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Dallan Invictus posted:Um, it is? The only languages the base game was localised into that don't have their voices enabled for some reason are Russian and Polish, which have two tiny mods on the Workshop to enable them (and are also included in the International Voices mod you're probably referring to as bloated). Beyond that you have to wait for fan additions, and watching the International Voices mod for more additions is probably your best bet on that front - and you're not really going to get what you're looking for without some bloat. Technically speaking those aren't voice packs made for XCOM 2: they're the localized voice packs from Enemy Within. XCOM 2 didn't get fully localized in Polish and Russian by 2K for whatever reason. (You'll notice that those languages lack the Full Audio checkmark on XCOM 2's steam page.)
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# ? Jun 6, 2017 15:58 |
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# ? May 29, 2024 22:16 |
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Someone good at modding fix the uniform manager mod. I can't live without an easy way to make all my dudes look the same until they get high enough rank for me to care about them
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# ? Jun 6, 2017 21:29 |
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Is there a way to filter out certain types of mods in the workshop? I really don't want to look at 500 pages of voice packs from other games
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# ? Jun 6, 2017 21:44 |
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Bolow posted:Is there a way to filter out certain types of mods in the workshop? I really don't want to look at 500 pages of voice packs from other games Not easily. The tagging system is really basic and didn't exist in its current form early on so a lot of older mods aren't tagged.
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# ? Jun 6, 2017 21:47 |
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Quick LW2 question - when does the Advent Avatar Ticker make an appearance? I've been doing mission after mission, including a fair amount of the story missions (building shadow chamber now, I assume I'll need to hack a codex next) and I'm concerned that the ticker might still exist and be ticking up, but I don't get to 'see' it until I "do a thing".
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# ? Jun 7, 2017 07:43 |
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You have to liberate a region I think.
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# ? Jun 7, 2017 07:48 |
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McKilligan posted:Quick LW2 question - when does the Advent Avatar Ticker make an appearance? I've been doing mission after mission, including a fair amount of the story missions (building shadow chamber now, I assume I'll need to hack a codex next) and I'm concerned that the ticker might still exist and be ticking up, but I don't get to 'see' it until I "do a thing". You nees to liberate a region which means doing a chain of five missions. Here's the overview on the wiki quote:Liberation Missions Zore fucked around with this message at 07:54 on Jun 7, 2017 |
# ? Jun 7, 2017 07:48 |
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Bolow posted:Is there a way to filter out certain types of mods in the workshop? I really don't want to look at 500 pages of voice packs from other games You know, for a company that makes so much money, Steam really is an imperfect product. I love the features but the UX is very clunky, it's hard to believe (not even loving tab browsing).
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# ? Jun 7, 2017 08:48 |
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Furism posted:You know, for a company that makes so much money, Steam really is an imperfect product. I love the features but the UX is very clunky, it's hard to believe (not even loving tab browsing). ux design for a web store isn't sexy or exciting, so all the valve folks would rather work on a new dota 2 hat or whatever
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# ? Jun 7, 2017 08:57 |
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Honestly, I'm glad Steam's UI hasn't changed much. I'm sure it could be improved in some ways but if there's one thing modern UI designers do a lot that pisses me off, its changing the layout of everything like every 6 months. You could have an old layout that's perfectly functional, maybe could be updated a bit, but instead of doing that they scrap the whole thing and replaced it with some streamlined trash that ends up being less convenient. Then in 6 months or so they do the same drat thing all over again.
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# ? Jun 7, 2017 09:02 |
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A MIRACLE posted:Cool, are the timed missions based on how many turns you take or is it timed as in, 'you have 12:00 to finish this mission'? Ok now I need a speed chess style mission where I only have 20 minutes to end the mission but I can make unlimited moves.
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# ? Jun 7, 2017 09:12 |
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TheSpiritFox posted:Ok now I need a speed chess style mission where I only have 20 minutes to end the mission but I can make unlimited moves. There is actually a mod that does that, including only counting down the clock while you actually have control (not during the alien turn, action cams, etc.) What I want to see is someone speedrunning the game, trying to finish a campaign in the shortest amount of real time. Though partially because then I'd be able to watch an entire campaign instead of getting bored several hours in.
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# ? Jun 7, 2017 09:27 |
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I really wish there was a mod that extended the campaign and added cool stuff, but wasn't obscenely difficult and built around frogs like the long war mods. I want something for an unhealthy level of interest, not "should probably go to a meeting or something", dammit! LW1 was pretty cool in the early days before it totally went up it's own rear end and only ended up having feedback from lunatic diehards. I like a challenge and good ol "THATS XCOM!" Moments, but god drat those mods are masochistic.
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# ? Jun 8, 2017 02:33 |
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"built around frogs" isn't a phrase I've heard used before.
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# ? Jun 8, 2017 02:35 |
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Ugly In The Morning posted:I really wish there was a mod that extended the campaign and added cool stuff, but wasn't obscenely difficult and built around frogs like the long war mods. I want something for an unhealthy level of interest, not "should probably go to a meeting or something", dammit! Play LW2 on easy?
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# ? Jun 8, 2017 02:35 |
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Ugly In The Morning posted:I really wish there was a mod that extended the campaign and added cool stuff, but wasn't obscenely difficult and built around frogs like the long war mods. I want something for an unhealthy level of interest, not "should probably go to a meeting or something", dammit! I'm hoping to build that, and hopefully make it modular enough (built of multiple mods rather than one megamod) that you don't have to accept all my decisions, but we'll see how that pans out of course. Best intentions and all.
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# ? Jun 8, 2017 02:36 |
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Furism posted:You know, for a company that makes so much money, Steam really is an imperfect product. I love the features but the UX is very clunky, it's hard to believe (not even loving tab browsing). I'd be less annoyed if 90% of the mods on the workshop weren't some goddamn port of random bullshit from Mass Effect, Titanfall, or Call of Duty
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# ? Jun 8, 2017 02:40 |
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Bolow posted:I'd be less annoyed if 90% of the mods on the workshop weren't some goddamn port of random bullshit from Mass Effect, Titanfall, or Call of Duty Don't forget all the anime cosmetics! Internet Kraken fucked around with this message at 02:44 on Jun 8, 2017 |
# ? Jun 8, 2017 02:42 |
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Bremen posted:Play LW2 on easy? They really hosed around with the mechanics, so for every one that I enjoy, there's two that big the gently caress out of me. I like the idea of a modular expansion mod, though.
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# ? Jun 8, 2017 02:43 |
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Ugly In The Morning posted:I really wish there was a mod that extended the campaign and added cool stuff, but wasn't obscenely difficult and built around frogs like the long war mods. I want something for an unhealthy level of interest, not "should probably go to a meeting or something", dammit! Have you considered playing vanilla legendary (which extends the campaign) with some of the class mods (I like the Shadow Ops pack or you can use Spectrum or the Long War Perk Pack) and things like the tier 1.5 laser mod? Or Reality Machina additional mission types? Add in A Better Advent 2 for enemy variety, Grimy's loot mod for some diablo-style loot, and maybe Allies unknown if you want to recruit things like Advent Hybrids. Nowhere near as involved as Long War, but there are a ton of cool mods that add content.
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# ? Jun 8, 2017 07:27 |
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Spectrum Green is scheduled to come out in a few days, everything being pushed about it suggests largely similar geoscape/strategic play but a tactical game that's more like LW. Might be worth trying, at least.
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# ? Jun 8, 2017 07:31 |
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Bolow posted:I'd be less annoyed if 90% of the mods on the workshop weren't some goddamn port of random bullshit from Mass Effect, Titanfall, or Call of Duty This stuff owns though
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# ? Jun 8, 2017 10:25 |
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The Something Awful Forums > Discussion > Games > XCOM 2: EXPANSION SOON? https://www.facebook.com/XCOM/photos/a.331680753522762.86598.112972802060226/1621582097865948/?type=3&theater
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# ? Jun 8, 2017 15:10 |
Gervasius posted:The Something Awful Forums > Discussion > Games > XCOM 2: EXPANSION SOON? XCom Elder Thing Edition!?
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# ? Jun 8, 2017 15:13 |
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Good.
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# ? Jun 8, 2017 15:13 |
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Zore posted:Have you considered playing vanilla legendary (which extends the campaign) with some of the class mods (I like the Shadow Ops pack or you can use Spectrum or the Long War Perk Pack) and things like the tier 1.5 laser mod? Or Reality Machina additional mission types? Add in A Better Advent 2 for enemy variety, Grimy's loot mod for some diablo-style loot, and maybe Allies unknown if you want to recruit things like Advent Hybrids. I'll give that a shot. It's hard to sort through the tons of mods out there to find the good ones, so thanks for the list
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# ? Jun 8, 2017 15:23 |
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Gervasius posted:The Something Awful Forums > Discussion > Games > XCOM 2: EXPANSION SOON? Then they just announce that Phoenix Point got funded.
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# ? Jun 8, 2017 15:23 |
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Gervasius posted:The Something Awful Forums > Discussion > Games > XCOM 2: EXPANSION SOON? *monkey's paw closes another finger* It's actually just an expansion of the Long War 2 mod.
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# ? Jun 8, 2017 16:40 |
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XCOM REAL WAR: Aliens removed as unrealistic, replaced with humans instead
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# ? Jun 8, 2017 16:55 |
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Fangz posted:XCOM REAL WAR: I got some transformers voice packs for my SPARKS and a mod where you can fight humans for intel and other junk. Somehow all the human enemies wound up with Megatron's voice, it was pretty great.
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# ? Jun 8, 2017 17:08 |
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Fangz posted:XCOM REAL WAR: This happens retroactively for all your campaigns either failed or victorious, you are now history's greatest war criminal, welcome to Flee the International Courts Simulator 2017
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# ? Jun 8, 2017 18:10 |
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Pharmaskittle posted:This happens retroactively for all your campaigns either failed or victorious, you are now history's greatest war criminal, welcome to Flee the International Courts Simulator 2017 This is why you should only play US starts, so you can be immune to international courts forever
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# ? Jun 8, 2017 18:31 |
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I hope there's morally questionable genetic engineering this time around.
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# ? Jun 8, 2017 18:33 |
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I was hoping really hard before the game released that you'd get up to some super shady poo poo because the ends of saving earth justify any means, but I guess realistically that was never going to happen. At least we get to assassinate collaborators on VIP missions.
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# ? Jun 8, 2017 18:38 |
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And just as I was about to make a recommended mod list for Xcom 2 but without all the LW2 horseshit, too. Most mods are unfortunately chasing that gdmn Long War money (lol), but I think there's enough that I could cobble together to make a cohesive whole. Wish I knew scripting well enough to just rip out the lovely stuff from LW2 and keep in the fun stuff. Even being rid of Haven management would be such a huge step in the right direction.
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# ? Jun 8, 2017 18:45 |
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I'm ready as heck for X-COM 2: Enemy Vahlen
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# ? Jun 8, 2017 19:01 |
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Shen shrinks the team down so we can go inside Tygen and fight off all the advent burger cholesterol.
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# ? Jun 8, 2017 19:03 |
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im ready af to join forces with my dear murderwaifu
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# ? Jun 8, 2017 19:13 |
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Heffer posted:Shen shrinks the team down so we can go inside Tygen and fight off all the advent burger cholesterol. Fantastic Voyage: XCOM? I'm into it. https://www.youtube.com/watch?v=-hjiVViMuS4
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# ? Jun 8, 2017 19:39 |
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# ? May 29, 2024 22:16 |
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No, Inner Space.
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# ? Jun 8, 2017 20:23 |