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Aurum Vale looks gross and the color palette offends my delicate sensibilities
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# ? Jun 1, 2017 18:56 |
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# ? May 29, 2024 15:10 |
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am i misremembering or was aurum vale unchanged from its 1.X version
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# ? Jun 1, 2017 18:56 |
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it's probably easier to just group up the hatchlings and kill them than it is to actually burst the seedlings. the most annoying thing is when a dps runs over and grabs the fruit i'm tanking next to, though.
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# ? Jun 1, 2017 18:57 |
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Orcs and Ostriches posted:I ran into a level 60 blackmage yesterday that only had 3 skills. Freeze, Transpose, and Fire 3. Was he a catboy named "Cole Sunder"? Ferrinus fucked around with this message at 19:38 on Jun 1, 2017 |
# ? Jun 1, 2017 18:57 |
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A 50S RAYGUN posted:beyond that i really don't know what would give you trouble. coincounter? Coincounter is a fun fight because his autoattacks hit for almost nothing and literally everything else he does is completely avoidable. If your tank has a couple potions from PotD and half a brain, the healer could probably just never stop DPSing. How complicated is Machinst when compared to something simple like Dragoon? I played the pokey-job all through HW but I'm really interested in the shooty-job, and it definitely has nothing to do with the GARO pistol being the coolest thing.
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# ? Jun 1, 2017 19:01 |
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Rainuwastaken posted:Coincounter is a fun fight because his autoattacks hit for almost nothing and literally everything else he does is completely avoidable. If your tank has a couple potions from PotD and half a brain, the healer could probably just never stop DPSing. Are your cooldowns on cooldown? Flip a coin to decide if you can hit the next key in your basic combo.
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# ? Jun 1, 2017 19:03 |
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Leofish posted:I wasn't sure about RDM but, after looking at their skill list, I'm actually getting pretty hyped to try it now. I don't generally like casters, but this class seems like it'll be a lot of fun. Yeah there's a flowchart showing a basic how-to posted to reddit and its extremely my poo poo. And there are definitely people bad enough to not know how to do basic job mechanics: I once met a whm in a low level area doing fates. I said hi and we grouped up for a while, I think we were both doing a relic step. She was in a party with a ninja with a similar name. The third party member came over and she introduced her as her other character, turned out she was dualboxing because the game "wouldn't let her change off healer" She was a whm so she definitely had at least arcanist, so I explained the armory system to her and she seemed to take it in. when I asked her to change to arcanist or smn/sch and described it very simply, she said she couldn't. She wasn't in an FC so I invited her and her dualboxing alt to my small fc, figuring one of my friends could help her understand since I was at a loss. They all tried to help her, and they couldn't. She had jobs unlocked but I have no idea how she did it. She was also the most honest healer I have ever met. She was exceptionally thick skulled but I wanted to help her get good bc she was cool outside of the weird game mechanic poo poo, so we did roulettes together. she wound up leaving because we explained that healers should dps one too many times, on top of the job change thing. Jinh fucked around with this message at 19:48 on Jun 1, 2017 |
# ? Jun 1, 2017 19:05 |
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There's literally no point in trying to learn gunmage when it's being completely revamped in two weeks to no longer be a mage and probably no longer have a gun.
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# ? Jun 1, 2017 19:07 |
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My brain initially misread "Aurum Vale" as "Autumn Vale" and I was seriously disappointed I wasn't treated with a pretty autumn forest when I first zoned in.
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# ? Jun 1, 2017 19:16 |
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Bleu posted:There's literally no point in trying to learn gunmage when it's being completely revamped in two weeks to no longer be a mage and probably no longer have a gun. I solo'd into PotD as Arcanist last night to get a feel for the class and set up hotbars. About 30 minutes and several deaths to wandering mobs later I gave up and decided to wait for the expansion. For some reason, ARC is the one class that has not immediately clicked for me.
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# ? Jun 1, 2017 19:19 |
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Brother Entropy posted:am i misremembering or was aurum vale unchanged from its 1.X version 1.x aurum vale did damage to you constantly in yellow rooms period and had a lot more of them, 2.0 redid the layout entirely
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# ? Jun 1, 2017 19:20 |
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Hivac posted:1.x aurum vale did damage to you constantly in yellow rooms period and had a lot more of them, 2.0 redid the layout entirely https://www.youtube.com/watch?v=gs8nEtHrCr8 Note I've not watched the video. Edit: After watching a lot of the dungeon map is basically lifted, but the 1.0 version is much longer, looks hellish, and is wonderfully rendered. Mr. Nice! fucked around with this message at 19:36 on Jun 1, 2017 |
# ? Jun 1, 2017 19:25 |
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please note the most upvoted comment on that video is 'i wish 1.0 was still around', a comment made by someone apparently deaf or dumb to the fact that they can just play xi for like four dollars a year or something.
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# ? Jun 1, 2017 19:32 |
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Mr. Nice! posted:https://www.youtube.com/watch?v=gs8nEtHrCr8 every once in a while i get the urge to play a jank mmo and then i take a look at a 1.0 vid and evaporates, thankfully
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# ? Jun 1, 2017 19:33 |
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Jinh posted:Yeah there's a flowchart showing a basic how-to posted to reddit and its extremely my poo poo. posting for the lazy: And yeah that actually does look like a lot of fun. Dammit, now I want to play that too. e: chart bad do not use Ainsley McTree fucked around with this message at 19:56 on Jun 1, 2017 |
# ? Jun 1, 2017 19:34 |
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Aurum Vale is one of my favorite dungeons with a competent group (which I get most of the time because I generally do roulettes with 1-3 friends), it has a unique, oppressive atmosphere and Malboros have always been some of my favorite FF enemies. I'd probably hate it if I regularly got lovely groups though.
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# ? Jun 1, 2017 19:34 |
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Ainsley McTree posted:posting for the lazy: And yeah that actually does look like a lot of fun. Dammit, now I want to play that too. *throws computer out window*
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# ? Jun 1, 2017 19:34 |
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A 50S RAYGUN posted:please note the most upvoted comment on that video is 'i wish 1.0 was still around', a comment made by someone apparently deaf or dumb to the fact that they can just play xi for like four dollars a year or something. I think they are autistic. Change is difficult.
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# ? Jun 1, 2017 19:34 |
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Jinh posted:She wound up leaving because we explained that healers should dps one too many times, on top of the job change thing. That's both adorable and sad, kind of like a really dumb puppy. I hope they're doing okay out there, wherever they are. Bleu posted:There's literally no point in trying to learn gunmage when it's being completely revamped in two weeks to no longer be a mage and probably no longer have a gun. Yeah that's fair, I just hear people mention that getting an optimal Wildfire is a chaotic mess of activity followed by huge periods of downtime. I can double-weave just fine on DRG but I'm a firmly "alright" player so I'm just curious if MCH really is as crazy as people say.
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# ? Jun 1, 2017 19:36 |
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please do not disparage autists by implying they would be okay with 1.0
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# ? Jun 1, 2017 19:36 |
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Mr. Nice! posted:much longer, looks hellish, and is wonderfully rendered. this pretty much describes the small amount of actual content 1.0 had if i unironically miss anything it's probably the lighting of the game but if it's like everything else it was probably ludicrously inefficient
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# ? Jun 1, 2017 19:39 |
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A 50S RAYGUN posted:please do not disparage autists by implying they would be okay with 1.0 1.x light and rendering engine and cinematic system was awesome. I miss belts. Other than that even autist know it was bad... right?
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# ? Jun 1, 2017 19:41 |
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The first room was actually all done. I got in on the first boss. The BRD was real real bad. The healer was ok. So in a dungeon designed mostly around poison, quick dps is kinda necessary. I can guzzle all the fruit I want at as low as 2 stacks, but the fight going on for too long is going to kill the healer's MP. This is just my thinking, I've never played an actual healer. But I did watch the guy run out of MP as the first boss took an age. I look over and notice that the BRD has died. How, I do not know, because it's not like there are many mechanics. He must have just been poisoned. We wiped. Second go we cleared. The pull to Coincounter was ok until I notice the BRD died again. He died before I pulled the next mob. I'll admit that as a tank, if he'd aggro'd something, I should've run and grabbed it. I just didn't see him grab anything and I was in front, so I figured he was safe. Sure enough, one dps down and a so-so healer led to another wipe. PLD doesn't have a ton o' stuff to do at 49. I can pop Rampart and Sentinel and Convalescence as much as I want, but those cooldowns do not work together to create 100% tanking. I was in Shield Oath. poo poo just wasn't going. And AV has a poo poo level sync, the 1st and 3rd boss are drat near the exact same which feels lazy, and the aesthetic is unpleasant. It's one of the worst dungeons in my book. The Coincounter is ok though, because like the Chimera in DD, literally anyone can solo him.
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# ? Jun 1, 2017 19:42 |
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I think it was the Rise and Fall of FF XIV series, or one of the Remnants of a Realm, but lighting in 1.0 was terrible. Night was simply a blue filter, light sources just kinda glowed a short distance, and shadows weren't dynamic.
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# ? Jun 1, 2017 19:44 |
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kzin602 posted:I think they are autistic. Change is difficult. i don't think they actually played 1.0 at all.
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# ? Jun 1, 2017 19:45 |
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I'm unreasonably excited about this.
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# ? Jun 1, 2017 19:47 |
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Ainsley McTree posted:posting for the lazy: And yeah that actually does look like a lot of fun. Dammit, now I want to play that too. I feel like I'm missing the point of the Impact in this rotation. After Verthunder/Aero with no proc it tells you to cast Jolt II in lieu of Verfire/Stone. Okay, yeah, I get that. But then it says to use Impact after that Jolt II. Impact is a 270 potency 2s cast spell that doesn't generate mana, that seems like a complete waste of your Dual Cast proc that you'd have off of the Jolt II. e: actually this whole thing seems wrong in a lot of places, do you have a link to the source?
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# ? Jun 1, 2017 19:47 |
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Jinh posted:I once met a whm in a low level area doing fates. I said hi and we grouped up for a while, I think we were both doing a relic step. She was in a party with a ninja with a similar name. The third party member came over and she introduced her as her other character, turned out she was dualboxing because the game "wouldn't let her change off healer" I bet their armory chest was full.
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# ? Jun 1, 2017 19:47 |
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Countblanc posted:I feel like I'm missing the point of the Impact in this rotation. After Verthunder/Aero with no proc it tells you to cast Jolt II in lieu of Verfire/Stone. Okay, yeah, I get that. But then it says to use Impact after that Jolt II. Impact is a 270 potency 2s cast spell that doesn't generate mana, that seems like a complete waste of your Dual Cast proc that you'd have off of the Jolt II. Apparently Impact has a tooltip error and is supposed to be 4/4?
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# ? Jun 1, 2017 19:49 |
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Countblanc posted:I feel like I'm missing the point of the Impact in this rotation. After Verthunder/Aero with no proc it tells you to cast Jolt II in lieu of Verfire/Stone. Okay, yeah, I get that. But then it says to use Impact after that Jolt II. Impact is a 270 potency 2s cast spell that doesn't generate mana, that seems like a complete waste of your Dual Cast proc that you'd have off of the Jolt II. It's from this: https://www.reddit.com/r/ffxiv/comments/6ektem/rdm_extrarevised_rotation_flowchart/ Couldn't tell you how accurate or up to date it is, I haven't really been keeping up with the latest news on abilities. And yeah I'm a little confused on how impact fits in too; it looks like it's an ability that you can only cast off a proc, but I didn't see what actually procs it. e: Actually reading the post now, I see I originally linked to an outdated version of the chart, he updated it. Whatever it gives me the gist of how the class plays and it looks neat
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# ? Jun 1, 2017 19:52 |
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Oxyclean posted:Apparently Impact has a tooltip error and is supposed to be 4/4? Well that just makes it even weirder because it has the same MP cost and cast time as Jolt II! Why cast Jolt II at all? I assume there's some other tooltip errors I'm unaware of, but even ignoring Jolt/Impact some of this feels off, like why would I cast Jolt II after Verfire/Stone? Maybe it's just conveying it really poorly.
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# ? Jun 1, 2017 19:52 |
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Countblanc posted:I feel like I'm missing the point of the Impact in this rotation. After Verthunder/Aero with no proc it tells you to cast Jolt II in lieu of Verfire/Stone. Okay, yeah, I get that. But then it says to use Impact after that Jolt II. Impact is a 270 potency 2s cast spell that doesn't generate mana, that seems like a complete waste of your Dual Cast proc that you'd have off of the Jolt II. it's a bad & wrong flowchart, that is messy to read too, so you are correct in thinking it's wrong!
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# ? Jun 1, 2017 19:53 |
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Happy Blue Cow posted:it's a bad & wrong flowchart, that is messy to read too, so you are correct in thinking it's wrong! I linked to an outdated chart sorry, I'm sorry
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# ? Jun 1, 2017 19:55 |
The chart definitely has presentation issues. I wasn't even sure where to go after Jolt at first because it raises both manas equally, and you're told to choose a Ver spell based on one mana being higher than the other. Can't speak to the accuracy of the rotation though.
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# ? Jun 1, 2017 19:56 |
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A 50S RAYGUN posted:please note the most upvoted comment on that video is 'i wish 1.0 was still around', a comment made by someone apparently deaf or dumb to the fact that they can just play xi for like four dollars a year or something. It's still funny about how people with 1.0/Tanaka nostalgia don't seem to realize that they were almost certainly playing the 1.X updates that Yoshi P was in charge of that made the game actually...you know, be a game. Fister Roboto posted:I'm unreasonably excited about this. Same, map navigation and warping are gonna be so much more convenient. I never could get a decent grasp on how the regions were physically arranged because of them being separated on the map screen in such a clunky way. Augus fucked around with this message at 20:01 on Jun 1, 2017 |
# ? Jun 1, 2017 19:56 |
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I wonder if RDM AoE is just Scatter (100 potency, +3/3 mana) > Improved Scatter (+8/8 mana, 11 total) > Imp Scatter (19 mana) > Imp Scatter (27 mana) > Imp Scatter (35 mana) > Corps-a-corps / Enh. Moulinet (-30 mana) / Displacement > repeat because that's a pretty lame rotation if so, especially since Corps-a-corps and Displacement won't be ready to be used again later. Especially after Samurai gets some legit sick AoE combo/finisher.
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# ? Jun 1, 2017 19:57 |
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dogsicle posted:The chart definitely has presentation issues. I wasn't even sure where to go after Jolt at first because it raises both manas equally, and you're told to choose a Ver spell based on one mana being higher than the other. Can't speak to the accuracy of the rotation though. I think that when you're just starting out after your first jolt, it's dealer's choice, since both manas will be equal. It's meant to be a guide to your sustained rotation, probably, since the bars will quickly become unbalanced.
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# ? Jun 1, 2017 19:58 |
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The correct choice after the initial Jolt II is Veraero because: 1) It can proc Verstone Ready and Verstone's animation is the best of the Ver-spells. 2) Say "Veraero" out loud, it's hilarious
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# ? Jun 1, 2017 19:59 |
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Rainuwastaken posted:That's both adorable and sad, kind of like a really dumb puppy. I hope they're doing okay out there, wherever they are. i poop fire posted:I bet their armory chest was full. Maybe she couldn't handle the game criticizing her for having a full armory chest with red letters, and turned off error messages somewhere.
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# ? Jun 1, 2017 19:59 |
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# ? May 29, 2024 15:10 |
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If you get Stormblood from Greenmangaming at the moment, do you get anything to put into mogstation or is it a case of waiting for codes closer to release?
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# ? Jun 1, 2017 20:02 |