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CrazyLoon
Aug 10, 2015

"..."

MilesK posted:

My reaction to next SC visions



Switch the last vince pic with a human skeleton and it'd be perfect.

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Quavers
Feb 26, 2016

You clearly don't understand game development

The Kins posted:

Hay guys, what went on in the last 36,387 posts? Kinda got distracted for a little while...

In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards.

Sexual stimulation in any way within the grounds of the Fourth Stimpire is strictly prohibited, and anyone detected even touching their sexual organs will be subjected to a penectomy or if the offender was a female, they would then have a razor inserted into their ovaries. They would pump a blue solution into the womb until the stitchings burst. Offenders would also be forced to show their operated areas in public, and they would always harass and punch them to a pulp, against their will.

Otherwise, offenders would be tazed with the worst type of electricity in the systematic district, causing so much pain, the victim would scream and flail in madness. The pain would also triple every second, but no death would be incurred. This is also used in combat against enemy units, which is why all UEE forces must wear the upgraded suit to block this effect.

However, enertainment is also questionable in UEE grounds. Sporting events end with the losing team being rounded into a grinder and shredded on live television, boxing matches end with the loser having their hands removed without anasthesia, flight races would end with the losers having their arms and legs removed, then being injected with insanity, for entertainment. People are also forced into these events, by undergoing a painful 127 hour procedure which involves tweaking the muscles so they will not listen to brain commands, and then having a painful drug injected which also causes madness if the player is not sporting. This is all for entertainment, and anyone not watching any of it during sporting times and cheering for the winning team, they will be imprisoned into galactic camps.

Snuff films are also broadcast, and actors are actually murdered just for entertainment. Stealth droids also guide these forced actors into behaving exactly as the director dreams, otherwise they will be punished by being placed into a macerator and having their execution written into the film. Any film that does not feature someone being murdered will be burned and the entire crew behind it will be executed in the most grotesque way possible - vivisection.

All executions are broadcast, and anyone who misses even a millisecond, even by blinking, will be executed. All citizens must boo to the person being executed, and the family is gathered to be injected with eternators, which cause pain forever, making them immoral but feeling the pain tenfold every millisecond. They cannot pass out, but they will feel like it forever.

Conquests by this Stimpire end in the planet being razed, and all the citizens being executed in the same way as their citizens are. The planet is then destroyed and all remnants of it are removed, and any memories of it will be erased instantly from civil minds. People who are also killed are also erased from memories, and all memories of them, including toys and pictures, are destroyed.

Prisoners undergo 40,000 years of relentless and endless labor, and anyone not complying is sentenced to the eternator injection. All prisoners injected with eternators are placed into capsules and launched into far space, then the room is closed tight to ensure maximum insanity. Some prisoners are also subjected to the removal of blood, the lungs, the liver, the genitals, the skeleton, the muscles, the eyes, and even the injection of pressure. Prisoners sentenced to pressure chambers are locked in until they are inflated to a high level. The decompression is then stopped to make sure they are inflated and uncomfortable.

Children born on the 14th of July are subjected to the removal of their skeleton and an implant of a silver liquid to replace it. The nervous sysem is also injected in various parts to ensure it is five times more sensitive than the average.

Restaurants also are ordered to serve civil meat, and anyone attending must give themself up to be cooked into a grotesque meal. They are cooked alive, undergoing extreme pain, and are then subjected to industrial grinders and blenders. The Stimpire orders at least 1 million citizens to be dispatched every day, as they are afraid the population may overthrow them. But only one planet is cared for, and the rest are banned from eating, drinking, talking, using technology, touching anyone, wearing unauthorized clothes, touching buildings, or walking a centimeter out of designated routes. Civil enforcers are on every planet, and they are engineered so that they are 40 times larger than the 300 quadrillion population. At least 7 billion die every 12 hours under this rule.

Thoughts are also surveyed, and anyone who does not think anything to loving the Stimpire with more than their capabilities will be sentenced to a prison. Prisoners who are punished for this violation will meet their greatest fear, only to have it amplified so they will turn insane as they imagine it exactly as they fear it. They then undergo a painful extraction of all fluids, to be replaced by a toxin which causes permanent irritation. The unknown substance keeps the subject aging normally, except they will never die. Prisoners punished in this way are unable to be reverted, despite many efforts, and they will never be able to be disposed.

The sickening truths have been revealed only today, and invigilation teams are still investigating the truths without setting foot in the galactic space of this sickening empire.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

CrazyLoon posted:

Switch the last vince pic with a human skeleton and it'd be perfect.

It already depicts the citizen being subjected to the Sun's helium flash, coinciding with SC's release… so somewhere AD 6,200,000,000.

Hav
Dec 11, 2009

Fun Shoe

Quavers posted:

....of this sickening empire.

So, are we celebrating the 14th? Who's got a birthday then? fancy a loosening treatment?

DarkRefreshment
May 5, 2015

Nothing is funnier than a dog in a formal outfit. Look it up on the internets.

Tippis posted:

It already depicts the citizen being subjected to the Sun's helium flash, coinciding with SC's release… so somewhere AD 6,200,000,000.

FUD... it will obviously be out before the rise of the Stimpire in the 5 millions

DarkRefreshment
May 5, 2015

Nothing is funnier than a dog in a formal outfit. Look it up on the internets.

Hav posted:

So, are we celebrating the 14th? Who's got a birthday then? fancy a loosening treatment?

Totally calling it Stimpire Day.

My skeleton is ready

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Tijuana Bibliophile posted:

wonder if Half-life 3 or star citizen is closer to being completed?

Roberts' Law: Any game (real or theoretical) that does not have Chris Roberts at the helm is always closer to completion than one that does.
Corollary: Any game (real or theoretical) that does not have Chris Roberts at the helm is always higher quality than one that does.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

DarkRefreshment posted:

I miss getting AIDS in LSL. It was the first real "porn" game I ever played. It will pale in comparison to the wicked awesome space STDs Star Citizen will offer.

:same:


https://www.youtube.com/watch?v=6LtQc4TtmyQ
Dreams mode, engage!

Fatkraken
Jun 23, 2005

Fun-time is over.

JugbandDude posted:

STDs in Star Citizen will have an unprecedented level of fidelity. The player will be forced to undergo periodic medical exams and take the right medicines in the right order, or risk becoming ill and dying. It will not be just find a healer or shop and buy the cure.

Creating medicines will be a mini game that requires skill, being easy to learn but difficult to master. Skilled players will be able to mix and match ingredients and create stronger medicine with a higher chance of success. These rarer medicines can be turned around and sold for a profit, or stolen by pirates as part of inevitable consequences of piracy.

Medicine crafting will tie in to the farming module, where certain rare herbs will be farmed by skilled farmers who can in turn sell them to doctors for a profit.

It's like a markov chain bot has crawled through ~*~dreams~*~ to produce the platonic ideal of a citizen post.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Besides the civil meat idea, I just find the idea of restaurants in the Stimpre fascinating. Instead of greeting you with a smile, do they punch your genitals? Are there liquor licenses?

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TarkaRoshe/status/712551842488651779
https://twitter.com/TarkaRoshe/status/767321860031873024

Tarkaroshe on Massive OP

MilesK
Nov 5, 2015

Why… why did the UEE kill my family?

I grew up in a poor mining village on Lago in Nexus. I can barely remember my childhood… the love of family, a warm bed, stories my Mother told me of heroes fighting monsters. Little did I know that I would become the monster.

In 2933 my life abruptly changed. I was only a child then. One day I was salvaging parts off of a wreckage… and it began. The UEE unleashed a brutal assault on my village. I could see the smoke rising in the distance. I ran home only to find my family had been murdered and my village destroyed. A pirate found me searching through the rubble and offered to let me board his ship. We escaped and hid in Cathcart before the UEE could find us.

I lost everything that day.

I had nowhere to go. He took me under his wing as his own child. He taught me how to survive… how to fight. Most importantly, he taught me the old ways… the Lemegeton… how to hack consciousness with ritual… with blood. I fell in love with him… but I never revealed it to him… or anyone.

We operated in very nefarious parts of the galaxy… sometimes profitable, but always dangerous. One day, while doing a drug trade, we were caught in a UEE sting operation. We were tried and sent to prison.

I never saw him again.

In prison, I was treated like a piece of meat. Every night the guards took turns having their way with me. I’d close my eyes and pray… I prayed to the spirits for vengeance. One night, the guard that came into my cell was drunk, he could barely stand. I knew this was my opportunity. As he began to violate me, I shanked him in the eye. After quickly grabbing his weapon and key codes, I released as many of my cellmates as I could. We overtook the complacent guards and made our escape sustaining only minor injuries.

I’ve been on the run ever since.

I reunited with my old comrades and began preparing… preparing for my fight against the system. With hate in my heart, I began to assemble a fleet… waiting for the day my love would be released from prison and together we’d unleash our vengeance. This was the birth of the Anarchy Crime Network… and the day I became 4narchistX.

Join the fight.

Theotus
Nov 8, 2014

MilesK posted:

Why… why did the UEE kill my family?

I grew up in a poor mining village on Lago in Nexus. I can barely remember my childhood… the love of family, a warm bed, stories my Mother told me of heroes fighting monsters. Little did I know that I would become the monster.

In 2933 my life abruptly changed. I was only a child then. One day I was salvaging parts off of a wreckage… and it began. The UEE unleashed a brutal assault on my village. I could see the smoke rising in the distance. I ran home only to find my family had been murdered and my village destroyed. A pirate found me searching through the rubble and offered to let me board his ship. We escaped and hid in Cathcart before the UEE could find us.

I lost everything that day.

I had nowhere to go. He took me under his wing as his own child. He taught me how to survive… how to fight. Most importantly, he taught me the old ways… the Lemegeton… how to hack consciousness with ritual… with blood. I fell in love with him… but I never revealed it to him… or anyone.

We operated in very nefarious parts of the galaxy… sometimes profitable, but always dangerous. One day, while doing a drug trade, we were caught in a UEE sting operation. We were tried and sent to prison.

I never saw him again.

In prison, I was treated like a piece of meat. Every night the guards took turns having their way with me. I’d close my eyes and pray… I prayed to the spirits for vengeance. One night, the guard that came into my cell was drunk, he could barely stand. I knew this was my opportunity. As he began to violate me, I shanked him in the eye. After quickly grabbing his weapon and key codes, I released as many of my cellmates as I could. We overtook the complacent guards and made our escape sustaining only minor injuries.

I’ve been on the run ever since.

I reunited with my old comrades and began preparing… preparing for my fight against the system. With hate in my heart, I began to assemble a fleet… waiting for the day my love would be released from prison and together we’d unleash our vengeance. This was the birth of the Anarchy Crime Network… and the day I became 4narchistX.

Join the fight.

What the gently caress is this

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!

Fatkraken posted:

It's like a markov chain bot has crawled through ~*~dreams~*~ to produce the platonic ideal of a citizen post.

I am a Stah Citizen

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

quote:

In prison, I was treated like a piece of meat. Every night the guards took turns having their way with me. I’d close my eyes and pray… I prayed to the spirits for vengeance. One night, the guard that came into my cell was drunk, he could barely stand. I knew this was my opportunity. As he began to violate me, I shanked him in the eye. After quickly grabbing his weapon and key codes, I released as many of my cellmates as I could. We overtook the complacent guards and made our escape sustaining only minor injuries.

The inevitable consequence of being incarcerated

Quavers
Feb 26, 2016

You clearly don't understand game development

MilesK posted:

Why… why did the UEE kill my family?

I grew up in a poor mining village on Lago in Nexus. I can barely remember my childhood… the love of family, a warm bed, stories my Mother told me of heroes fighting monsters. Little did I know that I would become the monster.

In 2933 my life abruptly changed. I was only a child then. One day I was salvaging parts off of a wreckage… and it began. The UEE unleashed a brutal assault on my village. I could see the smoke rising in the distance. I ran home only to find my family had been murdered and my village destroyed. A pirate found me searching through the rubble and offered to let me board his ship. We escaped and hid in Cathcart before the UEE could find us.

I lost everything that day.

I had nowhere to go. He took me under his wing as his own child. He taught me how to survive… how to fight. Most importantly, he taught me the old ways… the Lemegeton… how to hack consciousness with ritual… with blood. I fell in love with him… but I never revealed it to him… or anyone.

We operated in very nefarious parts of the galaxy… sometimes profitable, but always dangerous. One day, while doing a drug trade, we were caught in a UEE sting operation. We were tried and sent to prison.

I never saw him again.

In prison, I was treated like a piece of meat. Every night the guards took turns having their way with me. I’d close my eyes and pray… I prayed to the spirits for vengeance. One night, the guard that came into my cell was drunk, he could barely stand. I knew this was my opportunity. As he began to violate me, I shanked him in the eye. After quickly grabbing his weapon and key codes, I released as many of my cellmates as I could. We overtook the complacent guards and made our escape sustaining only minor injuries.

I’ve been on the run ever since.

I reunited with my old comrades and began preparing… preparing for my fight against the system. With hate in my heart, I began to assemble a fleet… waiting for the day my love would be released from prison and together we’d unleash our vengeance. This was the birth of the Anarchy Crime Network… and the day I became 4narchistX.

Join the fight.

I'm the guy who fantasised about being repeatedly raped in prison to give me a reason to shoot pixel spaceships in a game techdemo

DarkRefreshment
May 5, 2015

Nothing is funnier than a dog in a formal outfit. Look it up on the internets.
Standard prison rape fantasy in SC fan fic. Nothing new here

Foo Diddley
Oct 29, 2011

cat

MilesK posted:

We operated in very nefarious parts of the galaxy...

I got some very nefarious parts myself

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

DarkRefreshment
May 5, 2015

Nothing is funnier than a dog in a formal outfit. Look it up on the internets.

If it wasn't for those drat kids and that meddling necessary programming work!! :argh: :argh:

nawledgelambo
Nov 8, 2016

Immersion chariot

Beet Wagon posted:

I'm weighing the benefits of being able to say I refunded twice like a Sarsaparilla-lite vs the benefits of giving a couple /r/dereksmart posters rage-induced aneurysms by refunding but still being allowed to play their perfect game lol

keep it, if 3.0 exists in all of its glory as promised i will buy a game package and commence OP: citizen grief (with the new Spectrum VOIP!!!!)

thatguy
Feb 5, 2003

nawledgelambo posted:

keep it, if 3.0 exists in all of its glory as promised i will buy a game package and commence OP: citizen grief (with the new Spectrum VOIP!!!!)
Micspam Derek quotes over comms and if anyone tells you to stop make sure they know you're only archiving them for a later date.

Theotus
Nov 8, 2014

thatguy posted:

Micspam Derek quotes over comms and if anyone tells you to stop make sure they know you're only archiving them for a later date.

DEREK SMART WAS RIGHT. i'm gay.

The Titanic
Sep 15, 2016

Unsinkable

his nibs posted:

CIG - What you guys are doing is absolutely insane. I've said this before but you guys are making our dreams come thru, its a bit mind-blowing how unaware some ppl are what is coming there way and still just want to troll and hate on it.
But at this point it just makes me laugh, after every ATV you can see the amazing progress you guys are making, we are now so close to 3.0 after which all the haters and trolls are going to start to kiss your rear end.
I can only imagine what hard work and long work hours you guys are going thru, but know that there is a huge fan base, fully aware of the miracle you're going to deliver to us pretty soon! ;)
All the best to all of you, the gaming industry is going to change for ever and we are here to witness it!

I no rite.

There going to b so upset when there gam is made and I laug and laug. There going to be sad there.

The Titanic
Sep 15, 2016

Unsinkable

Colostomy Bag posted:

Nice game mechanic. I can go cheap on UEC credits and share space needles. Or have rampant unprotected space sex. Either way, my character will show the results as I stumble through space as a bald AIDS ridden victim.

All the Magic is in your Johnson.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

:mrgw:

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
I don't see people talking about this little piece of ATV that absolutely could be the most important aspect of item 2.0 and more importantly, the future of Star Citizen. Forgive my formatting, I'm on mobile...

Check out the video from 20:15 - 23:05. Here, we learn the development strategy CIG is using to rework the Item 2.0 system. This strategy is considered "Best Practice" in the industry, as large companies begin to lose control and maintainability in their systems. Large applications or businesses made up of many different large applications lose the ability to create new functionality and maintain the code they have if everytime they need a task done, they write new code to do it. This sounds like the method taken in the original item system that has been a nightmare to maintain and increased time on creating new mechanics.

Breaking code out into reusable components is the way of the future... this code is then never copy pasted into new code blocks, but rather is referenced by the code that needs it. What that means, is when you go to implement a functionality in 1 ship, it carries over the existing, WORKING, logic to handle that action. If a change is needed to that functionality as a whole, it's 1 code change in 1 place for potentially DOZENS of use cases across all ships, stations, buildings, etc.

What we see here is not just an optimization for the 3.0 release, but an investment in the games future and maintainability. These kinds of development strategies mean we can see new content created faster, and existing content balanced, with fewer bugs.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Tijuana Bibliophile posted:

Breaking code out into reusable components is the way of the future... this code is then never copy pasted into new code blocks, but rather is referenced by the code that needs it. What that means, is when you go to implement a functionality in 1 ship, it carries over the existing, WORKING, logic to handle that action. If a change is needed to that functionality as a whole, it's 1 code change in 1 place for potentially DOZENS of use cases across all ships, stations, buildings, etc.

:eng101:

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
Huge milestone.

big nipples big life
May 12, 2014

CIG discovers functions, classes surely can't be far off.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

The Titanic posted:

I no rite.

There going to b so upset when there gam is made and I laug and laug. There going to be sad there.

Enlish can't be your first language :smuggo:

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Tijuana Bibliophile posted:

I don't see people talking about this little piece of ATV that absolutely could be the most important aspect of item 2.0 and more importantly, the future of Star Citizen. Forgive my formatting, I'm on mobile...

Check out the video from 20:15 - 23:05. Here, we learn the development strategy CIG is using to rework the Item 2.0 system. This strategy is considered "Best Practice" in the industry, as large companies begin to lose control and maintainability in their systems. Large applications or businesses made up of many different large applications lose the ability to create new functionality and maintain the code they have if everytime they need a task done, they write new code to do it. This sounds like the method taken in the original item system that has been a nightmare to maintain and increased time on creating new mechanics.

Breaking code out into reusable components is the way of the future... this code is then never copy pasted into new code blocks, but rather is referenced by the code that needs it. What that means, is when you go to implement a functionality in 1 ship, it carries over the existing, WORKING, logic to handle that action. If a change is needed to that functionality as a whole, it's 1 code change in 1 place for potentially DOZENS of use cases across all ships, stations, buildings, etc.

What we see here is not just an optimization for the 3.0 release, but an investment in the games future and maintainability. These kinds of development strategies mean we can see new content created faster, and existing content balanced, with fewer bugs.


big nipples big life posted:

CIG discovers functions, classes surely can't be far off.

:whatup:

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Well given who the officers mostly are, they have already discovered inheritance.

big nipples big life
May 12, 2014

Please tell me the person who wrote that has used the words "you don't understand game development" at some point in his redditing career.

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

CIG discovers functions, classes surely can't be far off.

I don't know the perfect emoji, but this deserved it.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo


Not even lethality fell for that one

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Hav posted:

I don't know the perfect emoji, but this deserved it.

maybe :fishmech:?

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
CIG: this week we cover how we can store game text as 'text' in what's generally called 'strings' in computey language so we no longer have to do our legacy 'scan of chris' handwriting + lovely OCR software' setup

Citizen: :aaaaa:

big nipples big life
May 12, 2014

With this breakthrough I have no doubt they will release the MMO portion of star citizen in November and Squadron 42 shortly afterwards.

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Hav
Dec 11, 2009

Fun Shoe

Tijuana Bibliophile posted:

Check out the video from 20:15 - 23:05. Here, we learn the development strategy CIG is using to rework the Item 2.0 system. This strategy is considered "Best Practice" in the industry, as large companies begin to lose control and maintainability in their systems. Large applications or businesses made up of many different large applications lose the ability to create new functionality and maintain the code they have if everytime they need a task done, they write new code to do it. This sounds like the method taken in the original item system that has been a nightmare to maintain and increased time on creating new mechanics.

As someone with a huge pile of monolithic slime that he's working through, the technical debt that most large companies face comes about from software rot; a dependency gets upgraded without the base being brought up. Someone leaves and their documentation consists of 'covfefe' and a bunch of '#todo'. People who should refactor don't, or in my case someone goes on vacation without testing their loving docker instance. The messy goddamned business of turning protein jelly into a coherent design to do *something*.

Everyone approaches this slightly differently, and they pretty much all suck because it's not the method or technique, but the people and the sheer bloodymindedness of the team lead. it's one of the reasons I ask people to read the clean coder or pragmatic programmer, and I'm one of those self-taught fucks from the 1990s. You can roll out agile as much as you want, but that anti-social SOB in the corner than nobody bothers because he knows OSI layer 4 is going to be the one guy that bring it crashing down because they're not 'into' the idea.

Splitting poo poo down into manageable pieces is not something that you do in year five, however.

Tijuana Bibliophile posted:

....just coming around to the Amazon model here, where APIs are king...

That's REST. It's really loving old.

AWS CLI is where the cool kids are at.

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