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adamantium|wang posted:So the fluff section in the Death Guard list talks about a core of Plague Marines and Terminators trudging forwards through a horde of flies. Yeah it's dumb as poo poo, but they'll be in the full Death Guard codex when that's released--they've already shown off one of the new terminator models that isn't in the starter box Hoping they also make havocs available at that time too
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# ? Jun 1, 2017 01:35 |
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# ? May 23, 2024 20:11 |
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C-c-c-ross post! OATH COMPLETE! Claiming Flying Start for for the heraldry featuring the dragon with a cog halo, and MONSTER MAY-HEM because it's a GIANT rear end ROBOT. Hopefully my terrain oaths help it qualify for There goes the neighbourhood!! Feeling real good about giant robots.
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# ? Jun 1, 2017 01:47 |
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goose willis posted:My mother generally paints like old classic stuff but I gave her one of my unused Dark Vengeance marines to paint and so far I think it's a fairly decent job but she isn't done yet Ask her what her recipe is for red for me, tia.
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# ? Jun 1, 2017 01:48 |
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moths posted:C-c-c-ross post! Nice! I like the red on this
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# ? Jun 1, 2017 01:51 |
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I am personally offended that Crimson Fists and Flesh Tearers made the Imperial 1 book, but Carcharodons did not. #8theditionworstedition ...Seriously though, when is Forgeworld dropping their 8th ed rules for my boys?
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# ? Jun 1, 2017 02:40 |
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TheChirurgeon posted:Yeah it's dumb as poo poo, but they'll be in the full Death Guard codex when that's released--they've already shown off one of the new terminator models that isn't in the starter box Assuming that keywords work as they do in AoS, you can have them grab generic Chaos Termies or Havocs and declare the army as having Heretic Astartes as their faction rather than Death Guard. Probably won't get the Death Guard specific bonuses, but I'm guessing the Death Guard codex will have "You can take these units and give them <Death Guard> list or the like when it releases. susan posted:I am personally offended that Crimson Fists and Flesh Tearers made the Imperial 1 book, but Carcharodons did not. #8theditionworstedition Forge World's timing the release of their Imperial and Chaos books for the edition release, then all the Xenos stuff will be out steadily until the end of the month.
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# ? Jun 1, 2017 02:43 |
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SteelMentor posted:Assuming that keywords work as they do in AoS, you can have them grab generic Chaos Termies or Havocs and declare the army as having Heretic Astartes as their faction rather than Death Guard. Maybe, but I'd bet on Death Guard terminators getting renamed to "Gravepox Wardenblighters" or some poo poo and introduced as a new unit
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# ? Jun 1, 2017 02:52 |
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SteelMentor posted:Assuming that keywords work as they do in AoS, you can have them grab generic Chaos Termies or Havocs and declare the army as having Heretic Astartes as their faction rather than Death Guard. Right now, you can take Death Guard units and then take regular chaos terminators and give them the mark of nurgle and a different legion keyword in the same detachment. They won't get to benefit from your Death Guard special rules but they can still be in the same army.
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# ? Jun 1, 2017 02:52 |
SteelMentor posted:Forge World's timing the release of their Imperial and Chaos books for the edition release, then all the Xenos stuff will be out steadily until the end of the month. Has FW said if they're releasing their rules as books or for free online?
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# ? Jun 1, 2017 02:53 |
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my kinda ape posted:Has FW said if they're releasing their rules as books or for free online? books
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# ? Jun 1, 2017 02:54 |
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First list! I'd love some feedback and thoughts. 1000 points, with a goal of getting a Battalion for six command points.pre:'ERE WE GO! Points: 1000 Detachment: Battalion Command Points: 6 HQ1: Warboss on Warbike 111 Warboss on Warbike 86 Power Klaw 25 Stikkbombs 0 2 Dakkaguns 0 Attack Squig 0 Shoota 0 HQ2: Big Mek on Warbike 110 Big Mek on Warbike 81 Kustom Force Field 20 Big Choppa 9 Stikkbombs 0 2 Dakkaguns 0 T1: 20 Slugga Boyz 129 20 Boyz 120 20 Sluggas and Choppas 0 1 Nob 0 Big Choppa 9 T2: 20 Slugga Boyz 129 20 Boyz 120 20 Sluggas and Choppas 0 1 Nob 0 Big Choppa 9 T3: 22 Shoota Boyz 159 22 Boyz 132 22 Shootas 0 3 Big Shootas 18 Nob 0 Big Choppa 9 Shoota 0 HS1: Battlewagon 181 Battlewagon 161 Deff Rolla 20 'Ard Case 0 HS2: Battlewagon 181 Battlewagon 161 Deff Rolla 20 'Ard Case 0
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# ? Jun 1, 2017 02:59 |
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Looks Pretty solid.
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# ? Jun 1, 2017 03:03 |
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A Wraithknight with his basic guns is a little over 500 points and I think I'm okay with that?
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# ? Jun 1, 2017 03:16 |
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S.J. posted:A Wraithknight with his basic guns is a little over 500 points and I think I'm okay with that? I am so happy to see them nerfed into oblivion. There is at least one local player who routinely fielded 5 of them.
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# ? Jun 1, 2017 03:17 |
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S.J. posted:A Wraithknight with his basic guns is a little over 500 points and I think I'm okay with that? 600 with cannon and sword
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# ? Jun 1, 2017 03:18 |
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TKIY posted:I am so happy to see them nerfed into oblivion. There is at least one local player who routinely fielded 5 of them. I don't think this is an oblivion nerfing. I think it's probably fine, especially since you can give them FnP with a psychic power and/or a 5+ invul. I like the idea of them better as an army centerpiece anyways.
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# ? Jun 1, 2017 03:27 |
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I'm really looking forward to using the Swarmlord to slingshot huge units of Genestealers all over the board.
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# ? Jun 1, 2017 03:28 |
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Oh my god I actually want to use these loving Aspect Warriors Also the Warlock powers each count as separate so you could cast both Conceal and Reveal every turn gently caress yes
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# ? Jun 1, 2017 03:29 |
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This is the 2000 list I'm tinkering with: Battalion detachment HQ: Captain (Relic blade, master crafted boltgun) 98 pts Librarian in terminator armor (Storm bolter, force stave) 161 pts Troops: Tactical squad with plasmagun and plasma cannon, 164 pts Tactical squad with plasmagun and missile launcher, 168 pts Infantry squad with grenade launcher and autocannon, 60pts Fast attack: 5 assault marines with 2 flamers and a power axe, 83pts Razorback (TL assault cannon) 100 pts Elites: 5 sternguard, 95 pts Razorback(Lascannon, TL plasmagun) 110 pts Contemptor dreadnought (DCCW, combi-bolter, Multimelta) 167pts 5 cataphractii terminators. sgt with combi-bolter and power sword, 1 with heavy flamer and power fist, 1 with combi-bolter and power fist, 2 with double lightning claws, 241pts 5 vanguards with jump packs. Sgt with thunder hammer + storm shield, 2 with double lightning claws, 1 with a bolt pistol and power sword, 1 with a bolt pistol and chainsword, 145pts Heavy support: Predator annihilator, 202 pts Leman russ (Battle cannon, 3 HBs) 178pts Heavy Weapons Squad with 3 mortars, 27pts Depending on the situation, the captain can either go with the assault marines in their razorback, or try to keep with the shooty stuff (such as letting that plasma cannon squad reroll 1s) and defending them. My librarian is going to be abusing the poo poo out of might of heroes on my contemptor dread or my captain.
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# ? Jun 1, 2017 03:50 |
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I'm putting together a Leman Russ Battle Tank - what hull weapon should I give it and should I bother with sponsons/what kind?
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# ? Jun 1, 2017 03:53 |
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Endman posted:I'm putting together a Leman Russ Battle Tank - what hull weapon should I give it and should I bother with sponsons/what kind? We don't really know for sure yet
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# ? Jun 1, 2017 03:54 |
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Endman posted:I'm putting together a Leman Russ Battle Tank - what hull weapon should I give it and should I bother with sponsons/what kind? It's really going to depend on how you use it, I think. After a few games figure out if you want it as a bunker or rolling around. If it moves it fires its secondary weapons at BS 5+ so you probably don't want a lascannon or multimelta. Heavy bolters at ap-1 are going to be solid though regardless. And it can overwatch its heavy flamers now so that's a thing.
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# ? Jun 1, 2017 03:58 |
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Pendent posted:We don't get meltas in our assault squads probably until the actual codex hits. Maybe not even then. Chapter tactics are likewise missing for now. From what it looks like, you add the Inferno pistol to the list of optional wargear if the unit has the Blood Angels keyword. According to this http://imgur.com/a/CCdXt you can take inferno pistols in Assault Squads on the Sergeant sucks to lose the actual meltagun option though probably due to pinpoint deepstrike. How do you feel about Blood Talons vs Furioso Fists now? Feel like blood talons got a little on the short end of the stick comrade corcus fucked around with this message at 04:02 on Jun 1, 2017 |
# ? Jun 1, 2017 03:58 |
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goose willis posted:My mother generally paints like old classic stuff but I gave her one of my unused Dark Vengeance marines to paint and so far I think it's a fairly decent job but she isn't done yet This is cool TKIY posted:I'm really looking forward to using the Swarmlord to slingshot huge units of Genestealers all over the board. I'm not positive, but can you use the swarmlord power to move, advance, then move, advance yet again? Or alternatively, move, move, charge? That's nuts. Zaphod42 fucked around with this message at 04:02 on Jun 1, 2017 |
# ? Jun 1, 2017 03:59 |
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chutche2 posted:It's really going to depend on how you use it, I think. After a few games figure out if you want it as a bunker or rolling around. If it moves it fires its secondary weapons at BS 5+ so you probably don't want a lascannon or multimelta. Heavy bolters at ap-1 are going to be solid though regardless. And it can overwatch its heavy flamers now so that's a thing. I was thinking Heavy Bolter sponsons, but a hull mounted Flamer might be a thing...
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# ? Jun 1, 2017 04:00 |
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Endman posted:I'm putting together a Leman Russ Battle Tank - what hull weapon should I give it and should I bother with sponsons/what kind? Welcome to the wonderful world of neodymium magnets.
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# ? Jun 1, 2017 04:05 |
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Zaphod42 posted:I'm not positive, but can you use the swarmlord power to move, advance, then move, advance yet again? Or alternatively, move, move, charge? That's nuts. Yup. They can move and advance, move and advance with the Swarmlord power in the shooting phase, then charge.
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# ? Jun 1, 2017 04:06 |
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adamantium|wang posted:Welcome to the wonderful world of neodymium magnets. That sounds both smart but also like a lot of work
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# ? Jun 1, 2017 04:11 |
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Endman posted:That sounds both smart but also like a lot of work It's not too bad. All it requires is a pin vice and a drill bit big enough for what you need. Practice on some spare bitz or a sprue chunk to figure out how far in you need to drill and then it's pretty easy to do. I magnetized all my special weapon arms in like 10 minutes once I got in the swing of things. I recommend getting some green stuff to fill in stuff in case you drill too far down though Fake James fucked around with this message at 04:21 on Jun 1, 2017 |
# ? Jun 1, 2017 04:17 |
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So... the prism cannon lance version has a Strength of 12 huh?
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# ? Jun 1, 2017 04:22 |
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Endman posted:That sounds both smart but also like a lot of work Once you get a drill bit and matched up magnet it's very easy.
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# ? Jun 1, 2017 04:25 |
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Boon posted:So... the prism cannon lance version has a Strength of 12 huh? Yup. Just like a lot of tyranids (and I guess Monsters in general?) can get 12/14 Strength pretty easily.
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# ? Jun 1, 2017 04:27 |
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LordAba posted:Yup. Just like a lot of tyranids (and I guess Monsters in general?) can get 12/14 Strength pretty easily. Dreads too, yeah. DCCWs puts dreadnoughts at S14. So I notice that the baneblade actually got cheaper this edition. Its sponsons are a lot more expensive (going from 50 in 7th to as much as 100 now), but that's nice to see overall. I always wanted one of those but always thought they were overpriced. Sadly its damage output is pretty crippled by it being based on BS4+ blast weaponry.
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# ? Jun 1, 2017 04:31 |
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Beer4TheBeerGod posted:I wonder if the aura effects work on the unit generating the aura. For example does a Painboy ignore wounds on a 6+? There's a box on the side of one of the core rules pages that says units benefit from their own aura buffs so yes one does.
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# ? Jun 1, 2017 04:35 |
The volcano cannon on the Shadowsword is S16 now! Am I missing a rule or can battleforged armies bring detachments from different armies so long as the detachments are made up of units from the same faction? IE a Necron detachment and a Chaos Daemon detachment in the same army? Also is there anything stopping you from taking so many auxiliary support detachments that you have zero or negative command points? Other than that you won't have any command points to use obviously.
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# ? Jun 1, 2017 04:38 |
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comrade corcus posted:From what it looks like, you add the Inferno pistol to the list of optional wargear if the unit has the Blood Angels keyword. According to this http://imgur.com/a/CCdXt you can take inferno pistols in Assault Squads on the Sergeant sucks to lose the actual meltagun option though probably due to pinpoint deepstrike. How do you feel about Blood Talons vs Furioso Fists now? Feel like blood talons got a little on the short end of the stick You're completely out of range after a deepstrike with the pistol though- the range is still 6. It can probably be made to work but meltacide is essentially dead for the moment. Not that I will particularly miss it, mind you. I'm not a huge fan of suicide units in general. I didn't pay too much attention to the Furioso weapons to be entirely honest. The one I have is modeled with a frag cannon and power fist and I probably won't be buying a new one any time soon. I'm working on finishing up my sanguinary guard and a few squads of tactical terminators at the moment. The list I'm thinking about is going to basically be me deepstriking both the terminators and SG along with some buffing characters directly into my opponents face on my first turn while I hold the backfield with a Razorbacks and Predators. Possibly my Sicaran if I can get my hands on the rules.
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# ? Jun 1, 2017 04:39 |
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my kinda ape posted:The volcano cannon on the Shadowsword is S16 now! Every unit in a battleforged army has to share a faction keyword. And, I don't think it says you can't have negative command points.
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# ? Jun 1, 2017 04:39 |
chutche2 posted:Every unit in a battleforged army has to share a faction keyword. Thanks, I finally found it. Says it on p.214 in the matched play rules which is a ways before the battleforged rules.
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# ? Jun 1, 2017 04:44 |
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It says you can spend a CP if you don't have any, that's close enough for me.
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# ? Jun 1, 2017 04:46 |
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# ? May 23, 2024 20:11 |
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MasterSlowPoke posted:It says you can spend a CP if you don't have any, that's close enough for me. Yeah but what I mean is it doesn't say you can't start with negative CP
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# ? Jun 1, 2017 04:48 |