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Artum posted:How many predators were you running if losing squadrons is this much a problem? Techmarines are an HQ now theres little stopping you from just adding another detatchment for 6 heavy support slots. I was running a squadron of 3 plus other HS choices. I know I could run the extra HS detachment if I want to give up 2 command points, guard don't have to lose them though. Corrode posted:Could you take 5 minutes off from being a massive baby about Predators, thanks Everyone in this thread is being a massive baby about something.
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# ? May 31, 2017 15:47 |
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# ? May 30, 2024 05:26 |
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Warhammer 40000: Everyone in this thread is being a massive baby about something.
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# ? May 31, 2017 15:50 |
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chutche2 posted:
Most on point thing you've ever said mang
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# ? May 31, 2017 15:50 |
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chutche2 posted:I was running a squadron of 3 plus other HS choices. I know I could run the extra HS detachment if I want to give up 2 command points, guard don't have to lose them though. Not instead of you can just run 2 detachments of marines, your regular stuff plus a detachment of a techmarine on a bike or whatever and up to 6 heavy support with an additional command point.
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# ? May 31, 2017 15:51 |
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Artum posted:Not instead of you can just run 2 detachments of marines, your regular stuff plus a detachment of a techmarine on a bike or whatever and up to 6 heavy support with an additional command point. Yeah, that's fair. I hadn't thought of that. My 3 predators could basically be a detachment by themselves if I played a 2500 or 3000 point game.
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# ? May 31, 2017 15:53 |
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I hope they're putting out some new kits for more than just SM's here. I'm going to need about a million boyz, and it'd be nice to have some new poses and gubbinz.
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# ? May 31, 2017 15:53 |
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When was the last time Ork Boyz even got an update, 4th ed?
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# ? May 31, 2017 15:54 |
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TBF Guard have had Russ Squadrons for ages. Marines only got Pred squadrons in their last Codex.TheChirurgeon posted:I think it's a good change if it removes Taudar-style nonsense. Agreed that stopping Taudar bullshit is good (having said that, making them Allies of Convenience did that), just annoying that I'll have to agree houserules with multiple opponents if I want to use my old allies as most likely the local players will be matched play or nothing.
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# ? May 31, 2017 15:55 |
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Corrode posted:When was the last time Ork Boyz even got an update, 4th ed? Was 5th with black reach I think? Still entirely too drat long.
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# ? May 31, 2017 15:55 |
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Zark the Damned posted:Agreed that stopping Taudar bullshit is good (having said that, making them Allies of Convenience did that), just annoying that I'll have to agree houserules with multiple opponents if I want to use my old allies as most likely the local players will be matched play or nothing. Yeah it's not going to help cool fluffy ally armies like BC's Catachan with spore mines or the Ork daemons, but really I see matched play as "these are the tournament rules" It's also kind of funny to see people suggesting that the tournament orgs will throw those rules out, when they're the ones who playtested them and likely approved them
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# ? May 31, 2017 15:58 |
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Artum posted:Was 5th with black reach I think? Still entirely too drat long. Yeah the models are the same from AoBR.
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# ? May 31, 2017 15:59 |
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Zark the Damned posted:TBF Guard have had Russ Squadrons for ages. Marines only got Pred squadrons in their last Codex. The squadron thing isn't even that big because fielding 3 would be as much as 600 points. It's just not something you can do in a 1500-2000 point game while having room for mechanized infantry and such. In bigger games I could just put them in that detachment.
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# ? May 31, 2017 16:00 |
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TheChirurgeon posted:Yeah it's not going to help cool fluffy ally armies like BC's Catachan with spore mines or the Ork daemons, but really I see matched play as "these are the tournament rules" It sucks because the GSC rules mean he actually could run the spore mines just fine, problem is still not being able to run calvin and hobbes as a thunderwolf cavalry then.
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# ? May 31, 2017 16:01 |
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Callidus is good and cool. Having a chance to gently caress with Command Point spending should be important and helpful. I really like all the Assassins.
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# ? May 31, 2017 16:05 |
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Beer4TheBeerGod posted:Yeah the models are the same from AoBR. I don't think that's right. The Black Reach Orks were two-piece Sluggas, the Boyz box is multipose.
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# ? May 31, 2017 16:08 |
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So power level wise, I have 100 points even. I haven't really looked at how new forces are organized. Can someone post the detachment pages(FoC?) again?
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# ? May 31, 2017 16:11 |
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Artum posted:It sucks because the GSC rules mean he actually could run the spore mines just fine, problem is still not being able to run calvin and hobbes as a thunderwolf cavalry then. Yeah that's OK--he can figure out something else to run it as.
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# ? May 31, 2017 16:14 |
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Corrode posted:I don't think that's right. The Black Reach Orks were two-piece Sluggas, the Boyz box is multipose. I meant the model line. If you hack off the arms and pegs from the AoBR Boyz they're compatible with the rest of the boxed sets.
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# ? May 31, 2017 16:15 |
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I wonder if preorders on the 3rd will include new 8E kits like that Bigmar dread or if they'll limit that to the Dark Imperium box, did anything transpire on that?
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# ? May 31, 2017 16:15 |
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Zuul the Cat posted:Can someone post the detachment pages(FoC?) again? No.
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# ? May 31, 2017 16:16 |
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Any leaks concerning Eldar yet?
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# ? May 31, 2017 16:21 |
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Boon posted:Any leaks concerning Eldar yet? Zark the Damned posted:>>>>No. <<<<
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# ? May 31, 2017 16:22 |
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Boon posted:Any leaks concerning Eldar yet? C'mon man, it was only posted like six times a page ago.
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# ? May 31, 2017 16:24 |
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Ayn Marx posted:I wonder if preorders on the 3rd will include new 8E kits like that Bigmar dread or if they'll limit that to the Dark Imperium box, did anything transpire on that? The 3rd is Dark Imperium, the rulebook, indices, and all the terrible chotskies that come with a new edition. I'd expect the Death Guard and Primaris to come out through June and July.
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# ? May 31, 2017 16:31 |
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Just fluff about ultramar and an unboxing video for the starter set today then.
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# ? May 31, 2017 16:41 |
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MasterSlowPoke posted:The 3rd is Dark Imperium, the rulebook, indices, and all the terrible chotskies that come with a new edition. I'd expect the Death Guard and Primaris to come out through June and July. More time to paint the first set of Bigmars then, thanks
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# ? May 31, 2017 16:41 |
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Liquid Communism posted:C'mon man, it was only posted like six times a page ago. I'm a bad thread reader on my phone
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# ? May 31, 2017 16:42 |
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I was able to get my 1850 list back down by replacing the dreadnought with a second HQ, dropping my rhinos (keeping my sternguard in a razorback), dropping 1 predator and replacing another with a cheaper vindicator, and dropping a lot of wargear like all my combi-weapons. The list feels much less potent and less mobile but we'll see how it goes. If 2000 becomes the new standard then that'll give me a little more room, might add the rhinos or dreadnought back in. It says 2500 games should be played on an 8x4 table so I don't think they intend for that to be a standard.
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# ? May 31, 2017 16:46 |
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Fuegan posted:
My fault, shouldn't go off of things I thought I read early in the morning.
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# ? May 31, 2017 16:54 |
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Living Metal just straight up gives you a wound back at the start of the turn, and it's on all the single-model units instead of reanimation protocols. (except the usual suspects, bugs and the c'tan) This owns.
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# ? May 31, 2017 17:01 |
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muggins posted:I'm really bummed GSC lost 'return to the shadows' =/ Some part of me wants to be mad about this, but the Cult Ambush chart allows 2 results that will let me bring the searing light of the Ordo Esotericus Dägoneth to the unbelievers from the shadows (advance D6 then shoot & charge on a 5, move then shoot & charge on a 6). We're glassier, but also cannon-ier. Also, check the symbol beside the Broodmind Discipline. They know what they're doing with the faction. Besides, Mawlocs will pop right up into not!combat to tie up select units, allowing my squishier Cultists to advance unmolested. GET HYPE Beer4TheBeerGod posted:I think Shoota Boyz were 7 points each in the previous edition, and Nobz weren't free. Also Kustom Shootas didn't exist. The big difference is that Boyz can now hurt anything, their high leadership is great, and if you have more than 20 of them then they're really nasty in assault with 3 attacks each. 4 attacks each with choppas I think I've finally come to terms with selling off my Orks, but it'll be to a friend of mine who wants to run them, and they look to play as well as ever. What a time to be alive. General Olloth posted:Living Metal just straight up gives you a wound back at the start of the turn, and it's on all the single-model units instead of reanimation protocols. (except the usual suspects, bugs and the c'tan) Also, RP is back to its old self. I could not be happier about this edition and these rules--my only misgiving is when the actual codexes will release, but poo poo, someone made Scything Talons re-roll 1s To Hit again, so my fears feel entirely unfounded. Proletariat Beowulf fucked around with this message at 17:08 on May 31, 2017 |
# ? May 31, 2017 17:05 |
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Haven't had a chance to read; if I want to spawn Termagants with a Tervigon, do I need to set aside the points for them?
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# ? May 31, 2017 17:07 |
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DO IT TO IT posted:Haven't had a chance to read; if I want to spawn Termagants with a Tervigon, do I need to set aside the points for them? Yep.
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# ? May 31, 2017 17:07 |
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Everyone really needs to chill out about missing faction specific options. This is Ravening Hordes 2.0, all the special chapter/chaos god related stuff will come in the in-depth battletome. It's a cash grab, sure, but they had to release something like this to get 8th kicked off.
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# ? May 31, 2017 17:08 |
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DO IT TO IT posted:Haven't had a chance to read; if I want to spawn Termagants with a Tervigon, do I need to set aside the points for them? Spawn a new unit yes, top up an existing unit no.
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# ? May 31, 2017 17:08 |
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Necron article just went up: https://www.warhammer-community.com/2017/05/31/warhammer-40000-faction-focus-necrons/
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# ? May 31, 2017 17:09 |
The loss of Predator Squadrons is disappointing, as I liked the fluffy look of it. I might still run three of them though. Anyway, looking at the rules for Terminators (specifically SW Terminators) is there anything stopping me from making a squad of TH/SS Terminators but making one of the guys a heavy flamer guy instead? jadebullet fucked around with this message at 17:12 on May 31, 2017 |
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# ? May 31, 2017 17:09 |
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TKIY posted:Everyone really needs to chill out about missing faction specific options. This is Ravening Hordes 2.0, all the special chapter/chaos god related stuff will come in the in-depth battletome. Yeah they had to push something out the door. Looking forward to seeing my iron hands chapter tactics and psyker table. Edit: Holy poo poo the contemptor is amazing now. I'm going to put it back in instead of the vindicator. 10 wounds, and until it's dropped to 5 it's 9 inch speed, BS and WS 2+. Still has a 5++.
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# ? May 31, 2017 17:11 |
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Yeah the Indexes are just AoS' Grand Alliance books. According to rumors we'll have battle times for Primaris, Deathguard and Admech before the end of the year. I wonder if the way points are presented are simply because they wanted to put the data slates on the website to download and then put the matches play points behind a paywall. If that's the case we might see a more sane points presentation in the individual battletomes.
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# ? May 31, 2017 17:14 |
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# ? May 30, 2024 05:26 |
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The new rules for a teleport homer on a terminator squad look interesting. Basically you deploy the beacon like a normal unit and then once the terminators are on the table they can all teleport back to it. Between this, the new deepstrike rules and the new stats for storm bolters I think Tactical Terminators may actually be pretty fun now. E: The Vindicare looks positively disgusting now
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# ? May 31, 2017 17:19 |