:41 |
|
Ofaloaf posted:I've been having another go at a pseudo-oldish city. where (and how) did you get the cars?
|
# ? May 23, 2017 18:43 |
|
UnfortunateSexFart posted:How does the game decide what style/era of buildings to use? My new one is very London-y and I did download some mods but nothing to do with building types. I preferred the high tech west coast style. It's based on map theme. The one you got is probably using the European theme instead of the default international. You have two different ways of changing it with these two mods: https://steamcommunity.com/sharedfiles/filedetails/?id=466158459 https://steamcommunity.com/sharedfiles/filedetails/?id=611254368
|
# ? May 23, 2017 19:00 |
|
Baronjutter posted:Made a nice oceanfront park for the town. Your posts are pretty drat spergy sometimes but wow you make good looking cities, you did awesome with this one
|
# ? May 23, 2017 19:14 |
|
Nice looking skylines stuff requires a very heavy dash of sperg unfortunately.
|
# ? May 23, 2017 19:17 |
|
My biggest disappointment with this game is that cities never look good unless you spend hours and hours detailing them by hand. I just want them to look good on their own, dammit.
|
# ? May 23, 2017 19:19 |
|
Athaboros posted:My biggest disappointment with this game is that cities never look good unless you spend hours and hours detailing them by hand. Exactly this. I shouldn't have to hand plop buildings to get them to go along a road and form a proper streetwall. If the game had semi-dynamic buildings that could be slightly stretched/squashed to make seemless streetwalls along the edges of blocks it would be perfect. People shouldn't need sharp angles mod and a million decals to make realistic looking highway merge lanes and poo poo, it should just be how ramps connect to highways.
|
# ? May 23, 2017 19:22 |
|
Baronjutter posted:Exactly this. I shouldn't have to hand plop buildings to get them to go along a road and form a proper streetwall. If the game had semi-dynamic buildings that could be slightly stretched/squashed to make seemless streetwalls along the edges of blocks it would be perfect. People shouldn't need sharp angles mod and a million decals to make realistic looking highway merge lanes and poo poo, it should just be how ramps connect to highways. Yeah, I don't really play any more because of this (and many other) reasons. I also got really fed up with the "block" sizes for buildings, and just the general wrongness of the scale of everything all around. That being said, all of the cities in this thread look really good. I feel just as bad looking at them as I do when looking at people's stuff in Planet Coaster!
|
# ? May 23, 2017 19:24 |
|
Athaboros posted:Yeah, I don't really play any more because of this (and many other) reasons. I also got really fed up with the "block" sizes for buildings, and just the general wrongness of the scale of everything all around. Rico plops have solved a lot of scale issues. Almost no one just grows industry now, it's all huge like 20x20 factory plops and poo poo. Also if you aren't doing a european city the normal grown buildings look fine because they are all designed around having some open space around them rather than perfect seemless row buildings.
|
# ? May 23, 2017 19:26 |
|
Yeah, I guess that's my problem overall -- I never want to have to plop anything, ever. I feel like a good city sim should be able to generate relatively realistic cities using its own mechanics. I recognize that this goes against the ethos of the modern city-builder genre in a lot of ways, though, which all have more of the "zen garden" vibe to them. I just don't have the patience for it.
|
# ? May 23, 2017 19:31 |
|
Plopping huge industrial buildings is fine though because you aren't going to have a million of them, it's no worse than placing a hospital or a school. Having to plop houses and poo poo though is hosed.
|
# ? May 23, 2017 19:33 |
|
Athaboros posted:My biggest disappointment with this game is that cities never look good unless you spend hours and hours detailing them by hand. So long as you just stick to grid based wall to wall buildings it isn't that hard to have something that's reasonably nice looking without too much effort. But yeah, if you want to make a nice looking European city it really sucks.
|
# ? May 23, 2017 19:36 |
|
I've got a roundabout with two exits, on one side it works perfectly fine with no problems, but on the other side it puts a stop sign. Both sides use the exact same roads. I tried changing the road types and all sorts of stuff to get the stop sign to go the gently caress away. Its a roundabout using a three lane highway that goes onto a four lane avenue. Why do I have a stop sign on it? How can I get it to not think I need a stop sign?
|
# ? May 24, 2017 02:47 |
|
There's likely a mod that can fix that.
|
# ? May 24, 2017 02:57 |
|
Doorknob Slobber posted:I've got a roundabout with two exits, on one side it works perfectly fine with no problems, but on the other side it puts a stop sign. Both sides use the exact same roads. I tried changing the road types and all sorts of stuff to get the stop sign to go the gently caress away. Its a roundabout using a three lane highway that goes onto a four lane avenue. Why do I have a stop sign on it? How can I get it to not think I need a stop sign? Remove the stop sign with the intersection tool. e: The snow props on the workshop are really cool, they do a wonderful job of making mountains look larger and further away than they actually are. Also, the rock and grass props are also very cool. I think that I can finally make the Hunan province map that I've always wanted to now. turn off the TV fucked around with this message at 05:07 on May 24, 2017 |
# ? May 24, 2017 04:44 |
|
|
# ? May 24, 2017 05:15 |
|
ToastyPotato posted:Why are new road and bridge types not compatible with old saves, according to that chart? Has anyone definitively figured this out? My existing saves seem to have access to all the same roads as one of the scenarios (which I used as an example of "new save" since it would have been made with the MT DLC and I sure as poo poo wasn't playing for hours on a real new save) and all are buildable. Going left to right on the tabs, there are 12, 9, 8, and 9 types of roads (not including the further tabs for intersections and whatnot). So, what on earth did this mean, and max 5 -what-? I could make tons of bridges of all sorts of roads. I might be dumb but I just can't seem to parse that, and I'd really like to avoid trying to rebuild my favorite city from scratch.
|
# ? May 24, 2017 10:33 |
|
turn off the TV posted:I made this post on the C:S subreddit, but I figure that people here would like it too. Here's a list of a bunch of growable collections/asset creators broken up into themes. Amazing mod list. I just noticed that your Japanese low density residential link leads to a collection of American apartments, though.
|
# ? May 24, 2017 12:46 |
|
I made a couple of bits. A small set of central plaza tiles, and a small set of car park tiles for making big car parks. http://steamcommunity.com/sharedfiles/filedetails/?id=932045248 http://steamcommunity.com/sharedfiles/filedetails/?id=932052126
|
# ? May 24, 2017 18:43 |
|
I shouldn't be getting aroused over car parking.
|
# ? May 25, 2017 16:11 |
|
No one ever parks in my parking lots unless the spots are practically touching a major attraction. Has anyone made random car props I could lay down with prop line tool to make the parking lots look actually used? Also maybe I'm too good at transit and bikes now because almost no one drives in my drat city. The bike lanes are like superhighways and the trams extremely packed and the sidewalks are throngs of pedestrians but the only vehicles I see are delivery trucks and services. I could film a random busy downtown intersection for 5 min and you'd see maybe 1-2 cars. Once again I so wish transport methods had a sort of long term "reputation" that was nudged slowly every month or so so after years of the trams being standing-room-only nightmares and the roads being totally empty maybe some people would decide to drive, or the reverse if traffic is consistently horrible and transit fast and comfortable. Baronjutter fucked around with this message at 17:13 on May 25, 2017 |
# ? May 25, 2017 17:11 |
|
Baronjutter posted:No one ever parks in my parking lots unless the spots are practically touching a major attraction. Has anyone made random car props I could lay down with prop line tool to make the parking lots look actually used? the rush hour mod has a setting to force cims to use car parks more
|
# ? May 25, 2017 18:44 |
|
Metrication posted:the rush hour mod has a setting to force cims to use car parks more Rush hour has a couple cool features but I think the core feature doesn't at all work with the game, also every other mod seems to have compatibility issues with rush hour. Traffic president seems to do the parking stuff Rush Hour used to exclusively do. People do park, it's more than no one drives.
|
# ? May 25, 2017 18:46 |
|
Metrication posted:the rush hour mod has a setting to force cims to use car parks more Traffic Manager also has a setting to completely disable Cims from using pocket cars. They can only have one vehicle on the map at a time, and if they don't have a vehicle they can only spawn one at an empty parking spot. This adds a couple extra steps to the pathfinding and it works really well.
|
# ? May 25, 2017 18:51 |
|
turn off the TV posted:Traffic Manager also has a setting to completely disable Cims from using pocket cars. They can only have one vehicle on the map at a time, and if they don't have a vehicle they can only spawn one at an empty parking spot. This adds a couple extra steps to the pathfinding and it works really well. Maybe THIS is why no one is driving in my city? Do apartments still have magical bags of car-holding? I notice when a fresh boat of immigrants come to the city they'll deploy their pocket cars at the terminal, but beyond there none. None of the bullshit of people getting off a busy metro and suddenly having a car.
|
# ? May 25, 2017 19:21 |
|
Baronjutter posted:Maybe THIS is why no one is driving in my city? Do apartments still have magical bags of car-holding? I notice when a fresh boat of immigrants come to the city they'll deploy their pocket cars at the terminal, but beyond there none. None of the bullshit of people getting off a busy metro and suddenly having a car. I'm pretty sure that if you have it enabled you can click on a Cim and see where their car is. If it's too far away they won't walk to it. There's also a new overlay added that shows parking and public transport demand, so you can use those to see what's going on.
|
# ? May 25, 2017 19:23 |
Tried some monorails and was not very impressed. Stations create noise pollution and there's no reason to pick them over subways as far as I can tell. Living in a city with a very successful "monorail," I was hoping it would be a more desirable option.
|
|
# ? May 26, 2017 09:03 |
|
UnfortunateSexFart posted:Tried some monorails and was not very impressed. Stations create noise pollution and there's no reason to pick them over subways as far as I can tell. Living in a city with a very successful "monorail," I was hoping it would be a more desirable option. First thing I did after making a short monorail and making people sick, was going on the workshop and found some silent monorail stations. Having a monorail station right outside your door should be a good thing, should increase land value, not make people sick. I feel they dropped the ball on that one. Cable car is fantastic though. Lot's of vehicles, no traffic jams, surprisingly fast. Boats are amusing, two fresh water outlets into the double size canal on a hill is enough water for ferries. They don't care about the 10 cm deep torrent going 100 mph against them.
|
# ? May 26, 2017 09:12 |
|
turn off the TV posted:I think my theme and map are turning out pretty nicely. The map is designed around getting a lot of use out of ferries and cable cars. Lots of bluffs and straits between the islands. Any chance you could share this on the workshop? Alternatively, can anyone recommend some good user created maps with space for ferries and cable cars that look realistic?
|
# ? May 26, 2017 19:58 |
|
Invader Zym posted:Any chance you could share this on the workshop? I'm still working on it, but at the rate I'm going I'll hopefully have it done some in the next few days. I may be going out of town for a week, but I've developed some sort of weird humidity triggered respiratory problems, so that might be off the table. To give you an idea of where I'm at on the map, here's a screenshot: The central yellowish area is mostly done, just needs props. The main pass of the road/rail layout is finished and just needs to be double checked. I'm still figuring out what kind of trees I should use in the elevated areas, and I'm not entirely sure what to do with the bright green one. Here is a collection of maps I found on the workshop which looked good for MT: http://steamcommunity.com/sharedfiles/filedetails/?id=928723228
|
# ? May 26, 2017 20:40 |
Is there some mod or whatev to basically disable waterworks? Or some cheaty one that supplies everywhere? It's the worst part of the game for me, as it just involves finding two watery corners of the map and then spam clicking pipes everywhere.
|
|
# ? May 26, 2017 21:20 |
|
Gamerofthegame posted:Is there some mod or whatev to basically disable waterworks? Or some cheaty one that supplies everywhere? It's the worst part of the game for me, as it just involves finding two watery corners of the map and then spam clicking pipes everywhere. gently caress yeah, one of my "essential can't play without it" mods. https://steamcommunity.com/sharedfiles/filedetails/?id=576997275 You still need a water supply and disposal, but you don't need to spend 15 min covering the map with pipes.
|
# ? May 26, 2017 21:51 |
|
smh if you aren't poopscaping your city.
|
# ? May 26, 2017 21:57 |
Dunno-Lars posted:First thing I did after making a short monorail and making people sick, was going on the workshop and found some silent monorail stations. Having a monorail station right outside your door should be a good thing, should increase land value, not make people sick. I feel they dropped the ball on that one. Yeah I really like ferries, makes bodies of water less of an obstacle. I just got a city over 300k population for the first time with lots of room left (no mod for additional tiles). Subways seem to be the key, everything just fills up once I have those in place. Definitely prefer going for max population over beauty. And I wish I had discovered those roundabout interchanges before I started. UnfortunateSexFart fucked around with this message at 23:04 on May 26, 2017 |
|
# ? May 26, 2017 22:51 |
|
I have a city with over 300,000 that's also along a river, but the river is now flowing backwards due to all the poop being pumped into it.
|
# ? May 27, 2017 02:09 |
|
|
# ? May 25, 2024 21:15 |
|
I've never been one to delve much into the workshop for this game, but now maps have multiple mod dependencies too? Goddamn do mods sap my will to play.
|
# ? May 27, 2017 02:12 |