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Korgan posted:Just wait. You'll eventually get a pop up about some unlicenced prospectors finding an artifact or something, then you'll have an anomaly spawn somewhere in your territory. This may be bugged to never happen, or to happen and then not spawn the anomaly. Have fun! Yeah this triggered last night. Also the ascended keepers or whoever they are let me into their space after i gave them a scientist so I can finish another chain as well. So far this game ia going quite well, everybody wants to join my federation except for some bug looking fuckers who look like they're in need of 'liberation'.
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# ? May 26, 2017 09:18 |
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# ? May 28, 2024 15:05 |
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The only problem with this is now I don't know whether it'll be better to enslave and eat other cultures immediately or just wipe their star systems from existence to freeze them for later snacks.
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# ? May 26, 2017 10:42 |
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That video is literally from the ISB Doomsday mod, showing off the Sun Crusher weapon!
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# ? May 26, 2017 11:18 |
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Main Paineframe posted:I don't see even a single mention of "EXTERMINATE" in that picture Daleks aren't robots, they're mutants that drive around mini tanks.
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# ? May 26, 2017 11:23 |
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NoNotTheMindProbe posted:Daleks aren't robots, they're mutants that drive around mini tanks. They're basically cyborg-mutants
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# ? May 26, 2017 13:00 |
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So I've been playing the vanilla game for a week or so, enjoying it so far. What are the advantages of splitting your empire into sectors and when should you do that in a game and why?
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# ? May 26, 2017 13:21 |
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Demon Of The Fall posted:So I've been playing the vanilla game for a week or so, enjoying it so far. What are the advantages of splitting your empire into sectors and when should you do that in a game and why? You literally have to if you expand enough. You can only have direct control over your "core worlds" and the rest become AI provinces under your governors that you can issue directives to.
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# ? May 26, 2017 13:25 |
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There are plenty of ways to expand core word count, so you can go for a giant micro managed empire. It is a lot of work though...
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# ? May 26, 2017 14:02 |
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I bet one of the first mods everyone tries removes the core cap, and the very next one is the autobuild/upgrade mod.
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# ? May 26, 2017 14:30 |
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It gets tiresome to build up too many worlds though, especially if you have mods which add buildings of their own.
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# ? May 26, 2017 14:33 |
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It should be noted that the core limit is core systems, not planets. If you find a system with 4 habitable planets, they all only count for 1 to the system limit.
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# ? May 26, 2017 14:45 |
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The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets.
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# ? May 26, 2017 14:56 |
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Jigoku San posted:It's a bug with the fleet display breaking when a fleet has too many ships in it(the battle list will break as well.). To fix select the fleet and hit V to split it, you should be able to see both fleets, if not keep splitting till you do. This worked, thanks.
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# ? May 26, 2017 15:07 |
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Sandweed posted:The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets. I tend to keep the planet under control until I've rushed clearing and building basic buildings on every tile. Then I hand it off to a sector and forbid redevelopment so they can only upgrade. Job's a gud 'un.
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# ? May 26, 2017 15:13 |
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MadJackMcJack posted:I tend to keep the planet under control until I've rushed clearing and building basic buildings on every tile. Then I hand it off to a sector and forbid redevelopment so they can only upgrade. Job's a gud 'un. I do it like this, but with a twist: After a certain time I get lazy and start only doing this for the sector capital. Hell, by being lazy I even noticed I don't have to wait for a sector to colonize, or to tediously build up new worlds for them, I can just drop a colony ship in a sector's territoy and hey, presto: They will gain a new planet. Then I immediately stop giving a crap about the new planet. Basically, I'm going by the old rule "Out of sight, out of mind", when tending to my empire.
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# ? May 26, 2017 15:34 |
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Sandweed posted:The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets. Paradox should just hire whoever made the auto-build mod. IME it does a better job managing sectors and AI building generally than what they have now.
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# ? May 26, 2017 15:35 |
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Speaking of mods, here's an interesting one: http://steamcommunity.com/sharedfiles/filedetails/?id=933075365
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# ? May 26, 2017 15:37 |
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Decrepus posted:KKnD loving ruled. The Starsiege cybrids were really good too. Rincewinds fucked around with this message at 16:20 on May 26, 2017 |
# ? May 26, 2017 16:17 |
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I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc. Even pumping their relations up to positive again will not cancel the rivalry nor will it enable an open borders option. I can't even wardec for open borders! It's loving terrible.
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# ? May 26, 2017 16:20 |
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GunnerJ posted:Paradox should just hire whoever made the auto-build mod. IME it does a better job managing sectors and AI building generally than what they have now. I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on. If the AI was really competitive in optimising it's worlds it would make the whole thing a bit too much into an RTS for my taste. The Shortest Path posted:I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc. It's not like they have any obligation to let you through their space so you can snag that juice ruined ringworld or w/e.
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# ? May 26, 2017 16:33 |
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Private Speech posted:I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on. This has not been my experience using the mod even with the setting that tells it to take over the development of AI empires.
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# ? May 26, 2017 16:44 |
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The Shortest Path posted:I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc. This is really more of a problem with the borders system, where it's really easy for your territory to end up non-contiguous, and then someone else can expand into the empty space in between and cut half your empire off from the rest and there isn't really much you can do about it.
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# ? May 26, 2017 16:48 |
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Private Speech posted:I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on. I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory.
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# ? May 26, 2017 17:03 |
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I like the weird passive agressive messages you get from xenophobe empires with good relations "just because we're talking to you doesn't mean we like you, alien weirdos, yuck! please like us, please" edit: poo poo are they negging me?
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# ? May 26, 2017 17:15 |
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It's called tsundere.
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# ? May 26, 2017 17:18 |
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"It's not like we want you to conquer us baka-aliens"
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# ? May 26, 2017 17:37 |
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The Shortest Path posted:I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory.
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# ? May 26, 2017 18:18 |
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The Shortest Path posted:I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory. It's possible they can't unrival you? There's like a 20 year cool down for some drat reason.
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# ? May 26, 2017 19:45 |
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Korgan posted:I've twice now found the event from a system I'd previously surveyed and then ignored for months. Poil posted:Pretty sure yes. well that's a weird bug, then. (I'd never actually checked whether the patch notes were right, for obvious reasons)
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# ? May 26, 2017 20:21 |
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Jeb Bush 2012 posted:well that's a weird bug, then. (I'd never actually checked whether the patch notes were right, for obvious reasons)
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# ? May 26, 2017 20:34 |
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Private Speech posted:I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on. If that's the case, then they should have a non-optimal building planet AI control the AI empires, and an optimal building planet AI control the human controlled empire. But something tells me that it isn't intentional, and that the planet governor AI was designed to treat each planet like a starting planet or first colony, hence tons of farms for population growth to make sure that AI empires didn't starve themselves to death.
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# ? May 26, 2017 20:47 |
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GunnerJ posted:This has not been my experience using the mod even with the setting that tells it to take over the development of AI empires. I meant other mods like Novus Orbis, Alphamod, etc. Their buildings don't get autobuilt with the autobuild mod. (you can see which building autobuild builds in the setting screen it has) e: The Gadfly posted:hence tons of farms for population growth to make sure that AI empires didn't starve themselves to death. Which to be fair was an issue earlier, according to discussion I've on the Paradox forums and the existence of the "free food for AI" mod. Private Speech fucked around with this message at 21:02 on May 26, 2017 |
# ? May 26, 2017 20:58 |
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misguided rage posted:The patch note just means that you can't queue up move in -> move out -> move in 50 times any more, presumably they added some small cooldown on rolling for the event. if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all
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# ? May 26, 2017 21:43 |
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It still feels like Imperial needs something more to make it a viable alternative to Dictatorship. Perhaps make Imperial rulers reliably generate a third ruler trait during their reign as a bonus for having zero control over what you get?
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# ? May 26, 2017 22:04 |
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Captain Oblivious posted:It still feels like Imperial needs something more to make it a viable alternative to Dictatorship. Perhaps make Imperial rulers reliably generate a third ruler trait during their reign as a bonus for having zero control over what you get? Uh the reward is obviously to get larger ordinals in your regnal numbers :ck2say:
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# ? May 26, 2017 22:06 |
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Your ruler gets a third trait when they level up and one of the Imperial only civics raises leader skill level so... that kinda exists
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# ? May 26, 2017 22:09 |
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Jeb Bush 2012 posted:if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all In any case it's meant to turn it into something you stumble across rather than something you game so it doesn't really matter what the exact mechanism is.
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# ? May 26, 2017 22:27 |
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Jeb Bush 2012 posted:if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all It makes perfect sense to me. It doesn't say that you'll only have one chance per system to roll the event, it just says that you can't constantly go in and out of the same system to do it.
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# ? May 26, 2017 22:27 |
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Main Paineframe posted:It makes perfect sense to me. It doesn't say that you'll only have one chance per system to roll the event, it just says that you can't constantly go in and out of the same system to do it. it doesn't say anything about "constantly" going in and out, or adding a cooldown, and if that's what they wanted to express it would've been very easy to say exactly that "added a cooldown to &c" it makes perfect sense to you because you're reading it with pre-existing knowledge of how it works
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# ? May 26, 2017 22:46 |
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# ? May 28, 2024 15:05 |
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Larry Parrish posted:Your ruler gets a third trait when they level up and one of the Imperial only civics raises leader skill level so... that kinda exists As far as I am aware, once your rulers start at skill 5 due to modifiers they never get a third trait because obtaining a third trait only happens on level up. In practice it rarely even happens if you start at 4 because it's still only a chance on level.
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# ? May 27, 2017 00:14 |