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Get slaves, gently caress witches.
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# ? Jun 2, 2017 16:17 |
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# ? May 30, 2024 19:23 |
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Edit: also what he said ^ I kind of wonder if they will incorporate black arks in any way. Maybe a mobile city that can only travel on the sea. Not a horde city but a full fledged settlement that moves and can have armies disembark from it.
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# ? Jun 2, 2017 16:48 |
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That would be cool but just having a horde mechanic that only worked over water would be simpler. Being able to head out to sea to recuperate would be interesting since it might not be worth chasing them out there.
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# ? Jun 2, 2017 17:05 |
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The ffa game mode sounds good. Although I wish they would port over the feature from TW Arena where individual computers performance does not affect the speed of the game. I'd love to play more big multiplayer team battles but if you get one idiot with a potato pc it slows the game down to a crawl for everyone.
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# ? Jun 2, 2017 17:22 |
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Nash posted:I kind of wonder if they will incorporate black arks in any way. Maybe a mobile city that can only travel on the sea. Not a horde city but a full fledged settlement that moves and can have armies disembark from it.
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# ? Jun 2, 2017 17:29 |
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Theres a ton of revelation info coming out now but i'd like to point out PartyElite's video on it: https://www.youtube.com/watch?v=ShrgPHWTQ-A He gets good info about stuff that ive not seen jotted down anywhere else:
Edit: It looks amazing too! Gejnor fucked around with this message at 17:46 on Jun 2, 2017 |
# ? Jun 2, 2017 17:42 |
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The Ekrund Miners Regiment of Renown has a lot more extra blasting charges as one of its special traits. Mammon's mod gives an extra 100% bonus to that. With the noble sacrifice of the Dragonback Slayers and Peak Gate Guard, this was the result: http://imgur.com/a/dmbPL (sorry for the link, imgur's not working right for me, can't get the embed) And the cool thing was it was a legitimately important victory, since now Thorgrim's army is free to engage the endless orc swarms coming at me.
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# ? Jun 2, 2017 17:55 |
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Jamwad Hilder posted:Any notes about how the dark elves are going to work? So far other than the cinematic trailer I think all the info has been on lizards, with some in-engine high elves fighting them. I'm guessing that they'll reveal high elves next and we'll see them fighting dark elves, then they'll segue into dark elves before the "Sidious is Palpatine"-level shocking twist that skaven are in drops. I really hope the old races benefit from the new mechanics and get more content. Surely playable Boris and the Red Duke are still coming (and also maybe Kemmler going to the Mousillon start.) And I'd love to see Ungrim in Karak Kadrin and a buff to the mediocre caster lords to make them better than rando wizards. Do we know if the old and new races will be able to fight in MP or does that have to wait until the combined map comes out?
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# ? Jun 2, 2017 17:57 |
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Gejnor posted:Theres a ton of revelation info coming out now but i'd like to point out PartyElite's video on it: Oh my gently caress that's gorgeous.
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# ? Jun 2, 2017 18:00 |
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Edgar Allen Ho posted:I really hope the old races benefit from the new mechanics and get more content. Surely playable Boris and the Red Duke are still coming (and also maybe Kemmler going to the Mousillon start.) And I'd love to see Ungrim in Karak Kadrin and a buff to the mediocre caster lords to make them better than rando wizards. Edgar Allen Ho posted:Do we know if the old and new races will be able to fight in MP or does that have to wait until the combined map comes out? Raygereio fucked around with this message at 19:02 on Jun 2, 2017 |
# ? Jun 2, 2017 18:58 |
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Edgar Allen Ho posted:I really hope the old races benefit from the new mechanics and get more content. Surely playable Boris and the Red Duke are still coming (and also maybe Kemmler going to the Mousillon start.) And I'd love to see Ungrim in Karak Kadrin and a buff to the mediocre caster lords to make them better than rando wizards. They did say they were looking at unique mechanics to set super-powerful wizards like the frogs (and I guess maybe Teclis) apart more from the regular mages. So here's hoping that the old Caster LLs get maybe a watered-down version of whatever that turns out to be, to give them a decent leg up compared to the generics.
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# ? Jun 2, 2017 19:15 |
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Raygereio posted:I'm still hoping they'll go back and add some new mechanics / redo existing mechanics for the WH1 factions. With the cool stuff the new factions are getting, the old races are probably going to feel somewhat lacking by comparison in the Combined Map. Every faction is apparently getting faction-specific abilities you unlock by doing certain things. Apparently the high elves have one where if they (I think) take/rebuild a certain settlement, whenever they fight defensive battles they get access to an ability to summon giant eagle. Lizardmen doing X become able to summon "raptors from space", whatever that means. It sounded like every faction was getting these new abilities. Lassitude fucked around with this message at 19:28 on Jun 2, 2017 |
# ? Jun 2, 2017 19:24 |
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What do y'all think the plan is with Estalia/Tilea/BP etc.? A minor overhaul to grant them some special units or something considering they're the main (only?) human forces in the New World?
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# ? Jun 2, 2017 22:14 |
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jokes posted:What do y'all think the plan is with Estalia/Tilea/BP etc.? A minor overhaul to grant them some special units or something considering they're the main (only?) human forces in the New World? Iirc the only permanenet settlement is actually norse.
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# ? Jun 2, 2017 22:33 |
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Tilean/Estalian conquistador types are always running trips to plunder lizard mexico and bring it home, so hopefully we'll get some cool things tied to those. I would LOVE a DLC pack that focuses only on events for the races based around plundering the poo poo out of lizard mexico, with high risks and high rewards. Maybe Tilea as a CA-made playable faction?
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# ? Jun 2, 2017 22:37 |
jokes posted:What do y'all think the plan is with Estalia/Tilea/BP etc.? A minor overhaul to grant them some special units or something considering they're the main (only?) human forces in the New World? No Hype: some of the rogue armies are a mix of Dwarf/Norse/Bret/Imp units and access to cannons. Slight Hype: there's a specific rogue army that has RoR-style reskins with one or two unique units. Leopold's Lost Legion shows up. Lots-o-Hype: Ogres are added, and there's a Dogs Of War playable faction. Maximum Overhype: Halflings
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# ? Jun 2, 2017 22:47 |
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If don't give a poo poo about any of these autistic lizards or rear end in a top hat elves, I want my skaven war machines and inevitable tomb king Bone Giants with bows
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# ? Jun 2, 2017 23:21 |
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Whoever it was that wanted the Ark of Sotek, PartyElite's video mentions that the devs are working to try and get in game
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# ? Jun 3, 2017 01:25 |
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I love what they did with the UI in that screenshot. Plus, I mean, DINOSAURS WITH SPACE LASERS. God dammit, CA, my hype boner is painful!
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# ? Jun 3, 2017 01:41 |
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https://www.youtube.com/watch?v=ShrgPHWTQ-A Party Elite is a bit detailed about things.
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# ? Jun 3, 2017 02:59 |
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A few more details I gleaned from some of the less getting to the point youtubers. Apparently spells now have three pips in campaign, one to learn the spell, one to overcast, and third pip to reduce winds cost. Also sounds like more of the Legendary Caster lords will have access to a mix of lores instead of being assigned just one. I think they mentioned Teclis having access to all lore attributes, also. Also sounds like settlements in Game 2 have extra slots, 8/6 instead of 6/4, giving the designers more room to introduce a larger number of building types and legendary buildings.
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# ? Jun 3, 2017 05:02 |
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madmac posted:A few more details I gleaned from some of the less getting to the point youtubers. I do hope they're not going to make Teclis spend a million levels filling out Loremaster of <x> skills. Having to spend two skill points to unlock overcast is also going to hurt and make it so casters are locked even harder into using very specific spells and ignoring less immediately useful spells, unless they have a solution planned for that.
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# ? Jun 3, 2017 07:27 |
Kanos posted:I do hope they're not going to make Teclis spend a million levels filling out Loremaster of <x> skills. Having to spend two skill points to unlock overcast is also going to hurt and make it so casters are locked even harder into using very specific spells and ignoring less immediately useful spells, unless they have a solution planned for that. Apparently the High Elves have an army stance that will make them earn XP faster and boost their magical power. Still going to use a double skill-points mod.
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# ? Jun 3, 2017 07:31 |
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Oh, poo poo a mention of Estalia with accompanying concept art of conquistadors, hope this means they'll be getting at least a limited roster.
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# ? Jun 3, 2017 09:37 |
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Kanos posted:I do hope they're not going to make Teclis spend a million levels filling out Loremaster of <x> skills. Having to spend two skill points to unlock overcast is also going to hurt and make it so casters are locked even harder into using very specific spells and ignoring less immediately useful spells, unless they have a solution planned for that. I have the same concerns, but won't know until we see it I guess. quote:Oh, poo poo a mention of Estalia with accompanying concept art of conquistadors, hope this means they'll be getting at least a limited roster. There was a bit in an interview where they asked the CA dudes if they could create a new army just based on lore if they wanted and they were like *chuckle* "yeah, yeah we could." One of the devs also mentioned a few weeks ago that they don't have to specifically hold back units for DLC because they can just make up infinite new units based on obscure lore mentions if they ran out of armybook stuff, so it seems their flexibility from GW is extremely high at this point. Which is a roundabout way of saying that they might actually surprise us with DLC factions coming up. I do really hope we get some kind of Estalia or Dogs of War army at some point, it just seems perfect for filling out the New World. madmac fucked around with this message at 11:38 on Jun 3, 2017 |
# ? Jun 3, 2017 11:30 |
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GW is loving garbage and it is a miracle Warhammer Fantasy has survived despite their best efforts to murder the franchise altogether over the years. I'd be super happy if Creative Assembly got the reigns to just design and come up with new armies whole cloth because at this point I think they'd do a way better job than GW
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# ? Jun 3, 2017 11:44 |
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I agree, but also i have to say that the fact that CA is getting such high flexibility right now with the setting and factions must mean someone at GW actually really likes what they've done to their old defunct setting. Sure its 99.99% about how successful this has been commercially but a small part of me can't help but think they came in, saw the game in action and realised on some level that this is literallty their tabletop game coming alive in a way they've never seen it before. I mean, even my dad, whos near 80 and who knows nothing about Games Workshop, Warhammer or what have you was stunned by this game the first time i showed it to him.
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# ? Jun 3, 2017 13:23 |
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So hype for a real Elf campaign, probably High Elves but we'll wait to see how Dark Elves work. Their goofy pointed helmets look a lot better in-engine than the chunky old models did.
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# ? Jun 3, 2017 14:41 |
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Edgar Allen Ho posted:So hype for a real Elf campaign, probably High Elves but we'll wait to see how Dark Elves work. Their goofy pointed helmets look a lot better in-engine than the chunky old models did. Imagine a t-rex stomping on an elf's face forever. That's your elf campaign.
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# ? Jun 3, 2017 14:46 |
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Cythereal posted:Imagine a t-rex stomping on an elf's face forever. That's your elf campaign. Them's fightin' words.
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# ? Jun 3, 2017 14:47 |
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Elf vs Lizardmen head to head campaign, do it and stream it for the rest of us!
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# ? Jun 3, 2017 14:50 |
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Cythereal posted:Imagine a t-rex stomping on an elf's face forever. That's your elf campaign. On this, we can agree. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jun 3, 2017 15:15 |
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gotta see blood dlc effects on the carnosaur sync kills i need it
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# ? Jun 3, 2017 15:41 |
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toasterwarrior posted:gotta see blood dlc effects on the carnosaur sync kills It's going to be the Carnosaur kicking over the outhouse and grabbing the Elf Lawyer cowering inside and swinging his corpse around like a dog with a rabbit.
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# ? Jun 3, 2017 16:22 |
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https://www.reddit.com/r/totalwar/comments/6f4njh/compilation_of_all_tww2_new_information/ A decent compilation of all the information that came out over the weekend though they did miss a few bits still. Most notably I would say just the surprising admission from CA that they can create non-armybook factions. https://www.youtube.com/watch?v=ShrgPHWTQ-A&t=12s "Yes, that's all we can say at the moment. We're on that!" Also apparently the High Elves have a new racial mechanic to represent their "Martial Prowess" ability from TT. In TT it was what let them fight from an additional rank, in TW apparently they get a racial bonus to Melee Defense and Charge Resist as long as their HP is above a certain threshold. Since both Lizardmen and High Elves get some new army-wide mechanics to represent their racial abilities, I fully expect will see something similar for Dark Elves Murderous Prowess and Skavens "Scurry Away!" and "Strength in Numbers"
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# ? Jun 4, 2017 13:23 |
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quote:Skeggi and Vampire Counts confirmed for Lustria. Human factions confirmed as well, although unclear which ones (besides Skeggi of course). gently caress yes, I hope they (eventually) add unique skins for the Vampire Coast faction. quote:Stegadons are faster and reportedly have an adorable running animation.
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# ? Jun 4, 2017 13:46 |
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Angry Lobster posted:Vampire Coast faction. Tan vampires that say "dude" a lot
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# ? Jun 4, 2017 13:49 |
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'Bretonnian trait system will now apply to all TW:W2 races. ' i hope they go back and implement this, along with some of the other improvements, to the old races as well edit: oh duh, they already confirm that it will Combined Map Open beta will be released for the combined map before its final release as free DLC. TW:W1 factions will gain TW:W2 new features on the combined map (unlikely to carry over to the TW:W1 standalone grand campaign) Bretonnian trait system will be expanded to old factions, i.e. you will get notifications telling you why this or that Lord has a trait. Dragons will receive breath attacks. Settlement slot expansion to 8-Major and 6-Minor. Old factions will be able to settle anywhere. Turn Lustria into a new Vampire haven, or rekindle the golden age of the Dawi by reconquering Karak Zorn, the legendary Dwarven hold deep in the heart of the Southlands.
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# ? Jun 4, 2017 14:16 |
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Davincie posted:'Bretonnian trait system will now apply to all TW:W2 races. ' Wait. Does this mean they are abandoning the regional occupation or that the old factions just aren't blocked from settling in the New World? I actually kind of like the regional occupation mechanic.
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# ? Jun 4, 2017 14:20 |
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# ? May 30, 2024 19:23 |
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Randarkman posted:Wait. Does this mean they are abandoning the regional occupation or that the old factions just aren't blocked from settling in the New World? I think it means the latter, rather than abolition of regional occupation entirely. Maybe the 'climate' stuff will affect old factions too.
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# ? Jun 4, 2017 14:29 |