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What are those modifiers on Alpha Centauri II? Something appears to have left a shitload of tile blockers all over the planet.
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# ? Jun 3, 2017 15:36 |
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# ? May 21, 2024 13:45 |
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Pittsburgh Lambic posted:What are those modifiers on Alpha Centauri II? Something appears to have left a shitload of tile blockers all over the planet. That would be dense forests. We can start clearing those as soon as the colony is established. Danny Glands fucked around with this message at 16:08 on Jun 3, 2017 |
# ? Jun 3, 2017 16:05 |
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How joyous! The Kitsu and ourselves share almost every conceivable value for the ordering of society and government. Let's make sure we pursue the best relations with them, especially as we appear to prefer the same continental planet type. Imagine a future where Human and Kitsu stand together! We would be secure in a galaxy of charlatans and if that battle debris is anything to go by, possibly much worse.
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# ? Jun 3, 2017 17:22 |
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Danny Glands posted:A quick diplomatic deal with the Turmexians for star charts is made. I think it's best we not deprive our poor paranoid scientists the opportunity to make new discoveries in the field. They have enough problems as it is and I'd hate to see them driven to drink if they no longer have any work to do.
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# ? Jun 3, 2017 17:50 |
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JuniperCake posted:
The thing is, (unless Paradox changed it) the chance for anomalies is rolled once, the first time anyone surveys it. So technically trading star charts lets you know planets that have very definitely been surveyed by others, and improve your chances of getting anomalies. Since the precursor things now have a chance to just be generated randomly on planets you own so you have a chance to see the end of them this matters less, but so it goes. (It was objectively terrible to take star charts in the brief window where Planetary Survey Corps under Discovery tradition was 1/3 of your research points per surveyed planet tho)
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# ? Jun 3, 2017 19:16 |
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Shugojin posted:The thing is, (unless Paradox changed it) the chance for anomalies is rolled once, the first time anyone surveys it. So technically trading star charts lets you know planets that have very definitely been surveyed by others, and improve your chances of getting anomalies. Ah yeah you're right. I miss old PSC even though we only had it for such a short while. But yeah if we are going expansion first then there's definitely no issues with the star chart trading.
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# ? Jun 3, 2017 21:03 |
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Since version 1.6 or maybe 1.5 player science ships now can find anomalies in systems the AI already surveyed. Could we also get a map of where we and the other sentient beings we discovered are in relation to each other?
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# ? Jun 3, 2017 21:05 |
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Yadoppsi posted:Could we also get a map of where we and the other sentient beings we discovered are in relation to each other? It looks like we're gonna be the first to colonize a planet in our neighborhood.
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# ? Jun 4, 2017 08:26 |
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New New Jersey makes me laugh for some probably dumb reason.
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# ? Jun 4, 2017 13:42 |
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I like the planetary build interface. It's a better abstraction than just a list of things you've built.
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# ? Jun 4, 2017 14:08 |
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Okay, I've closed voting for the new colony name. Alpha Centauri II will be known as Gaia's Landing (25.6% of the vote). The runner up was Better Earth with 16.3%. Update to come. Danny Glands fucked around with this message at 00:22 on Jun 6, 2017 |
# ? Jun 6, 2017 00:13 |
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Glazius posted:I like the planetary build interface. It's a better abstraction than just a list of things you've built. I hate it because Sword of the Stars did it so much better by abstracting it away and making it so that Leader didn't have to fuss around on where to build a preschool on Bumfuck-7.
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# ? Jun 6, 2017 00:21 |
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SIGSEGV posted:I hate it because Sword of the Stars did it so much better by abstracting it away and making it so that Leader didn't have to fuss around on where to build a preschool on Bumfuck-7. I mean, it gets that way once the empire gets big enough. You can only micromanage planets in the Core Systems, and everything else gets AI governors.
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# ? Jun 6, 2017 16:48 |
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Mister Adequate posted:especially as we appear to prefer the same continental planet type. In my book that just pushes you to the top of the "to be invaded" list. I can actually use your planets .
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# ? Jun 7, 2017 01:04 |
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While working on my update, we received enough Unity to move forward with Traditions, so it's General Assembly time again! Do we want to:
Danny Glands fucked around with this message at 10:29 on Jun 7, 2017 |
# ? Jun 7, 2017 03:25 |
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Oh we can split tradition trees after all? Open Prosperity then, we'll go for Private Colony Ships then come back to Expansion.
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# ? Jun 7, 2017 03:41 |
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Colonization Fever. More unity means faster traditions.
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# ? Jun 7, 2017 03:42 |
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alcaras posted:Oh we can split tradition trees after all? Ce n'est pas un devis vide.
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# ? Jun 7, 2017 03:42 |
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deadly_pudding posted:I mean, it gets that way once the empire gets big enough. You can only micromanage planets in the Core Systems, and everything else gets AI governors. automation isn't the same as abstraction at all though, they aim to fix the same problem but automation is much worse at it I would like the sector mechanic a lot more if it actually was based on abstraction - make all the planets in a sector produce resources at a rate depending on some fairly simple factors, and leave the details for core worlds. would take a lot of changes to make that work in the context of the game as it exists, though
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# ? Jun 7, 2017 04:03 |
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Adopt Reach for the Stars
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# ? Jun 7, 2017 08:32 |
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alcaras posted:Oh we can split tradition trees after all? What he doesn't mention is that each opened Tradition Tree increases the cost for Traditions by +10% per Tree, unlike the Tradition Leafs themselves which should give a lower penalty based around the number of Traditions rather than the number of Trees opened. With that said, Adopt Colonization Fever is the way to go in my opinion. It increases our Unity output and allows us to quicker reach the next level about the time we've started wanting to get hold of further away Colonies making Reach for the Stars a much better option for later endeavours.
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# ? Jun 7, 2017 09:54 |
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Additionally, we get an ascension perk when we fill out a tradition tree. Those can be very powerful buffs. If we split traditions it'll take us longer to fill a tree and get our first ascension perk. With that in mind, we should stick with the expansion tree and get Colonization Fever. More unity means faster traditions, which means filling in the tree faster.
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# ? Jun 7, 2017 10:12 |
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Thanks for reminding me of those two notes. I added them to the vote call.
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# ? Jun 7, 2017 10:30 |
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The 10% increment is not as important as cheaper spacemines. Open Prosperity.
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# ? Jun 7, 2017 10:59 |
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Aethernet posted:The 10% increment is not as important as cheaper spacemines. Open Prosperity. This, mo minerals is never a bad thing. Weavered fucked around with this message at 19:09 on Jun 7, 2017 |
# ? Jun 7, 2017 12:01 |
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Colonization Fever The sooner that one is activated, the more it pays off. It is also active all the time , unlike cheaper mines (which I admit are also really good).
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# ? Jun 7, 2017 13:59 |
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Cheaper mining stations honestly felt unnecessary to me. More Unity is a big deal tho. I feel the fever
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# ? Jun 7, 2017 14:30 |
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Who needs mining stations when we can dance the night away with colonization fever?
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# ? Jun 7, 2017 14:59 |
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So are our colony ships like awesome to live on, and that's why they cost so much to maintain, or is colonization fever gonna be like space covered wagons times, where all those colonists are allowed to bring one suitcase and spend like a month living in shipping container with a futon and a toilet?
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# ? Jun 7, 2017 15:17 |
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deadly_pudding posted:So are our colony ships like awesome to live on, and that's why they cost so much to maintain, or is colonization fever gonna be like space covered wagons times, where all those colonists are allowed to bring one suitcase and spend like a month living in shipping container with a futon and a toilet?
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# ? Jun 7, 2017 15:57 |
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Well, while I wait for more votes, I might begin writing up a worldbuilding piece. What other empire do you guys want an intelligence report on?
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# ? Jun 8, 2017 09:01 |
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Let's go for our Turmexian neighbours, since I suspect we'll be touching borders soon enough.
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# ? Jun 8, 2017 09:05 |
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Fever
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# ? Jun 8, 2017 11:08 |
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Don't know if this has been mentioned, but in case anyone is voting to open up a new policy tree, bad idea. The more you have open the more unity it costs, so the smartest thing to do is fill the tree you have available.
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# ? Jun 8, 2017 15:27 |
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Colonization Fever. I always felt like my real bottleneck for building more mines was expanding my influence to cover them, not the cash to actually build them. Unity though, you can never generate that fast enough.
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# ? Jun 8, 2017 23:03 |
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UN Dept. of Foreign Relations -- Intelligence Report TUREXMIAN TRADING CONSORTIUM The Turexmian Trading Consortium is based on the oceanic planet of Turexm, orbiting the star Gonexb. Since the Turexmians will not allow Humans on the planet surface, any face-to-face diplomacy on their "turf" is held on Turexm's space station. However, based on conditions on the space station and gravimetric analysis from orbit, we can deduce that Turexm is similar in size to Earth, but with 93% water coverage as compared to Earth's 71%. The Turexmians themselves are avian in nature, with a bony face and four eyes. They possess brilliant plumage, but are flightless. Their native language is tonal in nature, with one "word" having several meanings depending on the pitch of each individual syllable. They are also able to speak Human languages in a matter similar to some birds on Earth. All Turexmians are considered property of the Consortium's Board of Directors, and citizenship is based on stock ownership. In fact, stock is used as currency. (Naturally, the members of the board hold 99.99% of the consortium's stock between them, making them the ruling class.) In the unfortunate event that a Turexmian does not have a single share in their name, they are considered "mobile assets," that is, slaves. All businesses on Turexm are considered "wholly owned subsidiaries" of the Consortium. General-purpose robots are also in wide-spread use, but are not allowed to own stock.
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# ? Jun 10, 2017 01:19 |
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Gonna give voting a few more hours.
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# ? Jun 10, 2017 08:43 |
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Danny Glands posted:UN Dept. of Foreign Relations -- Intelligence Report mmm, I smell an early war opportunity. Seriously, these guys has got to go.
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# ? Jun 10, 2017 09:58 |
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What's the superiority breakdown? Bigger fleets? Higher tech?
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# ? Jun 10, 2017 12:40 |
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# ? May 21, 2024 13:45 |
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Turexmian way of life is clearly incompatible with our own. Better be ready for an eventual war against the aquatic capitlistic robot loving birds. Arms race cold war on the way.
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# ? Jun 10, 2017 13:20 |