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Barudak posted:I feel almost contractually obligated to state I think Battleborn was the better and more complete game, and thay simultaneously there was not a single sensible marketing decision made for it and the game itself was full of absolutely bizarre design choices that helped kill it swifter than it would have otherwise. Good news gamer! http://www.eurogamer.net/articles/2017-06-06-battleborn-free-trial-makes-the-game-free-to-play-essentially
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# ? Jun 6, 2017 16:56 |
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# ? May 15, 2024 02:09 |
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I wish Fragged Empire was actually in god drat stock with any of the distributors I use
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# ? Jun 6, 2017 19:47 |
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Grey Hunter posted:While I love the idea of fragged empire, my group bounced off character creation. We couldn't really figure gear out. The designer's got some stuff up on his YouTube channel that might help, he recently re-did the character creation video: https://www.youtube.com/watch?v=9XNP8QmJIPw
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# ? Jun 6, 2017 19:48 |
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S.J. posted:I wish Fragged Empire was actually in god drat stock with any of the distributors I use It's odd to think I got my copy at a convention in bumfuck New York. Strangely, that's also where I found a copy of Dogs in the Vineyard.
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# ? Jun 6, 2017 20:07 |
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I want to play Fragged Empire, someone run a game on Roll20 or some poo poo I'd run one myself but I just started a new Strike! game last weekend and naturally I always find out about cool poo poo after I've just gotten started with other cool poo poo. Also I probably couldn't ever run a game with an established setting like this for my group because only like two of them would ever, ever read anything upfront and the moment I say something like "Kaltoran" the other three would probably check right out. I gotta play a little faster and looser with this group until a few sessions in at least. (And even then, if I want to introduce any fantasy species with a name more fantastical than "bird person" or "frog person" I'm really rolling the dice on my players a) actually remembering it, and b) not making fun of it enough to derail the scene immediately. They're my friends, I swear.) Harrow fucked around with this message at 20:43 on Jun 6, 2017 |
# ? Jun 6, 2017 20:35 |
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Alien Rope Burn posted:Fragged Empires has a lot of great concepts and rules design but the rulebook is designed heavily for reference and not instruction, which is a tricky barrier to actually learning the game. That's a pretty rough conundrum to overcome in games writing in general, and there's no solution that works for everyone. I'm kind of partial to the Vlaada method of having two books, one organized in learning order, the other organized in reference order, but some people hate that. I think the way I would go, if I had the power, would be to put a teaching-organized rulebook available for free on the website, and have the physical book be the reference, probably with a brief 'get up to speed' foreword that points you at the website. Unfortunately, this cuts in to the market of people who want to buy your book to read while pooping, so
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# ? Jun 6, 2017 23:06 |
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Something similar to the Free RPG Day demo packs might be a good angle to take, too. Something with pregens that walks you through the basics of the system so you can get a good foundation before digging into the bigger book.
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# ? Jun 6, 2017 23:17 |
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Evil Mastermind posted:Something similar to the Free RPG Day demo packs might be a good angle to take, too. Something with pregens that walks you through the basics of the system so you can get a good foundation before digging into the bigger book.
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# ? Jun 6, 2017 23:21 |
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FMguru posted:This is absolutely something that should be on the company's website. Cut-down quickstart rules + pregen characters + potted adventure + overview of the world + lots of worked examples in a free PDF. http://fraggedempire.com/#anchor_free_downloads They seem to have a decent amount of that down anyhow.
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# ? Jun 6, 2017 23:52 |
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Terrible intro adventure idea: "Tutorial mode", where you're literally playing someone hired by a Corporate testing a VR gaming rig. It starts with chargen (using the actual Fragged Empire rules, broken down into q & a) then runs through various basic tasks ending in a combat. Then the sim ends and you can either make a 'real' character now that you know how it works, or keep playing your existing PC on the basis that you just entered something as close to yourself as possible. (The post-sim bit also doubles as a sort of tutorial on Spare Time and the ship building stuff.)
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# ? Jun 7, 2017 00:13 |
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I think it's a good idea in general to approach learning a game as a series of discrete interactions with the mechanics, without having to specifically worry about "what makes sense in a plot" just yet. Like, take 10-30 minutes to learn how to run a combat. Take 10-30 minutes to learn how to work the skill system. Don't sweat an overarching framework right off the bat.
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# ? Jun 7, 2017 00:21 |
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Since people who were interested may not follow the kickstarter thread: Fragged Empire KS is up. $22 US gets you PDFs of both supplements, the core book, and any stretch goals.
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# ? Jun 7, 2017 00:21 |
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Now that my group finally finished up a long running D&D 5E game, one of the players in that game is going to run Traveller as a replacement. I've never actually played that before, though I understand it's generally "run a ship and crew through the galaxy trying to make a buck" type game. Any advice for playing more experienced people want to pass along?
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# ? Jun 7, 2017 00:22 |
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unseenlibrarian posted:Terrible intro adventure idea: "Tutorial mode", where you're literally playing someone hired by a Corporate testing a VR gaming rig. It starts with chargen (using the actual Fragged Empire rules, broken down into q & a) then runs through various basic tasks ending in a combat. Then the sim ends and you can either make a 'real' character now that you know how it works, or keep playing your existing PC on the basis that you just entered something as close to yourself as possible. (The post-sim bit also doubles as a sort of tutorial on Spare Time and the ship building stuff.) That's how I framed the first session of my last shadowrun campaign
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# ? Jun 7, 2017 00:38 |
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Evil Mastermind posted:Since people who were interested may not follow the kickstarter thread: Fragged Empire KS is up. $22 US gets you PDFs of both supplements, the core book, and any stretch goals. Holy poo poo, one of them is explicitly for playing Soulsborne tabletop, huh? Welp, guess I'm backing that. Good way to get the core book too, I suppose!
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# ? Jun 7, 2017 01:38 |
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MadDogMike posted:Now that my group finally finished up a long running D&D 5E game, one of the players in that game is going to run Traveller as a replacement. I've never actually played that before, though I understand it's generally "run a ship and crew through the galaxy trying to make a buck" type game. Any advice for playing more experienced people want to pass along? Well, the main question is "what edition of Traveller?" Assuming it's the latest Mongoose version, that's a pretty solid summary. It's almost always a pretty sandboxy game, so help your GM out and be proactive as a group with proposing things and looking for interesting places to go and things to do. A lot will depend on whether you're up to your eyeballs in debt or not; that's one of the main ways campaigns are driven in Traveller.
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# ? Jun 7, 2017 01:51 |
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drrockso20 posted:I'm searching for that name, but Skype ain't bringing it up Weird, try Alex Dickbagson
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# ? Jun 7, 2017 05:00 |
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Hypnobeard posted:Well, the main question is "what edition of Traveller?" Assuming it's the latest Mongoose version, that's a pretty solid summary. It's almost always a pretty sandboxy game, so help your GM out and be proactive as a group with proposing things and looking for interesting places to go and things to do. There's also the group based around having a scout courier. Basically a free ship, and jump 2 makes it easier to get places. That lends itself to what I call "The A-Team crossed with Indiana Jones, in space." This can lead to very freewheeling campaigns.
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# ? Jun 7, 2017 05:22 |
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The first-and-last game of Traveller I ran didn't even leave the planet. I started the game in a dingy bar, with potential "job" offers from a corporate espionage agent, a weekend warrior merc-type in a camouflage wife-beater, and an office secretary that badly needed help. They approached the last one and I pitched a Burn Notice-esque plot hook where she found her boss's embezzlement spreadsheets and is now in fear for her life. The party takes on her plea and begins scouting the dirty warehouse where her boss's deals are going down. As they're trying to form up a plan, they ask me what the "law level" on this planet. I look up my random rolls and come back with ... "uhhh, zero?" The party breaks into hysterics as they realize that there's no cops on this planet, so they quickly go full SovCit, knock over the warehouse at gunpoint, and recover the dirty financial data from an office computer. They then go over to the boss's house, kidnap him, and put him on a slow transport off-planet while leaking his fraudulent deals so he can't come back on pain of death.
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# ? Jun 7, 2017 06:35 |
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Who here eenjoys licensed MMOs? http://www.pcgamer.com/magic-the-gathering-is-getting-the-aaa-rpg-treatment/
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# ? Jun 7, 2017 18:25 |
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Siivola posted:Who here eenjoys licensed MMOs? quote:Announced today, the game – which appears to be titled simply 'Magic: The Gaterhing' –
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# ? Jun 7, 2017 18:37 |
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There are at least a couple of Magic: The Gathering planes that I think would be really cool settings for an RPG so I'm going to hope it doesn't suck. That said, it's being developed by a couple of studios who, to my knowledge, specialize in free-to-play MMOs designed to be just functional enough to suck money out of whales, so I'm not exactly optimistic.
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# ? Jun 7, 2017 18:54 |
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Neverwinter was f2p trash.
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# ? Jun 7, 2017 19:19 |
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The grand tradition of lovely M:tG computer games continues unabated I see.
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# ? Jun 7, 2017 20:03 |
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I'm excited for Magic the Gatoring, where you play as magic alligators.
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# ? Jun 7, 2017 22:11 |
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Harrow posted:There are at least a couple of Magic: The Gathering planes that I think would be really cool settings for an RPG so I'm going to hope it doesn't suck.
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# ? Jun 8, 2017 00:14 |
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Aside from being a lovely set mechanically, what's wrong with Kamigawa?
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# ? Jun 8, 2017 00:18 |
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I think they'd be shooting themselves in the foot if going between the different planes isn't front and center.
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# ? Jun 8, 2017 00:24 |
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Tuxedo Catfish posted:Aside from being a lovely set mechanically, what's wrong with Kamigawa?
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# ? Jun 8, 2017 00:30 |
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Impermanent posted:I think they'd be shooting themselves in the foot if going between the different planes isn't front and center. If it's not about Planeswalking then I'm not sure what the point would be in using the licence
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# ? Jun 8, 2017 00:45 |
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Yawgmoth posted:A lot of people were salty that it wasn't the stereotypical anime feudal not-japan setting, and a bunch of other people thought it wasn't historical japan enough. Also the plot was kind of awkward and when you combine that with wrapping up 95% of the value of an entire set into one card and have a big pile of really boring mechanics on top of that, announcing a Magic MMO (which some people have been clamoring for since Everquest) and then setting it in one of the least enjoyed block's setting would create an enormous amount of salt. this is all accurate and that's why I hope it is set in Kamigawa Splice was fun goddamnit!
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# ? Jun 8, 2017 01:10 |
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I remember hearing an anecdote that they later regretted not making the mechanic "Splice onto Instants" or "Splice onto Sorceries", so they could eventually revisit it. But because it was Splice Onto Arcane, and the Arcane keyword is only in Kamigawa, its a mechanic that's completely dead outside that block.
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# ? Jun 8, 2017 01:20 |
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The TT mechanics will probably be irrelevant outside of some name references, so whatever. If they do it right they'll just have different raids and poo poo be set in different planes and you just planeshift between them. gnome7 posted:I remember hearing an anecdote that they later regretted not making the mechanic "Splice onto Instants" or "Splice onto Sorceries", so they could eventually revisit it. But because it was Splice Onto Arcane, and the Arcane keyword is only in Kamigawa, its a mechanic that's completely dead outside that block. Err, I mean, there's really zero reason they couldn't alter it from a mechanical perspective. They could introduce different kinds of splicing into different sets in a block if they really wanted to. They probably regretted it in retrospect but it wouldn't prevent anything going forward. It certainly sucks as far as the current card pool, though.
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# ? Jun 8, 2017 01:21 |
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What was that Ravenlofty plane a few sets back? That'd be a cool setting.
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# ? Jun 8, 2017 02:18 |
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Pope Guilty posted:What was that Ravenlofty plane a few sets back? That'd be a cool setting. Innistrad? It got all-but blowed up. An angry planeswalker summoned the flying spaghetti monster's angry sister.
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# ? Jun 8, 2017 02:32 |
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Pope Guilty posted:What was that Ravenlofty plane a few sets back? That'd be a cool setting.
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# ? Jun 8, 2017 02:33 |
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an Innistrad video game would be a lower budget Bloodborne otherwise, yeah
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# ? Jun 8, 2017 02:37 |
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Siivola posted:Who here eenjoys licensed MMOs? They missed the chance of licensing it out to Yoko Taro.
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# ? Jun 8, 2017 03:17 |
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Mover posted:an Innistrad video game would be a lower budget Bloodborne otherwise, yeah instead of furiously pumping your axe you can loop shuffling your deck aggressively
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# ? Jun 8, 2017 04:40 |
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# ? May 15, 2024 02:09 |
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sexpig by night posted:instead of furiously pumping your axe you can loop shuffling your deck aggressively tap your mana at a 45 degree angle.
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# ? Jun 8, 2017 05:15 |