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Pastry of the Year
Apr 12, 2013

jon joe posted:

I like the personality the monsters have + the combat system.

This is really true - it's possible, I guess, to look at any given monster you're raising as just a clump of statistics to be massaged and managed, but it would be difficult for all but the jaded to pull off. There's just enough randomness, expression in their body language, and potential for surprises by and from your monster that they really do come to feel as though they have personalities that grow and change as a direct result of their nature and nurture. Even the Monols (i.e. featureless hovering rectangular slabs) are capable of it.

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Brain In A Jar
Apr 21, 2008

I came home from work, loaded up Steam, and lo and behold: not only had one of my favourite recent budget tiles, Styx: Master of Shadows, recently released a sequel, but that sequel is on sale, too!

The dev team have learnt a lot of lessons from the first game, and so far it's been a joy to play. The levels seem to be way more diverse, and there's just so many options for navigating them. You can tell that this was made by fans of the Thief series because they've 100% nailed the feeling of moving all around the place and clowning on guards. Dishonored always kind of felt like I was being punished for not killing people, but this is definitely the opposite (although they seem to have plenty of options for lethal playstyles). I started out speccing to kill a lot more, like I did in the first game, but after the tutorial/first level, I felt completely at home ghosting maps, and there's more tools in there for you to do that now.

My favourite little thing so far is that the devs are totally on-board with how speedgamers or out-of-the-box players are thinking. In the second mission, you open a big fortress door for an airship, and then have to deliver an item to someone on board. You can clearly see that you're intended to wait for the airship to fly through the gate, under an archway, and dock at a wharf/jetty. Not only did they predict that people would try to jump down onto the airship, they actively encourage it, and when you nail the jump down, and then drop again and land on deck early, it just makes you feel awesome.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Styx 2 was great and the load times being improved (on consoles) was such a relief. I still bought it, but was dreading it slightly, because the first game was a chore later on when you'd die after one mistake.

I was kind of waiting for a payoff to the 4th wall breaking. I wouldn't put it past a Styx game to pull some weird meta-commentary. But no, Styx is just a bit of an rear end.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan
The last Monster Rancher genre game I played was Mail Order Monsters on my C-64. I loved that game. I only have PC now, though, so not sure what I can get on the cheap to scratch that itch.

boar guy
Jan 25, 2007

they already did the barcode battle thing: https://en.wikipedia.org/wiki/Barcode_Battler

there are also several bar code based games on both iTunes and Android

Zinkraptor
Apr 24, 2012

Drunken Baker posted:

Styx 2 was great and the load times being improved (on consoles) was such a relief. I still bought it, but was dreading it slightly, because the first game was a chore later on when you'd die after one mistake.

I was kind of waiting for a payoff to the 4th wall breaking. I wouldn't put it past a Styx game to pull some weird meta-commentary. But no, Styx is just a bit of an rear end.

My favorite little thing about Styx 2 is that there are brief, beautiful moments where Styx is not saying things.


Actual content - Recently picked up Guilty Gear Xrd Revelator 2 (ASW allows complete maniacs to name their videogames) after skipping Rev 1 and I love how much personality the characters have in their attacks and animations. One of the new characters (Answer) spends the entire match in an unrelated phone call, pausing only when he does supers (and immediately apologizing for the interruption, of course). Dizzy is a character with two wings that transform into some kinda angel thing and some kinda skeleton thing respectively. Most of her attacks involve the wings attacking the enemy without her input while she looks shocked/concerned/confused in response (there's one where the skeleton wing taps her on the opposite shoulder and uppercuts the enemy when she's not looking, then both wings grab her and drag her into the air after the opponent). She had a lot of attacks like this in the older games, but in this one they basically made it her entire moveset. Raven is an immortal masochist, so OBVIOUSLY he has a mechanic where taking damage on purpose gets him excited, leading to more powerful attacks. When opponents use their Instant Kill (a cinematic finisher) on him, rather than looking concerned, he looks very (VERY) eager to get pummeled/blown up/ fired out of a cannon/ etc. Some other characters also react to Instant Kill moves with complete disinterest (Slayer, Zato-1) or annoyance (Answer usually spends the moments preceding the attack hastily letting the person on the other end of the line know that he's going to have to call them back).

I like that they went the extra mile to give the characters so many details like this - especially during the Instant Kills, when they could have easily gotten away with just using stock animations/expressions for every character.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Zinkraptor posted:

My favorite little thing about Styx 2 is that there are brief, beautiful moments where Styx is not saying things.


Actual content - Recently picked up Guilty Gear Xrd Revelator 2 (ASW allows complete maniacs to name their videogames) after skipping Rev 1 and I love how much personality the characters have in their attacks and animations. One of the new characters (Answer) spends the entire match in an unrelated phone call, pausing only when he does supers (and immediately apologizing for the interruption, of course).

https://twitter.com/Pen7Ninja/status/860535730669445121

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've managed to get past the Oil Rig in Tony Hawk's American Wasteland and now I'm at the part where I need to save my buddy from the rival skating gang. I do appreciate that while the purple stars at the Skate Ranch are really hard high scores, managing them has helped me get better at getting my scores that high, although the 49000 combo on the "pipe between two cement tits in front of a cereal bowl" from the oil rig was really annoying to get it did get me practicing actually using the switch-into-manual-on-landing trick. They are good practice for when the game makes me get combos like that later in the game.

bawk
Mar 31, 2013

BioEnchanted posted:

I've managed to get past the Oil Rig in Tony Hawk's American Wasteland and now I'm at the part where I need to save my buddy from the rival skating gang. I do appreciate that while the purple stars at the Skate Ranch are really hard high scores, managing them has helped me get better at getting my scores that high, although the 49000 combo on the "pipe between two cement tits in front of a cereal bowl" from the oil rig was really annoying to get it did get me practicing actually using the switch-into-manual-on-landing trick. They are good practice for when the game makes me get combos like that later in the game.

Reverts are extremely important for any score and combo challenged and absolutely break the game if you do them in a small bowl, where you have a millisecond of manual time before moving on to the next air trick

Also important to note that flip tricks are important in early combos, grabs later on. The higher the multiplier the better a time it is to hold on a grab trick for as long as possible, or grind with variations thrown in to pump the multiplier up higher.

Between grabs, grinds, flips, reverts, and just getting a good line that you can do in a loop, it's only moderately difficult to bust out a million point combo at once

BIG FLUFFY DOG
Feb 16, 2011

On the internet, nobody knows you're a dog.


BioEnchanted posted:

I've managed to get past the Oil Rig in Tony Hawk's American Wasteland and now I'm at the part where I need to save my buddy from the rival skating gang. I do appreciate that while the purple stars at the Skate Ranch are really hard high scores, managing them has helped me get better at getting my scores that high, although the 49000 combo on the "pipe between two cement tits in front of a cereal bowl" from the oil rig was really annoying to get it did get me practicing actually using the switch-into-manual-on-landing trick. They are good practice for when the game makes me get combos like that later in the game.

I'm sad that I've played THAW before because experiencing a 10-year old game secondhand through Bioenchanted for the first time devoid of context is always an experience.

synthetik
Feb 28, 2007

I forgive you, Will. Will you forgive me?

Does the Hiragana translate to 'Answer' too? Is it really a big deal that they translated a word?

edit: Didn't mean to be antagonistic, forgot this is the 'little things' thread.

synthetik has a new favorite as of 22:26 on Jun 7, 2017

The Chad Jihad
Feb 24, 2007


If I understand it correctly (which I do not) the hiragana translates to "ansa", and the characters are written in an intentionally weird way that makes them look like they're made of the english characters for 'answer' again

Poops Mcgoots
Jul 12, 2010

synthetik posted:

Does the Hiragana translate to 'Answer' too? Is it really a big deal that they translated a word?

edit: Didn't mean to be antagonistic, forgot this is the 'little things' thread.

The last two pictures where he writes in the red lines show that it's both in highly stylized English and in calligraphic hiragana. Both read as "answer".

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Playing through the Fallout New Vegas DLCs again, and while I could post 'the entirety of Old World Blues, instead I would like to point out something from Dead Money. Dead Money tries to be a survival horror style experience in the Fallout engine, with limited weapon selection, ammo and supplies in general after stripping you of your usual gear. All enemies are only able to be killed by crippling a limb, if you don't they get up again, if you do they die even if they have like half their health left, and the guns you get aren't that great for crippling. However there is an easy mode in the form of the unarmed skill, if you've got over 75. At that point you get a special move in VATS (if you didn't know it stops time, pick out your shots with percentages to hit, let the shots happen), the Hook, which does additional limb damage. Combined with the only unarmed weapon you find (on ever third or fourth enemy), the Bear Trap Fist, which also does bonus limb damage, you can typically oneshot the enemies.

So while gun users desperately try to shoot off a single arm, and explosive users can find maybe 30 explosives for the entire DLC, fist users just get to laugh as they stomp all over everything.

Olive!
Mar 16, 2015

It's not a ghost, but probably a 'living corpse'. The 'living dead' with a hell of a lot of bloodlust...

Poops Mcgoots posted:

The last two pictures where he writes in the red lines show that it's both in highly stylized English and in calligraphic hiragana. Both read as "answer".

Except that 'highly stylized English' reads 'answre'

The whole thing is a huge fuckin stretch

e: shouldn't it be in katakana anyway if it's an English word

World War Mammories
Aug 25, 2006


disregarding linguistic conventions, both native and foreign, in the name of doing something vaguely neat is a time-honored Japanese pop culture pastime

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Aleph Null posted:

The last Monster Rancher genre game I played was Mail Order Monsters on my C-64. I loved that game. I only have PC now, though, so not sure what I can get on the cheap to scratch that itch.

PC lacks good monster raising games unless you're willing to emulate something like Monster Rancher, Jade Cocoon, or Dragon Warrior: Monsters.

Speaking of games involving raising weird little monsters, Robopon. It was a lovely pokemon clone where they replaced pokeballs with magnets and all the pokemon with things like lightbulbs with arms and legs. That game kind of sucked. Robopon 2, however, was insane and I loved it. Not only did they replace the catching wild robots thing with a far more creative system where you combined two different types of items and got a robot out of it, but the story was just :psyduck:. The first arc has you straight up murder a dude pretending to be a pharoh by accident, and the second has you foil the villain by walking in on him while he's bound, gagged and being whipped by his manservant. So you knock the gimp out and just leave the dude hanging there.

Except the game features time travel so you do all that in the past to change the future. That's how you solve puzzles in this game about fighting through the not-pokemon league. You go back in time and just ruin lives instead of beating them in a fight.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Olive Garden tonight! posted:

Except that 'highly stylized English' reads 'answre'

The whole thing is a huge fuckin stretch

e: shouldn't it be in katakana anyway if it's an English word

Clearly a stretch and they just threw out random squiggles for fun.

swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone

Olive Garden tonight! posted:

Except that 'highly stylized English' reads 'answre'

The whole thing is a huge fuckin stretch

haha gee it's probably a total coincidence then

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Nuebot posted:

PC lacks good monster raising games unless you're willing to emulate something like Monster Rancher, Jade Cocoon, or Dragon Warrior: Monsters.

You could always go for the creepy and play Princess Maker. That's on steam now for some reason.

Poops Mcgoots
Jul 12, 2010

Olive Garden tonight! posted:

Except that 'highly stylized English' reads 'answre'

The whole thing is a huge fuckin stretch

e: shouldn't it be in katakana anyway if it's an English word

Loanwords normally are in katakana, but as someone in the responses pointed out, it's a business card and a name, so it follows whatever rules that person wants. For example, evangelion is full of Japanese names written with katakana.

Basically, if something in a Japanese game made my Japanese people is written a certain way, I'm gonna defer to them and assume they know more than I do.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Nuebot posted:

The first arc has you straight up murder a dude pretending to be a pharoh by accident,

Okay, you can't murder someone by accident, so did you mean kill the dude by accident, or did you actually mean he didn't know he was pretending to be a pharaoh?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

He murdered someone accidentally pretending to be a pharaoh.

Tumble
Jun 24, 2003
I'm not thinking of anything!

Len posted:

You could always go for the creepy and play Princess Maker. That's on steam now for some reason.

lol isn't that a seriously old, creepy hentai game? does steam allow porn games now or something?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Tumble posted:

lol isn't that a seriously old, creepy hentai game? does steam allow porn games now or something?

It hot an HD remake

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Yes. IDK about princess maker, but when an anime game I never heard of shows up in my recommended list and has oddly high reviews, I check for the rating tab now because I'm pretty sure some of these are porny dating sims.

yook has a new favorite as of 00:58 on Jun 8, 2017

An Actual Princess
Dec 23, 2006

Len posted:

It hot

I bet

ImpAtom
May 24, 2007

My understanding is that Princess Maker is not actually a porn game in any way. Someone did a LP of it on the forums a helluva long time ago and it seemed like just a weird sort of RPG from what I recall. Maybe I'm misremembering the game.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Nuebot posted:

PC lacks good monster raising games unless you're willing to emulate something like Monster Rancher, Jade Cocoon, or Dragon Warrior: Monsters.


Siralim has enough features to scratch that itch but it's leaning more towards SMT than those that you mentioned.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah it is a "raising" sim where you a bequeathed a daughter and raise her. Send her to church and she will be pious, and send her on adventures and she learns to be a murder hobo. Your choices change her destiny and she can become everything from a warrior to a monk to the next queen or the queen of hell itself.

The creepy stuff is one of the endings where you pull a Woody Allen and marry your adopted daughter, and a cheat that lets you give her lingerie. Those are bad, but very avoidable. You have to try to be a creep to get the creepy stuff. The rest is pretty much just good clean fun and my wife loved it.

marshmallow creep has a new favorite as of 01:18 on Jun 8, 2017

Barudak
May 7, 2007

ImpAtom posted:

My understanding is that Princess Maker is not actually a porn game in any way. Someone did a LP of it on the forums a helluva long time ago and it seemed like just a weird sort of RPG from what I recall. Maybe I'm misremembering the game.

It has lots of questionable poo poo like giving her an eating disorder if you neglect her just right, but it also features an ending where you train her to be such a badass she storms heaven to kill her parents who are gods for the sin of abandoning her and becomes the princess of all creation.

Jayme
Jul 16, 2008

ImpAtom posted:

My understanding is that Princess Maker is not actually a porn game in any way. Someone did a LP of it on the forums a helluva long time ago and it seemed like just a weird sort of RPG from what I recall. Maybe I'm misremembering the game.

I read that LP as well - if I remember correctly, you can do some kinda skeevy things (give the girl a pill to make her boobs bigger, dress her in skimpy outfits, that kind of thing) but there's no actual sex or nudity displayed. The closest you can get is the cabaret job and a few endings where she ends up as someone's mistress or a prostitute.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

marshmallow creep posted:

The creepy stuff is one of the endings where you pull a Woody Allen and marry your adopted daughter, and a cheat that lets you give her lingerie. Those are bad, but very avoidable. You have to try to be a creep to get the creepy stuff. The rest is pretty much just good clean fun and my wife loved it.

Funny enough, the steam version is an HD port that removed a lot of the skeevier stuff.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

marshmallow creep posted:

He murdered someone accidentally pretending to be a pharaoh.

Wow. I may have to track down an LP or something.

Guy Mann
Mar 28, 2016

by Lowtax

BioEnchanted posted:

I've managed to get past the Oil Rig in Tony Hawk's American Wasteland and now I'm at the part where I need to save my buddy from the rival skating gang. I do appreciate that while the purple stars at the Skate Ranch are really hard high scores, managing them has helped me get better at getting my scores that high, although the 49000 combo on the "pipe between two cement tits in front of a cereal bowl" from the oil rig was really annoying to get it did get me practicing actually using the switch-into-manual-on-landing trick. They are good practice for when the game makes me get combos like that later in the game.

One thing I always found really hilarious about Tony Hawk's Underground was that it does the usual tropey storyline about an athlete hitting it big and eventually learning to reject the world of hyper-commercialized professional sports...while being part of a series that is crammed to the gills with product placement and cross-promotion. THUG2 even had its entire storyline be a conspicuous tie-in to Jackass and have you palling around with Bam Margera and Wee Man and co while still having the story take potshots at the crass commercialization of skating.

marshmallow creep posted:

Yeah it is a "raising" sim where you a bequeathed a daughter and raise her. Send her to church and she will be pious, and send her on adventures and she learns to be a murder hobo. Your choices change her destiny and she can become everything from a warrior to a monk to the next queen or the queen of hell itself.

The creepy stuff is one of the endings where you pull a Woody Allen and marry your adopted daughter, and a cheat that lets you give her lingerie. Those are bad, but very avoidable. You have to try to be a creep to get the creepy stuff. The rest is pretty much just good clean fun and my wife loved it.

You're better off playing Long Live the Queen instead, which is a game with a similar premise (you play as a 14 year-old princess whose mother has died due to mysterious circumstances and has to stay alive until her coronation on her 15th birthday) but it was developed by a British woman so instead of having a bunch of skeevy anime pedo-bait and grindy dungeon-crawing it's basically a Game of Thrones-style story of backstabbing and intrigue with a strong feminist bent and gameplay built almost entirely around skill checks and dialogue choices.

One of the really cool things about it is that it's a game that is relatively short to play through from beginning to end but is built to be played over and over with completely different character builds and entirely different storylines based on the choices you make. From cute, fun things like stopping an invasion of your kingdom by melting the invading king's heart with the power of song to stone-cold evil poo poo like joining the bad guys and murdering your own dad in front of everyone as a demonstration of your dedication to their cause. :black101:

Also you can reject oppressive social mores and be a lesbian, or marry a commoner, or do both and romance your bumbling maid :3:

Guy Mann has a new favorite as of 01:49 on Jun 8, 2017

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Guy Mann posted:

One thing I always found really hilarious about Tony Hawk's Underground was that it does the usual tropey storyline about an athlete hitting it big and eventually learning to reject the world of hyper-commercialized professional sports...while being part of a series that is crammed to the gills with product placement and cross-promotion. THUG2 even had its entire storyline be a conspicuous tie-in to Jackass and have you palling around with Bam Margera and Wee Man and co while still having the story take potshots at the crass commercialization of skating.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I had Princess Maker 1 WAY back in the day as it was bundled with a bunch of other poo poo we got at Fry's.
You could absolutely make her nude if you went far enough into creepville. I was too young to really know what was going on except I memorized how to make cartoon boobs happen.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Ashsaber posted:

Playing through the Fallout New Vegas DLCs again, and while I could post 'the entirety of Old World Blues, instead I would like to point out something from Dead Money. Dead Money tries to be a survival horror style experience in the Fallout engine, with limited weapon selection, ammo and supplies in general after stripping you of your usual gear. All enemies are only able to be killed by crippling a limb, if you don't they get up again, if you do they die even if they have like half their health left, and the guns you get aren't that great for crippling. However there is an easy mode in the form of the unarmed skill, if you've got over 75. At that point you get a special move in VATS (if you didn't know it stops time, pick out your shots with percentages to hit, let the shots happen), the Hook, which does additional limb damage. Combined with the only unarmed weapon you find (on ever third or fourth enemy), the Bear Trap Fist, which also does bonus limb damage, you can typically oneshot the enemies.

So while gun users desperately try to shoot off a single arm, and explosive users can find maybe 30 explosives for the entire DLC, fist users just get to laugh as they stomp all over everything.

IIRC the melee weapons were specifically designed around fighting the enemies too, the knife does extra limb damage and the spear knocks them down really easily

Caufman
May 7, 2007

Ashsaber posted:

Playing through the Fallout New Vegas DLCs again, and while I could post 'the entirety of Old World Blues, instead I would like to point out something from Dead Money. Dead Money tries to be a survival horror style experience in the Fallout engine, with limited weapon selection, ammo and supplies in general after stripping you of your usual gear. All enemies are only able to be killed by crippling a limb, if you don't they get up again, if you do they die even if they have like half their health left, and the guns you get aren't that great for crippling. However there is an easy mode in the form of the unarmed skill, if you've got over 75. At that point you get a special move in VATS (if you didn't know it stops time, pick out your shots with percentages to hit, let the shots happen), the Hook, which does additional limb damage. Combined with the only unarmed weapon you find (on ever third or fourth enemy), the Bear Trap Fist, which also does bonus limb damage, you can typically oneshot the enemies.

So while gun users desperately try to shoot off a single arm, and explosive users can find maybe 30 explosives for the entire DLC, fist users just get to laugh as they stomp all over everything.

Replaying F:NV last, I was amazed again by how fiction could be used to tell (interactively, too) a fantastical story that is meaningful to people living at the time. What was lost along the road to Fallout 4?

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flatluigi
Apr 23, 2008

here come the planes

Caufman posted:

Replaying F:NV last, I was amazed again by how fiction could be used to tell (interactively, too) a fantastical story that is meaningful to people living at the time. What was lost along the road to Fallout 4?

What was lost is extremely simple: the developer. Fallouts 3 and 4 were made by Bethesda, New Vegas was made by Obsidian.

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