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queeb posted:the g13 joystick hurts my thumb I did the same. Just finished what I assume was the end of the 3.3 MSQ last night. God drat was that awesome. Really happy that I got a piece of gear to push me to 205 ilvl from the dungeon prior to that because leaving the bridge to go get more gear would have felt real bizarre
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# ? Jun 5, 2017 17:59 |
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# ? Jun 4, 2024 20:02 |
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Holyshoot posted:one of the few times i have seen "dont tell me how to play" used properly. You had the perfect opportunity for a terrible awareness pun and didn't take it.
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# ? Jun 5, 2017 18:00 |
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i mean, it's a little annoying if a healer lets me low enough that a crit would kill me, but generally before that happens i'm spamming storm's path and inner beast anyway, and i get the impression that was probably just a person complaining about a made up scenario rather than something that was actually happening.
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# ? Jun 5, 2017 18:00 |
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I can't even remember the last time I noticed I got crit in roulette content.
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# ? Jun 5, 2017 18:05 |
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Leofish posted:"Look man, the boss could potentially kill me and WIPE THE RAID." ftfy A 50S RAYGUN posted:i mean, it's a little annoying if a healer lets me low enough that a crit would kill me, but generally before that happens i'm spamming storm's path and inner beast anyway, and i get the impression that was probably just a person complaining about a made up scenario rather than something that was actually happening. same, if i dont die i dont care what my hp is at.
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# ? Jun 5, 2017 18:10 |
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Really great how much people overestimate how much healing is required in dungeons, especially on bosses. If I'm not running on fumes from blasting away all my MP on Maleficing Lava Scorpion to hell and back, somethings wrong.
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# ? Jun 5, 2017 18:15 |
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Leofish posted:"Look man, the boss could potentially kill me and WIPE THE RAID." The FF14 equivalent of "Sir this is a Wendy's". Edit: gently caress beaten. My e-honorrrrr
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# ? Jun 5, 2017 18:21 |
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Rainuwastaken posted:I can't even remember the last time I noticed I got crit in roulette content. I was really surprised when I learned that tanks could be crit in this game. This was like a year after I started playing.
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# ? Jun 5, 2017 18:31 |
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If a DPS wants to solo a single mob in sub 50 content he can tank that mob by himself just fine and the tank doesn't need to lose their mind over it. I mean that non-sarcastically, because low level dungeon monsters don't hit hard enough to threaten a low level dps. The healer may need to heal him instead of the tank one time. By the time monsters hit for threatening amounts of damage, tanks have all the tools they need to get everything under control trivially. Basically stay calm, hit your aoe aggro move twice, and tab around to smack everything with some single target skills. That's all sub-50 (and i would argue sub-60 at this point) tanking really needs to do.
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# ? Jun 5, 2017 18:39 |
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The early MRD quests should just have an entire conversation about how Overpower is all you need to tank from 1-60 in Dungeons. For MRD/WAR, combos are next level.
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# ? Jun 5, 2017 18:44 |
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Is there a comprehensive list of changes/new stuff for stormblood somewhere that I can read to get mostly caught up?
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# ? Jun 5, 2017 18:47 |
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IcePhoenix posted:Is there a comprehensive list of changes/new stuff for stormblood somewhere that I can read to get mostly caught up? Demicol posted:https://gamerescape.com/2017/05/30/ffxiv-stormblood-role-analysis-healers/
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# ? Jun 5, 2017 18:48 |
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So the only changes/new stuff is the combat? Weird.
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# ? Jun 5, 2017 18:54 |
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IcePhoenix posted:So the only changes/new stuff is the combat? Weird. There's other stuff. Expanded inventory and Armoury slots for one thing, ways to increase your mount speed for others.
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# ? Jun 5, 2017 18:55 |
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maybe mention the new raid, zones, jobs, etc? there is a lot in stormblood.
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# ? Jun 5, 2017 18:57 |
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nuru posted:The early MRD quests should just have an entire conversation about how Overpower is all you need to tank from 1-60 in Dungeons. For MRD/WAR, combos are next level. Isn't that basically the point of the solo instance with all the dogs?
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# ? Jun 5, 2017 18:58 |
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I'd be interested to know which stuff comes just with the patch and which comes with owning the expansion.
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# ? Jun 5, 2017 18:58 |
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So I haven't played this game since the start of this year, but I'm an EU player on excal and i've heard stuff about the lag being really bad post data center move. How has the rest of the eu diaspora dealt with that? vandes tell me what to do
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# ? Jun 5, 2017 18:59 |
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Omnicrom posted:There's other stuff. Expanded inventory and Armoury slots for one thing, ways to increase your mount speed for others. This is why I'm asking for somewhere that I can read about it
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# ? Jun 5, 2017 18:59 |
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I have now learned the term "honest healer" and the concept at once amuses and angers me at the same time.
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# ? Jun 5, 2017 19:02 |
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unseenlibrarian posted:Isn't that basically the point of the solo instance with all the dogs? I can't remember what one you're talking about but I leveled MRD 3 or 4 years ago.
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# ? Jun 5, 2017 19:02 |
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Wacky Delly posted:Seriously, give me Witch Hunters from Warhammer Online and I'll be set. Also, more games need to steal WHO's friendly and enemy targets. Seems like most have already adopted some form of public quests. I think Tera and Blade&Soul both had cool idea of healing (or a lack of) in their games. But I can't bring myself to enjoy either of them. I think it's just how those games run, like an Engine thing that put me off to it. I think the more popular / bigger budget (So basically, ESO/WoW/FFXIV? Maybe Star Wars) are too scared to try a DPS support or have failed at it and won't go back to it. WoW recently tried this with Disc Priest, they can throw a healing buff on people that heals directly based off damage they do, and even their normal castable heal also puts on a DoT on the target if they aren't getting hit. But, I've never seen one in a Raid that wasn't, "Hey we need like an extra bit of DPS that isn't going to die, can you switch to Disc or go on your Priest alt?" Nobody does that poo poo as a main, which suuuucks! I love the idea. But finding a balance between DPS worth having and Heals worth Having is a line that either is hard to find, or players won't care to do it because it doesn't seem worth it/they want big numbers.
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# ? Jun 5, 2017 19:06 |
MMF Freeway posted:I'd be interested to know which stuff comes just with the patch and which comes with owning the expansion. QoL changes, expanded inventory, existing class/job changes, access to the new residential district should be available to everyone. Elswyyr posted:So I haven't played this game since the start of this year, but I'm an EU player on excal and i've heard stuff about the lag being really bad post data center move. How has the rest of the eu diaspora dealt with that? vandes tell me what to do Actually it's kinda okay, I'm not noticing any difference
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# ? Jun 5, 2017 19:07 |
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As far as I can tell the SCH dungeon dps rotation is going to be: Bio, Miasma, Bane, Shadow Flare (now that the mobs are in one place) -> Broil forever. Did I miss anything else?
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# ? Jun 5, 2017 19:11 |
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IcePhoenix posted:This is why I'm asking for somewhere that I can read about it Here's the mother load of info that should cover basically everything afaik https://docs.google.com/document/d/14SbRI6EBkgUfQxaQM-qIwN7c__Hvuk4vW6VN11OlKUo/edit
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# ? Jun 5, 2017 19:17 |
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yeah WAR tanking on huge pulls is basically spam overpower. When you've got like 8 mobs hitting you there's no point trying to combo. I just infuriate steel cyclone and then just smash overpower until everything is dead. war owns
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# ? Jun 5, 2017 19:20 |
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queeb posted:yeah WAR tanking on huge pulls is basically spam overpower. When you've got like 8 mobs hitting you there's no point trying to combo. I just infuriate steel cyclone and then just smash overpower until everything is dead. I can't bring myself to spam overpower that much because I don't like running out of TP and that ability is such a TP hog. Does running out matter a lot less than I think it does?
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# ? Jun 5, 2017 19:22 |
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on huge pulls overpower is going to be insanely more potency per tp/gcd even if you starve yourself. on normal pulls it's probably more potency per gcd than anything else you can do but the potency per tp is so much worse that you'd not want to drain yourself.
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# ? Jun 5, 2017 19:26 |
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With a big pull with a lot of guys, Overpower is not only the most useful in terms of being able to hit all of them, but also the most efficient way to spend that TP. E:fb, My rule of thumb is about 5 or 6+ I'll stop caring about TP and just Overpower.
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# ? Jun 5, 2017 19:26 |
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Green Tea Erotica posted:But finding a balance between DPS worth having and Heals worth Having is a line that either is hard to find, or players won't care to do it because it doesn't seem worth it/they want big numbers. FFXIV would be able to pull off Atonement/Fistweaving much easier because they already have a baseline of how much DPS a healer should do. You can balance their base healing and damage based off of that, while giving them tools to spend resources on stronger healing instead of damage to handle damage spikes. It would be more of a play style change/job theme instead of a mechanical advantage. Ryanbomber fucked around with this message at 19:31 on Jun 5, 2017 |
# ? Jun 5, 2017 19:28 |
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Ainsley McTree posted:I can't bring myself to spam overpower that much because I don't like running out of TP and that ability is such a TP hog. Does running out matter a lot less than I think it does? It doesn't matter. Even if you run out you have solid aggro on everything. And you do so much more damage with overpower it's more TP efficient to spam overpower. Like on 5 targets you're basically throwing a Fell Cleave every GCD for 100 TP.
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# ? Jun 5, 2017 19:30 |
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Ainsley McTree posted:I can't bring myself to spam overpower that much because I don't like running out of TP and that ability is such a TP hog. Does running out matter a lot less than I think it does? TP regenerates incredibly quickly out of combat, to the point where as a DPS I have failed utterly if I'm anywhere north of 150 TP at the end of a trash pack. As a Warrior, your only real jobs between bosses are a) keep aggro on lots of dudes and b) do as much damage as you can. If you're fighting six dudes, every Overpower is worth 720 potency. At that point it's honestly worth just waiting two ticks of TP regen to toss out another one, and it's not like anybody is going to be taking aggro through all of that Overpower spam. Embrace the AoE; only then will you truly understand how infuriating it is to watch people single-target giant packs of enemies down.
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# ? Jun 5, 2017 19:30 |
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Countblanc posted:Here's the mother load of info that should cover basically everything afaik This is excellent, thanks!
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# ? Jun 5, 2017 19:44 |
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Regarding Overpower spam, when a pack is down to it's last mob you generally want to refresh maim so you can chain it straight into the next pack for more glorious Overpower dps.
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# ? Jun 5, 2017 19:46 |
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Well...it seems I've been a mediocre WAR for quite some time then. Better to learn late than never i guess though, thanks for the tips!
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# ? Jun 5, 2017 19:48 |
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queeb posted:yeah WAR tanking on huge pulls is basically spam overpower. When you've got like 8 mobs hitting you there's no point trying to combo. I just infuriate steel cyclone and then just smash overpower until everything is dead. Do your Maim combo first so you get that +20% damage.
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# ? Jun 5, 2017 19:56 |
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And if you're taking enough damage that it actually matters, Bloodbath, and see a stream of a lot of green numbers help keep you up. It's just a shame that until the 16th, Berserk is level 22. And when Stormblood rolls around, it'll be shoved down at level 8. edit: Oh snap, Bloodbath isn't a CCable skill anymore. edit edit: wait, Bloodbath is _gone_ from tanks. SwissArmyDruid fucked around with this message at 20:07 on Jun 5, 2017 |
# ? Jun 5, 2017 20:02 |
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Dragoons and ninjas I run into doing dungeons are also worried about "running out of tp" but the truth is, if everyone is AOEing, by the time you're out of TP everything is dead and you're moving on. Also, geirskogul is not a substitute for proper AOE. If there are 4+ mobs, you should be doom spiking. Doom spike is 160 potency per mob and even though it costs a lot, it does insane damage. 4 mobs is 640 potency, 5 is 800, more than 6 is over 1000. Speaking of which, did doom spike get nerfed for SB? If not, dragoon might be king poo poo of AOE for a while. Mr. Nice! fucked around with this message at 20:05 on Jun 5, 2017 |
# ? Jun 5, 2017 20:02 |
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Mr. Nice! posted:Dragoons and ninjas I run into doing dungeons are also worried about "running out of tp" but the truth is, if everyone is AOEing, by the time you're out of TP everything is dead and you're moving on. That's something I actually do dislike about DRG but I've come to accept it and get over it at least. I'm not enough of a bad that I single target dps on big pulls, I can at least say.
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# ? Jun 5, 2017 20:04 |
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# ? Jun 4, 2024 20:02 |
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also, some of this may change in Stormblood, where a lot of aoes are getting diminishing returns. why that is, i don't know. it seems bizarre to me to penalize aoe abilities for being used on large pulls.
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# ? Jun 5, 2017 20:05 |