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DatonKallandor posted:I don't think anyone disputes that the sidewinder to vulture progression is great, varied and well balanced. But after the Vulture it's a trainwreck. That's why you stop at the Vulture, which is The Best Ship© and also The Most Fun Ship©
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# ? May 31, 2017 03:51 |
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# ? May 28, 2024 16:24 |
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Wait, so with all that said above about how lovely the grind is in this game, what's the fastest way into a federal assault ship? I got a clipper and it's fun. But I kind of want to try the other horse.
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# ? May 31, 2017 05:12 |
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Blind Rasputin posted:Wait, so with all that said above about how lovely the grind is in this game, what's the fastest way into a federal assault ship? I got a clipper and it's fun. But I kind of want to try the other horse. Data courier missions, either at Sothis/Ceos, or Niu Hsing. Grab something medium or smaller with around 32t of cargo, play Elite: Parcel Delivery. Here's the guide I used: https://steamcommunity.com/sharedfiles/filedetails/?id=849581500 I was able to go from Lieutenant to Rear Admiral in about 4 days total, running about 4-6 hrs a day. EDIT: There's a side benefit of being able to get a decent amount of rare mats while running these missions as well. I got ~15 Cracked Industrial Firmware, along with a bunch of other stuff. Zest fucked around with this message at 05:36 on May 31, 2017 |
# ? May 31, 2017 05:33 |
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Zest posted:Elite: Parcel Delivery. New thread title right here.
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# ? May 31, 2017 06:17 |
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INTJ Mastermind posted:New thread title right here. They might as well add some appropriate minor factions: Federation Expedited Imperial Parcel Service Alliance Post
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# ? May 31, 2017 06:39 |
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they gave me a warship for being a space intern
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# ? May 31, 2017 07:06 |
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That there is a "ok here is how you game the system" set of rules for Elite highlights the heck out of Frontier's failure in game design. Man.
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# ? May 31, 2017 09:37 |
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peter gabriel posted:Elite is great for flying around in space imo Yeah, and not much else. You honestly have to join the Diamond Frogs for a shot at doing something cool, like taking and holding systems (within the severe limitations of Elite powerplay bullshit) and other cooperative efforts. Other than that, there's the grind. DF really is to Elite what Goonwaffe is to Eve.
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# ? May 31, 2017 09:44 |
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Just a little correction here - we don't do Powerplay at the organisational level. BGS is a different set of systems, and at least, unlike Powerplay, lets you do different things to work your faction.
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# ? May 31, 2017 09:48 |
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Angrymog posted:Just a little correction here - we don't do Powerplay at the organisational level. BGS is a different set of systems, and at least, unlike Powerplay, lets you do different things to work your faction. Yeah, I'm not going to even pretend to understand how the wizards behind operations and general orders do things, I just generally do what I'm told when I've spare time. Minimal effort on my part, funny results come out the other end.
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# ? May 31, 2017 09:57 |
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For that matter, what the gently caress even is powerplay. I mean, I know what it is, but it's just so goddamned pointless and themepark-y and I don't understand how Frontier ever thought it was in any way an interesting thing to be involved with for players.
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# ? May 31, 2017 09:58 |
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Nice piece of fish posted:For that matter, what the gently caress even is powerplay. I mean, I know what it is, but it's just so goddamned pointless and themepark-y and I don't understand how Frontier ever thought it was in any way an interesting thing to be involved with for players. Powerplay is a FUN-Inhibitor that makes you wait 3 weeks for anime space missiles.
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# ? May 31, 2017 10:01 |
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DatonKallandor posted:I don't think anyone disputes that the sidewinder to vulture progression is great, varied and well balanced. But after the Vulture it's a trainwreck. I've gone from a Vulture to a FAS (Federal Assault Ship) recently, cos i'm grinding fed rank and I love my bounty hunting: FAS Pros - MORE GUNS: large fixed beam + large engineered multi-cannon + 2 medium engineered multi-cannons turns it into a ship smasher. - FA off fun: Its weight seems detrimental at first, but I can FA-off boost around anything without it becoming a twitch fest like the Vulture was. - Ramming: gently caress everything, I've rammed Condas, Vultures, Clippers and always come off better from them. It is a super hull tank. - Shield recharge: Lose shields? No problem, they're back now. FAS Cons - Shields are powered by AA batteries, if you stay in weapon arcs too long you have no shields pretty quickly. Cancelled out a bit by the hull tank and the recharge rate. - DORIFTUU style flight characteristics make me miss my pinpoint precise vulture. - Basically a painted brick with guns. On balance though I had to run a plasma accelerator + pulse build in the Vulture, at the ragged edge of power consumption due to dirty drives and wanting to max DPS, but on big fed ships it merely tickled them. Now I have the power and versatility to chain-murder condas and gunships without much trouble. Only elite level vultures and empire ships cause me a bit of bother. I've had the FDL before but its like I have to micromanage my pips 10x more with it, that and the atrocious shield regen makes it tough to recommend as a brawler type ship.
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# ? May 31, 2017 12:24 |
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Fojar38 posted:I like this video game, obviously, since I've put almost a thousand hours into it over 3 months. Watching this game from the outside for 3 years, waiting for PS4 (only 26 more days, holy poo poo) and my eyes are very open to the total lack of endgame. Thing is, it looks so easy with all the tweaks and stuff to skip over so many of those early game ships. Unless a player knows not to, there's no reason to not leap straight from a Sidewinder to a Cobra Mk III on their first day playing now. While hungrily waiting I've watched a bunch of "I just got this game" streamers and they all seem to jump over the Hauler, Adder, even the Eagle. Makes me sad that in a game with sound design as rich that some ships might never get played. My plan is to go in, and take it as slow as possible. Enjoy making my own stories, and as described earlier "head canon" the gently caress out of it. I just want to focus on the moment to moment stuff of being in space, shooting some stuff, looking at pretty planet vistas, and running some missions that fit the character I'll be roleplaying. I'm thinking of a soft rule where I spend a week minimum, real-time, with every ship in the game working my way up the list. Rather than return to some of the smaller ships at a point when I'm space rich and can A-rate everything immediately, I'll pimp the ship out doing things in that ship itself. Take on different roles for different ships that suit them, try a bit of everything along the way. That's my plan anyway.
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# ? May 31, 2017 12:35 |
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The pretty vistas are no joke a major reason why I play Elite. Also re: supercruise chat. On my way to Colonia last night I came to a system that had two water worlds over 100k light years from the jump in star. So I pointed my ship at the farthest star and went and got ready for bed, chatted with the wife, etc. Came back and I still had plenty of time to get out of supercruise. It is a dumb system. Also, I'm guessing the answer is no, but are there any engineers out by Colonia?
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# ? May 31, 2017 14:21 |
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MoraleHazard posted:Also, I'm guessing the answer is no, but are there any engineers out by Colonia? Nope. None at all.
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# ? May 31, 2017 15:28 |
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Anyone else doing Small Worlds 2? Despite a crazy work-week ahead, I think I might try to keep pace with this expedition. I've been itching to take my little engineered-all-to-poo poo Hauler somewhere cool.
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# ? May 31, 2017 19:08 |
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Trustworthy posted:engineered-all-to-poo poo Hauler I have so much respect for you right now
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# ? May 31, 2017 19:20 |
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deadly_pudding posted:I have so much respect for you right now It's a nice ship. I skipped it during my original progression (because the Adder rocks), but I've recently found it to be a surprisingly capable explorer. Pretty sure my jump range is in the mid-40s now. Not amazing, but definitely not bad. As a trade-off, scooping is quicker and way less annoying than in my DBX. I'm running the Hauler super cool and super light, with no shield and no AFMUs (I don't like neutron jumping, and rarely do dumb poo poo). I'm kind of back to not having a solid place for the DBX in my fleet. Lately I find myself wanting to use the Hauler for small voyages into the black, and my AspX for those big "gone-for-months" expeditions.
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# ? May 31, 2017 19:56 |
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Trustworthy posted:It's a nice ship. I skipped it during my original progression (because the Adder rocks), but I've recently found it to be a surprisingly capable explorer. Pretty sure my jump range is in the mid-40s now. Not amazing, but definitely not bad. As a trade-off, scooping is quicker and way less annoying than in my DBX. I'm running the Hauler super cool and super light, with no shield and no AFMUs (I don't like neutron jumping, and rarely do dumb poo poo). I'd like the DBX more if it had a nicer cockpit, haha. It feels too industrial for a ship whose on-paper function is "loving live in this thing like a space RV for months while you dick around outside the bubble". Whereas the Hauler reminds me of the minivan that I drove in high school
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# ? May 31, 2017 20:01 |
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Trustworthy posted:Anyone else doing Small Worlds 2? I will, hopefully. What ship should I bring is the real question.
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# ? May 31, 2017 20:46 |
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deadly_pudding posted:I'd like the DBX more if it had a nicer cockpit, haha. It feels too industrial for a ship whose on-paper function is "loving live in this thing like a space RV for months while you dick around outside the bubble". Whereas the Hauler reminds me of the minivan that I drove in high school I love that aesthetic: the utilitarian look of a working-vessel. The DBX is the ship you bought second-hand and worked until the hull cracked... I do wish it had a C5 slot for a bigger scoop, though...an extra MC-seat would be nice!
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# ? May 31, 2017 20:58 |
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I would do it as well if I weren't 2/3rds of the way to Colonia in an Anaconda. I really like the pretty pictures closer to the core. Moral_Hazard fucked around with this message at 02:49 on Jun 1, 2017 |
# ? May 31, 2017 21:05 |
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Toxic Fart Syndrome posted:
Yeah, a C5 (Restricted) slot would make flying the DBX seamless instead of stop-and-go. I've said before it should have a dual cockpit like an attack chopper, the second seat behind and slightly above the pilot. I just wondered if the AspX had the second seat utilised in the observation cockpit below the main cockpit (watching a planetary landing and exploration from the lower seat would be excellent), and https://forums.frontier.co.uk/showthread.php/348639-Asp-Explorer-not-multi-crew-capable Frontier
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# ? Jun 1, 2017 02:45 |
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Parkingtigers posted:Watching this game from the outside for 3 years, waiting for PS4 (only 26 more days, holy poo poo) and my eyes are very open to the total lack of endgame. Thing is, it looks so easy with all the tweaks and stuff to skip over so many of those early game ships. Unless a player knows not to, there's no reason to not leap straight from a Sidewinder to a Cobra Mk III on their first day playing now. While hungrily waiting I've watched a bunch of "I just got this game" streamers and they all seem to jump over the Hauler, Adder, even the Eagle. Makes me sad that in a game with sound design as rich that some ships might never get played. I'm not trying to tell you how to play the game, just using what you said for my argument. People skip over ships on the way to vulture-tier because the progression is completely broken and has been since 1.3 (June 2015). Originally you had no choice but to use every single ship on the way up because you made so few credits that spending a week on each ship was a reality. What changed around then was that bounties started paying a literal, no hyperbole, no bullshit, 1000 times more, and a savvy player could go straight from the stock Sidewinder to a middling Cobra in as few as 5 ship kills. The pay increase came in part because killing ships actually cost you money. Bounty hunting was an activity you'd do that was entirely sponsored by trading and people didn't like this much. It's been nearly two years since then and we still haven't seen a rebalance of ship costs, payouts or both. They managed to fail completely at both ends of the scale: you can skip over half the ships in the game in a couple of hours if you know what you're doing, but by the time you have every ship, earning a rebuy for the top end ones takes multiple hours because pay doesn't scale. This is one of the reasons why I encourage everyone to just bite the bullet and grind out enough money to never have a problem again and just treat the game as a sandbox.
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# ? Jun 1, 2017 08:44 |
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Have they said if the PS4 version is going to support PSVR?
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# ? Jun 1, 2017 14:54 |
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They implied it but didn't outright confirm. They did say they are supporting PS4 pro enhanced features though.
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# ? Jun 1, 2017 15:13 |
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Chrysophylax posted:
I encourage people to try out multiple ways of playing the game before committing to a huge expensive ship. Missions, rare trades, exploration, all of which can be done in small starter ships. Working up to an Asp is a pretty reasonable progression without going overboard on exploits. Get sentimental about your ships.
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# ? Jun 1, 2017 15:17 |
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https://eddp.co/u/CG45JLgq This is not a bad idea at all This is for small worlds 2, still unsure about maybe replacing the afmu for a hangar, not sure if landing at all is a good idea without shields. Maybe get shields instead and just land without a hangar because gently caress SRVs anyways, or just keep the afmu, I don't even know.
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# ? Jun 1, 2017 16:10 |
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Silver Alicorn posted:I encourage people to try out multiple ways of playing the game before committing to a huge expensive ship. Missions, rare trades, exploration, all of which can be done in small starter ships. Working up to an Asp is a pretty reasonable progression without going overboard on exploits. Get sentimental about your ships. I should've mentioned that I only encourage when people start grumbling about post-Asp progression
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# ? Jun 1, 2017 20:35 |
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So I ditched my FAS. While it is a fun boat for doriftu, it really can't take many licks and I'm not a good pilot. Does anyone have a good Python combat fit, preferably something tanky? I kept the engineered weapons from the FAS since hardpoint configs between the two are very similar.
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# ? Jun 1, 2017 20:40 |
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I won't get into the whole spiel here because it's probably better suited for the PGS thread, but for anyone who does CGs and doesn't usually pay attention to the sides, The tl;dr is Frontier has a full registration of what factions are "owned" by player groups and their associated home systems, but thinks it's too much work/doesn't give a poo poo about dropping CGs on player factions with no notice, or godmodding the game so that a previously-perfectly-safe system is now in a control war out of the blue for no reason apart from "because we said so". Emergent player-driven gameplay!
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# ? Jun 1, 2017 21:04 |
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I was already on my way to retrieve my corvette and beat back the Imperial slaver scum
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# ? Jun 1, 2017 21:13 |
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Chrysophylax posted:I should've mentioned that I only encourage when people start grumbling about post-Asp progression Oh. Yeah. What is there between Asp and say, Python? Type-7? Screw that
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# ? Jun 1, 2017 22:20 |
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Silver Alicorn posted:Oh. Yeah. What is there between Asp and say, Python? Type-7? Screw that The progression goes Asp, sell the Asp to get a Python, get enough to have an Asp and a Python at the same time, then sell both them off for an Anaconda. (Whatever the exploit of the week is may be involved between some of those steps)
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# ? Jun 1, 2017 22:32 |
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I think I sold my type 7 to get my python. Not sure if the asp I have is original.
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# ? Jun 1, 2017 22:37 |
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Ursine Catastrophe posted:The tl;dr is Frontier has a full registration of what factions are "owned" by player groups and their associated home systems, but thinks it's too much work/doesn't give a poo poo about dropping CGs on player factions with no notice, or godmodding the game so that a previously-perfectly-safe system is now in a control war out of the blue for no reason apart from "because we said so". Emergent player-driven gameplay!
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# ? Jun 1, 2017 23:02 |
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Uhhh Fer-de-lance is between Asp and Python Highblood posted:https://eddp.co/u/CG45JLgq I decided against a hangar because it's so damned heavy (relatively speaking, in such a small ship), so I was waffling between an AFMU and a shield. On a solo expedition I'd almost certainly pick the AFMU. But with dozens of ships dicking around, I figure it's fairly likely that one of them's going to smack into me at some point. And while I can consistently land damage-free without shields, this expedition will probably have me doing more planetary landings than normal, so I guess the extra protection can't hurt...? Also I engineered a lovely shield down to 0.66 tons, so it's not hurting my jump range much compared to the AFMU option. Trustworthy fucked around with this message at 23:38 on Jun 1, 2017 |
# ? Jun 1, 2017 23:32 |
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Some fun videos on the elite Facebook of an alien ship scanning / data linking with a barnacle viewed from an srv, you'd be proper pants-making GBS threads if you were the first one to witness it https://www.youtube.com/watch?v=QjRxy0ekLHU
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# ? Jun 2, 2017 11:31 |
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# ? May 28, 2024 16:24 |
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Nobody in the stream I was watching commented on the fact that barnicles are spreading, I think they might be bumbling along in their story or whatever.
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# ? Jun 2, 2017 12:05 |