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Professor Bling
Nov 12, 2008

by LITERALLY AN ADMIN

DatonKallandor posted:

I don't think anyone disputes that the sidewinder to vulture progression is great, varied and well balanced. But after the Vulture it's a trainwreck.

That's why you stop at the Vulture, which is The Best Ship© and also The Most Fun Ship©

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Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Wait, so with all that said above about how lovely the grind is in this game, what's the fastest way into a federal assault ship? I got a clipper and it's fun. But I kind of want to try the other horse.

Zest
May 7, 2007

ACHIEVE HEAVEN THROUGH VIOLENCE

Blind Rasputin posted:

Wait, so with all that said above about how lovely the grind is in this game, what's the fastest way into a federal assault ship? I got a clipper and it's fun. But I kind of want to try the other horse.

Data courier missions, either at Sothis/Ceos, or Niu Hsing. Grab something medium or smaller with around 32t of cargo, play Elite: Parcel Delivery.

Here's the guide I used: https://steamcommunity.com/sharedfiles/filedetails/?id=849581500

I was able to go from Lieutenant to Rear Admiral in about 4 days total, running about 4-6 hrs a day.

EDIT: There's a side benefit of being able to get a decent amount of rare mats while running these missions as well. I got ~15 Cracked Industrial Firmware, along with a bunch of other stuff.

Zest fucked around with this message at 05:36 on May 31, 2017

INTJ Mastermind
Dec 30, 2004

It's a radial!

Zest posted:

Elite: Parcel Delivery.

I was able to go from Lieutenant to Rear Admiral in about 4 days total, running about 4-6 hrs a day.

New thread title right here.

Zest
May 7, 2007

ACHIEVE HEAVEN THROUGH VIOLENCE

INTJ Mastermind posted:

New thread title right here.

They might as well add some appropriate minor factions:

Federation Expedited
Imperial Parcel Service
Alliance Post

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
they gave me a warship for being a space intern

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
That there is a "ok here is how you game the system" set of rules for Elite highlights the heck out of Frontier's failure in game design. Man.

Nice piece of fish
Jan 29, 2008

Ultra Carp

peter gabriel posted:

Elite is great for flying around in space imo

Yeah, and not much else. You honestly have to join the Diamond Frogs for a shot at doing something cool, like taking and holding systems (within the severe limitations of Elite powerplay bullshit) and other cooperative efforts. Other than that, there's the grind. DF really is to Elite what Goonwaffe is to Eve.

Angrymog
Jan 30, 2012

Really Madcats

Just a little correction here - we don't do Powerplay at the organisational level. BGS is a different set of systems, and at least, unlike Powerplay, lets you do different things to work your faction.

Nice piece of fish
Jan 29, 2008

Ultra Carp

Angrymog posted:

Just a little correction here - we don't do Powerplay at the organisational level. BGS is a different set of systems, and at least, unlike Powerplay, lets you do different things to work your faction.

Yeah, I'm not going to even pretend to understand how the wizards behind operations and general orders do things, I just generally do what I'm told when I've spare time. Minimal effort on my part, funny results come out the other end.

Nice piece of fish
Jan 29, 2008

Ultra Carp
For that matter, what the gently caress even is powerplay. I mean, I know what it is, but it's just so goddamned pointless and themepark-y and I don't understand how Frontier ever thought it was in any way an interesting thing to be involved with for players.

Daztek
Jun 2, 2006



Nice piece of fish posted:

For that matter, what the gently caress even is powerplay. I mean, I know what it is, but it's just so goddamned pointless and themepark-y and I don't understand how Frontier ever thought it was in any way an interesting thing to be involved with for players.

Powerplay is a FUN-Inhibitor that makes you wait 3 weeks for anime space missiles.

Cancelbot
Nov 22, 2006

Canceling spam since 1928

DatonKallandor posted:

I don't think anyone disputes that the sidewinder to vulture progression is great, varied and well balanced. But after the Vulture it's a trainwreck.

I've gone from a Vulture to a FAS (Federal Assault Ship) recently, cos i'm grinding fed rank and I love my bounty hunting:

FAS Pros
- MORE GUNS: large fixed beam + large engineered multi-cannon + 2 medium engineered multi-cannons turns it into a ship smasher.
- FA off fun: Its weight seems detrimental at first, but I can FA-off boost around anything without it becoming a twitch fest like the Vulture was.
- Ramming: gently caress everything, I've rammed Condas, Vultures, Clippers and always come off better from them. It is a super hull tank.
- Shield recharge: Lose shields? No problem, they're back now.

FAS Cons
- Shields are powered by AA batteries, if you stay in weapon arcs too long you have no shields pretty quickly. Cancelled out a bit by the hull tank and the recharge rate.
- DORIFTUU style flight characteristics make me miss my pinpoint precise vulture.
- Basically a painted brick with guns.

On balance though I had to run a plasma accelerator + pulse build in the Vulture, at the ragged edge of power consumption due to dirty drives and wanting to max DPS, but on big fed ships it merely tickled them. Now I have the power and versatility to chain-murder condas and gunships without much trouble. Only elite level vultures and empire ships cause me a bit of bother. I've had the FDL before but its like I have to micromanage my pips 10x more with it, that and the atrocious shield regen makes it tough to recommend as a brawler type ship.

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.

Fojar38 posted:

I like this video game, obviously, since I've put almost a thousand hours into it over 3 months.

But now that I have the biggest baddest ship I'm interested in the lack of a true end-game is really becoming noticeable.

By the way on a larf I bought an Adder the other day because I was wondering about what sorts of ships I missed on my path to my Corvette and it turns out that little thing is actually insanely fun to fly. I especially like the mini-van cockpit.

Watching this game from the outside for 3 years, waiting for PS4 (only 26 more days, holy poo poo) and my eyes are very open to the total lack of endgame. Thing is, it looks so easy with all the tweaks and stuff to skip over so many of those early game ships. Unless a player knows not to, there's no reason to not leap straight from a Sidewinder to a Cobra Mk III on their first day playing now. While hungrily waiting I've watched a bunch of "I just got this game" streamers and they all seem to jump over the Hauler, Adder, even the Eagle. Makes me sad that in a game with sound design as rich that some ships might never get played.

My plan is to go in, and take it as slow as possible. Enjoy making my own stories, and as described earlier "head canon" the gently caress out of it. I just want to focus on the moment to moment stuff of being in space, shooting some stuff, looking at pretty planet vistas, and running some missions that fit the character I'll be roleplaying.

I'm thinking of a soft rule where I spend a week minimum, real-time, with every ship in the game working my way up the list. Rather than return to some of the smaller ships at a point when I'm space rich and can A-rate everything immediately, I'll pimp the ship out doing things in that ship itself. Take on different roles for different ships that suit them, try a bit of everything along the way. That's my plan anyway.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
The pretty vistas are no joke a major reason why I play Elite.

Also re: supercruise chat. On my way to Colonia last night I came to a system that had two water worlds over 100k light years from the jump in star. So I pointed my ship at the farthest star and went and got ready for bed, chatted with the wife, etc. Came back and I still had plenty of time to get out of supercruise. It is a dumb system.

Also, I'm guessing the answer is no, but are there any engineers out by Colonia?

Natsuumi
Jun 13, 2003

Natsuumi's gone.
I'm Cherlene now.


MoraleHazard posted:

Also, I'm guessing the answer is no, but are there any engineers out by Colonia?

Nope. None at all.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Anyone else doing Small Worlds 2?

Despite a crazy work-week ahead, I think I might try to keep pace with this expedition. I've been itching to take my little engineered-all-to-poo poo Hauler somewhere cool.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Trustworthy posted:

engineered-all-to-poo poo Hauler

I have so much respect for you right now :swoon:

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

deadly_pudding posted:

I have so much respect for you right now :swoon:

It's a nice ship. I skipped it during my original progression (because the Adder rocks), but I've recently found it to be a surprisingly capable explorer. Pretty sure my jump range is in the mid-40s now. Not amazing, but definitely not bad. As a trade-off, scooping is quicker and way less annoying than in my DBX. I'm running the Hauler super cool and super light, with no shield and no AFMUs (I don't like neutron jumping, and rarely do dumb poo poo).

I'm kind of back to not having a solid place for the DBX in my fleet. Lately I find myself wanting to use the Hauler for small voyages into the black, and my AspX for those big "gone-for-months" expeditions.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Trustworthy posted:

It's a nice ship. I skipped it during my original progression (because the Adder rocks), but I've recently found it to be a surprisingly capable explorer. Pretty sure my jump range is in the mid-40s now. Not amazing, but definitely not bad. As a trade-off, scooping is quicker and way less annoying than in my DBX. I'm running the Hauler super cool and super light, with no shield and no AFMUs (I don't like neutron jumping, and rarely do dumb poo poo).

I'm kind of back to not having a solid place for the DBX in my fleet. Lately I find myself wanting to use the Hauler for small voyages into the black, and my AspX for those big "gone-for-months" expeditions.

I'd like the DBX more if it had a nicer cockpit, haha. It feels too industrial for a ship whose on-paper function is "loving live in this thing like a space RV for months while you dick around outside the bubble". Whereas the Hauler reminds me of the minivan that I drove in high school :3:

Highblood
May 20, 2012

Let's talk about tactics.

Trustworthy posted:

Anyone else doing Small Worlds 2?

I will, hopefully.

What ship should I bring is the real question.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

deadly_pudding posted:

I'd like the DBX more if it had a nicer cockpit, haha. It feels too industrial for a ship whose on-paper function is "loving live in this thing like a space RV for months while you dick around outside the bubble". Whereas the Hauler reminds me of the minivan that I drove in high school :3:

I love that aesthetic: the utilitarian look of a working-vessel. The DBX is the ship you bought second-hand and worked until the hull cracked...

I do wish it had a C5 slot for a bigger scoop, though...an extra MC-seat would be nice!

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
I would do it as well if I weren't 2/3rds of the way to Colonia in an Anaconda.

I really like the pretty pictures closer to the core.

Moral_Hazard fucked around with this message at 02:49 on Jun 1, 2017

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Toxic Fart Syndrome posted:


I do wish it had a C5 slot for a bigger scoop, though...an extra MC-seat would be nice!

Yeah, a C5 (Restricted) slot would make flying the DBX seamless instead of stop-and-go. I've said before it should have a dual cockpit like an attack chopper, the second seat behind and slightly above the pilot.

I just wondered if the AspX had the second seat utilised in the observation cockpit below the main cockpit (watching a planetary landing and exploration from the lower seat would be excellent), and

https://forums.frontier.co.uk/showthread.php/348639-Asp-Explorer-not-multi-crew-capable

:thumbsup: Frontier :o:

Chrysophylax
Dec 28, 2006
._.

Parkingtigers posted:

Watching this game from the outside for 3 years, waiting for PS4 (only 26 more days, holy poo poo) and my eyes are very open to the total lack of endgame. Thing is, it looks so easy with all the tweaks and stuff to skip over so many of those early game ships. Unless a player knows not to, there's no reason to not leap straight from a Sidewinder to a Cobra Mk III on their first day playing now. While hungrily waiting I've watched a bunch of "I just got this game" streamers and they all seem to jump over the Hauler, Adder, even the Eagle. Makes me sad that in a game with sound design as rich that some ships might never get played.

My plan is to go in, and take it as slow as possible. Enjoy making my own stories, and as described earlier "head canon" the gently caress out of it. I just want to focus on the moment to moment stuff of being in space, shooting some stuff, looking at pretty planet vistas, and running some missions that fit the character I'll be roleplaying.



I'm not trying to tell you how to play the game, just using what you said for my argument.


People skip over ships on the way to vulture-tier because the progression is completely broken and has been since 1.3 (June 2015). Originally you had no choice but to use every single ship on the way up because you made so few credits that spending a week on each ship was a reality.

What changed around then was that bounties started paying a literal, no hyperbole, no bullshit, 1000 times more, and a savvy player could go straight from the stock Sidewinder to a middling Cobra in as few as 5 ship kills.

The pay increase came in part because killing ships actually cost you money. Bounty hunting was an activity you'd do that was entirely sponsored by trading and people didn't like this much.

It's been nearly two years since then and we still haven't seen a rebalance of ship costs, payouts or both. They managed to fail completely at both ends of the scale: you can skip over half the ships in the game in a couple of hours if you know what you're doing, but by the time you have every ship, earning a rebuy for the top end ones takes multiple hours because pay doesn't scale.

This is one of the reasons why I encourage everyone to just bite the bullet and grind out enough money to never have a problem again and just treat the game as a sandbox.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Have they said if the PS4 version is going to support PSVR?

Silver Alicorn
Mar 30, 2008

𝓪 𝓻𝓮𝓭 𝓹𝓪𝓷𝓭𝓪 𝓲𝓼 𝓪 𝓬𝓾𝓻𝓲𝓸𝓾𝓼 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓬𝓻𝓮𝓪𝓽𝓾𝓻𝓮
They implied it but didn't outright confirm. They did say they are supporting PS4 pro enhanced features though.

Silver Alicorn
Mar 30, 2008

𝓪 𝓻𝓮𝓭 𝓹𝓪𝓷𝓭𝓪 𝓲𝓼 𝓪 𝓬𝓾𝓻𝓲𝓸𝓾𝓼 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓬𝓻𝓮𝓪𝓽𝓾𝓻𝓮

Chrysophylax posted:



This is one of the reasons why I encourage everyone to just bite the bullet and grind out enough money to never have a problem again and just treat the game as a sandbox.

I encourage people to try out multiple ways of playing the game before committing to a huge expensive ship. Missions, rare trades, exploration, all of which can be done in small starter ships. Working up to an Asp is a pretty reasonable progression without going overboard on exploits. Get sentimental about your ships.

Highblood
May 20, 2012

Let's talk about tactics.
https://eddp.co/u/CG45JLgq

This is not a bad idea at all

This is for small worlds 2, still unsure about maybe replacing the afmu for a hangar, not sure if landing at all is a good idea without shields. Maybe get shields instead and just land without a hangar because gently caress SRVs anyways, or just keep the afmu, I don't even know.

Chrysophylax
Dec 28, 2006
._.

Silver Alicorn posted:

I encourage people to try out multiple ways of playing the game before committing to a huge expensive ship. Missions, rare trades, exploration, all of which can be done in small starter ships. Working up to an Asp is a pretty reasonable progression without going overboard on exploits. Get sentimental about your ships.

I should've mentioned that I only encourage when people start grumbling about post-Asp progression

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
So I ditched my FAS. While it is a fun boat for doriftu, it really can't take many licks and I'm not a good pilot. Does anyone have a good Python combat fit, preferably something tanky? I kept the engineered weapons from the FAS since hardpoint configs between the two are very similar.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
I won't get into the whole spiel here because it's probably better suited for the PGS thread, but for anyone who does CGs and doesn't usually pay attention to the sides,



The tl;dr is Frontier has a full registration of what factions are "owned" by player groups and their associated home systems, but thinks it's too much work/doesn't give a poo poo about dropping CGs on player factions with no notice, or godmodding the game so that a previously-perfectly-safe system is now in a control war out of the blue for no reason apart from "because we said so". Emergent player-driven gameplay! :downs:

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I was already on my way to retrieve my corvette and beat back the Imperial slaver scum

Silver Alicorn
Mar 30, 2008

𝓪 𝓻𝓮𝓭 𝓹𝓪𝓷𝓭𝓪 𝓲𝓼 𝓪 𝓬𝓾𝓻𝓲𝓸𝓾𝓼 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓬𝓻𝓮𝓪𝓽𝓾𝓻𝓮

Chrysophylax posted:

I should've mentioned that I only encourage when people start grumbling about post-Asp progression

Oh. Yeah. What is there between Asp and say, Python? Type-7? Screw that

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Silver Alicorn posted:

Oh. Yeah. What is there between Asp and say, Python? Type-7? Screw that

The progression goes Asp, sell the Asp to get a Python, get enough to have an Asp and a Python at the same time, then sell both them off for an Anaconda. :colbert:

(Whatever the exploit of the week is may be involved between some of those steps)

Silver Alicorn
Mar 30, 2008

𝓪 𝓻𝓮𝓭 𝓹𝓪𝓷𝓭𝓪 𝓲𝓼 𝓪 𝓬𝓾𝓻𝓲𝓸𝓾𝓼 𝓼𝓸𝓻𝓽 𝓸𝓯 𝓬𝓻𝓮𝓪𝓽𝓾𝓻𝓮
I think I sold my type 7 to get my python. Not sure if the asp I have is original.

radintorov
Feb 18, 2011

Ursine Catastrophe posted:

The tl;dr is Frontier has a full registration of what factions are "owned" by player groups and their associated home systems, but thinks it's too much work/doesn't give a poo poo about dropping CGs on player factions with no notice, or godmodding the game so that a previously-perfectly-safe system is now in a control war out of the blue for no reason apart from "because we said so". Emergent player-driven gameplay! :downs:
It's worth nothing that this is not the first time this has happened. And probably won't be the last.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Uhhh Fer-de-lance is between Asp and Python :smugbert:

Highblood posted:

https://eddp.co/u/CG45JLgq

This is for small worlds 2, still unsure about maybe replacing the afmu for a hangar, not sure if landing at all is a good idea without shields. Maybe get shields instead and just land without a hangar because gently caress SRVs anyways, or just keep the afmu, I don't even know.

I decided against a hangar because it's so damned heavy (relatively speaking, in such a small ship), so I was waffling between an AFMU and a shield. On a solo expedition I'd almost certainly pick the AFMU. But with dozens of ships dicking around, I figure it's fairly likely that one of them's going to smack into me at some point. And while I can consistently land damage-free without shields, this expedition will probably have me doing more planetary landings than normal, so I guess the extra protection can't hurt...?

Also I engineered a lovely shield down to 0.66 tons, so it's not hurting my jump range much compared to the AFMU option.

Trustworthy fucked around with this message at 23:38 on Jun 1, 2017

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Some fun videos on the elite Facebook of an alien ship scanning / data linking with a barnacle viewed from an srv, you'd be proper pants-making GBS threads if you were the first one to witness it :eyepop:

https://www.youtube.com/watch?v=QjRxy0ekLHU

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Dreadwroth
Dec 12, 2009

by R. Guyovich
Nobody in the stream I was watching commented on the fact that barnicles are spreading, I think they might be bumbling along in their story or whatever.

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