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Artum posted:What did it run you before? I think Shoota Boyz were 7 points each in the previous edition, and Nobz weren't free. Also Kustom Shootas didn't exist. The big difference is that Boyz can now hurt anything, their high leadership is great, and if you have more than 20 of them then they're really nasty in assault with 3 attacks each.
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# ? May 31, 2017 13:45 |
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# ? May 23, 2024 11:36 |
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Beer4TheBeerGod posted:I think Shoota Boyz were 7 points each in the previous edition, and Nobz weren't free. Also Kustom Shootas didn't exist. The big difference is that Boyz can now hurt anything, their high leadership is great, and if you have more than 20 of them then they're really nasty in assault with 3 attacks each. Doing the mathhammer on it i think 30 strong of boyz with shootas and associated kit might actually be worth taking on Da Jump. Even if its just shootas then the mass dakka before you charge is exactly equal to the extra attack from choppaz in terms of average wounds, you're guaranteed it even if the charge fails after, its maximum number of wounds is a lot higher and you're mitigating your own losses to overwatch.
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# ? May 31, 2017 13:56 |
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Artum posted:Worth having then. I think Shoota Boyz on foot and Choppa Boyz if you're on a Battlewagon.
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# ? May 31, 2017 13:59 |
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Beer4TheBeerGod posted:I think Shoota Boyz on foot and Choppa Boyz if you're on a Battlewagon. The 20 boy limit on the wagon is brutal, you pretty much HAVE to succeed with charging them with the battlewagon to soak overwatch, otherwise if you lose a single boy to it the plan stumbles.
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# ? May 31, 2017 14:03 |
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Attestant posted:I think there's some confusion over how permanent these rules are, or worries on how they reflect on the final product. Probably because 'just good enough' rules are a step up for us
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# ? May 31, 2017 14:05 |
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Summery of 8th Leaks from my digipals: AoS Skirmish looks really good. A must buy. Agreed.
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# ? May 31, 2017 14:15 |
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Artum posted:The 20 boy limit on the wagon is brutal, you pretty much HAVE to succeed with charging them with the battlewagon to soak overwatch, otherwise if you lose a single boy to it the plan stumbles. The Battlewagon has twice the movement the Boyz do before charging, so with proper positioning you should be able to make a good charge.
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# ? May 31, 2017 14:16 |
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Zaphod42 posted:Seriously what in the fuuuuuuuck. You know these lists are all placeholders right e: Like we are literally getting a new Death Guard Codex this year and we've already seen images of death guard terminators that aren't in the index
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# ? May 31, 2017 14:17 |
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TheChirurgeon posted:You know these lists are all placeholders right I have to wait a WHOLE MONTH to get the rest of my primaris units, its an outrage that WILL NOT STAND.
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# ? May 31, 2017 14:21 |
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Hra Mormo posted:Everything about 7th psychic powers sucked balls. Better off dead. also this guy gets it gently caress 7th edition powers and gently caress geomortis
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# ? May 31, 2017 14:24 |
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Beer4TheBeerGod posted:The Battlewagon has twice the movement the Boyz do before charging, so with proper positioning you should be able to make a good charge. Continuing Ork chat. Do Kommandos not suck again? They can infiltrate and (in my quick review of the core rules) it looks like they can charge or shoot on that same turn. Am I reading that right?
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# ? May 31, 2017 14:26 |
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If a Deathwatch squad has one Jump Pack dude in it, everyone can hold on and assault a flyer. Best edition.
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# ? May 31, 2017 14:30 |
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Indolent Bastard posted:Continuing Ork chat. Do Kommandos not suck again? They can infiltrate and (in my quick review of the core rules) it looks like they can charge or shoot on that same turn. Am I reading that right? Yeah they look really reliable. Maximum of 15, but they have a really nice cover bonus.
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# ? May 31, 2017 14:33 |
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Indolent Bastard posted:Continuing Ork chat. Do Kommandos not suck again? They can infiltrate and (in my quick review of the core rules) it looks like they can charge or shoot on that same turn. Am I reading that right? You're reading it right they can shoot and charge on the turn they appear, only thing special deployments like that stop you from doing is moving/running and the odds of a charge are against you.
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# ? May 31, 2017 14:34 |
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More leaks - https://drive.google.com/drive/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU - lots of stuff here.
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# ? May 31, 2017 14:38 |
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my kinda ape posted:It's only referring to whole units so unless Reanimation Protocols do something entirely different than before Necrons should be safe. Pretty sure they are safe, the reanimation protocol rules speaks specifically about models, while this rule talks about setting up new units.
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# ? May 31, 2017 14:51 |
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Yeah, that's how it works in AoS as far as I can remember. Replenishing units up to their original size doesn't cost you anything. Creating new units uses points from your reserves allocation.
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# ? May 31, 2017 14:59 |
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I'm painting some Thousands Sons stuff as my first 40k army and I'm a bit confused about the Rubric Marines' role from those leaked scans. It says that all Thousand Sons Rubrics are troops instead of elites, but I can't tell if that means Rubrics always are troops (since they always have the 1k Sons keyword and the data sheet already has the Troop symbol) or if that only applies in an all 1k Sons army (which seems to be implied by the location of the Legacy of the Rubrics rule). This might be dumb but I'm new and want to play those new Death Guard and some generic CSM with my dust boys. Edit: whoops didn't see that the special marines have multiple data sheets never mind Danimo fucked around with this message at 21:02 on May 31, 2017 |
# ? May 31, 2017 15:06 |
So I just want to stop in and say that that Space Wolf Contemptor Dread looks even better in person and was very fun to put together. Btw, the claws for mine are rubbery and semi-flexible rather than being hard like resin usually is. Should I be concerned about that?
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# ? May 31, 2017 15:12 |
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Skyweir posted:Pretty sure they are safe, the reanimation protocol rules speaks specifically about models, while this rule talks about setting up new units. Agreed but you can count on That Guys around the world to argue otherwise until it's FAQ'd.
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# ? May 31, 2017 15:12 |
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Hra Mormo posted:Agreed but you can count on That Guys around the world to argue otherwise until it's FAQ'd. I dunno, it says unit and not model. It doesn't seem to get past a little bit of scrutiny.
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# ? May 31, 2017 15:15 |
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dark eldar seem bad cant my spikey pain drew caries ever be good
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# ? May 31, 2017 15:17 |
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Don't get emotional about how stronk your miniatures are people
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# ? May 31, 2017 15:18 |
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Weird how the guard dont have techpriests anymore.
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# ? May 31, 2017 15:19 |
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Ayn Marx posted:Don't get emotional about how stronk your miniatures are people I'm glad I had the leak for my army early so I could deal with that immediate visceral reaction that everything is poo poo. Remember everyone. These rules are purely to get us by until actula codices drop.
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# ? May 31, 2017 15:21 |
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They're under Admech and they have the Astra Militarum keyword, you're fine to take them.
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# ? May 31, 2017 15:21 |
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I've not gone though all the sheets yet, but did the Vendetta disappear? I see the Valkyrie in the guard but it does not have the options to turn it into the Vendetta. It may be one of those "wait for Forgeworld" things but I thought everything that currently was in the books was going to get updated.
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# ? May 31, 2017 15:22 |
Crazy Ferret posted:I've not gone though all the sheets yet, but did the Vendetta disappear? I see the Valkyrie in the guard but it does not have the options to turn it into the Vendetta. As far as I can tell it is indeed gone. Technically FW are the ones who produce the kit option for the Vendetta so it's probably in their book.
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# ? May 31, 2017 15:24 |
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MasterSlowPoke posted:They're under Admech and they have the Astra Militarum keyword, you're fine to take them. Oh, fair enough.
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# ? May 31, 2017 15:27 |
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Pendent posted:I'm glad I had the leak for my army early so I could deal with that immediate visceral reaction that everything is poo poo. I think I'm just going to shelve my AdMech and play AoS until the actual codex drops. Cause god drat do they look awful.
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# ? May 31, 2017 15:28 |
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MasterSlowPoke posted:I dunno, it says unit and not model. It doesn't seem to get past a little bit of scrutiny. The reinforcement points section? It says anytime you create a unit or add models to an existing unit, so it's definitely going to be an issue in some games.
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# ? May 31, 2017 15:31 |
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my kinda ape posted:As far as I can tell it is indeed gone. Technically FW are the ones who produce the kit option for the Vendetta so it's probably in their book. lol that's my Guard on the shelf until the codex then, all I own is Vendettas
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# ? May 31, 2017 15:36 |
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Macdeo Lurjtux posted:The reinforcement points section? It says anytime you create a unit or add models to an existing unit, so it's definitely going to be an issue in some games. Where does it say about adding models to an existing unit?
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# ? May 31, 2017 15:38 |
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The unit/model distinction in full effect here.
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# ? May 31, 2017 15:40 |
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my kinda ape posted:As far as I can tell it is indeed gone. Technically FW are the ones who produce the kit option for the Vendetta so it's probably in their book. I'm at work so I'm limited in how much messing about I can do with the leaks, but is it possible to point cost them out? I know that some vehicles have a cost without gear attached so could I take a base Valkyrie and add the cost of two sets of twin-linked lascannons?
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# ? May 31, 2017 15:44 |
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Leman russ with heavy 4 autocannon 2 damage and 3 HBs: 181 Predator with 2d3 autocannon 3 damage and 2 HBs: 171 Russ has +1 T, +1 W, -1 BS but can fire its turret on the move at full BS and the predator can't. Predator is a bit faster at least. Russ can come 3 to one HS slot, predator can't. With power levels, the russ is 11 and the predator is 9. Maybe I'll just play PL games. chutche2 fucked around with this message at 15:46 on May 31, 2017 |
# ? May 31, 2017 15:44 |
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Bleh, something I just noticed in the Matched Play section - every unit in your army has to share a common Faction Keyword. i.e. no Allies in Matched Play (unless you're Chaos, Eldar or Imperium, gently caress the NPC races). Not a major thing but means I can't use my Diggas or Waaagh Daemons alongside my Orks in Matched Play. OTOH you only need to share a single faction keyword in each detachment, so you can mix CSM and Daemons into a Batallion or whatever. Zark the Damned fucked around with this message at 15:46 on May 31, 2017 |
# ? May 31, 2017 15:44 |
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chutche2 posted:Leman russ with heavy 4 autocannon and 3 HBs: 181 Could you take 5 minutes off from being a massive baby about Predators, thanks
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# ? May 31, 2017 15:46 |
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chutche2 posted:Leman russ with heavy 4 autocannon and 3 HBs: 181 How many predators were you running if losing squadrons is this much a problem? Techmarines are an HQ now theres little stopping you from just adding another detatchment for 6 heavy support slots.
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# ? May 31, 2017 15:46 |
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# ? May 23, 2024 11:36 |
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Zark the Damned posted:Bleh, something I just noticed in the Matched Play section - every unit in your army has to share a common Faction Keyword. i.e. no Allies in Matched Play (unless you're Chaos, Eldar or Imperium, gently caress the NPC races). I think it's a good change if it removes Taudar-style nonsense. But reading over missions and extra rules, Narrative play looks like about a thousand times more fun than matched play. I suspect my group will do Narrative play mostly using matched play points costs and maaaaaybe the 3 extra guidelines.
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# ? May 31, 2017 15:47 |