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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Hunt11 posted:

So how do you deal with the secret bosses gently caress you attack?

Stab him until he's too dead to do it.

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Mr E
Sep 18, 2007

Look Sir Droids posted:

Route C, Pascal :stare::stonk:

I teared up.

Know Such Peace
Dec 30, 2008

Look Sir Droids posted:

Route C, Pascal :stare::stonk:

This one stung. You finish the big robot fight and resume control of Pascal for the walk back to the kids, and you just know that there will not be a happy ending to the segment.

It's reasonable to assume that you missed a sneak attack from inside the factory during the multi-stage fight, but then you find out that the machine children killed themselves in part due to uncle Pascal's teachings. The game then forces you to essentially mercy kill one of the purest 'good guy' characters in the game. Pascal never betrays the trust of 2B/9S, and he goes out of his way to assist both of them during the Route A/B flooded city 'Godzilla' boss fight.

Pascal didn't do anything to deserve his outcome aside from existing as a pure soul in a Yoko Taro story.

Raxivace
Sep 9, 2014

Here is my current theory at this point in the game, about halfway through Playthrough B. I think YoRHa is a giant reference to...Yoko Taro, Hana Kikuchi, and the letter R which has probably become sentient. It might even be the capital one from the title of this very game. I think these three have been running the show this whole time and I'm guessing I'll probably be fighting them at some point.

Begemot
Oct 14, 2012

The One True Oden

Raxivace posted:

Here is my current theory at this point in the game, about halfway through Playthrough B. I think YoRHa is a giant reference to...Yoko Taro, Hana Kikuchi, and the letter R which has probably become sentient. It might even be the capital one from the title of this very game. I think these three have been running the show this whole time and I'm guessing I'll probably be fighting them at some point.

Pfffff, everyone knows it's Yoko's Really Hot androids.

CJacobs
Apr 17, 2011

Reach for the moon!
I would very much like to fight Yoko Taro for the things he has done to my emotions.

edit: I also would like to fight him in Nier: Automata

isk
Oct 3, 2007

You don't want me owing you
A regular fight would be so banal and uncharacteristic. Maybe a conversation battle like in Deus Ex Human Revolution, only with sock puppets.

Josuke Higashikata
Mar 7, 2013


A fight with Yoko Taro would probably be like an escort quest where you fail if he dies, except friendly fire is on and he actively tries to get in the way of your attacks, but the enemies nearby are really aggressive and try to hit him all the time so you need to fight them off.

HGH
Dec 20, 2011
That reminds, he wanted a boss to intentionally gently caress with the game's frame rate, but I think the status effects at the start of route C are so much better than a bit of slowdown.

CJacobs
Apr 17, 2011

Reach for the moon!
If you actually could fight Yoko Taro in this game a la fighting the Squeenix CEO's, you know he would somehow make you cry when you beat him. It's what he does, dammit.

Iretep
Nov 10, 2009

Tatumje posted:

This one stung. You finish the big robot fight and resume control of Pascal for the walk back to the kids, and you just know that there will not be a happy ending to the segment.

It's reasonable to assume that you missed a sneak attack from inside the factory during the multi-stage fight, but then you find out that the machine children killed themselves in part due to uncle Pascal's teachings. The game then forces you to essentially mercy kill one of the purest 'good guy' characters in the game. Pascal never betrays the trust of 2B/9S, and he goes out of his way to assist both of them during the Route A/B flooded city 'Godzilla' boss fight.

Pascal didn't do anything to deserve his outcome aside from existing as a pure soul in a Yoko Taro story.


...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Tatumje posted:

This one stung. You finish the big robot fight and resume control of Pascal for the walk back to the kids, and you just know that there will not be a happy ending to the segment.

It's reasonable to assume that you missed a sneak attack from inside the factory during the multi-stage fight, but then you find out that the machine children killed themselves in part due to uncle Pascal's teachings. The game then forces you to essentially mercy kill one of the purest 'good guy' characters in the game. Pascal never betrays the trust of 2B/9S, and he goes out of his way to assist both of them during the Route A/B flooded city 'Godzilla' boss fight.

Pascal didn't do anything to deserve his outcome aside from existing as a pure soul in a Yoko Taro story.


You don't have to do anything merciful for him at all. I just ignored what he said and left. Fucker needs to deal with his grief like a man. No easy way out.

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

The Lone Badger posted:

If I am woefully inexperienced with fighting games and console controllers*, should I turn on 'Auto Mode' or would that teach me bad habits and be counterproductive?

* I assume trying to play this with keyboard/mouse would be a Bad Idea.

On auto mode, the game literally plays itself. No, I'm not using the word "literally" incorrectly. You shouldn't turn it on unless you're unable to press buttons at all.

Edit: There's a video out there of a guy sitting with the controller sitting in his lap. He just watches it kill everything.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

HGH posted:

That reminds, he wanted a boss to intentionally gently caress with the game's frame rate, but I think the status effects at the start of route C are so much better than a bit of slowdown.
I kinda wish the game had used that mechanic more.


but maybe it got incredibly obnoxious and platinum said "i'm sorry yoko, i can't let you do that" and saved us all

Know Such Peace
Dec 30, 2008

...! posted:

You don't have to do anything merciful for him at all. I just ignored what he said and left. Fucker needs to deal with his grief like a man. No easy way out.

I thought it was implied that (Route C Ending Spoilers) Pascal kills himself off-screen if you don't delete his memories. He doesn't appear during Ending C if you walk away. The camera just shows a completely empty machine village instead of a memory-wiped Pascal.

Maybe Pascal lived a happy life elsewhere off-screen instead? Yoko Taro did say something to the effect that anything that fans want to happen after Ending E should be considered canon at this point. NieR 3 will be Pascal's adventures on the dark side of planet Earth.

Iretep
Nov 10, 2009
I like to think Pascal decided to read Nietzsche and abandon his nihlism.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

RoadCrewWorker posted:

I kinda wish the game had used that mechanic more.


but maybe it got incredibly obnoxious and platinum said "i'm sorry yoko, i can't let you do that" and saved us all

:same: They were really neat effects but you can pretty much clean up the enemies that could inflict them on Normal before they charge up.

The only time I really saw them was during that Route C fight because there are huge numbers of them and I think this was the first time they were introduced. I was doing fine in the beginning because the RNG kept hitting the visuals, or disabling ranged combat but stayed away from the close combat. Then both were disabled at the same time and I was stumbling around in a blurry haze hoping to wait out the 30 second max timers that kept stacking. Eventually I pulled out the only status clearing item I had and sort of smashed everything as quickly as possible.

Hunt11
Jul 24, 2013

Grimey Drawer

...! posted:

You don't have to do anything merciful for him at all. I just ignored what he said and left. Fucker needs to deal with his grief like a man. No easy way out.

That is the rear end in a top hat option. Anybody would break if they found out that in their attempts to try and educate children to be risk averse had led to them committing suicide.

rio
Mar 20, 2008

Hunt11 posted:

That is the rear end in a top hat option. Anybody would break if they found out that in their attempts to try and educate children to be risk averse had led to them committing suicide.

definitely the rear end in a top hat option. Considering the pain caused and the inability to have anyone left to connect with, you can't expect a robot to grow stronger from something like that. Wiping him or killing him is the same thing and considering he kills himself if you leave him it is not like you are doing him any favors.

Iretep
Nov 10, 2009

rio posted:

definitely the rear end in a top hat option. Considering the pain caused and the inability to have anyone left to connect with, you can't expect a robot to grow stronger from something like that. Wiping him or killing him is the same thing and considering he kills himself if you leave him it is not like you are doing him any favors.

If Pascal cant get over all their deaths then he isnt a machine worth jack poo poo. If Pascal was human or capable of going outside his programing of being a test on pacifism hed simply realise infront of unconditional violence pacifism does not work. Passive nihilism isnt the answer to failure, you change and try again or go a compleatly diffrent path.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Iretep posted:

If Pascal cant get over all their deaths then he isnt a machine worth jack poo poo. If Pascal was human or capable of going outside his programing of being a test on pacifism hed simply realise infront of unconditional violence pacifism does not work. Passive nihilism isnt the answer to failure, you change and try again or go a compleatly diffrent path.
He wasn't a pacifist, he tears up more robots in his three minute sequence than 2B does all game.

Pascal ended up teaching the child machines piecemeal human emotions, which is why they kill themselves and he feels totally responsible. I don't know what makes Pascal so different from the other machines, and as far as I know it's one of the bigger unanswered questions in the game.

If it were me I'd probably not kill or wipe him, he's too important to the world to let him die and wiping him would probably make him go through the same thing again some day. Maybe.

Iretep
Nov 10, 2009

No Wave posted:

He wasn't a pacifist, he tears up more robots in his three minute sequence than 2B does all game.

Pascal ended up teaching the child machines piecemeal human emotions, which is why they kill themselves and he feels totally responsible. I don't know what makes Pascal so different from the other machines, and as far as I know it's one of the bigger unanswered questions in the game.

If it were me I'd probably not kill or wipe him, he's too important to the world to let him die and wiping him would probably make him go through the same thing again some day. Maybe.


Im pretty sure the machines in the village say they are pacifists. Pascal just goes berserk at the end because he realised the ideal is a failure.
As far as what makes Pascal special, hes the only old machine we meet i think. I think his design is supposed to imply hes from before the machines decided to mimic emil in their designs.

Iretep fucked around with this message at 18:26 on Jun 3, 2017

Hunt11
Jul 24, 2013

Grimey Drawer

Iretep posted:

If Pascal cant get over all their deaths then he isnt a machine worth jack poo poo. If Pascal was human or capable of going outside his programing of being a test on pacifism hed simply realise infront of unconditional violence pacifism does not work. Passive nihilism isnt the answer to failure, you change and try again or go a compleatly diffrent path.

It turns out that this event is an excellent way to sort out those who are incapable of even the smallest amount of compassion or understanding. An individual who did all they could to try to find and help spread peace saw it all come apart at the seems and even when he threw away his pacifism and went full on kill crazy in a desperate attempt to protect the children he cared so much about, he is rewarded by seeing every child commit fear induced suicide.

TaurusOxford
Feb 10, 2009

Dad of the Year 2021

Iretep posted:

If Pascal cant get over all their deaths then he isnt a machine worth jack poo poo. If Pascal was human or capable of going outside his programing of being a test on pacifism hed simply realise infront of unconditional violence pacifism does not work. Passive nihilism isnt the answer to failure, you change and try again or go a compleatly diffrent path.

Let's see how well you would cope if a bunch of children you were emotionally invested in killed themselves out of fear because they misinterpreted YOUR life lessons.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Iretep posted:

you change and try again or go a compleatly diffrent path.

Dude they specifically hammer into your head that machines are incapable of that

Iretep posted:

Im pretty sure the machines in the village say they are pacifists. Pascal just goes berserk at the end because he realised the ideal is a failure.
As far as what makes Pascal special, hes the only old machine we meet i think. I think his design is supposed to imply hes from before the machines decided to mimic emil in their designs.


Being incredibly emotionally shaken and acting against your beliefs in a spur of the moment does not equal renouncement of an ideology. He fights because he goddamn loves those kids as family, it's not a statement. Similarly what happens after isn't some calm decision, it's the weight of immense despair breaking someone instead of a stubborn philosophical decision as you seem to imply

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
I mean Automata is extremely unsubtle and on the nose about its messages, but it seems people can still stare right at that red hammer coming for their face and say it's blue

Iretep
Nov 10, 2009
i guess i was also too subtle on making it clear that i am aware of that fact.

Hexenritter
May 20, 2001


How the hell do you get up here? I've been rubbing my face against the ledge on the top left for a good fifteen minutes but even when I manage to get enough height to be partially above that ledge she just won't mantle up onto it.




edit: made it up to the top right one, then dash-jumped to the other.

Hexenritter fucked around with this message at 20:11 on Jun 3, 2017

Iretep
Nov 10, 2009

Hexenritter posted:

How the hell do you get up here? I've been rubbing my face against the ledge on the top left for a good fifteen minutes but even when I manage to get enough height to be partially above that ledge she just won't mantle up onto it.




edit: made it up to the top right one, then dash-jumped to the other.

if its the ledge im thinking you get to it at the end of the level. you jump down from above to that place.

ReVerve
Jul 13, 2001

Select and make your first pick.


Biscuit Hider

Hexenritter posted:

How the hell do you get up here? I've been rubbing my face against the ledge on the top left for a good fifteen minutes but even when I manage to get enough height to be partially above that ledge she just won't mantle up onto it.




edit: made it up to the top right one, then dash-jumped to the other.

Equip a large sword on light attack (LA) then a regular sword on heavy (HA). Do the following sequence for a lot of height.

Do the rising attack (jump then heavy attack), LA, HA, jump LA, HA, air dash. Be sure to cancel the air HAs before the slice downwards.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
The "correct" way to the get there is through the library.

Hexenritter
May 20, 2001


Just had my first "stupid loving lack of autosave" moment too. Got back to the resistance base after doing the forest kingdom in route C, sold/fused a bunch of chips, rearranged my chip loadouts, etc. Went to use the resistance camp savepoint, instead got the brief "Pascal reading Nietzsche" bit and stupidly let it distract me from saving (despite my usual habit of saving obsessively) and decided to take the sewer/amusement park route to Pascals village. Cue ending M. Pissed me off enough I actually alt-F4ed the game.

Somewhere on the other side of the planet, Yoko Taro gets the sudden urge to giggle for no reason.

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Tatumje posted:

I thought it was implied that (Route C Ending Spoilers) Pascal kills himself off-screen if you don't delete his memories. He doesn't appear during Ending C if you walk away. The camera just shows a completely empty machine village instead of a memory-wiped Pascal.

Maybe Pascal lived a happy life elsewhere off-screen instead? Yoko Taro did say something to the effect that anything that fans want to happen after Ending E should be considered canon at this point. NieR 3 will be Pascal's adventures on the dark side of planet Earth.


He can do whatever he wants to himself. I sure as hell wasn't going to do it for him.

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

RoadCrewWorker posted:

I kinda wish the game had used that mechanic more.


but maybe it got incredibly obnoxious and platinum said "i'm sorry yoko, i can't let you do that" and saved us all

And there are also consumable items for curing those particular status ailments except for when the ailments are mandatory for story reasons. I got kinda mad at how sometimes they would work and sometimes they wouldn't.

Hexenritter
May 20, 2001


ReVerve posted:

Equip a large sword on light attack (LA) then a regular sword on heavy (HA). Do the following sequence for a lot of height.

Do the rising attack (jump then heavy attack), LA, HA, jump LA, HA, air dash. Be sure to cancel the air HAs before the slice downwards.

I was using two sets of small swords. Jump, HA, Jump, HA, Switch, HA, Jump or something along those lines. I had tried some weird-rear end penta-jump thing I saw a tutorial for on a speedrun site but I couldn't even begin to make that poo poo work. I'll try the large (LA) small (HA) combo you suggested because it sounds like you not only get height but distance with it. You cancel by switching, right?

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Hunt11 posted:

That is the rear end in a top hat option. Anybody would break if they found out that in their attempts to try and educate children to be risk averse had led to them committing suicide.

How is that the rear end in a top hat option? If anything, doing what he asks is the rear end in a top hat option. If someone you knew was grieving and asked you to kill them, would you do it? If you didn't, would you be an rear end in a top hat? Fucker wants to be like a human, he's going to have to man up and deal with what we all have to. He'd eventually get over it.

Edit: Of course, the only living human at this point is Emil, so it's not like Pascal has a whole lot of examples of emotion to emulate. Emil isn't entirely emotionally stable himself for his own reasons.

Edit 2: The true rear end in a top hat option is to do what I did the first time I met him: massacre the village. Those were my orders and I took them very seriously. I was a reliable soldier. I was sad when I just got a joke ending for that. Fun fact: if you don't kill Pascal last, he respawns.

...! fucked around with this message at 21:50 on Jun 3, 2017

CJacobs
Apr 17, 2011

Reach for the moon!

...! posted:

How is that the rear end in a top hat option? If anything, doing what he asks is the rear end in a top hat option. If someone you knew was grieving and asked you to kill them, would you do it? If you didn't, would you be an rear end in a top hat? Fucker wants to be like a human, he's going to have to man up and deal with what we all have to. He'd eventually get over it.

Edit: Of course, the only living human at this point is Emil, so it's not like Pascal has a whole lot of examples of emotion to emulate. Emil isn't entirely emotionally stable himself for his own reasons.


You know he's a robot and the game states very clearly that that's impossible, right

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

CJacobs posted:

You know he's a robot and the game states very clearly that that's impossible, right

How would that be impossible? He can clearly deal with every other emotion. What's different about grief?

ReVerve
Jul 13, 2001

Select and make your first pick.


Biscuit Hider

Hexenritter posted:

I was using two sets of small swords. Jump, HA, Jump, HA, Switch, HA, Jump or something along those lines. I had tried some weird-rear end penta-jump thing I saw a tutorial for on a speedrun site but I couldn't even begin to make that poo poo work. I'll try the large (LA) small (HA) combo you suggested because it sounds like you not only get height but distance with it. You cancel by switching, right?

No weapon set switch needed. Here is a video.

https://www.youtube.com/watch?v=vPicKLUGQE8

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Hexenritter
May 20, 2001


ReVerve posted:

No weapon set switch needed. Here is a video.

https://www.youtube.com/watch?v=vPicKLUGQE8

Oh cool, thank you. That's one less fiddly thing to worry about while hurling myself around like a meth-head wire-fu actor.


Also, just reached (Route C) Farewell, Pascal. :(

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