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I also recommend arcanist with the side note that you should really just play what sounds the coolest. If you like Kain, you're gonna love drg and all heavenward content later on. Tanking is easy but there are a few cliffs in learning it. Understanding provoke and the enmity system can take a bit.
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# ? Jun 7, 2017 18:57 |
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# ? Jun 4, 2024 01:29 |
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Firstborn posted:What the hell is the rotating sword sheath about?
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# ? Jun 7, 2017 18:58 |
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Firstborn posted:Okay, so there's no way to skip to making a Samurai without paying a lot of money. Do Samurai start at level 1? I'm confused as to how character levels and job levels work. If you level a dude up to 60, then switch jobs, do you go and have to kill squirrels again? The "story" is a terrible, neverending procession of fetch quests, so if you can afford the story jump potion please save yourself
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# ? Jun 7, 2017 18:59 |
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Firstborn posted:What would you recommend for a first class to level? I'm leaning towards Lancer because Kain owns, but I like the idea of Gladiator. Is tanking hard in this game? I'm like a Mythic raider and WoW and have tanked plenty, I'm not new to MMOs in general, but some of the systems seem more complicated. I don't want to be expected to tank and be lovely just because I like swords. Tanking at low level is super boring and since you have experience you'll be frustrated. You'll literally have to spam one aggro ability as a gladiator until level 25 or so. On the plus side, the early dungeons are babbies first MMO experience, so optimal play is far from required. Tanking late game is more about getting a lead and then going hard on the dps side of the class, using your multiple cooldowns to survive, rather than built-in mitigation or sustain. Getting aggro and staying alive in your defensive stance is easy, but the fun comes from the risk and the optimization. Gladiator/Paladin looks like they're going to be amazing come Stormblood, so you can't really go wrong with that choice. Lancer/Dragoon is in a similar boat. Unless this changes with Stormblood, your optimal early game rotation will be spamming one button until level 30 or so again. Higher level things all kinda explode with 5-step rotations and multiple oGCD abilities. They're both good choices, but the early game will be slow as balls. No suger coating it.
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# ? Jun 7, 2017 19:00 |
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Jinh posted:Tanking is easy but there are a few cliffs in learning it. Understanding provoke and the enmity system can take a bit. That said FFXIV probably has some of the better in-game tools for understanding threat (which it needs since you can't use addons!). Also there's this handy guide:
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# ? Jun 7, 2017 19:00 |
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I like when clothing sets look really different on roeg just because of their proportions. The 56 dex set is a good one for that.
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# ? Jun 7, 2017 19:03 |
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I hate that shirt on anything but roes, and they pull it off so so well.
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# ? Jun 7, 2017 19:07 |
Based off that bit at the end of the trailer, it looks like Xenos has a primal/enchanted weapon or maybe a Blessing of Darkness. It'd certainly raise the stakes if Zodiark started taking even indirect action in the story.
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# ? Jun 7, 2017 19:08 |
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Soothing Vapors posted:The "story" is a terrible, neverending procession of fetch quests, so if you can afford the story jump potion please save yourself This man speaks nonsense, ignore him.
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# ? Jun 7, 2017 19:13 |
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SonicRulez posted:This man speaks nonsense, ignore him. YMMV, I was engaged for pretty much all of the story except for some of the early 2.x post-Praet stuff but I can see why someone else might not be. I think it deserves a shot though.
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# ? Jun 7, 2017 19:15 |
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I like the story and dialogue
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# ? Jun 7, 2017 19:19 |
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Vargatron posted:I like the story and dialogue Pray return to the waking sands. Pray return to the waking sands. Pray return to the waking sands.
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# ? Jun 7, 2017 19:23 |
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Oxyclean posted:Pray return to the waking sands. At least it's a 2 minute run from the Aetherite.
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# ? Jun 7, 2017 19:25 |
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The story has many good, sometimes even great moments, but so much of it is buried under large amounts of tedium and has spots where it drags so loving hard. It all comes down to how much of that poo poo you can deal with
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# ? Jun 7, 2017 19:28 |
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Vargatron posted:At least it's a 2 minute run from the Aetherite. I wonder if the new maps will make it more obvious for new players that coming from Limsa via ferry is a shorter route then the Thanalan Aetherite. Oxyclean fucked around with this message at 19:41 on Jun 7, 2017 |
# ? Jun 7, 2017 19:30 |
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Countblanc posted:That said FFXIV probably has some of the better in-game tools for understanding threat (which it needs since you can't use addons!). Also there's this handy guide: Nah, ffxiv threat bar is garbage.
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# ? Jun 7, 2017 19:36 |
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Oxyclean posted:I wonder if the new maps will make it more obvious fore new players that coming from Limsa via ferry is a shorter route then the Thanalan Aetherite. I was level 51 before someone told me that Squenix should be jailed for not putting a bind point in Vesper Bay
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# ? Jun 7, 2017 19:36 |
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My wife kind of wants to play, too. Is there no trial version for Mac?
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# ? Jun 7, 2017 19:37 |
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Oxyclean posted:I wonder if the new maps will make it more obvious fore new players that coming from Limsa via ferry is a shorter route then the Thanalan Aetherite. They should force you to do it a couple times. Holyshoot posted:Nah, ffxiv threat bar is garbage. Agreed although I hate to say it. The picture guide is nice but the enmity bar is really bad. Idk how other games show the same info, maybe you could give the mobs an aura that goes from red to yellow showing how much they hate you and flashing yellow if a mob is focused on a non-tank? That would be ugly though.
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# ? Jun 7, 2017 19:41 |
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Jinh posted:Agreed although I hate to say it. The picture guide is nice but the enmity bar is really bad. Idk how other games show the same info, maybe you could give the mobs an aura that goes from red to yellow showing how much they hate you and flashing yellow if a mob is focused on a non-tank? That would be ugly though. As a tank I'm mostly ok with the enmity bar. What I would like, however, is an audible queue for when I lose aggro. There's already one for when you get aggro, but I wanna know when that rear end in a top hat NIN who insists on never loving attacking anything I'm hitting starts getting punches without having to watch the bars all the damned time.
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# ? Jun 7, 2017 19:44 |
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The only thing I'd want is the target enmity list to expand. It's red square whether you're at 101% or 400%. The bars on a single target work well enough for me, but tabbing through targets has a delay before that updates and the enmity list isn't very descriptive if you're the target.
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# ? Jun 7, 2017 19:47 |
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Soothing Vapors posted:The "story" is a terrible, neverending procession of fetch quests, so if you can afford the story jump potion please save yourself Mods?
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# ? Jun 7, 2017 19:49 |
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Oxyclean posted:Pray return to the waking sands. i kept track of how many times i was specifically asked to return to the waking sands (so excluding things like returning to pick up ifrit/titan/garuda hm, etc.) when i leveled my newest character and the total count was around 20.
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# ? Jun 7, 2017 19:49 |
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The worst part of the ffxiv threat system is that they called it "enmity." But I suppose that fits in right beside "yalms" and all the goofy faux?-olde english.
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# ? Jun 7, 2017 19:55 |
Orcs and Ostriches posted:The only thing I'd want is the target enmity list to expand. It's red square whether you're at 101% or 400%. The bars on a single target work well enough for me, but tabbing through targets has a delay before that updates and the enmity list isn't very descriptive if you're the target. I don't know what you mean by expand specifically, but having the option to just show them as a numerical percentage overall would be neat. It's not very clean, though, so they'll never do it like that.
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# ? Jun 7, 2017 19:56 |
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LITERALLY MY FETISH posted:I don't know what you mean by expand specifically, but having the option to just show them as a numerical percentage overall would be neat. It's not very clean, though, so they'll never do it like that. No particular idea on how to expand it. Visible percentage, raw number, more symbols past 100%/Red square, or anything like that would work for me. The symbols are nice because they're so trivial to parse at a glance, so numbers could get a bit ugly. Expand probably wasn't the best word.
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# ? Jun 7, 2017 20:02 |
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LITERALLY MY FETISH posted:I don't know what you mean by expand specifically, but having the option to just show them as a numerical percentage overall would be neat. It's not very clean, though, so they'll never do it like that. Instead of a red square at 101%+, show a red square at 101-200%, and a red star from 200%+? That way, if you see the star, you know you have too much aggro, and can go back to dps.
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# ? Jun 7, 2017 20:02 |
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Countblanc posted:They also attach their crystal focus to the pommel, making it more mage staff-y. I wonder if they'll talk about why rdm use swords at all in the questline or if they'll just focus on the Duality of Magic or something V E R S A T I L I T Y
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# ? Jun 7, 2017 20:04 |
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Ya'll complain about the trailer doing what the trailer is supposed to do (it's called FORESHADOWING and it replaces the surprise of 'OH MAN THAT THING HAPPENED' to the surprise of 'OH MY FREAKING GOD THAT'S WHAT THEY WERE TALKING ABOUT AHHHHHHH') while I sit here and laugh with glee at the Imperial March at the beginning being a retread of the Baron March/theme from FF2/4. ONE STEP CLOSER TO SOKEN, CLAD IN THE DARK BABY! EponymousMrYar fucked around with this message at 20:10 on Jun 7, 2017 |
# ? Jun 7, 2017 20:07 |
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Firstborn posted:My wife kind of wants to play, too. Is there no trial version for Mac? As of late last year there wasn't a trial version for Mac. I don't think there is one now, either.
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# ? Jun 7, 2017 20:09 |
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AngusPodgorny posted:It's a preview of the new visible armoury system. Warrior of Light gets one filled with some swords, a couple books, an axe, and a fishing pole. This was on the last page, but I'm bringing it up again because I'd legitimately grab this if it was an option.
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# ? Jun 7, 2017 20:11 |
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You can get a full base copy of the game for like $20, though, so it's not like it's a big investment to try it out. Or let her play on your account for a bit?
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# ? Jun 7, 2017 20:14 |
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Blockhouse posted:"Only man has the clarity and wisdom to embrace violence for violence's sake" may be the most villain-rear end villain line I've ever heard Plus it sounds cool.
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# ? Jun 7, 2017 20:18 |
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Oxyclean posted:The worst part of the ffxiv threat system is that they called it "enmity." But I suppose that fits in right beside "yalms" and all the goofy faux?-olde english. FFXI used "enmity" too and FFXIV's original design team had a lot of overlap with FFXI's so they probably just kept it.
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# ? Jun 7, 2017 20:20 |
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LITERALLY MY FETISH posted:I don't know what you mean by expand specifically, but having the option to just show them as a numerical percentage overall would be neat. It's not very clean, though, so they'll never do it like that. Have the red dot pulse / flash white if the person in second place is close to talking the enmity lead from you.
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# ? Jun 7, 2017 20:22 |
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Thundarr posted:Have the red dot pulse / flash white if the person in second place is close to talking the enmity lead from you. Yeah, something like this would be perfect. Do expert tanks just cycle through all enemies to check the size of the number 2 thread bar, or do they build up enough of a lead that it's not something to even proactively worry at?
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# ? Jun 7, 2017 20:24 |
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CuddlyZombie posted:Yeah, something like this would be perfect. Do expert tanks just cycle through all enemies to check the size of the number 2 thread bar, or do they build up enough of a lead that it's not something to even proactively worry at? Speaking from TBC WoW experience it was basically whack a mole, but you had way better threat tracking tools. The threat management in FF14 feels like Vanilla WoW/TBC in how much more difficult it is to keep aggro.
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# ? Jun 7, 2017 20:28 |
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Soothing Vapors posted:The "story" is a terrible, neverending procession of fetch quests, so if you can afford the story jump potion please save yourself You're wrong and also bad.
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# ? Jun 7, 2017 20:29 |
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CuddlyZombie posted:Yeah, something like this would be perfect. Do expert tanks just cycle through all enemies to check the size of the number 2 thread bar, or do they build up enough of a lead that it's not something to even proactively worry at? I press overpower or abyssal drain a bunch so it doesn't really matter. This only really fails when there's a ranged mob in the group that I didn't get close to the rest, or something casts a buff that stops him from moving during the pull. I just try to pay more attention to them. If it's only a couple of targets I'll be tabbing back and forth, but three or more I just aoe spam.
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# ? Jun 7, 2017 20:30 |
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# ? Jun 4, 2024 01:29 |
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CuddlyZombie posted:Yeah, something like this would be perfect. Do expert tanks just cycle through all enemies to check the size of the number 2 thread bar, or do they build up enough of a lead that it's not something to even proactively worry at? Ideally you create a big enough threat lead on all targets that you don't need to worry about it. This sometimes needs to be played by ear based on the competence of your current party, your gear + skill level, and the things you are fighting.
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# ? Jun 7, 2017 20:32 |