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Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

Evil Mastermind posted:

While it'd be nice to see a post-AWorld edition of Dungeon World, I doubt we're going to get one since Sage and Adam don't seem to be anywhere near as involved with DW in general as they used to.

Adam is just too busy with his new career of being paid by the roll20 and the internet to play tabletop roleplaying games with friends.

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Evil Mastermind
Apr 28, 2008

Covok posted:

Adam is just too busy with his new career of being paid by the roll20 and the internet to play tabletop roleplaying games with friends.
Good work if you can get it.

dwarf74
Sep 2, 2012



Buglord

Serf posted:

If you have to teach your kids D&D at least teach them 4E.
As diehard a 4e'er as I am, I'm teaching my kids on Mentzer Basic as soon as the younger one can read a bit.

Covok posted:

A kickstarter just finished on just that book: Cortex Prime. They already have an SRD ready.
Also, if they are using PledgeManager or BackerKit, see if Cam will allow late pledges. By the end of the campaign, there was an obscene amount of interesting setting hacks included with the basic $10 PDF pledge.

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??

Covok posted:

Adam is just too busy with his new career of being paid by the roll20 and the internet to play tabletop roleplaying games with friends.

I can't blame him, I'd love to have that for my job.

Harrow
Jun 30, 2012

Covok posted:

A kickstarter just finished on just that book: Cortex Prime. They already have an SRD ready.

Oh, sweet. That's good news--I've had at least one campaign that Cortex sounded like a really good fit for, so I'll look forward to getting to see Cortex Prime when it's out.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Moriatti posted:

DoctorMoriatt

I'm searching for that name, but Skype ain't bringing it up

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Does anyone have a list of the best Fiasco playsets? I just starting to get back in to ttrp and just grabbed a copy of the base book.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Kestral posted:

I run a game for a bunch of kids from ages 10 to 14. When we got together for our first "talk about the game and make characters" session, I gently tried to steer them toward Dungeon World. They were having none of that. D&D is what they'd heard of, and they wanted to play that. Marketing is powerful.

Oh yes. Kids are the biggest suckers for marketing because they have no critical thinking yet. They just accept the things they are told.

Evil Mastermind posted:

a post-AWorld edition of Dungeon World

What is this revisionist history? Apocalypse World predates Dungeon World by 2-3 years. Or is there some other system you mean by AWorld and I'm just not up on the lingo?

Garl_Grimm
Apr 13, 2005
Baker made Fallen Empire, a pbta fantasy game. Maybe that's what they mean.

Evil Mastermind
Apr 28, 2008

Jimbozig posted:

What is this revisionist history? Apocalypse World predates Dungeon World by 2-3 years. Or is there some other system you mean by AWorld and I'm just not up on the lingo?

Oh, duh, I meant 2nd edition Apocalypse World. My bad.

Helical Nightmares
Apr 30, 2009
Got an email from the Fragged Empire people



quote:

This Kickstarter campaign will focus on the release of two new setting Sourcebooks based on the Fragged Empire tabletop RPG rule system: soulsborne-styled gothic horror, and fantasy kingdom building.

Aeternum, is a Soulsborne styled setting where the PCs are powerful and immortal beings known as the ‘Tethered,’ who fight against even more powerful Fiends and other evil forces in an endless city that stretches out to all corners of known existence.

Kingdom is a fantasy themed setting (that's set in the same universe as Fragged Empire) where the PCs will begin to fight back against the wild and reclaim the world for civilisation. What awaits these brave souls is a vast and unexplored land, overgrown, and full of monsters, lost magic and ancient secrets.

Countdown clock to the Kickstarter launch.

Words cant express how thankful I am for your support over these past years.

Kind regards,
Wade

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Helical Nightmares posted:

Got an email from the Fragged Empire people






Those look really nice and I want to know more about them. I'm sure the KS will come up soon.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
From what I understand, Fragged Kingdom's a sort of sword and planet/retrograde colony setting masquerading as a fantasy world. Like the Warlock in spite of himself with four-eared elves and druidic Nephelim.

But yeah, I want both.

Also Fragged Seas, the Pirates spinoff.

Evil Mastermind
Apr 28, 2008

Yeah, Kingdom takes the "fantasy world that's the distant future of a super high-tech setting, all the old tech is considered 'magic'" trope, and plugs that into the main Fragged Empire setting. From what Wade's hinted, it seems like it's going to have some sort of domain/settlement management system.

Aeternum's main gimmick is that the characters are immortal. If they die, their souls rise on the spot and keep fighting for a while until either one of the other PCs rezzes you, or you fade out and respawn back at specific locations. So it's designed with the idea of much harder melee-based combat, but with a slimmer core system than base Empire.

Helical Nightmares
Apr 30, 2009

Evil Mastermind posted:

Yeah, Kingdom takes the "fantasy world that's the distant future of a super high-tech setting, all the old tech is considered 'magic'" trope, and plugs that into the main Fragged Empire setting. From what Wade's hinted, it seems like it's going to have some sort of domain/settlement management system.

YES :flashfap:

Evil Mastermind
Apr 28, 2008

Don't take my word as 100% definite, though. Wade's been pretty vague about the new books so far.

That said, I hope there is because I really want to put together a Fragged Max hack where you manage a survivalist village and get into car battles.

Helical Nightmares
Apr 30, 2009

Evil Mastermind posted:

That said, I hope there is because I really want to put together a Fragged Max hack where you manage a survivalist village and get into car battles.

This sounds awesome. If you do it please keep the thread abreast of developments.

Evil Mastermind
Apr 28, 2008

Helical Nightmares posted:

This sounds awesome. If you do it please keep the thread abreast of developments.
None of my projects get past the "oh man, you know what would be a cool idea?" stage, so...

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Helical Nightmares posted:

Got an email from the Fragged Empire people






This sounds nice, might have to back this one

Evil Mastermind
Apr 28, 2008

drrockso20 posted:

This sounds nice, might have to back this one
Just a head's up, these aren't stand-alone games. They're expansions for Fragged Empire (which is Good and you should get it).

Harrow
Jun 30, 2012

What's the deal with Fragged Empire? That looks pretty cool--somehow I've missed out on hearing about the core game. What's it good at, in particular?

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Evil Mastermind posted:

Just a head's up, these aren't stand-alone games. They're expansions for Fragged Empire (which is Good and you should get it).

Hopefully they'll include a cheap option to get the original book as well

Evil Mastermind
Apr 28, 2008

Harrow posted:

What's the deal with Fragged Empire? That looks pretty cool--somehow I've missed out on hearing about the core game. What's it good at, in particular?

I have a readthrough I'm working on YES I know I'm really behind on it, but the bullet points:
  • Exploration focused sci-fi setting with no humans (not only are we loooooong extinct, the race we created to replace us also went extinct).
  • The races that are around now were all (with two exceptions) genetically designed by the progenitor race we created.
  • The setting takes place a century after a galaxy-wide war wipes out the progenitor race (who were killed off by their own creation). The remaining races are crawling out of the rubble and trying to rebuild. In some cases, this means creating their own cultures from scratch because they were designed to do nothing but fight.
  • The races that were designed solely to fight each other have chosen to not keep fighting on behalf of the dead race that created them or the being that abandoned them, and in a total gently caress YOU DAD moment are working together(ish) for survival.
  • Mechanically, it's a grid-based combat system with some of the clearest rule explanation I've ever seen.
  • It avoids the "best gun" problem by having a complete weapon (and spaceship) creation rules so you can make your own custom gear.
It's basically well-designed, very well presented post-apocalyptic hopeful sci-fi. It's not a grimdark future where there's only war, it's about discovery and races that are trying to discover (or reinvent) who they are.

SunAndSpring
Dec 4, 2013
I always love it when a joke character becomes the most lethal one in the party. I played my first game of Star Wars: Edge of Empire and I made one of those lovely Phantom Menace droids my character: a neurotic assassin who tells everyone he meets that he fought in the Clone Wars (but in reality is just stealing valor as he was an unused model left in a warehouse somewhere and was recently activated) and blatantly offers to kill people for money in the same way a food stand person asks people to come and buy their hot dogs.

First combat session, he immediately critically hits and kills the fairly tough boss of a band of space pirates as his first turn and slaughters most of their henchmen without getting hit at all.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Evil Mastermind posted:

  • Mechanically, it's a grid-based combat system with some of the clearest rule explanation I've ever seen.
  • It avoids the "best gun" problem by having a complete weapon (and spaceship) creation rules so you can make your own custom gear.

You have my attention.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Those bullet points all sound really cool but it's a bit pricey for something I'll never get to play. The only system I reliably see on a table is 3.5 and I hate it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Be the change you want to see in the world? I've run stuff like Payday-themed PBTA game Daylight Robbery and Classic Traveller, which is pretty obscure as games go.

There's also this Lasers & Feelings hack I found, though I don't know if it'd be "too real" to try and run nowadays:




P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
This went up earlier today, but I'm just posting it to the thread now, due to having to get ready for work at the time.

New blogpost for The Next Project is up, the topic being Minions & Swarms

This gives DMs a basic breakdown of how to budget and use these little critters in your encounters. Enjoy! :)

Kestral
Nov 24, 2000

Forum Veteran
How hackable is Fragged Empire? Those bullet points make it sound ideal for a game in a science-fantasy homebrew setting my group has been playing in off-and-on for years, but has never found a system that really clicks with it.

Harrow
Jun 30, 2012

Evil Mastermind posted:

I have a readthrough I'm working on YES I know I'm really behind on it, but the bullet points:
  • Exploration focused sci-fi setting with no humans (not only are we loooooong extinct, the race we created to replace us also went extinct).
  • The races that are around now were all (with two exceptions) genetically designed by the progenitor race we created.
  • The setting takes place a century after a galaxy-wide war wipes out the progenitor race (who were killed off by their own creation). The remaining races are crawling out of the rubble and trying to rebuild. In some cases, this means creating their own cultures from scratch because they were designed to do nothing but fight.
  • The races that were designed solely to fight each other have chosen to not keep fighting on behalf of the dead race that created them or the being that abandoned them, and in a total gently caress YOU DAD moment are working together(ish) for survival.
  • Mechanically, it's a grid-based combat system with some of the clearest rule explanation I've ever seen.
  • It avoids the "best gun" problem by having a complete weapon (and spaceship) creation rules so you can make your own custom gear.
It's basically well-designed, very well presented post-apocalyptic hopeful sci-fi. It's not a grimdark future where there's only war, it's about discovery and races that are trying to discover (or reinvent) who they are.

Oh drat, that sounds really cool. Strike is working really well for the space game I'm running now, but I gotta admit I like the sound of this system for something like that. Looks like there are rules for spaceship creation and combat, too?

Cool setting, also. Hopeful post-apocalypses are a lot of fun.

PrinnySquadron
Dec 8, 2009

Evil Mastermind posted:

I have a readthrough I'm working on YES I know I'm really behind on it, but the bullet points:
  • Exploration focused sci-fi setting with no humans (not only are we loooooong extinct, the race we created to replace us also went extinct).
  • The races that are around now were all (with two exceptions) genetically designed by the progenitor race we created.
  • The setting takes place a century after a galaxy-wide war wipes out the progenitor race (who were killed off by their own creation). The remaining races are crawling out of the rubble and trying to rebuild. In some cases, this means creating their own cultures from scratch because they were designed to do nothing but fight.
  • The races that were designed solely to fight each other have chosen to not keep fighting on behalf of the dead race that created them or the being that abandoned them, and in a total gently caress YOU DAD moment are working together(ish) for survival.
  • Mechanically, it's a grid-based combat system with some of the clearest rule explanation I've ever seen.
  • It avoids the "best gun" problem by having a complete weapon (and spaceship) creation rules so you can make your own custom gear.
It's basically well-designed, very well presented post-apocalyptic hopeful sci-fi. It's not a grimdark future where there's only war, it's about discovery and races that are trying to discover (or reinvent) who they are.


Thanks for selling me on this you jerk, now I've had to order the rulebook! And an adventure the store i was buying it from had :v:

Just glad that my usual group has decided to get back into role-playing games: one guy put put 3.5/Star Wars Saga forward but we've decided on either 4e DnD or Hunter: The Vigil so its quite possible I can get this to the table.

PrinnySquadron fucked around with this message at 13:05 on Jun 6, 2017

Tsilkani
Jul 28, 2013

Evil Mastermind posted:

I have a readthrough I'm working on YES I know I'm really behind on it, but the bullet points:
  • Mechanically, it's a grid-based combat system with some of the clearest rule explanation I've ever seen.

When EM says clearest, he's not kidding. The rules are cross-referenced to hell and back, and everything is presented in nice, easily-understood blocks with summaries for each section and at the beginning of the chapter. There's a little flipping back and forth, because all the actual tables for character perks and equipment/starship creation are at the back of the book, but it means those same tables aren't breaking up the flow of the text.

Really, this book is impressively designed, especially for a one-man operation.

Also, did EM mention the book is gorgeous? Because it's gorgeous. FUll color, nice art, good layout...

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Great, now I want to buy Fragged Empires.

Politics and Policy is an interesting idea, but I'm pretty sure I'd get mixed up and try to Laser the opposition party.
Can it be hacked to be more of a Cold War Central American game, à la Hidden Agenda?

Yawgmoth
Sep 10, 2003

This post is cursed!

Evil Mastermind posted:

I have a readthrough I'm working on YES I know I'm really behind on it,
Inklesspen's website is blocked as pornography at my work. Ink, what are you doing over there?

Evil Mastermind
Apr 28, 2008

Harrow posted:

Looks like there are rules for spaceship creation and combat, too?
Yup. It scales up and down from fighter level to capital ships.

Evil Mastermind
Apr 28, 2008

Also it always makes me feel good when people get cool games based on my recommendations. :3:

I should set up an unstore or something.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
While I love the idea of fragged empire, my group bounced off character creation. We couldn't really figure gear out.

Serf
May 5, 2011


I picked up Fragged Empire and while I really like all the things it says it does, I just couldn't wrap my head around it. Maybe I'll give it a second read sometime.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Yawgmoth posted:

Inklesspen's website is blocked as pornography at my work. Ink, what are you doing over there?

I blame the fact that it references FATAL and CthulhuTech.

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Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Fragged Empires has a lot of great concepts and rules design but the rulebook is designed heavily for reference and not instruction, which is a tricky barrier to actually learning the game.

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