Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Powerful Two-Hander
Mar 10, 2004

Mods please change my name to "Tooter Skeleton" TIA.


Korgan posted:

Just wait. You'll eventually get a pop up about some unlicenced prospectors finding an artifact or something, then you'll have an anomaly spawn somewhere in your territory. This may be bugged to never happen, or to happen and then not spawn the anomaly. Have fun!

Yeah this triggered last night. Also the ascended keepers or whoever they are let me into their space after i gave them a scientist so I can finish another chain as well.

So far this game ia going quite well, everybody wants to join my federation except for some bug looking fuckers who look like they're in need of 'liberation'.

Adbot
ADBOT LOVES YOU

Aleth
Aug 2, 2008

Pillbug

The only problem with this is now I don't know whether it'll be better to enslave and eat other cultures immediately or just wipe their star systems from existence to freeze them for later snacks.

SkySteak
Sep 9, 2010

That video is literally from the ISB Doomsday mod, showing off the Sun Crusher weapon!

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Main Paineframe posted:

I don't see even a single mention of "EXTERMINATE" in that picture :colbert:

Daleks aren't robots, they're mutants that drive around mini tanks.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

NoNotTheMindProbe posted:

Daleks aren't robots, they're mutants that drive around mini tanks.

They're basically cyborg-mutants

Demon Of The Fall
May 1, 2004

Nap Ghost
So I've been playing the vanilla game for a week or so, enjoying it so far. What are the advantages of splitting your empire into sectors and when should you do that in a game and why?

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Demon Of The Fall posted:

So I've been playing the vanilla game for a week or so, enjoying it so far. What are the advantages of splitting your empire into sectors and when should you do that in a game and why?

You literally have to if you expand enough. You can only have direct control over your "core worlds" and the rest become AI provinces under your governors that you can issue directives to.

Beef
Jul 26, 2004
There are plenty of ways to expand core word count, so you can go for a giant micro managed empire.

It is a lot of work though...

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
I bet one of the first mods everyone tries removes the core cap, and the very next one is the autobuild/upgrade mod.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


It gets tiresome to build up too many worlds though, especially if you have mods which add buildings of their own.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
It should be noted that the core limit is core systems, not planets. If you find a system with 4 habitable planets, they all only count for 1 to the system limit.

Sandweed
Sep 7, 2006

All your friends are me.

The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets.

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another

Jigoku San posted:

It's a bug with the fleet display breaking when a fleet has too many ships in it(the battle list will break as well.). To fix select the fleet and hit V to split it, you should be able to see both fleets, if not keep splitting till you do.

This worked, thanks.

MadJackMcJack
Jun 10, 2009

Sandweed posted:

The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets.

I tend to keep the planet under control until I've rushed clearing and building basic buildings on every tile. Then I hand it off to a sector and forbid redevelopment so they can only upgrade. Job's a gud 'un.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

MadJackMcJack posted:

I tend to keep the planet under control until I've rushed clearing and building basic buildings on every tile. Then I hand it off to a sector and forbid redevelopment so they can only upgrade. Job's a gud 'un.

I do it like this, but with a twist: After a certain time I get lazy and start only doing this for the sector capital. Hell, by being lazy I even noticed I don't have to wait for a sector to colonize, or to tediously build up new worlds for them, I can just drop a colony ship in a sector's territoy and hey, presto: They will gain a new planet. Then I immediately stop giving a crap about the new planet.

Basically, I'm going by the old rule "Out of sight, out of mind", when tending to my empire. :v:

GunnerJ
Aug 1, 2005

Do you think this is funny?

Sandweed posted:

The only part of sectors I don't enjoy is that I know the AI is terrible at managing resources and optimizing planets.

Paradox should just hire whoever made the auto-build mod. IME it does a better job managing sectors and AI building generally than what they have now.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Speaking of mods, here's an interesting one: http://steamcommunity.com/sharedfiles/filedetails/?id=933075365

Rincewinds
Jul 30, 2014

MEAT IS MEAT

Decrepus posted:

KKnD loving ruled. The Starsiege cybrids were really good too.

HURT//MAIM//KILL

ACKNOWLEDGE//SUBMIT
Kinda like the back story for the robots in KKnD 2, where the automated farming robots from before the nuclear war were loving tired of having crops wrecked in the fights between humans and mutants, and decided they all had to go just so they could grow stuff in peace, regardless that the crops were not being used in the end.

Rincewinds fucked around with this message at 16:20 on May 26, 2017

Fajita Queen
Jun 21, 2012

I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc.

Even pumping their relations up to positive again will not cancel the rivalry nor will it enable an open borders option. I can't even wardec for open borders! It's loving terrible.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


GunnerJ posted:

Paradox should just hire whoever made the auto-build mod. IME it does a better job managing sectors and AI building generally than what they have now.

I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on.

If the AI was really competitive in optimising it's worlds it would make the whole thing a bit too much into an RTS for my taste.

The Shortest Path posted:

I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc.

Even pumping their relations up to positive again will not cancel the rivalry nor will it enable an open borders option. I can't even wardec for open borders! It's loving terrible.

It's not like they have any obligation to let you through their space so you can snag that juice ruined ringworld or w/e.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Private Speech posted:

I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on.

If the AI was really competitive in optimising it's worlds it would make the whole thing a bit too much into an RTS for my taste.

This has not been my experience using the mod even with the setting that tells it to take over the development of AI empires.

Main Paineframe
Oct 27, 2010

The Shortest Path posted:

I am extremely loving frustrated with how the Rivalry system works. An AI rivaled me and is just barely blocking the way to a bunch of systems I need access to, and there is no way to get it to stop short of invading them and conquering the planet in the way which will piss off most of my factions, my entire federation, etc.

Even pumping their relations up to positive again will not cancel the rivalry nor will it enable an open borders option. I can't even wardec for open borders! It's loving terrible.

This is really more of a problem with the borders system, where it's really easy for your territory to end up non-contiguous, and then someone else can expand into the empty space in between and cut half your empire off from the rest and there isn't really much you can do about it.

Fajita Queen
Jun 21, 2012

Private Speech posted:

I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on.

If the AI was really competitive in optimising it's worlds it would make the whole thing a bit too much into an RTS for my taste.


It's not like they have any obligation to let you through their space so you can snag that juice ruined ringworld or w/e.

I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory.

Powerful Two-Hander
Mar 10, 2004

Mods please change my name to "Tooter Skeleton" TIA.


I like the weird passive agressive messages you get from xenophobe empires with good relations "just because we're talking to you doesn't mean we like you, alien weirdos, yuck! please like us, please"

edit: poo poo are they negging me?

Truga
May 4, 2014
Lipstick Apathy
It's called tsundere.

MadJackMcJack
Jun 10, 2009
"It's not like we want you to conquer us baka-aliens"

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

The Shortest Path posted:

I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory.
Are you also rivalrying them maybe?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

The Shortest Path posted:

I have them at over 100 opinion and they think I'm the hottest poo poo in the galaxy and they still won't cancel the rivalry. Which is a problem for other diplomatic things too, but at least those aren't directly stopping me from getting ships back and forth between my pieces of territory.

It's possible they can't unrival you? There's like a 20 year cool down for some drat reason.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Korgan posted:

I've twice now found the event from a system I'd previously surveyed and then ignored for months.

Poil posted:

Pretty sure yes.

well that's a weird bug, then. (I'd never actually checked whether the patch notes were right, for obvious reasons)

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Jeb Bush 2012 posted:

well that's a weird bug, then. (I'd never actually checked whether the patch notes were right, for obvious reasons)
The patch note just means that you can't queue up move in -> move out -> move in 50 times any more, presumably they added some small cooldown on rolling for the event.

The Gadfly
Sep 23, 2012

Private Speech posted:

I think some of it is intentional to compensate for the player not being able to instantly react to whatever building stuff comes up, often lagging for quite a while if an interesting war or whatever is going on.

If the AI was really competitive in optimising it's worlds it would make the whole thing a bit too much into an RTS for my taste.

If that's the case, then they should have a non-optimal building planet AI control the AI empires, and an optimal building planet AI control the human controlled empire.

But something tells me that it isn't intentional, and that the planet governor AI was designed to treat each planet like a starting planet or first colony, hence tons of farms for population growth to make sure that AI empires didn't starve themselves to death.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


GunnerJ posted:

This has not been my experience using the mod even with the setting that tells it to take over the development of AI empires.

I meant other mods like Novus Orbis, Alphamod, etc. Their buildings don't get autobuilt with the autobuild mod. (you can see which building autobuild builds in the setting screen it has)

e:

The Gadfly posted:

hence tons of farms for population growth to make sure that AI empires didn't starve themselves to death.

Which to be fair was an issue earlier, according to discussion I've on the Paradox forums and the existence of the "free food for AI" mod.

Private Speech fucked around with this message at 21:02 on May 26, 2017

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

misguided rage posted:

The patch note just means that you can't queue up move in -> move out -> move in 50 times any more, presumably they added some small cooldown on rolling for the event.

if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all

Captain Oblivious
Oct 12, 2007

I'm not like other posters
It still feels like Imperial needs something more to make it a viable alternative to Dictatorship. Perhaps make Imperial rulers reliably generate a third ruler trait during their reign as a bonus for having zero control over what you get?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Captain Oblivious posted:

It still feels like Imperial needs something more to make it a viable alternative to Dictatorship. Perhaps make Imperial rulers reliably generate a third ruler trait during their reign as a bonus for having zero control over what you get?

Uh the reward is obviously to get larger ordinals in your regnal numbers :ck2say:

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Your ruler gets a third trait when they level up and one of the Imperial only civics raises leader skill level so... that kinda exists

misguided rage
Jun 15, 2010

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Jeb Bush 2012 posted:

if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all
I guess it hinges on your interpretation of 'repeatedly' but it seems reasonably clear to me. If it was the way you were thinking they'd have written 'only triggers on first entry' or something.

In any case it's meant to turn it into something you stumble across rather than something you game so it doesn't really matter what the exact mechanism is.

Main Paineframe
Oct 27, 2010

Jeb Bush 2012 posted:

if that's what they mean then the patch notes are poorly written because that's not the natural interpretation of what's written there at all

It makes perfect sense to me. It doesn't say that you'll only have one chance per system to roll the event, it just says that you can't constantly go in and out of the same system to do it.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Main Paineframe posted:

It makes perfect sense to me. It doesn't say that you'll only have one chance per system to roll the event, it just says that you can't constantly go in and out of the same system to do it.

it doesn't say anything about "constantly" going in and out, or adding a cooldown, and if that's what they wanted to express it would've been very easy to say exactly that "added a cooldown to &c"

it makes perfect sense to you because you're reading it with pre-existing knowledge of how it works

Adbot
ADBOT LOVES YOU

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Larry Parrish posted:

Your ruler gets a third trait when they level up and one of the Imperial only civics raises leader skill level so... that kinda exists

As far as I am aware, once your rulers start at skill 5 due to modifiers they never get a third trait because obtaining a third trait only happens on level up. In practice it rarely even happens if you start at 4 because it's still only a chance on level.

  • Locked thread