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Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

OwlFancier posted:

As you expand your empire your tech costs go up, the more planets you have the more expensive techs get, so you need to increase your tech output more the more planets you have. It's percentage based so while colonizing your second planet and building a couple of labs on it will make you tech faster because you doubled your number of labs, your ninth planet will require a proprotional percentage increase in the number of labs you have just to break even.

Also your fleet cap is predominantly determined by how many and how big your spaceports are, build more spaceports and upgrade them.

Yeah, I didn't notice the research thing, so that helps. How do I deal with 23 colony empires who want me dead then?

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OwlFancier
Aug 22, 2013

Nuramor posted:

Yeah, I didn't notice the research thing, so that helps. How do I deal with 23 colony empires who want me dead then?

Form defensive pacts with as many people as you can, consider declaring war on the 23 colony empire if they start a war with someone else strong, you can snap up some planets/split them up a bit while their fleet is weak.

I would say if you're trying to do a federation, you're going to run into issues unless you have a lot of members because feds can't form defensive pacts, so you're really limiting your diplomatic reach a bit, in exchange for much stronger integration with the people you are friendly with.

I personally would say don't federate until you're in a position of safety, you should start out by NAP/DPing everyone you can to get on good terms with them and then try to subjugate a few nearby empires, then integrate them. Then you can start federating with people too big to subjugate.

Honestly I would say that vassals/protectorates are the better and more fun way to do a "diplomatic" style playthrough in general, as federations are kind of a pain in the arse.

OwlFancier fucked around with this message at 23:36 on Jun 4, 2017

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
When do the crisis events start to hit? It's 2412 and I'm currently rushing to get as many vassals as possible to face down the Awoken Materialist empire, but a big crisis to distract them would be great.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nuramor posted:

Yeah, I didn't notice the research thing, so that helps. How do I deal with 23 colony empires who want me dead then?
Go into the diplomacy screen and find a few people with a lot of rivals. Also rival them. This will make their rivals like you better, and they may decide to stop trying to take your lunch money.

Cease to Hope
Dec 12, 2011

Nuramor posted:

Okay, I need help in finding out what I'm doing wrong. I started playing a few days ago, and I have yet to survive for more that 150 years. Every time I'm declared on by larger empires with more and better ships and it doesn't feel like I'm stagnating during gameplay. The first time I was at my colony limit(9), trying to keep the fleet at the limit as well, but was horribly outmatched against some massive alliance and my federation buddies did squat. Is there any way to keep up with the AIs when it comes to tech?

Your limits are soft ones, not hard ones.

Your system limit isn't a limit on the number of systems you can't control, just the number you can control directly as your core systems. You can colonize more, just assign the extras to sectors.

Your fleet limit isn't a hard limit; your maintenance costs just ramp upwards as you exceed it. If you need more ships for whatever reason, build more ships.

Davincie
Jul 7, 2008

man synthetic evolution is a disappointment, just nothing happens! wow, ur pops change portraits and lose all their traits for the synth one and a spiritualist empire whines at you. after that nothing. i had like 5 other species in my empire who i couldn't evolve, plus some guys of my original species who were mid colonisation so those didn't evolve, and i couldn't evolve them later either. also i had a bunch of synth riots waaaaay before i evolved and nothing ever came of that, not even a reaction from them, to my newly robotic people

Mondian
Apr 24, 2007

OwlFancier posted:

Honestly I would say that vassals/protectorates are the better and more fun way to do a "diplomatic" style playthrough in general, as federations are kind of a pain in the arse.

Listen to this guy. Federations are great in an mp game with some friends where you can abuse the maintenance-free fleet, but federating in single player game with the goddamn retarded AI being in control most of the time is just miserable.

Korgan
Feb 14, 2012


Something that annoys me is living metal. Right now, if you don't luck out and find the anomaly for it on an asteroid or barren planet before the AI does, you're not getting living metal as a research option ever. Unless you go in the shroud and manage to steal it from a fallen empire via mind invasion. You can find already completed living metal deposit anomalies but you can't gain the tech when you find them, you just think it's a rock with five engineering research. This is even more frustrating with ring worlds no longer granting living metal, as they were a 100% reliable source of the tech, and the frozen world underwater ocean anomaly is still bugged and won't grant you the tech despite unlocking a living metal deposit.

I'm mainly bitching because I have at least one barren planet my neighbour found living metal on in my borders, and then I scouted the entire large galaxy and only found a frozen ocean. No living metal for me, hurray. I searched for a console command to add specific tech cards for research and no luck there either. Honestly if someone else completes the anomaly and leaves a living metal deposit, you scanning it after them should give you the tech option, just like the old ring worlds did.


Mondian posted:

Listen to this guy. Federations are great in an mp game with some friends where you can abuse the maintenance-free fleet, but federating in single player game with the goddamn retarded AI being in control most of the time is just miserable.

Just make sure your Federation friends aren't playing a repugnant hivemind or you'll be dragged into a lot of wars. Right Mondian? :v:

Mondian
Apr 24, 2007

Korgan posted:

Just make sure your Federation friends aren't playing a repugnant hivemind or you'll be dragged into a lot of wars. Right Mondian? :v:

Not so bad until you find out he's just spamming insults to every sentient contact in the galaxy :commissar:

Zig-Zag
Aug 29, 2007

Why don't we just start shooting tar heroin instead?

Psycho Landlord posted:

Yeah Human FEs exist and I think they get some random special poo poo the same way tomb world Earths do. They're super rare though.

I actully had a really awesome game as my sentient psychic mushroom people because of this. Not only did Sol start right in my starting area it had pre-ftl humans on it! I enslaved them and ate them before running I to the "human precursors" FE. They hated me and I let them make me a vassal. Unfortunately for them the unbidden showed up right next door to them. :)

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Poil posted:

But it doesn't show anything about strike craft except how many were shot down by the other side. Also it shows that weapon x did more damage than weapon y but not why or by which ship types.

These are good points, and all of these things should happen, or at least be viewable by hitting a button or something.

RVT
Nov 5, 2003
What's the current good build for the conquering/expanding types? It's been awhile since I last played and a lot of stuff seems different. I'm playing a game with a buddy that only has the base game if that makes a difference.

Cease to Hope
Dec 12, 2011

RVT posted:

What's the current good build for the conquering/expanding types? It's been awhile since I last played and a lot of stuff seems different. I'm playing a game with a buddy that only has the base game if that makes a difference.

gonna quote myself again

Cease to Hope posted:

extremely adaptable is kind of OP right now, and sedentary and repugnant are more or less free trait points. the other negative traits actually hurt. your traits only really matter for the early game unless you're not conquering your neighbors, though.

as for ethos, the Default Good Build is some mix of egalitarian/militarist/spiritualist/materialist. that plays like most 4X games: expand, conquer your first neighbor or two, vassalize everyone else, win. always give other aliens full citizenship and social welfare, and you won't have any trouble with revolts from conquering people. militarist is all good if you get in fights, egalitarian is more minerals and minerals are the Do Things resource, spiritualist helps with stability, materialist helps you get robots soon enough that you can use them to jumpstart your early growth.

xenophile isn't bad but it doesn't really do anything. xenophobe gives you control of more space, which is good, but at the cost of not being able to give conquered aliens full citizenship (and thus irritating the egalitarian faction), which means you will occasionally have revolt problems. pacifist is super stable and gets a boost on seeing ascension perks if you want to consume all of the new content, but it means you need to expand by declaring liberation wars then immediately diplovassalizing the liberated subnation - you'll be familiar with strats like this if you play EU4, but it is slower and a bit harder than just conquering people. authoritarian is just plain bad. slaves give you lots of minerals, but they mean your civ is relatively unstable even on a good day. assimilating aliens is rough.

for your government, you'll almost always want a diplomacy. it gives you a ton of extra influence - influence can be hard to come by otherwise - and it spawns the egalitarian faction, which is easy to satisfy because you already want to give them everything they want.

tech is useful for a lot of things but it's not super important for military conquest. the main question of who wins wars is who can pump more minerals into ships

this advice is a shortcut to winning stellaris like a 4X game. once you smooth out your start, you should explode and just roll over everyone else in the midgame and win before really hardcore alliances form and the awakened empires/endgame crises show up.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.
I think I disagree about authoritatrian - caste system is mostly good in the early game but as is usually the case in this kind of game the early game is the most important part

RVT
Nov 5, 2003

Cease to Hope posted:

gonna quote myself again

Thanks so much for this. I apologize, as I'm sure it gets asked a lot.

Based on what you said, I've picked Spiritualist, Militarist, and Egalitarian for Ethics. Not as interested in robot pops.

I've picked Democratic for Authority, which is what I assume you mean by a "diplomacy". I apologize if I'm missing something and that's not what you meant.

I don't think you touched on Civics. Mining Guilds seems good, as does Parliamentary System. Please let me know if you have thoughts on that.

For Traits I picked Extremely Adaptive, Sedentary and Repugnant. There are two trait picks left, but 0 trait points. I'd have to take another negative trait to free up a point, but the rest of the negatives seem really bad like you said. Except maybe Wasteful, but consumer goods weren't a thing when I last played, so I don't know what that actually does.

Jeb Bush 2012 posted:

I think I disagree about authoritatrian - caste system is mostly good in the early game but as is usually the case in this kind of game the early game is the most important part

I'm not sure I understand this advice. Is this a tradition pick?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Caste system is a species rights setting for authoritarian empires. Basically, if a species has a caste system, pops on Mines or Farms are auto-enslaved for higher output, and everyone else is a normal free citizen. It's pretty strong in the early game, yeah.

TGLT
Aug 14, 2009

RVT posted:

I'm not sure I understand this advice. Is this a tradition pick?

The authoritarian ethos enables you to pick caste system slavery for a species, and defaults you to caste system for your main pop. Caste system negates happiness penalties/bonuses and replaces it with a guaranteed bonus 10% to minerals and food. You can get another 10% with the Slaving Guilds civic, another 10% if the planet has a processing center, and I think one last 10% bonus for the Share the Burden edict. You would need 80% happiness to reach a similar 10% bonus, which may not be possible outside your homeworld since habitability caps max happiness.

RVT
Nov 5, 2003
Ah, thank you both very much. That makes sense. Do you transition out of it as the game moves on, or is it just particularly powerful getting off the ground? Sounds like the latter.

I like to purge off all the other species, any problems doing that with the above choices?

Fargin Icehole
Feb 19, 2011

Pet me.
I just started playing Stellaris. As someone who played Crusader Kings II and Europa Universalis IV for a grand total of 20 minutes, I felt pretty cheated considering I got the recommendation from both goon threads. Decided to give this a shot, and I gotta say, finally I'm glad I have a game where I actually understand what is going on and how to react accordingly because the Tutorial isn't garbage.

I only got the base game, so this is the only question that comes to mind.

How in the gently caress do you even get an edge in the arms race? It takes absolutely forever to research anything at all. 50 years and I just started deploying destroyers. And that's not even getting into equipment. Meanwhile the neighbors I have are extremely powerful. How the hell do you even compete with these marauding pirate fleets that have military strength in the quad digits, whereas my fleet of 21 ships can barely hit 500?

Fargin Icehole fucked around with this message at 07:05 on Jun 5, 2017

really queer Christmas
Apr 22, 2014

Davincie posted:

man synthetic evolution is a disappointment, just nothing happens! wow, ur pops change portraits and lose all their traits for the synth one and a spiritualist empire whines at you. after that nothing. i had like 5 other species in my empire who i couldn't evolve, plus some guys of my original species who were mid colonisation so those didn't evolve, and i couldn't evolve them later either. also i had a bunch of synth riots waaaaay before i evolved and nothing ever came of that, not even a reaction from them, to my newly robotic people

It seems like 10x better to just stay as cyborgs, you get the best of both worlds without as many drawbacks. Just build citizen rights AI wherever you like and fill in the rest with cyborgs and you seem to have a perfectly happy and productive society.

Also just want to say I bought this game with humble monthly deal and have since put in a couple hundredhours, so I think I really like this game! There's a lot of issues going forward, but I think this has the most potential for a paradox game.

Mondian
Apr 24, 2007

Fargin Icehole posted:

How in the gently caress do you even get an edge in the arms race? It takes absolutely forever to research anything at all. 50 years and I just started deploying destroyers. And that's not even getting into equipment. Meanwhile the neighbors I have are extremely powerful. How the hell do you even compete with these marauding pirate fleets that have military strength in the quad digits, whereas my fleet of 21 ships can barely hit 500?

Weapon tech doesn't really matter (sorta), ship class is far more important. Don't ever skimp on research, drop 2+ research centers per colony early on. I tend to focus more heavily on engineering at the beginning specifically for spaceport upgrades. Never ever pass up a spaceport tech card if it comes up, if you can get a Voidcraft specialist scientist, put him in charge of Engineering research. Aside from that and making sure to build those orbital research stations everywhere in your space I'm not sure what else to tell you. If its taking you forever to research anything and it took until 2250 to get destroyers, it basically just means you largely ignored research and/or expanded super fast and inflated research costs without bothering to keep up research production like... at all.

Arglebargle III
Feb 21, 2006

Is this game good yet?

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Arglebargle III posted:

Is this game good yet?

it varies

e: there's a lot of good content but the basic mechanics are passable at best

Imperialist Dog
Oct 21, 2008

"I think you could better spend your time on finishing your editing before the deadline today."
\
:backtowork:

Arglebargle III posted:

Is this game good yet?

I started a new game as synth deathbots with the destruction of all organic life in the galaxy as my end goal, and with the updates and patches I'm now being trounced instead of being free to burn my way across the stars. It's a nice challenge now.

lilspooky
Mar 21, 2006
Is there a way to share races you've created with others? I have a group of friends that I play with and we all have our own races we've made and what ends up showing up in the games of course comes down to whoever is hosting. Is there a way for us to compile our races into one big "blob file" so that no matter who is hosting they'll have a chance of showing up?

Vord
Oct 27, 2007

lilspooky posted:

Is there a way to share races you've created with others? I have a group of friends that I play with and we all have our own races we've made and what ends up showing up in the games of course comes down to whoever is hosting. Is there a way for us to compile our races into one big "blob file" so that no matter who is hosting they'll have a chance of showing up?

All your custom races are saved in a text file located in your documents folder named user_empire_designs. The location on windows 7 is
code:
C:\Users\(username)\Documents\Paradox Interactive\Stellaris
Just send it to whoever's host and have them copy/paste your races into their file.

Free Triangle
Jan 2, 2008

"This is no ordinary poster boy!
No ordinary poster!"
I like playing some flavor of Pacifist/Spiritualist for the agrarian idyl, my oy issue is expanding once my neighbours borders are settled. I can never seem to vassalize whatever I liberate in an offensive war. The second thing I've tried is supressing my pacifist faction and embracing another faction when I'm ready to invade. The only problem is that pacifism isn't necessarily the ethic that gets replaced.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Cease to Hope posted:

gonna quote myself again

Has repugnant really such a low impact? It would seem making people like you less would be a problem with forming alliances.

Nuramor fucked around with this message at 09:58 on Jun 5, 2017

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Nuramor posted:

Yeah, I didn't notice the research thing, so that helps. How do I deal with 23 colony empires who want me dead then?

Specialize yo planets son.



This one planet produces more than 1/3 of my 20 planet neighbor's entire empire.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Nitrousoxide posted:

Specialize yo planets son.



This one planet produces more than 1/3 of my 20 planet neighbor's entire empire.



So, just ignore the planets natural resources? At what point does that become feasible. Or do you just do that from the beginning?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Nuramor posted:

So, just ignore the planets natural resources? At what point does that become feasible. Or do you just do that from the beginning?

Well, it helps if the planet that you're specializing has a ton of the resource you want in the first place, but for the most part just consider them bonuses. With the right buildings for +10% production you can frequently get more of your chosen resource than the natural resources.

I mean, some planets make it obvious. That size 16 with two betharian stone? Yeah, it's going to just make a fuckload of energy.

edit: the one real wrinkle is unity since those buildings are one per planet. I generally max out my unity buildings then pick a theme for each planet.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



I usually start doing it around planet 4 or 5

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.

Nitrousoxide posted:

Specialize yo planets son.



This one planet produces more than 1/3 of my 20 planet neighbor's entire empire.


Could ya show the surface?

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Nalesh posted:

Could ya show the surface?



It's a high quality minerals world so you normally couldn't do that sort of production with a 15 tile planet. but as the bonus is 25%, it's totally doable with any normal 19 tile world.

Nitrousoxide fucked around with this message at 15:31 on Jun 5, 2017

Main Paineframe
Oct 27, 2010

Fargin Icehole posted:

I just started playing Stellaris. As someone who played Crusader Kings II and Europa Universalis IV for a grand total of 20 minutes, I felt pretty cheated considering I got the recommendation from both goon threads. Decided to give this a shot, and I gotta say, finally I'm glad I have a game where I actually understand what is going on and how to react accordingly because the Tutorial isn't garbage.

I only got the base game, so this is the only question that comes to mind.

How in the gently caress do you even get an edge in the arms race? It takes absolutely forever to research anything at all. 50 years and I just started deploying destroyers. And that's not even getting into equipment. Meanwhile the neighbors I have are extremely powerful. How the hell do you even compete with these marauding pirate fleets that have military strength in the quad digits, whereas my fleet of 21 ships can barely hit 500?

What are you spending your resources on? Are you colonizing? Are you building mining and research stations? Are you constructing buildings on your planets? Are you using Frontier Outposts to lay claim to resources and planets? Are you building your fleet up to the fleet cap? If you're fifty years in and still can't handle the early-game pirates, you're probably making some incredibly fundamental mistake.

Staltran
Jan 3, 2013

Fallen Rib

Nitrousoxide posted:

Specialize yo planets son.



This one planet produces more than 1/3 of my 20 planet neighbor's entire empire.



Isn't that actually more than half of their gross income, and more than a third of yours? Based on the science incomes shown the ones in parentheses are your empire's stats.

OwlFancier
Aug 22, 2013

Another suggestion is to not bother colonizing small planets, because they push all your costs up and can't support much actual production. I would say 12 tiles is about as small as I'd go.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Staltran posted:

Isn't that actually more than half of their gross income, and more than a third of yours? Based on the science incomes shown the ones in parentheses are your empire's stats.

oh, yeah actually you're right. I forgot my income is in the parentheses.

So, yeah, that one planet is about 49% of their entire mineral income. And this is a save off of a multiplayer game, so that was a human controlled empire there with presumably better decision making about tile improvements than an AI would have done.

OwlFancier
Aug 22, 2013

Nitrousoxide posted:

oh, yeah actually you're right. I forgot my income is in the parentheses.

So, yeah, that one planet is about 49% of their entire mineral income. And this is a save off of a multiplayer game, so that was a human controlled empire there with presumably better decision making about tile improvements than an AI would have done.

In their defence, the high quality minerals is a serious loving buff that not many people will get access to.

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Nitrousoxide
May 30, 2011

do not buy a oneplus phone



OwlFancier posted:

In their defence, the high quality minerals is a serious loving buff that not many people will get access to.

it's 25%. So a planet that's 25% bigger than my 15 tile world (19 tiles) could do the same numbers.

Also, I have basically researched everything and have a couple of repeatable mineral techs, as shown in the mouseover image. So cut off 15% if you're looking for what you could get without those.

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