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TheChirurgeon posted:More Tyranid stuff: Yeah that's all been posted already These are at a better resolution and also for some reason sideways?
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# ? May 31, 2017 01:27 |
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# ? May 28, 2024 03:14 |
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If Abaddon and Guilliman are fighting in your game of Warhammer 40,000 and it looks like Abaddon might be about to win, Gav Thorpe bursts into your living rooms and smashes up your board and any Chaos models still in play.
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# ? May 31, 2017 01:31 |
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Beer4TheBeerGod posted:I'm still trying to figure out how that's all going to work. Is it better to have boyz on board when you assault, or is it better to have the disembark and charge themselves? It seems like Orks are going to be insane in assault, at least on the charge. If you can get all 20 boyz into a fight then that's 80 attacks hitting on 3+. You immediately lose over 20 attacks when the first boy dies which tells me Orks are meant to hit really hard on the charge but suffer from longevity. On the other hand you could make the Battlewagon a murder mobile, fit it with 20 shootas (or hell 20 burnas!) and the various weapons. Well I'm really excited. I have a TON of deathskullz that have been sitting there waiting.
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# ? May 31, 2017 01:31 |
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chutche2 posted:Yeah that's all been posted already Man I'm not taking the photos. Save them, open them and rotate them in your photo viewer. Also, worth noting is the Airborne rule here: Airborne - This model cannot charge, can only be charged by units that can Fly, and can only attack or be attacked by units in the Fight phase that can Fly. Looks like it isn't on every flyer so far (not on Heldrake, for example), so I'm guessing it'll only show up on flyers without hover, and means that jump and jet pack infantry can hit flyers, which loving owns
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# ? May 31, 2017 01:33 |
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goose willis posted:Can someone please tell me the reason why Robot Girlyman has an 8'' move range and Abaddon has a 6'' move range Have you seen how long his legs are? Also, primarch.
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# ? May 31, 2017 01:34 |
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TheChirurgeon posted:l This rule is awesome. If I can ask real quick, what's Hover?
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# ? May 31, 2017 01:38 |
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The Bee posted:This rule is awesome. Rule for flyers that can remain stationary. Some flyers must move a minimum distance (seeing as they're blasting through the sky) while others (generally anything that has the word gunship attached to it) can hover and fire like a modern helicopter gunship.
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# ? May 31, 2017 01:39 |
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TheChirurgeon posted:Man I'm not taking the photos. Save them, open them and rotate them in your photo viewer. This is metal as gently caress Who needs AA guns when you have assault marines?
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# ? May 31, 2017 01:41 |
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MonsterEnvy posted:Going Pure math on this. Who is more likely to win. Guilliman or Abbadon. Roboute (Emprah's Sword): 6 * (5/6) * (4/6) * (1/2) * 3 * 0.5 = 2.5 Damage + 6 * (5/6) * (1/6) * 2 * 0.5 = 0.83 Damage Roboute (Hand of Dominion): 6 * (5/6) * (5/6) * (1/2) * 3 * 0.5 = 3.13 Damage Abaddon (Drach'nyen): (6 + (1/6) + (1/6)*(6 + 5 + 4 + 3 + 2)) * (5/6) * (2/6) * (2/6) * 2 = 1.76 Damage + 0.17 Self - Inflicted Damage Abaddon (Talon of Horus): (6 + (1/6)) * (5/6) * (4/6) * (2/6) * 2 = 2.28 Wounds So if I did the math right every turn the two fight Roboute would be doing 3.33 damage while Abaddon is doing 2.28 wounds with the same weapon that killed Roboute's father. Between the additional damage and the fact that Roboute has a 50% chance to come back from the dead I'd say the advantage is to the Primarch.
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# ? May 31, 2017 01:41 |
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Yeah I'm so going to have to cobble together some buzzsaw deffkoptas to go for fliers :O Also I hope looted wagons are back in some way.
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# ? May 31, 2017 01:43 |
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chutche2 posted:This is metal as gently caress YER ZOGGIN RIGHT! Fun Fact: You can field 30 Stormboyz in a single unit. At least in 7th you could. Hopefully they'll keep that for 8th. Beer4TheBeerGod fucked around with this message at 01:48 on May 31, 2017 |
# ? May 31, 2017 01:43 |
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Beer4TheBeerGod posted:Roboute (Emprah's Sword): 6 * (5/6) * (4/6) * (1/2) * 3 * 0.5 = 2.5 Damage + 6 * (5/6) * (1/6) * 2 * 0.5 = 0.83 Damage Are you counting the d3 mortal wounds from the sword into that?
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# ? May 31, 2017 01:51 |
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chutche2 posted:Are you counting the d3 mortal wounds from the sword into that? Yeah. That's the 0.83 damage. 6 swings, 2+ to hit, 6+ for mortal wounds, 2 mortal wounds on average, 50% damage reduction. If I wanted to get really pedantic I could divide the damage into the various categories (sometimes it's 1 wound, other times it's 2) but I was feeling lazy. Meh, it seems viable. Since the Emprah's sword is fixed damage it's actually a straight 2 damage per failed save. And then the mortal wounds are a 66% chance of dealing 1 wound and a 33% chance of dealing 2. 6 * (5/6) * (4/6) * (1/2) * 2 = 3.33 Damage + 6 * (5/6) * (1/6) * (0.33 * 2 + 0.66 * 1) = 1.1 Damage So yeah Roboute is doing nearly twice the damage that Abaddon is doing.
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# ? May 31, 2017 01:58 |
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Beer4TheBeerGod posted:Yeah. That's the 0.83 damage. 6 swings, 2+ to hit, 6+ for mortal wounds, 2 mortal wounds on average, 50% damage reduction. If I wanted to get really pedantic I could divide the damage into the various categories (sometimes it's 1 wound, other times it's 2) but I was feeling lazy. I'm wondering if "mortal wounds" count as damage for abbadon's thing now. They seem to operate differently.
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# ? May 31, 2017 02:01 |
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Beer4TheBeerGod posted:YER ZOGGIN RIGHT! Semi-related, there's an interesting advantage to taking fewer numbers of big units, which is that in most of the missions that have been spoiled, players alternate deploying units, and the player that finishes deploying first gets to take the first turn.
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# ? May 31, 2017 02:03 |
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TheChirurgeon posted:Semi-related, there's an interesting advantage to taking fewer numbers of big units, which is that in most of the missions that have been spoiled, players alternate deploying units, and the player that finishes deploying first gets to take the first turn. God Bless You Warhammer Fantasy Battles. Taken too soon.
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# ? May 31, 2017 02:07 |
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chutche2 posted:I'm wondering if "mortal wounds" count as damage for abbadon's thing now. They seem to operate differently. It is going to need an FAQ. According to the rules you can make all attacks at once, or you can make them one at a time. If you roll them all at once (example numbers) you might hit ten times, wound five, have three Get through saves for a total of say... nine damage. Which is then halved to 4.5 (and rounded up or down depending on what the rule says under the glare) for 4 or 5 wounds. If you roll them separately everything ends up the same until you get to damage. You have three hits for three damage each. Rounding down that is three damage. Rounding up it is six. And then you stack on mortal wounds which may be allocated individually to do either zero or one damage. Or they can be allocated together doing either one or two damage. Or they bypass the mechanic entirely, which seems unlikely but who the gently caress knows.
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# ? May 31, 2017 02:15 |
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chutche2 posted:I'm wondering if "mortal wounds" count as damage for abbadon's thing now. They seem to operate differently. I specifically checked into that. This is what the core rules say about mortal wounds: quote:Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound - just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed. This is pretty important as it emphasizes how 8th edition handles the process. Every attack is a chance to inflict a hit. Every hit is a chance to inflict a wound. Every wound is a chance to inflict damage. Every save is a chance to prevent that damage. Now Abaddon's ability specifically states that "all damage suffered by Abaddon the Despoiler is halved (rounded ???)". The final bit of text is obscured but I suspect it's rounded up since that's how other effects have been. So in the case of a mortal wound versus Abaddon the damage is allocated and then halved.
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# ? May 31, 2017 02:21 |
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Looking at Kharn's leaked profile and it's...not good. A 4++, which is good. But he's still only S5, his axe S+1, so he's not really going to wound the big stuff reliably at S6. He retains the rule of hitting his pals on a 1, and hits on a 2+...but every HQ and their mothers now hit on a 2+. Can't really think of a reason not to use a Khorne Lord over him, to be honest. Also, no more psy-immunity, and his plasma pistol has no safe-fire mode, so he'll be taking mortal wounds like a chump.
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# ? May 31, 2017 02:21 |
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Mortal wounds or flat out dying? Mephiston had a good chance of just killing himself when firing overcharged
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# ? May 31, 2017 02:24 |
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Caros posted:It is going to need an FAQ. According to the rules you can make all attacks at once, or you can make them one at a time. This is a good point and is a pretty significant deal. Glad to see there's something to debate before the rules are even out!
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# ? May 31, 2017 02:24 |
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Sephyr posted:Looking at Kharn's leaked profile and it's...not good. Is he incredibly cheap or does he bring some wacky special rule to the table? Gorechild getting +1s and nothing else seems a bit poor.
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# ? May 31, 2017 02:27 |
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Huh. For whatever reason they decided that Orks needed to be slow and only move 5". That's the same speed as Terminators. Regular marines move 6". Kroot move around 7".
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# ? May 31, 2017 02:29 |
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See, I don't think you can pool all the damage like that. You have to still have the damage broken up by wound because you save wounds, not points of damage. So you're taking packets of damage rather than one big lump of damage, and each of those packets would be halved. Otherwise, if you pooled the damage like that then it would gently caress up when you've got a multi-model unit and one dies before all your hits have been allocated.
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# ? May 31, 2017 02:29 |
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Beer4TheBeerGod posted:Huh. For whatever reason they decided that Orks needed to be slow and only move 5". That's the same speed as Terminators. Regular marines move 6". Kroot move around 7". That makes sense kind of. They do tend to stomp around the place on their weeny little legs.
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# ? May 31, 2017 02:34 |
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JBP posted:Is he incredibly cheap or does he bring some wacky special rule to the table? Gorechild getting +1s and nothing else seems a bit poor. No he's actually pretty brutal. First since he has Death to the False Emperor he gets a new hit on every attack roll of 6. In addition Gorechild is really devastating. Always hits on a 2+, S6, -4AP and D3 damage. So Kharn will be wounding everything up to T11 on 5's, at best they'll have a 6+ save, and with Blood for the Blood God he fights twice. Plus if you put a friendly World Eater unit within 1" of him they get to reroll misses. chutche2 posted:See, I don't think you can pool all the damage like that. You have to still have the damage broken up by wound because you save wounds, not points of damage. So you're taking packets of damage rather than one big lump of damage, and each of those packets would be halved. Otherwise, if you pooled the damage like that then it would gently caress up when you've got a multi-model unit and one dies before all your hits have been allocated. You're right. Wounds are allocated to models, who then save the wounds, and then damage is dealt. It looks like the rules in the Core Rulebook assume you make each attack one at a time. What's interesting is that the Wound Roll doesn't indicate what Toughness should be used in a mixed unit. Majority? Attacker's choice? Defender's choice? It's not specified at all. I suspect that's something we'll have to wait for the full rules to understand.
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# ? May 31, 2017 02:37 |
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JBP posted:That makes sense kind of. They do tend to stomp around the place on their weeny little legs. This is true. No wonder they like bikes and trukks and things that go fast. Even more of an incentive to use Battlewagons and Stormboyz.
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# ? May 31, 2017 02:38 |
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Beer4TheBeerGod posted:
Yeah, the mixed toughness thing is something I've brought up before. I thought that maybe they'd just get rid of mixed toughness, but there's the Nob saying it's still a thing.
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# ? May 31, 2017 02:39 |
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Beer4TheBeerGod posted:Huh. For whatever reason they decided that Orks needed to be slow and only move 5". That's the same speed as Terminators. Regular marines move 6". Kroot move around 7". It looks like Necrons are 5" based on the infantry characters being 5" too. Although it does make sense for Necrons.
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# ? May 31, 2017 02:42 |
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Beer4TheBeerGod posted:This is true. No wonder they like bikes and trukks and things that go fast. They still get to reroll charge and their are abilities for them to Advance and still be able to charge. JBP posted:Is he incredibly cheap or does he bring some wacky special rule to the table? Gorechild getting +1s and nothing else seems a bit poor. He gets to fight twice. And Gorechild does a lot of damage. Combined with the fact that no matter what it will always hit on a 2+. (So no weakening it or anything) MonsterEnvy fucked around with this message at 02:51 on May 31, 2017 |
# ? May 31, 2017 02:46 |
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Dammit these Nid leaks actually look fun. Really want to see how the rest of the units turn out. Lictor rules please.
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# ? May 31, 2017 02:47 |
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Also don't know if anyone saw it but we have English Battlewagon rules now. Though we can't quite see everything the attacks are covered up.
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# ? May 31, 2017 02:51 |
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I just realized that assault transports are no longer a thing judging by the battle wagon and chaos land raider sheets. I wonder what the LRC/R frag launchers do?
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# ? May 31, 2017 02:55 |
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Beer4TheBeerGod posted:Huh. For whatever reason they decided that Orks needed to be slow and only move 5". That's the same speed as Terminators. Regular marines move 6". Kroot move around 7". So less a green tide and more a green wading pool. The canned hunt continues. I'm out.
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# ? May 31, 2017 02:56 |
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Beer4TheBeerGod posted:Huh. For whatever reason they decided that Orks needed to be slow and only move 5". That's the same speed as Terminators. Regular marines move 6". Kroot move around 7". Likely to help compensate for the extra movement provided by waaaaghing.
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# ? May 31, 2017 02:59 |
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Der Waffle Mous posted:I just realized that assault transports are no longer a thing judging by the battle wagon and chaos land raider sheets. They are not longer a thing on the grounds that they are all Assault Transports now.
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# ? May 31, 2017 03:03 |
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My mother is old and disabled and wants to make some money on the side because she paints very well and wants to try painting some of my figures and eventually wants to sell painted figures on eBay through me Since she has absolutely no familiarity with the setting or common color schemes this will basically be the 40k version of outsider art
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# ? May 31, 2017 03:23 |
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TheChirurgeon posted:Man I'm not taking the photos. Save them, open them and rotate them in your photo viewer. The level in Space Marine where you're operating the door gun of a Valkyrie as Stormboyz assault your ship and the ships around you was loving rad. This is also rad.
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# ? May 31, 2017 03:37 |
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goose willis posted:My mother is old and disabled and wants to make some money on the side because she paints very well and wants to try painting some of my figures and eventually wants to sell painted figures on eBay through me That actually sounds pretty rad, I would love to see what she comes up with.
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# ? May 31, 2017 03:41 |
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# ? May 28, 2024 03:14 |
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chutche2 posted:This is metal as gently caress I have roughly 40 assault marines, a quarter of which are bearing ridiculous wargear. That's not counting the death company. E: TheChirurgeon posted:Semi-related, there's an interesting advantage to taking fewer numbers of big units, which is that in most of the missions that have been spoiled, players alternate deploying units, and the player that finishes deploying first gets to take the first turn. I can 'not deploy' one unit less than half of my army? DiHK fucked around with this message at 03:44 on May 31, 2017 |
# ? May 31, 2017 03:41 |