Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
tadashi
Feb 20, 2006

thrawn527 posted:

Shame you can only get Ashoka (Fulcrum) up to 3 stars today. Like, cool, I've got her, but until they open ways to get more shards she's basically useless.

I know it's common, I was just spoiled by the R2 event recently. Hopefully shards for her start coming up in the fleet store or something like that soon.

Her character design is awesome, though.

Immune to dots is a cool feature. Will she hit hard enough to warrant a spot in a rebel team?

Also, it's bs that Kanan and Ezra are Jedi but not her. I understand why that is from a logistical standpoint but she actually trained under a Knight and fought alongside Jedi Masters. In Rebels, it's clear she's still connected to her roots. If you're going to split hairs like this, then ST Han still doesn't belong with Rebels and Barriss doesn't really belong with the Jedi, either.

tadashi fucked around with this message at 17:59 on Jun 2, 2017

Adbot
ADBOT LOVES YOU

Malgrin
Mar 16, 2010

thrawn527 posted:

Shame you can only get Ashoka (Fulcrum) up to 3 stars today. Like, cool, I've got her, but until they open ways to get more shards she's basically useless.

I know it's common, I was just spoiled by the R2 event recently. Hopefully shards for her start coming up in the fleet store or something like that soon.

Her character design is awesome, though.

Yeah, in about 4-6 weeks she'll be added to chromiums and crystals shipments, and 4-6 weeks after that she'll be farmable. It's the new release cadence they've been running this year, better than the alternative (Rex, Maul, and some others were P2W only for a full year).

tadashi posted:

Immune to dots is a cool feature. Will she hit hard enough to warrant a spot in a rebel team?

Also, it's bs that Kanan and Ezra are Jedi but not her. I understand why that is from a logistical standpoint but she actually trained under a Knight and fought alongside Jedi Masters. In Rebels, it's clear she's still connected to her roots. If you're going to split hairs like this, then ST Han still doesn't belong with Rebels and Barriss doesn't really belong with the Jedi, either.

I think it has to do with character timing. The Barriss in this game is lightside barriss. They could still release a darkside Barriss and that wouldn't be inconsistent.
A lot of it is also how you identify yourself. I don't know how much show you've watched, but in Rebels, Ezra and Kanan find a Jedi Temple, where they communicate with Yoda, and identify themselves as Jedi, whereas Ahsoka has cast off that title, and even says "I am no Jedi" at some point. She's pissed at the Jedi, but still very clearly a light side force user.

Malgrin fucked around with this message at 18:02 on Jun 2, 2017

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know

thrawn527 posted:

Shame you can only get Ashoka (Fulcrum) up to 3 stars today. Like, cool, I've got her, but until they open ways to get more shards she's basically useless.

I know it's common, I was just spoiled by the R2 event recently. Hopefully shards for her start coming up in the fleet store or something like that soon.

Her character design is awesome, though.

I thought about spending the $$$ and getting a pack of her, but it's only 25 shards. So I can get her up to 4*... uh okay. It would be nice to see her tossed in a store, but I doubt it considering all the others before her.

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

thrawn527 posted:

Shame you can only get Ashoka (Fulcrum) up to 3 stars today. Like, cool, I've got her, but until they open ways to get more shards she's basically useless.

I know it's common, I was just spoiled by the R2 event recently. Hopefully shards for her start coming up in the fleet store or something like that soon.

Her character design is awesome, though.

She will in ~3 months.

Dr. Venture
Sep 26, 2011
So I was browsing some inferior forums earlier and came across the infamous broken GW node discussion. These are typically filled with 37 different explanations of how it *really* works. Now I've had a broken node 12 for a very long time, but I figured I'd see if I can try to break node 11 as well. And, well, it worked. I'll keep it short and just repeat what I read, but I'm interested if it works for any of you.

Examine your roster and sort by power rating. Add your top 5 characters together. You need 48k to break node 12, 52k to break node 11, and 54k to break node 9. If you have less than 48k power, I do not recommend trying this unless you want to risk putting your GWs on hard mode for the foreseeable future.

Take your power stacked team (mine was a bunch of tanks) and use them to defeat the 2nd node of GW, then finish GW as normal with whatever teams you'd like. Some people say it works on the 1st node, others the 2nd. I actually tried it on the 2nd node in an attempt to discredit it, but it worked for me, so that's the one I will recommend.

My team had 53k power and now node 11 and 12 are broken. I hope it works for everyone else. Good luck!

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
Wow, I've had a broken node 12 for like a year now but I had no idea you coul break more ! Definitely gonna try it out.

edit: never mind, I am 2k power short, apparently :(

Mr. Neutron fucked around with this message at 10:37 on Jun 4, 2017

rocket_Magnet
Apr 5, 2005

:unsmith:
I'm 300 short from 52k, who else can get north of 10k power? I've got shoretrooper, baze, vader, sun fac, 5s all hovering around 10k. To get higher I'd need to put more gear on any of them and they're all g11 anyway.

edit: Threw another bit of gold gear on Baze and that got me a team with 52,556 power. I'd already done node 1 of GW before reading venture's post so used the power stacked team on node 2, then switched to my regulars. My node 11 is still normal, however I've another run of GW to do today so I will try the super stacked team on node 1 & 2 later on and see if it works.

rocket_Magnet fucked around with this message at 13:33 on Jun 4, 2017

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
G11 RG has over 10k.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
I've had broken node 12 for months and I have also, for months, cleared node 1 with 38k Rebel team and my 44k "these are guys I want to swap in with lots of TM later" team

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
Fyi I just tried it with a 50k power team on node 2 and it actually fixed my node 12 so uh....don't do it unless you have the power required, I guess.

Any idea how to re-break it?

Cactus
Jun 24, 2006

Every time I've tried to do that 1st node tactic of storing up turn meter I fail hard. Either they end up getting a go and having no choice but to kill the last guy and start the next fight with no turn meter anyway, or everyone loses too much shield while I try not to hit them too hard with the wrong people, or refrain from using abilities that I don't want to be on cooldown next fight. I'm either missing something on how it's done correctly or there isn't enough control over the fights for me to reliably do it often enough to feel like attempting it this time will be worthwhile.

I wish we had a few more options to control the fights. Like being able to skip a turn, perhaps starting your next turn with 50% turn meter. Or if two or more characters have full turn meters being able to choose the order they go in. That would add more tactics to the matches at least.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Cactus posted:

Every time I've tried to do that 1st node tactic of storing up turn meter I fail hard. Either they end up getting a go and having no choice but to kill the last guy and start the next fight with no turn meter anyway, or everyone loses too much shield while I try not to hit them too hard with the wrong people, or refrain from using abilities that I don't want to be on cooldown next fight. I'm either missing something on how it's done correctly or there isn't enough control over the fights for me to reliably do it often enough to feel like attempting it this time will be worthwhile.

I wish we had a few more options to control the fights. Like being able to skip a turn, perhaps starting your next turn with 50% turn meter. Or if two or more characters have full turn meters being able to choose the order they go in. That would add more tactics to the matches at least.

So, here's what I do:

I run my full Rebel squad on node 1. I try to avoid using Ackbars specials and Biggs' special, and I make absolutely certain that Lando's special crits twice the last time I use it. (I'll retreat out and run rebels on Node 2 instead if, for some reason, that can't happen). The goal isn't full TM, just to have them with more than zero when they get pulled in late. And it's Node 1; so Biggs and Wedge are one shotting dudes with their basic anyway usually.

Starting with Node 2, I run my big three of Zader, Palp, TFP (swapping Palp to lead if/when protection gets burned), along with Maul and DN.

From there through Node 8 or so, I rotate those last two between various good characters, swapping them out when they have high TM and CD's ready. So, for example, Maul almost always gets the killing blow on node 2. So I pull him out and then save him for when Node 10 has Fives or three counterattacking Jedi I want dazed or whatever. DN doesn't need to finish with full TM- either. Anything over half a bar is good enough for him to dispel a Baze or Shoretrooper on round one, so I swap him out as soon as he finishes a fight with the right amount of bar filled.

As I go I swap in Dooku, Boba, Kylo, Deathtrooper, Tarkin, Rex, QGJ, JKA, Sid, FOO, R2 - anyone that might be useful. Use the ones that make sense as a countercomp, and pull them out when they finish with high turn meter.

By the time I get to the hard stuff at Node 9-11, I then have a dozen specialist characters I can choose between for various counters, all of whom have, if not full TM like Maul, at least enough to go first. All without jumping through hoops trying to avoid using cooldowns or make sure that a certain character goes last.

Dr. Venture
Sep 26, 2011

Mr. Neutron posted:

Fyi I just tried it with a 50k power team on node 2 and it actually fixed my node 12 so uh....don't do it unless you have the power required, I guess.

Any idea how to re-break it?

I used Baze, DN, Kylo, R2, and Shore to put together my 53k power team that broke node 11. Maybe try shooting for that? Sorry it fixed your node :(

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer
I get zader, EP tfp boba and sth all at 50+% tm

Then i swap to wedge biggs lando, and rotate in jawa eng, kylo, phasma until i either hit node 6 or they're all 50+%

I then solo the whole thing with a nihilus sith team and sactifice droids/rebels as needed to keep them up.

Finish node 12 with the zader squad.

Cactus
Jun 24, 2006


I am almost at the stage where I have multiple viable teams, and I can employ this kind of strategy.

My main criticism of this game so far is that to get to the stage where you feel like you have multiple viable characters and/or squads takes about a year and a half. They need to compress the amount of time it takes to get a character from "just activated" to "viable for everyday use" especially if they're going for the loads of characters model. They did exactly what I wanted them to do which is to introduce a whole bunch of characters to the game to shake it up, but then they hamstrung anyone wanting to explore these new characters by making most of them unusable unless you either spend cash or wait until they're out of the meta so you can farm them. It's no good introducing 20 or so new characters if in order to explore whether or not each one is useful you have to invest about a months worth of farming... each.

Malgrin
Mar 16, 2010
That's weird, I've always thought GW populated the whole thing when you created it...

Here's what I do, I start on node 1 with Wiggs, Chaze, R2, and that's it. So...maybe not useful advice, sorry. Back before r2 though, I was running most of GW with Nil, Maul, Sid, Savage, Dooku. They would usually struggle on 6, 9, and/or 11, so I would start node 1 with rebels, and node 2 with empire. Was a pretty consistent method for clearing gw quickly. Also I just ran nils squad on auto until someone died, then would retreat and try another squad, then go back to Nil.

Cactus
Jun 24, 2006

I'm reliably beating R2 rebel teams with my regular empire squad, so I'm not sure R2 is all he's purported to be. Maybe I've just been getting lucky there, I dunno. The characters that continue to gently caress me up and I avoid are Rex, chaze and no hills/dooku/shoretrooper squads. Also a couple of encounters with unkillable zeta savage opress avatars have caused me to eye savage with suspicion and check his abilities before going in. Still 6 off my first Zeta...

As for GW, I've resigned myself to the fact that my streak of easy final nodes is over and that I'm only going to complete it 100% about 50% of the time if that. I'm regularly getting general kenobi, chaze, and other hellish combos on my final nodes and they are statistically impossible for me to beat. Fortunately, because a lot of the base grinding for most of the essential characters and their mods is largely done, missing out on a few credits isn't as big a deal as it once would have been.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Fallen Rib
Doing the TM% save thing just requires the patience to restart if you can't set it up good. I run Node 1 with my old full clear GW Team (Ep L, TFP, QGJ, RG, Daka) and end it so QGJ has near full TM as I can get. Having Daka & RG in there means I can use their non-damage abilities to pass on to the next character if I need to let QGJ build up a little more TM.

Node 2 I run my rebels and I generally try to get it so ST Han has ~50% TM but I don't do restarts or anything, I just let the chips fall. Then I clear GW with EP L, Zylo, Boba Fett, TFP, RG. I will sub in characters for RG like Shore Trooper, Phasma, R2, if I feel like I need it. I have Zaul in Arena so I can toss them in without needing to build up their TM since Zaul + Sassy will boost them all up anyways.

I generally never have to do that though, I also rarely use my rebels after Node 2. Usually only if theres a really annoying rebel squad that pops up and I don't feel like gaming Biggs 100% TM gain from empire damage.

I use QGJ a lot though in later nodes to kill stuff like Baze's taunt.

rocket_Magnet
Apr 5, 2005

:unsmith:
Ran a 52k+ power team on nodes 1 & 2 yesterday and it has broken node 11 :getin:. Didn't run it today and node 11 is still broke, thanks for the tip !

Malgrin
Mar 16, 2010

Cactus posted:

I'm reliably beating R2 rebel teams with my regular empire squad, so I'm not sure R2 is all he's purported to be. Maybe I've just been getting lucky there, I dunno. The characters that continue to gently caress me up and I avoid are Rex, chaze and no hills/dooku/shoretrooper squads. Also a couple of encounters with unkillable zeta savage opress avatars have caused me to eye savage with suspicion and check his abilities before going in. Still 6 off my first Zeta...

As for GW, I've resigned myself to the fact that my streak of easy final nodes is over and that I'm only going to complete it 100% about 50% of the time if that. I'm regularly getting general kenobi, chaze, and other hellish combos on my final nodes and they are statistically impossible for me to beat. Fortunately, because a lot of the base grinding for most of the essential characters and their mods is largely done, missing out on a few credits isn't as big a deal as it once would have been.

You probably haven't been fighting the right R2 squads:





I still need to get him a detonator to push that up to 271 speed. I was running Rex (L), GK, Chaze, Nil for a pretty long time, but slowly started sliding down to far (25th to 35th), so I moved over to Wedge (L), Chaze, GK, R2, stayed top 10 for a few days, then people kinda adjusted and figured it out. Since I've switched to GK (L), Chaze, R2, Nil, I haven't dropped past 19th. R2's speed makes him incredibly annoying, stunning random dudes, stealthing people, and burning everyone (which also does evasion minus about a million).
For the rest of my team, I have a 240 speed Chirrut (Offense + CC set), 218 speed Nil (Speed and CC -- wish that was potency though), and a 3x hp mod Baze (36k hp.. +20%, +10% of R2's...so probably 45k).

boring theorycrafting:
If you're still working on your arena team, don't really bother with this, but I've nearly got my whole team's gear maxed, so it's really just waiting on R2's second zeta and his detonator. So instead, I've been doing some planning, and I think that thanks to the addition of R2, K2 is now a viable squad member. This requires way too many zetas, and I might chicken out before zetaing him, but Jyn (zL), Chaze, zzR2, zK2 is I think a viable arena squad. It'll be awhile before I even have the zetas for this (I'm getting really close to R2's second zeta), and then I'll add one for Jyn, and finally one for K2, and by then I might have something else, so I'm just going to save up two zetas and see what happens. Anyways, math time for why this is good. Max gear R2 has 24k hp and 22k prot. I plan to run him with 1x speed and 3x protection primaries. I'd expect R2 to have about 25k hp and 37.5k protection. On top of this, there will be 5 rebels and 2 droids, bringing him up to 37.5k hp and 45k protection. He then gives 10% back to everyone else. I plan to be running K2 with 4x prot primaries and he starts at 28.6k, so that brings him up to 56k + R2's 4.5k for 60-61k prot. I'm also going to try to get about 2k flat protection per mod, and run crit set mods, so that's a potential ceiling of 73k protection (but realistically closer to 70k -- I already have a bunch of 2ks, but not in CC). The CC% is for R2's second zeta so that K2 can cleanse himself to keep his counter chance high -- should get him up to about 35-40%, plus another 10% from R2.
This is topped by Jyn's zeta lead and K2's zeta. Jyn: Rebel allies have +35% Potency and recover 5% Prot whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become exposed for 2 turns - can't be resisted. K2 zeta: K2 gains 1% max prot when he takes damage. Starting out, K2 will gain 3500 prot whenever he gains a buff, and 700 max prot when he takes damage. This is where Chirrut and Baze come in. Chirrut: basic adds hots to teammates, and whenever a rebel is critically hit, they gain a hot for 2 turns. Additionally, health equalization dispels all debuffs and grants a hot for each effect dispelled, or adds tenacity up if no debuffs. Baze: gains taunt and retribution for 1 turn at the start of each encounter, on enemy defeat, and when Chirrut falls below 100% hp. K2 gets taunt whenever he deals damage, so that's extra prot, and R2 gives prot whenever he uses his stealth ability (x2 on the main target, foresight + advantage). Finally, Jyn can give herself advantage.
Baze can also get close to 70k prot, although I might give him a CC set triangle so that he crits a lot on counter, dispelling him, we'll see what works best.
Basically, if people ignore K2, he's going to gain a bunch of max prot (it's pretty hard not to damage him from time to time), and if they don't ignore him, he'll gain a bunch of prot. Meanwhile, Chirrut and Jyn will be putting down a lot of damage.

Malgrin fucked around with this message at 17:18 on Jun 5, 2017

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
For the Galactic Chore, I'm starting to get the Chaze / GK / zMaul monstrosity teams in Nodes 11 and 12 relatively regularly now and even once in awhile at Node 9. I'm only at 44k, so I don't think I'll be breaking Node 12 soon. :smith:



vvvvvv Thanks for the advice on that.

Moral_Hazard fucked around with this message at 19:11 on Jun 5, 2017

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

MoraleHazard posted:

For the Galactic Chore, I'm starting to get the Chaze / GK / zMaul monstrosity teams in Nodes 11 and 12 relatively regularly now and even once in awhile at Node 9. I'm only at 44k, so I don't think I'll be breaking Node 12 soon. :smith:

Stormtrooper Han with preloaded TM is a great Baze counter.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain

Chilichimp posted:

Stormtrooper Han with preloaded TM is a great Baze counter.

Why?

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer

First thing you do is turn on taunt, attack, baze counters feeding TM back to you team. Repeat, enemy team never moves, baze is dead. Maybe Han is too, but that 4v4 is a lot easier with everything at 0 prot and debuffed to hell snd back.

My node 12 team is a TM preloaded zader squad with STH tanking.

fishtobaskets
Feb 22, 2007

It's not about butthole pleasures
Lipstick Apathy

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin


Jar Jar is the terrible OP character this game currently deserves

Inimicul
Oct 14, 2006

Shenanigans!
I can see it now. His special attack is "Trip and Fall" which makes your own team shoot each other.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Forget the Sith Lord Jar Jar theory, in the new canon, after the rise of the empire, Jar Jar, as a high ranking aristocrat with a meritorious military background, is offered the opportunity to attend an Imperial Military Academy.

Somehow, defying all odds, he excels. This was the structure and discipline he was missing all his life! Under the rigid order of the Imperial Army, he flourishes, even as he discovers previously unknown to him depths of cruelty. Little does he know, the Emperor's right hand has been watching his rise with great interest...

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

CaptainPsyko posted:

Forget the Sith Lord Jar Jar theory, in the new canon, after the rise of the empire, Jar Jar, as a high ranking aristocrat with a meritorious military background, is offered the opportunity to attend an Imperial Military Academy.

Somehow, defying all odds, he excels. This was the structure and discipline he was missing all his life! Under the rigid order of the Imperial Army, he flourishes, even as he discovers previously unknown to him depths of cruelty. Little does he know, the Emperor's right hand has been watching his rise with great interest...

That would be hilarious and a lot of fun. Too bad Disney won't do it.

Dr. Venture
Sep 26, 2011
What does DN need potency for? Does it help his unique?

rocket_Magnet
Apr 5, 2005

:unsmith:

Dr. Venture posted:

What does DN need potency for? Does it help his unique?

Guessing it makes it more likely drain force lands? I don't think I've seen anyone resist his dispel on his basic.

thrawn527
Mar 27, 2004

Thrawn/Pellaeon
Studying the art of terrorists
To keep you safe

Someone made a comment on Reddit, and I have a sudden sense of dread. New character is likely Thrawn, and I'll bet you need to use Phoenix squad to unlock him. I...have not leveled them at all. Super.

edit: Eh, on second thought, their shards are only available occasionally through shipments, so I'd say it's A) unlikely and B) if it does happen, not much I can do about it.

thrawn527 fucked around with this message at 14:10 on Jun 6, 2017

Crumbletron
Jul 21, 2006



IT'S YOUR BOY JESUS, MANE
If they actually do that, you'll probably get to use autolevelled characters like in the original Phoenix Squad event

tadashi
Feb 20, 2006

CaptainPsyko posted:

Forget the Sith Lord Jar Jar theory, in the new canon, after the rise of the empire, Jar Jar, as a high ranking aristocrat with a meritorious military background, is offered the opportunity to attend an Imperial Military Academy.

Somehow, defying all odds, he excels. This was the structure and discipline he was missing all his life! Under the rigid order of the Imperial Army, he flourishes, even as he discovers previously unknown to him depths of cruelty. Little does he know, the Emperor's right hand has been watching his rise with great interest...

He's like that kid you meet in college who is always trying to be everything to everyone and then realizes it's much easier just to assume the persona of being a dick to everyone.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

thrawn527 posted:

Someone made a comment on Reddit, and I have a sudden sense of dread. New character is likely Thrawn, and I'll bet you need to use Phoenix squad to unlock him. I...have not leveled them at all. Super.

edit: Eh, on second thought, their shards are only available occasionally through shipments, so I'd say it's A) unlikely and B) if it does happen, not much I can do about it.

He's probably just gonna be a normal Marquee event.

Crumbletron
Jul 21, 2006



IT'S YOUR BOY JESUS, MANE
Finally 7*d Vader :cheers:

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~


So this has been my node 12 3rd day in a row now, ever since I unwisely messed up with it. His GK is at 232 speed, R2 at 275 with both zetas, naturally. 55605 power total (my highest ever arena team was 49k).

Mr. Neutron fucked around with this message at 16:04 on Jun 6, 2017

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer
Stormtrooper han

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~

Chilichimp posted:

Stormtrooper han

?

Even if mine was at G11 (which he is not), you are aware that DN dispels on basic and Baze himself has 2 dispels, right?

Adbot
ADBOT LOVES YOU

Chilichimp
Oct 24, 2006

TIE Adv xWampa

It wamp, and it stomp

Grimey Drawer
If you preload Hans turn meter in the first few nodes, taunt and lay into baze, you will kill baze long before he kills Han.

STH is your magic baze bullet. Gear him, mod him, front load his TM every GW.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply