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Lizard Wizard posted:I installed Ordinator recently and, uh, wow. Am I supposed to use this with something that gives out more perk points or what? Yeah, 2 a level or 2 every second level.
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# ? May 30, 2017 14:21 |
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# ? May 21, 2024 19:13 |
Lizard Wizard posted:I installed Ordinator recently and, uh, wow. Am I supposed to use this with something that gives out more perk points or what? I'm using a mod that lets you turn dragon souls into skill points.
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# ? May 30, 2017 17:08 |
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I really like some of the perk trees in Ordinator, but some are just freaking weird. Also there are a disturbing amount of low-proc rate perks (a 4% chance to use your currently equipped shout/ability when you hit with a two handed weapon?). Also lots of stuff that looks good on paper, but turns out to be kind of dumb (anything to do with tripwires in the stealth tree, half of the Illusion tree, etc.) Still a pretty good perk mod, and I really have to decide between SPERG or it on a given playthrough. I wasn't too fond of SkyRe or PerMa.
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# ? May 30, 2017 17:17 |
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I've run into some sort of catastrophic error trying to get my mods set up. LOOT and the Mod Manager don't show any warnings, but once the game actually starts it starts me in the wagon despite running Live Another Life, and the screen is basically just freaking out completely. Is it a scripting issue? A video card problem? Both? I have SKSE installed. Disregard this, it was an ini issue.
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# ? May 30, 2017 17:27 |
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More like FAQsAreUseless, amirite?
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# ? May 31, 2017 03:00 |
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Agents are GO! posted:More like FAQsAreUseless, amirite?
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# ? May 31, 2017 16:21 |
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Agents are GO! posted:Mator Smash is not ready for primetime, but wrye bash isn't either. Make a tes5edit merged patch. I've been using mator's mod merge program instead of tes5edit to merge patches and I like it so far. Have you tried it? Although - I'm probably using it for different reasons than a tes5edit merged patch; I'm just collapsing groups of mods into single ESPs to make my load order less of an impossible hellscape. Stuff like environment mods into one merge, texture/mesh mods into another, all the basic building blocks I put in every MO profile. I'd rather have to check "All aMidianBorn Stuff Merged" in MO instead of 16 different checkboxes, that kind of thing. it will also, eventually, let me pretend I don't have hundreds and hundreds of mods installed! Kiggles posted:This is true, but for anyone checking it out, be aware that the quest, while interesting, is super tedious with a ton of back and forth through fairly tough respawning NPCs Yeah, it's got some long walks, but I think it's definitely worth looking into. I didn't have trouble with the enemies like you did but there is a lot of wandering around. I imagine if the NPCs were super tough for me I would've been more frustrated too. In some cases I just sprinted past because why bother knocking them down when you can just go by and exit to a different cell where they won't follow? Useful when exiting back up to the surface, for example. Psion fucked around with this message at 17:31 on May 31, 2017 |
# ? May 31, 2017 17:17 |
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Psion posted:I've been using mator's mod merge program instead of tes5edit to merge patches and I like it so far. Have you tried it? This sounds really good. Less poo poo to reorder would be nice: Jaxson's Utilities Minus The One I Don't Want, Cloaks of Skyrim plus Winter Is Coming plus CoS compatibility patch into one, etc. Haven't played in months, but when I do I'll check this out, thanks!
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# ? May 31, 2017 18:51 |
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Psion posted:I've been using mator's mod merge program instead of tes5edit to merge patches and I like it so far. Have you tried it? This sounds like you're talking about merging plugins, which is different from making "a merged patch." Mator's standalone plugin-merging program is fine but Mator Smash is a whole different thing.
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# ? May 31, 2017 21:47 |
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Yeah, I think you're right. Getting confused between merged plugins and bash/smash/merged patches. but apparently merge plugins used to be a tes5edit script so maybe that's why I was. like I get the difference, in theory, just toooooooooo many tools
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# ? May 31, 2017 21:52 |
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Yeah it's deffo confusing terminology, not helped by "merge plugins" originally having been a TES5Edit script, and "merged patch" being a separate TES5Edit function. To clarify (eta: for anyone else reading and wondering wtf), Mator Smash is a program that makes something similar in function to a "merged patch," which is basically an attempt to automatically resolve non-conflicting overrides.
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# ? May 31, 2017 22:06 |
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Saw some interesting news on the Skyrim subreddit about ENBboost potentially unlocking the 4+ GB VRam limit for DX9. Might be some time but this could be huge boon to modding if so.
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# ? Jun 1, 2017 02:31 |
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it already does, on any OS other than windows 10.
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# ? Jun 1, 2017 02:33 |
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Agents are GO! posted:it already does, on any OS other than windows 10.
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# ? Jun 1, 2017 04:06 |
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Hey GunnerJ lets spice up the thread by having a bitter feud between Oldrim and SE users. Fucken Oldies ruining the thread.
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# ? Jun 1, 2017 04:08 |
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lol if you're waiting for SKSE64 when original recipe SKSE is already out!!
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# ? Jun 1, 2017 04:11 |
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Yeah but SKSE64 is going to be for an engine that doesnt poo poo itself if ten NPCs are acting at once. Checkmate Oldie.
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# ? Jun 1, 2017 04:15 |
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You only need one waifu, Agents
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# ? Jun 1, 2017 04:19 |
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LOL If you only have one Waifu.
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# ? Jun 1, 2017 04:22 |
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I consider the inability to make a virtual harem of a million copies of Viljna or whoever without the game crashing to be a prudent limitation on man's hubris and depravity tbh.
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# ? Jun 1, 2017 04:22 |
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Psion posted:You only need one waifu, Agents I know we like to joke and kid around, have fun and relax as friends but cmon, one ????
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# ? Jun 1, 2017 04:23 |
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Agents are GO! posted:Yeah but SKSE64 is going to be for an engine that doesnt poo poo itself if ten NPCs are acting at once. Checkmate Oldie. And also it's never going to come out, and at this point Skywind's own script extender probably needs to be the default, if SKSE64's problem really is 'we embezzled our toolkits from work' like Silverlock implied it was when they refused all help despite their key people being missing for three months. But the Skyrim modding community will probably shout down all comers and desperately embrace Silverlock until the community destroys itself, because hugbox.
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# ? Jun 1, 2017 04:25 |
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dont be mean to me posted:And also it's never going to come out, and at this point Skywind's own script extender probably needs to be the default, if SKSE64's problem really is 'we embezzled our toolkits from work' like Silverlock implied it was when they refused all help despite their key people being missing for three months. To break Kayfabe for a minute but what?
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# ? Jun 1, 2017 04:38 |
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Agents are GO! posted:To break Kayfabe for a minute but what? Uh yeah I'm also gonna need to request details because that sounds like some primo modding bullshit e; also I just installed SSE for the first time and I'm wondering if there's any good mod lists floating around out there like BTB's for Morrowind, because I'm utterly at sea regarding what has been updated and what has not, as well as what new things might exist that original didn't have. Ms Adequate fucked around with this message at 04:47 on Jun 1, 2017 |
# ? Jun 1, 2017 04:44 |
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There should be a good mod list or at least an indicator of that in the OP, but... I've failed you all...
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# ? Jun 1, 2017 04:48 |
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On the topic of Skywind, I havent heard or seen anything about it in months. Do they ever intend on getting a playable version out in this century?
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# ? Jun 1, 2017 04:49 |
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basalt posted:This is a new development for Windows 10 that will, supposedly, be applied through an official update sometime in the near future. If it happens, I won't need to concern myself with waiting indefinitely for SKSE64. And of course, odds are Boris won't update the ENB for New Vegas, so I still won't be able to play that game with the texture mods turned on. I'm not bitter. I'm not bitter at all.
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# ? Jun 1, 2017 06:29 |
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Kerning Chameleon posted:And of course, odds are Boris won't update the ENB for New Vegas, so I still won't be able to play that game with the texture mods turned on. It's a DirectX/Windows level fix not an ENB specifc fix. One of the DirectX devs themself posted on Reddit about it.
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# ? Jun 1, 2017 07:05 |
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Burns posted:On the topic of Skywind, I havent heard or seen anything about it in months. Do they ever intend on getting a playable version out in this century? The only way I follow them is on youtube, and every so often they'll post a new video talking about how things continue to progress. They're looking for VAs because loving lol they're actually going to try to voice everyone in morrowind. At this point the videos they post are starting to look a little dated. Just like that half life mod, it's been going on so long that the technology they're using is going to be pretty old by the time they actually finish it, if they ever do.
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# ? Jun 1, 2017 07:09 |
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BurritoJustice posted:It's a DirectX/Windows level fix not an ENB specifc fix. One of the DirectX devs themself posted on Reddit about it. But... all this time I thought that was an intentional change, to stop malware or whatever Microsoft was crowing about. You're telling me, no, it actually was a bug all this time! and it just took them THIS long to address it? This is good news, and yet I'm more pissed off about this situation than ever!
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# ? Jun 1, 2017 07:36 |
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My interpretation of it was that it was taking advantage of an unintended feature of that particular implementation of DirectX 9, in other words, not something that was meant to work (or not work) it just did, and when microsoft did DirectX 9 for Windows 10, they didn't include it because it wasn't intentional in the first place.
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# ? Jun 1, 2017 07:46 |
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BurritoJustice posted:It's a DirectX/Windows level fix not an ENB specifc fix. One of the DirectX devs themself posted on Reddit about it. Got a link? Because uh... I don't really believe you.
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# ? Jun 1, 2017 16:15 |
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Head Hit Keyboard posted:Got a link? Because uh... I don't really believe you.
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# ? Jun 1, 2017 16:39 |
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If this fix does make it to Windows 10 then that's another blow to the inertia behind SSE and SKSE. In the sense of 'why wait' and that whole outlook washing over the rest of the community. ~oh well~
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# ? Jun 1, 2017 16:46 |
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Lol if you think RAM is the reason to use SSE (well, pretending SKSE worked). I've always wondered why the script extender stuff isn't open sourced, hilarious if they're stealing from their own jobs.
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# ? Jun 1, 2017 17:21 |
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Mr. Crow posted:Lol if you think RAM is the reason to use SSE (well, pretending SKSE worked). The script extender is open source, at least the 7z archive version has the source. It does not help for making a 64 bit version due to things, by necessity, being hardcoded to the latest version of the oldrim exe.
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# ? Jun 1, 2017 17:40 |
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Mr. Crow posted:Lol if you think RAM is the reason to use SSE (well, pretending SKSE worked). SSE is far and away the best version of Skyrim, no doubt. But people are finicky and biased and this is just one more thing to make the push for more people to use SSE weaker. And yeah, SKSE is open source but that means dick-all with how the 'social permissions' work within the modding scene of Skyrim. Even if the SKSE team gave full-permissions to other people who then released it people would draw up biases anyway and talk about how the 'original was better'
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# ? Jun 1, 2017 17:59 |
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Agents are GO! posted:LOL If you only have one Waifu. Too many waifus can ruin your laifu.
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# ? Jun 1, 2017 18:25 |
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delta534 posted:The script extender is open source, at least the 7z archive version has the source. It does not help for making a 64 bit version due to things, by necessity, being hardcoded to the latest version of the oldrim exe. It's not open source. The source code is just there for viewing, so someone who knows what they're doing can see exactly what the SKSE does, and to help people making plugins. quote:* Can I modify and release my own version of SKSE based on the included source code?
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# ? Jun 1, 2017 18:36 |
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# ? May 21, 2024 19:13 |
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its not actually licenced from what I can see, that's basically a "please don't" and not a "we'll sue" come on russians I believe in you
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# ? Jun 1, 2017 18:54 |