|
Shadow Hog posted:Goldeneye is a good game. Where was the FPS action at? I could never see, it was so drat dark! (Remember to amp your RGB mod, people)
|
# ? May 31, 2017 19:54 |
|
|
# ? May 9, 2024 04:45 |
|
Gorgolflox posted:It was pretty big but it was all hardwired in, so no wall warts or anything like that. I wish I could remember who posted it because I always thought it was a neat idea. Similar things are often sold for electronics lab use as "bench power supplies", easily adapted to run multiple different outputs to a variety of connectors at once, provided you have a bit of electronics knowhow and the willingness to solder on connectors. Basically, you can get something like this, which has 4 seperate DC power outputs: http://www.newark.com/extech-instruments/382270/dc-power-supply-4-o-p-30v-5a/dp/61M1151 You then program each output to a different combination of voltage and current to match each system's demand (it lets you have each of the 4 outputs set to a different voltage and current setting. And you attach the power leads to an appropriate plug to go into the console itself. Granted this example is a high end one so it's correspondingly expensive, but it also has very high total current allowed at once which contributes to that. You can surely find cheaper ones to work with, or ones with more independently programmable ports to handle more consoles at once. Depending on your console situation, you may not even need independent voltages and current for each output. If you're looking to power say a Sega CD+Genesis+32X, they can all take the same 9 volt input and having 850 milliamp reserved on each line is fine, plus a 4th 9 volt console can be run. fishmech fucked around with this message at 21:07 on May 31, 2017 |
# ? May 31, 2017 21:02 |
|
Uh, only slightly retro related but I'm not sure where else to ask. Anyone know of a good looking dock that can hold and charge four 8bitdo controllers? I have two SFC30s for my SNES and two SNES30s for my Mac and Switch. I don't like how they look hooked to a powered USB hub sitting on the bookshelf. Very unsightly. Wondering how you guys keep your 8bitdos looking pretty while charging?
|
# ? Jun 1, 2017 00:25 |
|
Martytoof posted:Uh, only slightly retro related but I'm not sure where else to ask. I don't usually have them charging for very long (mine charge quick), so I don't store them whilst charging. I feel you on the whole "unsightly whilst charging" thing.
|
# ? Jun 1, 2017 01:08 |
|
I hear you on that, one option is just to leave them sitting there since they don't take long to charge. I was going to buy one of those boxes with fake grass that have a usb charger built in but I don't see anyone selling them anymore so I guess I'll have to do what you mentioned.
|
# ? Jun 1, 2017 02:13 |
|
I'm thinking about selling all my physical games and just go for everdrives and SD card mods and whatnot. I'm terrified that I'll regret it though. People who did this, how did it turn out?
|
# ? Jun 1, 2017 06:51 |
|
Shadow Hog posted:Goldeneye is a good game. As a snooty PC gamer at the time Goldeneye's multiplayer always felt kinda lame having played Doom over serial and modem connections in the past. It ran terrible, the maps were boring (Facility is ok) and having to share the screen took a lot of the fun out too. I liked the singleplayer though, the way it does difficulty scaling is still pretty neat.
|
# ? Jun 1, 2017 07:13 |
|
worthless. posted:I'm thinking about selling all my physical games and just go for everdrives and SD card mods and whatnot. I'm terrified that I'll regret it though. People who did this, how did it turn out? I never played the carts, and now I never play the everdrives!
|
# ? Jun 1, 2017 07:15 |
|
worthless. posted:I'm thinking about selling all my physical games and just go for everdrives and SD card mods and whatnot. I'm terrified that I'll regret it though. People who did this, how did it turn out? I'm pretty sure I now have more Famicom and Super Famicom carts than I did before I got my Everdrives, so... That said, for Sega stuff (SMS, Genesis, and 32X) you would probably be fine ditching physical carts and using a Mega Everdrive. Get the best version, and you can play any game you would otherwise be able to play on your hardware (Virtua Racing and anything that is picky about region aside). You also get 32X flashcart support, and the ability to load SMS games, too. So that's viable, and in light of my opening sentence, probably reflective of why I haven't really acquired more physical Genesis games. NES and SNES, meanwhile, are kind of a minefield. Too many different NES mappers and SNES enhancement chips to do a nice, straightforward cart emulation, so you'll have games that won't boot because their extra support chips aren't emulated, or that will boot but their audio is less accurate. https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_that_use_enhancement_chips If there's a game you like on the list above, you can probably assume that you won't be able to run it on a Super Everdrive or SD2SNES; exceptions apply, but you'd have to get your hands dirty and hope that either Krikzz or someone in the community has wrangled up a patch or update, most likely. So in that case, I'd say that it would be wise to keep some physical carts around. Both games that you wouldn't be able to play on your actual hardware in any other fashion, and also just as a kind of backup. Physical games can take up space, but they help to spread out failure more. Your flashcart borks out? Well, you're down your entire library.
|
# ? Jun 1, 2017 07:40 |
|
Kramdar posted:I never played the carts, and now I never play the everdrives! This one hits close to home.
|
# ? Jun 1, 2017 08:06 |
|
Kthulhu5000 posted:I'm pretty sure I now have more Famicom and Super Famicom carts than I did before I got my Everdrives, so... I know snes has a lot of hardware compatibility problems, but I didn't think NES has the same problem. I have a Famicom n8 and it's played everything I've tried so far. I think I'll start by just getting rid of some of the games I don't care about and go from there. I kind of like the look of having a huge collection, but it's becoming impractical. Edit: looks like there's about 20 nes games that aren't compatible, almost all of them are Japanese so that's not too bad. Null of Undefined fucked around with this message at 08:18 on Jun 1, 2017 |
# ? Jun 1, 2017 08:14 |
|
If you're going to sell but you're unsure, keep the stuff that you'd still actively take off the shelf and play. Like maybe purge anything you know you haven't touched in a while, especially if it's common and cheap enough to easily get back if you have regrets.
|
# ? Jun 1, 2017 08:36 |
|
worthless. posted:I'm thinking about selling all my physical games and just go for everdrives and SD card mods and whatnot. I'm terrified that I'll regret it though. People who did this, how did it turn out? I've done this and didn't regret it. If I had been collecting for longer, it might be different, but I started to re-kindle my interest in retro stuff around 2013 or so, when prices were already high. At some point I just thought - I'm not a real collector, I just want to play games, and that I can do with flashcarts and backups without paying several hundred € for a single game (that might not even work properly). I do love original hardware though. With games I'm willing to cut myself some slack.
|
# ? Jun 1, 2017 10:18 |
|
I've been getting in to Virtual On for the Saturn, and I like it, but I find the controls wildly janky. Should I just power through it (and is there a suggested control scheme? I'm using E, the one that replicates the twin sticks using the buttons as a second d-pad), or do the PS2/PS3 ports do a significantly better job of replicating the way it's meant to be played?
|
# ? Jun 1, 2017 12:48 |
|
Spoderman posted:I've been getting in to Virtual On for the Saturn, and I like it, but I find the controls wildly janky. Should I just power through it (and is there a suggested control scheme? I'm using E, the one that replicates the twin sticks using the buttons as a second d-pad), or do the PS2/PS3 ports do a significantly better job of replicating the way it's meant to be played? Clearly you should take Option C (aka, the option); Buy a Saturn Virtua-On Twin Stick.
|
# ? Jun 1, 2017 13:02 |
|
I was trying to TSOP flash my 1.0 Xbox last night when it just stopped right at the beginning of the flash process after successfully erasing the flash. It's dead now. I needed to solder 2 separate bridges between solder pads on the motherboard to disable the write protection to the TSOP. I can't find any information on the internet that tells me what each of the two bridges actually does (like is one write and one delete?) so I have no idea if the flash failed because of a bad soldering job or if it failed for some other reason. All I know is that to recover I need a mod chip to boot from so I can then pull the mod chip out while the system is turned on so I can reflash the TSOP. It erased very quickly but when it got to "FLASHING BIOS NOW!" It just sat there for 3 hours. I was using the hexen boot disk so it should have been foolproof. Does anyone here know if this is indicative of a bad solder job, would it have let me erase the flash if one of the points were not soldered correctly? I was doing the TSOP because I was trying to put a new hard drive in. I checked the compatibility list and there were many reports that people were able to lock the particular hard drive so it would work with a softmod, but maxtor decided they were going to make a new revision of the drive with the same model number and unfortunately my revision of the drive wouldn't lock. My options are to return the hard drive and get a different one that supports locking and get another Xbox and stick with a softmod or get a mod chip for the dead Xbox and either just use it full time or use it to try to flash the TSOP again. GutBomb fucked around with this message at 14:08 on Jun 1, 2017 |
# ? Jun 1, 2017 14:05 |
|
SwissCM posted:As a snooty PC gamer at the time Goldeneye's multiplayer always felt kinda lame having played Doom over serial and modem connections in the past. It ran terrible, the maps were boring (Facility is ok) and having to share the screen took a lot of the fun out too. I liked the singleplayer though, the way it does difficulty scaling is still pretty neat. For all the criticism Goldeneye and Perfect Dark get for poor console technology, they're also the last of the big shooters where the levels told the story instead of the other way around. Pretty much everything from Half-Life on is this linear, hand crafted experience where enemies don't exist until you pass the invisible trigger that scripts them. Goldeneye/PD's levels were these huge playgrounds where everything moved like clockwork e.g. if you miss the truck in the Dam that's it, another one doesn't conveniently come. And yeah, I think they stand alone as games where the difficulty could dramatically swing your direction. My favorite thing to do when I was feeling bored was boot up the area you start in a prison, trigger an alarm, then hide in a corner as all the commies came running in like ducks. There's dozens of them but you can clean that level if your girl doesn't die. I don't think there was ever an FPS designed like that. No One Lives Forever 2 came close but it would randomly spawn enemies after different triggers. It was a facsimile of a living world. Arguably Deus Ex since it was very Thief-like but that one isn't exactly a "shooter."
|
# ? Jun 1, 2017 14:15 |
|
al-azad posted:My favorite thing to do when I was feeling bored was boot up the area you start in a prison, trigger an alarm, then hide in a corner as all the commies came running in like ducks. There's dozens of them but you can clean that level if your girl doesn't die.
|
# ? Jun 1, 2017 14:18 |
|
Martytoof posted:Uh, only slightly retro related but I'm not sure where else to ask. Perhaps charge docks for PS4 or Xbox One controllers?
|
# ? Jun 1, 2017 18:05 |
|
SwissCM posted:As a snooty PC gamer at the time Goldeneye's multiplayer always felt kinda lame having played Doom over serial and modem connections in the past. It ran terrible, the maps were boring (Facility is ok) and having to share the screen took a lot of the fun out too. I liked the singleplayer though, the way it does difficulty scaling is still pretty neat. I don't have as many fond memories of Perfect Dark, though... like, that bit al-azad mentioned with sounding the alarm and then just mowing down the now infinitely-spawning guards running around? PD would instead declare that you failed a "don't get caught" objective and force you to start the level over, instead of letting you attempt to press onward with more opposition than you'd have had with a stealthier approach and still be allowed into the next level. I know that this sort of trial-and-error is legitimate game design, but it's one I've found I have much less patience for as the years go on - I suppose playing tons of more modern games has spoiled me on this front. It's still a good game, of course (and the mouse control/60FPS emulator supports it too, though it having a proper dual-analog port on the 360/Xbone lessens the necessity of that one a tad), it's just not as much to my liking as Goldeneye was. As far as multiplayer goes, I'm sure it's still very fun (if you can tolerate the 10FPS a chaotic 4-player round can bring on real hardware), but it also sorta feels like that ship's sailed? You'll be a bit harder-pressed to get three more like-minded people into playing some rounds with you now than you would back in its heyday (at least, I know I would), and unlike Doom, it hasn't had the benefit of source ports keeping the flame lit. At least Perfect Dark has bot support so you can somewhat emulate what that experience was like, or (again) the more-recent 360/Xbone port that's probably still got a few players on Xbox Live.
|
# ? Jun 1, 2017 21:46 |
|
worthless. posted:I'm thinking about selling all my physical games and just go for everdrives and SD card mods and whatnot. I'm terrified that I'll regret it though. People who did this, how did it turn out? I'm kinda on the fence about doing this myself. Especially with ODEs and the way shorter load times, not to mention the imminent death of disc drives and just how expensive collecting is these days, it just seems like the most sensible option. Not to mention, with the money I could pull in from selling my collection, I could probably afford the flash carts, a scart switch and a few more consoles with all the bells and whistles (peripherals, memory cards, etc).
|
# ? Jun 1, 2017 21:49 |
|
rdbbb posted:Perhaps charge docks for PS4 or Xbox One controllers? DS4 docks tend to use the aux port on the bottom of the controller, not the micro-USB. A DS3 cradle may work if you can find one that holds them vertically.
|
# ? Jun 1, 2017 22:46 |
|
Shadow Hog posted:I don't have as many fond memories of Perfect Dark, though... like, that bit al-azad mentioned with sounding the alarm and then just mowing down the now infinitely-spawning guards running around? PD would instead declare that you failed a "don't get caught" objective and force you to start the level over, instead of letting you attempt to press onward with more opposition than you'd have had with a stealthier approach and still be allowed into the next level. I know that this sort of trial-and-error is legitimate game design, but it's one I've found I have much less patience for as the years go on - I suppose playing tons of more modern games has spoiled me on this front. It's still a good game, of course (and the mouse control/60FPS emulator supports it too, though it having a proper dual-analog port on the 360/Xbone lessens the necessity of that one a tad), it's just not as much to my liking as Goldeneye was. Perfect Dark owns. The n64 version supports both widescreen and dual analogs!
|
# ? Jun 1, 2017 22:54 |
|
on the other hand, playing anything on the N64 controller is loving miserable so yeah
|
# ? Jun 1, 2017 23:05 |
|
Caitlin posted:on the other hand, playing anything on the N64 controller is loving miserable so yeah It's this. It's probably not so miserable if the controller is still in good shape, but a loose analog stick just makes everything on N64 suck.
|
# ? Jun 1, 2017 23:11 |
|
8-Bit Guy just made a pretty cool video demonstrating how he restores cartridge labels. He just recreates them from scratch by eye in "about thirty minutes" if he can't find a high quality scan. https://www.youtube.com/watch?v=3QJChsouvTI&t=610s
|
# ? Jun 1, 2017 23:26 |
|
Goldeneye is an extremely important game historically and was amazing when it was new. Honestly though it hasn't aged well at all. Now Timesplitters though, that poo poo is timeless.
|
# ? Jun 1, 2017 23:27 |
|
Heran Bago posted:Goldeneye is an extremely important game historically and was amazing when it was new. Honestly though it hasn't aged well at all. Now Timesplitters though, that poo poo is timeless. So was Descent, but no one remembers that one because it's sandwiched between Wolfenstein, Doom, and Quake.
|
# ? Jun 1, 2017 23:30 |
|
I remember Descent, at least
|
# ? Jun 1, 2017 23:36 |
|
Caitlin posted:on the other hand, playing anything on the N64 controller is loving miserable so yeah There's lots of solutions to this. I just installed one of the gamecube style replacement sticks and that alone is pretty fantastic. https://www.amazon.com/Redesigned-REPLACEMENT-Joystick-Controller-Thumbstick/dp/B009MRZAUC/ref=sr_1_1 Then there's the Gamecube to N64 conversion cable, http://www.ebay.com/itm/261777259945 Then there's 3rd party controllers like the amazing Hori pad, which is sadly super expensive. Heran Bago posted:Goldeneye is an extremely important game historically and was amazing when it was new. Honestly though it hasn't aged well at all. Now Timesplitters though, that poo poo is timeless. Yeah timesplitters is my jam Zaphod42 fucked around with this message at 23:43 on Jun 1, 2017 |
# ? Jun 1, 2017 23:41 |
|
Descent rules, one of the few titles that was 3d accelerated on my S3 virge.
|
# ? Jun 1, 2017 23:54 |
|
The eighteen separate companies that all claim to own the rights to Descent still care enough to sabotage each other at every turn.
|
# ? Jun 2, 2017 00:02 |
|
Zaphod42 posted:There's lots of solutions to this. I just installed one of the gamecube style replacement sticks and that alone is pretty fantastic. unfortunately when we're talking about FPS I'm just not going to go to that kind of effort to play Goldeneye or whatever on a not lovely controller when I could go new (Overwatch) or old (Quake, Doom, whatever) instead. I just do not give enough of a gently caress about the N64 to bother I guess.
|
# ? Jun 2, 2017 00:05 |
|
Caitlin posted:unfortunately when we're talking about FPS I'm just not going to go to that kind of effort to play Goldeneye or whatever on a not lovely controller when I could go new (Overwatch) or old (Quake, Doom, whatever) instead. I just do not give enough of a gently caress about the N64 to bother I guess. Okay, but for other N64 games, that stuff is the way to go and makes the N64 controller sufferable. Goldeneye if you're gonna play it is best on emulator with mouse support.
|
# ? Jun 2, 2017 00:10 |
|
Descent is great, and I'll stick up for it. I'll also fight for Ecstatica and say it was a super important game in the gap between Alone in the Dark and Resident Evil. Game looks rear end ugly but is this really organic feeling survival horror adventure that tells a story through animation. No HUD, you can only carry things in your hand, and you hold your sides as you take damage. Also has rare design where if you "die" in certain areas you're actually captured and tortured or stuffed in a hole or something.
|
# ? Jun 2, 2017 00:12 |
|
Heran Bago posted:Goldeneye is an extremely important game historically and was amazing when it was new. Honestly though it hasn't aged well at all. Now Timesplitters though, that poo poo is timeless. Goldeneye is like the 2600 Adventure, if Adventure was released around the time Day of the Tentacle came out and people still claimed it was the greatest thing ever. Speaking of Descent, I actually have a level or two in the expansion Descent Levels of the World. That was a crazy editor to use. Caitlin posted:I just do not give enough of a gently caress about the N64 to bother I guess. This is the correct response to the N64.
|
# ? Jun 2, 2017 00:39 |
|
I remember descent, and it's knockoff sibling, forsaken
|
# ? Jun 2, 2017 01:03 |
|
Jim Silly-Balls posted:I remember descent, and it's knockoff sibling, forsaken I too remember and love Descent, and I remember being blown away by how good Forsaken looked, and I do remember enjoying it too.
|
# ? Jun 2, 2017 01:09 |
|
Jim Silly-Balls posted:I remember descent, and it's knockoff sibling, forsaken I won a copy of Forsaken and I thought it was going to be pretty good. Then I played it and got sad. If we're talking Forsaken, though, we have to post the ad:
|
# ? Jun 2, 2017 01:20 |
|
|
# ? May 9, 2024 04:45 |
|
Random Stranger posted:Goldeneye is like the 2600 Adventure, if Adventure was released around the time Day of the Tentacle came out and people still claimed it was the greatest thing ever. I mean, you're not wrong. Millions of people played Adventure and it influenced the creation of an entire genre. Day of the Tentacle was best of its kind and basically no game learned from it.
|
# ? Jun 2, 2017 01:47 |