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drrockso20 posted:Thanks, mind posting your Skype again, I'll probably message you about this tomorrow DoctorMoriatt
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# ? Jun 5, 2017 14:24 |
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# ? May 29, 2024 02:44 |
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Rip_Van_Winkle posted:This weekend my fiance and I were spending time with her little brother, who is ten. He wanted to learn how to play Magic, so we went to our FLGS and got him a starter deck. He picked up on it quick and is very much enjoying himself. While we were there he wandered around excitedly asking what things were, and while he was looking through RPGs and ended up getting very attached to The Warren, a PbtA game about rabbits. We picked up a copy of that and we played for a few hours that evening with a couple friends. It's great, as PbtA stuff usually is. The next day he wanted to try another RPG before he had to go home so I ran a short, tonally cleaned up Shadow of the Demon Lord session just because it's very quick to get going and we had a great time going on a werewolf hunt. The werewolf turned out to be the mayor. what you play ttrpgs and don't talk about caster supremacy?!
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# ? Jun 5, 2017 14:26 |
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Doctor Spaceman posted:Superstates are more common in alt history than zeppelins. Well if you put an EU4 or CK2 or even HoI4 game on observer mode you'll definitely end up seeing the glorious Shia Aztec Caliphate spanning from the Pyrenees to the Sahara and the Mongol Empire sharing a border with Holy Roman France at the Danube so maybe they have a point on that matter
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# ? Jun 5, 2017 14:31 |
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It's easy to not talk about caster supremacy when you play good games
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# ? Jun 5, 2017 14:35 |
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Arivia posted:what No but I did tell him that 4E was world of warcraft and about the dangers of feminism infiltrating our beloved hobby. e: for real though I just wanted his first TTRPG experience to be fun and accessible and not involve a bunch of paperwork and baggage before he could even get started. He said that he would like to play D&D proper at some point, but mostly because he listens to The Adventure Zone and wants to play what they're playing. Rip_Van_Winkle fucked around with this message at 14:41 on Jun 5, 2017 |
# ? Jun 5, 2017 14:37 |
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I still feel bad about giving a 10 year old my 3.0 core books. I used to work at a daycare and he was telling me he wanted to play D&D but his mom didn't know where to get the books so I talked to her about it and got the ok to give him the 3.0 set. A few weeks late I asked him about it and he said it was confusing and he didn't understand. Had I more money I would have bought him a copy of Dungeon World but I did at least tell his mom about that and how it's a much better easier to understand system.
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# ? Jun 5, 2017 14:44 |
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But Dungeon World is literally free.
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# ? Jun 5, 2017 15:36 |
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Teaching kids indie RPGs before they get the chance to play D&D seems like a powerful technique.
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# ? Jun 5, 2017 15:46 |
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Scyther posted:Teaching kids indie RPGs before they get the chance to play D&D seems like a powerful technique. It sounds like communism.
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# ? Jun 5, 2017 16:40 |
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Arivia posted:It sounds like communism. Even better
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# ? Jun 5, 2017 16:42 |
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Arivia posted:It sounds like communism. Sure, they're analogous in some sense. If you teach your children about indie RPGs/Marxism before society tries to turn them into mindless followers of D&D/Capitalism, the crippling flaws and deeply undesirable realities of the latter become apparent.
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# ? Jun 5, 2017 16:50 |
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They will want to spite their parents and become ancaps or white nationalists who love pathfinder and myfarog instead
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# ? Jun 5, 2017 17:14 |
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Scyther posted:Teaching kids indie RPGs before they get the chance to play D&D seems like a powerful technique. I highly recommend this strat, its worked very well in my own life.
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# ? Jun 5, 2017 17:29 |
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If you have to teach your kids D&D at least teach them 4E.
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# ? Jun 5, 2017 17:31 |
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Teach children to do classical livejournal freeform, then Call of Cthulhu.
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# ? Jun 5, 2017 17:47 |
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No struggle but class struggle
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# ? Jun 5, 2017 17:49 |
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Scyther posted:Teaching kids indie RPGs
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# ? Jun 5, 2017 17:50 |
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Dr Cheeto posted:No struggle but class struggle No longer will the martials be held down by the casters.
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# ? Jun 5, 2017 17:50 |
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Xiahou Dun posted:But Dungeon World is literally free. Didn't know that. And what would I have done? Printed an entire PDF and given it to him?
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# ? Jun 5, 2017 18:01 |
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I am Rob Heinsoo, and I'm here to ask you a question. Is a man not entitled to the protection of his niche? 'No!' says the caster, 'It belongs to the casters.' 'No!' says the person who's only ever played 3.Path, 'It belongs to to the casters.' 'No!' says the game designer, 'It belongs to the casters.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... 4e, a system where the martial would not fear the wizard, where the rogue would not be bound by petty stealth checks, Where the great would not be constrained by the small! And with the sweat of your brow, 4e can become your system as well.
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# ? Jun 5, 2017 18:06 |
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Evil Mastermind posted:I am Rob Heinsoo, and I'm here to ask you a question. Is a man not entitled to the protection of his niche? 'No!' says the caster, 'It belongs to the casters.' 'No!' says the person who's only ever played 3.Path, 'It belongs to to the casters.' 'No!' says the game designer, 'It belongs to the casters.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... 4e, a system where the martial would not fear the wizard, where the rogue would not be bound by petty stealth checks, Where the great would not be constrained by the small! And with the sweat of your brow, 4e can become your system as well. I'm just giving fighters in my Pathfinder games adjusted feat-of-strength style casting for like two bonus feats. Simple easy solution, will make grogs flip their lid.
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# ? Jun 5, 2017 18:09 |
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For twelve years, you have been asking: Who is Mike Mearls?
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# ? Jun 5, 2017 18:10 |
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Mr. Mearls, tear down this edition!
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# ? Jun 5, 2017 18:12 |
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Scyther posted:Teaching kids indie RPGs before they get the chance to play D&D seems like a powerful technique. We're still playing 5e a year later, and they enjoy the fiddly nature of it that lets them sit around for hours at night making their favorite media characters into D&D PCs and what-have-you. One of them has proposed that I make a Hollow Knight lance-wielding halfling NPC, another is currently working on making Overwatch's Reinhardt as a paladin, etc. I'm still considering transitioning us to a better system, but one of the little ones is on the autism spectrum and extremely ADHD, and there is no earthly way he would be able to proactively hit the XP triggers in Dungeon World. For now, running D&D as as though it were Dungeon World or Burning Wheel works pretty well for kids that age.
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# ? Jun 5, 2017 18:15 |
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My experience with younger (middle schoolish) players is that they do better with a more structured system. Not overly fiddly, but complex enough that they can play with rule interactions and achieve a degree of system mastery. Hell, when I was in sixth grade several friends and I were playing 3.5, without anyone to teach us, and we did more or less fine. We even figured out that playing a martial sucked by ourselves. My point isn't that DnD is a great system for kids, but don''t pretend that crunch is beyond their reach. In my experience, crunch is easier for middle school kids than roleplay is.
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# ? Jun 5, 2017 19:27 |
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Middle school kids are at just the right age to get overly involved in mechanical complexities. It's why Minecraft is so popular. Well, that and YouTube.
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# ? Jun 5, 2017 19:49 |
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Every kid born after 9/11 is being horribly ruined by media and the internet don't make this worse for these lost generations by cramming Dungeon World down their throats
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# ? Jun 5, 2017 19:54 |
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Dungeon World is good.
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# ? Jun 5, 2017 20:06 |
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It's all relative. I've got plenty of gripes with Dungeon World, and it wouldn't ever be my first choice, but if it's between that and 3e/PF/5e, then pass me the goddamn playbook.
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# ? Jun 5, 2017 20:18 |
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I'd shoot myself in the head
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# ? Jun 5, 2017 20:26 |
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If someone offered me the choice between 3e, Pathfinder and 5e, and in this situation I had a gun, I don't know if my first choice of target would be myself.
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# ? Jun 5, 2017 20:28 |
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How are experiences with Marvel Heroic Rolepaying? I want to give it another roll when I get some time again, in a live game, but, the last time I ran it, no one could get their heads around the dice system and felt it was a "mother-may-I" system for some reason.
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# ? Jun 5, 2017 20:29 |
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Covok posted:How are experiences with Marvel Heroic Rolepaying? I want to give it another roll when I get some time again, in a live game, but, the last time I ran it, no one could get their heads around the dice system and felt it was a "mother-may-I" system for some reason. the sloppy layout of the book makes learning it a pain in the rear end but once it clicked with me i really loved it one thing that can help mid-play is remembering that by default(meaning no PP or SFX shenanigans) when you're doing an action you basically look at your character sheet and get one dice from each 'segment' of your sheet if they're applicable; your affiliation, your distinction, your power set and your specialty (not sure what you mean by 'mother-may-i' system, though)
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# ? Jun 5, 2017 20:36 |
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Brother Entropy posted:the sloppy layout of the book makes learning it a pain in the rear end but once it clicked with me i really loved it By "mother-may-I", they felt like they needed the GM permission to pick dice instead of taking the initiative. As in, what dice can I use kind of situation?
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# ? Jun 5, 2017 20:38 |
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I hate this meme because as good as Dungeon World is and as bad as most versions of D&D are there's nothing wrong with the platonic ideal of the game that D&D is trying to be, and Dungeon World is absolutely not that game.
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# ? Jun 5, 2017 20:44 |
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^^^ dungeon world definitely needs a 2nd edition to fix its issues if it's gonna stand along the great pbta games that have been made since it first came outCovok posted:By "mother-may-I", they felt like they needed the GM permission to pick dice instead of taking the initiative. As in, what dice can I use kind of situation? oh okay, i guess there's some of that by virtue of being a more narrative-focused game and not going into the nitty-gritty of 'this stat means hulk can lift exactly this many pounds' territory but i feel like superpowers are self-explanatory enough that there shouldn't really be too much back and forth about what can and can't be attempted at any given moment once players have a good read on how the game works
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# ? Jun 5, 2017 20:45 |
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I've always found that Dungeon World worked well for high-flying, crazy adventure for me and that third-party and fan-made playbooks that give players more class-specific narrative control than the base playbooks make it a more fun game. A hypothetical Dungeon World 2nd Edition that leans into that extra narrative control and maybe leaves behind some of the D&D-specific stuff would be great, though maybe that's just getting outside of Dungeon World's intended scope.Brother Entropy posted:the sloppy layout of the book makes learning it a pain in the rear end but once it clicked with me i really loved it Is there a good "generic" resource for the Cortex system? All I could find when I looked for that about a year ago was something that read like it assumed you already had Marvel Heroic Roleplaying or another Cortex game, but maybe it just also had a poor layout and didn't really understand it. I like what I've read about it and I want to read more into how it works.
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# ? Jun 5, 2017 20:50 |
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Yeah Dungeon World is cool, but kinda showing its age at this point. Fellowship does the same thing but better. And if I was gonna introduce kids to roleplaying games I would go with like Beyond the Wall or a stripped-down d20 game of some sort since that's what people expect and it gives them room to expand into other stuff.
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# ? Jun 5, 2017 20:52 |
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Harrow posted:I've always found that Dungeon World worked well for high-flying, crazy adventure for me and that third-party and fan-made playbooks that give players more class-specific narrative control than the base playbooks make it a more fun game. A hypothetical Dungeon World 2nd Edition that leans into that extra narrative control and maybe leaves behind some of the D&D-specific stuff would be great, though maybe that's just getting outside of Dungeon World's intended scope. A kickstarter just finished on just that book: Cortex Prime. They already have an SRD ready.
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# ? Jun 5, 2017 20:53 |
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# ? May 29, 2024 02:44 |
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While it'd be nice to see a post-AWorld edition of Dungeon World, I doubt we're going to get one since Sage and Adam don't seem to be anywhere near as involved with DW in general as they used to.
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# ? Jun 5, 2017 21:10 |