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Does anyone know if deploying from a Tyrannocyte count as moving? Or since it's after the movement phase it doesn't? E: Top of the page cool pic BaconCopter fucked around with this message at 06:35 on Jun 9, 2017 |
# ? Jun 9, 2017 06:32 |
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# ? May 30, 2024 05:49 |
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Strobe posted:Just don't supercharge unless you need it to do succeed-or-lose damage? Plasma no longer Gets Hot unless you're pushing for extra S and D is a definite upgrade in my book. Never not supercharge. Failure to supercharge is lack of faith in the Emperor, and is therefore heretical.
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# ? Jun 9, 2017 06:38 |
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Genghis Cohen posted:I have used these guys in both my games of 8th so far, and yes, they kick rear end. For perspective, a Scion officer and a command squad of 4xplasma guns was 145pts last edition. Now it's 40+64. I prefer the command squad to the regular one for suicide deep strike . . . outside 9" means outside rapid fire range for the hotshot lasguns, and of course you're paying for the guys. Command squads are not linked to number of HQs taken, you can just take the officer and 2 comd squads. As a general unit, a Scion with a hotshot lasgun is now 10pts and may just be a viable unit, but I think they'd be better off in the mechanised role. Apparently their Taurox Primes are fiendishly efficient gun-transports now? Like the 20 shot S4 gun is one of the most efficient all-round weapons in the game. Excuse me sir, in 8th edition we call them baddle cannons
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# ? Jun 9, 2017 06:57 |
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RagnarokAngel posted:Never not supercharge. Failure to supercharge is lack of faith in the Emperor, and is therefore heretical.
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# ? Jun 9, 2017 07:00 |
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BULBASAUR posted:Excuse me sir, in 8th edition we call them baddle cannons I don't know why they changed so many other things from 7th but kept the relative AP of weapons (ap4 and better) absolutely identical, even if they change the roles of them. Like battle cannons might not have been so bad if they were AP-3 instead of -2. Still wouldn't get many hits but the hits you do get would stick. But I don't think there was a single ranged weapon that had its AP changed. Correct me if I'm wrong, but all AP4 guns became -1, Ap3 -2, AP2 -3, and AP1 -4. Battle cannons are the missile launchers of turret weapons. They're "versatile" which means they're kinda poo poo at two different roles and cost too much. chutche2 fucked around with this message at 07:15 on Jun 9, 2017 |
# ? Jun 9, 2017 07:11 |
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So far painting doomsday ark is fine. All silvers and blacks are done, moving on to greens next.
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# ? Jun 9, 2017 07:13 |
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Baddle cannons. Love it. My complaint about plasma isn't so much that I have to fire supercharged (which for most models, i.e. Infantry, I am massively in favour of) but specific to leman russes. Plasma on those is relatively very weak and expensive - it only becomes decent when you take the risk. Didn't realise the stock russes had the emergency vents: thought that was tank commanders only. Still a pretty big knock to self-inflict. I did just put together a chimera. 109 pts for 2 heavy flamers now. Dunno if it's worth it, but I guess we'll see.
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# ? Jun 9, 2017 07:22 |
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Rulebook Heavily posted:Just based on Tyranid and Ork players actually being energized to play again I'll call this edition a success. Almost want to actually start an Ork force now. Me too. But I hesitate to paint several dozen of boyz when their models are old and squatty, I'd hope they are replaced some time in the future. I've been tempted to start painting some of their existing models I like in the meantime, like these Forgeworld grot tanks...
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# ? Jun 9, 2017 08:06 |
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Rulebook Heavily posted:Just based on Tyranid and Ork players actually being energized to play again I'll call this edition a success. Almost want to actually start an Ork force now. I've been coaxed into a few games with my orks even though I'm still pissed off with the sluggish movement and expensive battle wagons. I generally favour green tide lists and battlewagon lists, but I have loads of orks for any type of list. My thoughts so far: Orks die in droves like bitches even if you play smart. Loss of cover screening units sucks as does the cover save nerfs in general. The KFF helps a little, but it's not as effective as it has been in the past and snipers will just ruin your day. Being 5"M is annoying, faster opponents just move away from you with impunity most of the time. To be effective you have to bring as much dakka as you can stuff into your list. Ork assault wont cut it on its own and is somewhat underwhelming. You have to be really careful with your Warboss and Character placement as space marine snipers are just too good for what they cost (they are seriously obnoxious I copped 4 mortal wounds on Ghazy turn one last game and my KFF meks are consistently killed by them), make them priority targets if you encounter them. I've had lots of success with a few burna squads in trukks on the flanks but they have become my opponents priority targets now, followed closely by lootas (trukk bunkers serve me well). Tankbustaz are a bit lackluster, lootas are just better. Shoota boys are still pretty decent but the changes to cover saves makes them less effective in general. I've bought choppa boys to fights but they tend to become priority targets and I've not been able to use them effectively, maybey a weirdboy teleport will make them more effective. Grots are a bit cheaper without mandatory babysitters and they make effective enough objective grabbers and slot fillers. Everyone I've played ignores them until the end of the game but they will evaporate if breathed on. I've not made much use of Nobz or Meganobz yet, but on paper they should be effective in battlewagon lists which I will give a go this weekend. Lots of choppa boys and nobs in wagons should be viable against the current lot of anti-horde marine and tau lists I'm facing. I may also give the dreadlist a go if I can scrounge up some more deffdreads and a gorkanaught, but the loss of cover screening hurts that style of army. edit: Mob rule is pretty awesome now. krursk fucked around with this message at 08:16 on Jun 9, 2017 |
# ? Jun 9, 2017 08:07 |
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I'm surprised there were this many nid players in this thread to begin with.
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# ? Jun 9, 2017 08:09 |
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BaconCopter posted:Does anyone know if deploying from a Tyrannocyte count as moving? Or since it's after the movement phase it doesn't? It does count. There's a blurb about in a 'Reinforcements' column on the page with the main Movement rules.
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# ? Jun 9, 2017 08:17 |
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Soulfucker posted:I'm surprised there were this many nid players in this thread to begin with. We were burrowed Death from below! Terror from the deep!
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# ? Jun 9, 2017 08:30 |
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This is about as many DE as I can squeeze into 2k points. I swear I used to bring more than this at 1750. Not sure how much this list will actually kill things except for MCs/vehicles, I feel like if there's a lot of infantry around then maybe it'll end up with not enough shots? HQ Archon Huskblade Blast pistol Lelith Hesperax Elites Kabalite Trueborn x5 Blasters x4 Venom with two splinter cannons Kabalite Trueborn x5 Blasters x4 Venom with two splinter cannons Troops Wyches x9 Agoniser Raider with dark lance Wyches x9 Agoniser Raider with dark lance Wracks x5 Haemonculus tools Fast Attack Reaver Jetbikes x6 Heat lances x2 Reaver Jetbikes x6 Heat lances x2 Heavy Support Ravager Three dark lances Ravager Three dark lances Ravager Three dark lances
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# ? Jun 9, 2017 09:07 |
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goose willis posted:My Tyranid friend (who doesn't post here) has the following questions about Tyranids in 8th edition: All bugs are beautiful.
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# ? Jun 9, 2017 09:16 |
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Soulfucker posted:I'm surprised there were this many nid players in this thread to begin with. They've all been playing other armies for the last few years. Also, would it be worth doing a banner and blurb for 30K and linking it to the current thread? Staying in 7th and eventually going to 7.5 will take the Horus Heresy from being a 40K add-on to a wholly different game.
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# ? Jun 9, 2017 11:06 |
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Corrode posted:This is about as many DE as I can squeeze into 2k points. I swear I used to bring more than this at 1750. Not sure how much this list will actually kill things except for MCs/vehicles, I feel like if there's a lot of infantry around then maybe it'll end up with not enough shots Why the footslogging wracks unit? To take home objectives? Seems a bit out of place. I would be interested to hear how you get on with the wyches, as I'm not sure the coin flip of no escape is going to be enough to overcome the downsides of their fragility. Do you rate reavers? I bought some recently and they seem very, very expensive now. 30pts each and an eye watering 25 for each heat lance? Seems like they lost any punch they had in assault, and the units shooting besides the heat lances is contemptible. It's a lot to place into the hope of probably 5+ to wound a vehicle, with S6.
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# ? Jun 9, 2017 11:14 |
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Soulfucker posted:I'm surprised there were this many nid players in this thread to begin with. The top three Goon armies have always been Genestealer Cults, Iron Warriors, and Tyranids.
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# ? Jun 9, 2017 11:24 |
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Genghis Cohen posted:Why the footslogging wracks unit? To take home objectives? Seems a bit out of place. I would be interested to hear how you get on with the wyches, as I'm not sure the coin flip of no escape is going to be enough to overcome the downsides of their fragility. A lot of this is me building what I can out of my 5th ed army, so I'm lacking in options. Reavers seemed like the best of the anaemic Fast Attack choices. Ideally I'd prefer some Incubi coming out of another Raider or possibly a Venom, but I don't own any. The wracks filled the 3rd troop slot as cheaply as possible, although I suppose 5 warriors and a blaster might fit in there too although I'm not sure that's any better.
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# ? Jun 9, 2017 11:25 |
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I think hellions might be worth a try from the FA slots? I see your predicament with troops. Maybe cheaper FA choices would let you squeeze in a venom for whatever you pick?
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# ? Jun 9, 2017 11:36 |
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panascope posted:The top three Goon armies have always been Genestealer Cults, Iron Warriors, and Tyranids. One is the most spergy group of individuals in 40k, one is a mindless blob that follows the instincts of the biggest elements, and the last is a literal cult. Truly, the is strong. E: Not you personally panascope, incidentally, just those choices.
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# ? Jun 9, 2017 11:47 |
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Spoilers all of the armies are autistic
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# ? Jun 9, 2017 11:47 |
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Zaphod42 posted:There's a ton of details, but in a way details are a good thing. The less detail there is, the harder to paint the model well, because you gotta freehand stuff. That's exactly what I done. I'm not a great painter, but I'm proud of how they turned out.
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# ? Jun 9, 2017 11:49 |
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The new Thunderhawk is up for pre-order at £450
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# ? Jun 9, 2017 11:52 |
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Shockeh posted:One is the most spergy group of individuals in 40k, one is a mindless blob that follows the instincts of the biggest elements, and the last is a literal cult. Truly, the is strong. Didn't we used to play HoN together?
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# ? Jun 9, 2017 11:55 |
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My local club is doing an escalation thingy, starting at 500 points and going up in 500 point increments. I've got a fair amount of Chaos from either 2E days or stuff I picked up for painting, and 8E sounds like it might actually be fun to take part in. Is this a good start? This would then be changed up to
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# ? Jun 9, 2017 12:01 |
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panascope posted:Didn't we used to play HoN together? Yes. I'm still around, mostly on DOTA, and I keep tabs on 40k despite not playing in years.
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# ? Jun 9, 2017 12:33 |
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I'm late for Dimachaeron chat but w/e here's more pictures because they're rad and I hope they get nice rules just like the Haruspex seemingly did:TheChirurgeon posted:I hate the model, but this is a good paint job! I thought the same thing at first, but having seen one up close I really, really prefer their lithe/athletic build over the bulkier Exocrine and Toxicrene chassis. Same with the Tyrannofex.
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# ? Jun 9, 2017 13:21 |
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The dimachaeron is one of those models that looks better in real life than in pictures.
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# ? Jun 9, 2017 13:35 |
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chutche2 posted:So, changes I made to the list: Is the plan for the Cataphractii to teleport in? Seems like a decent mix, of anti-infantry and anti-tank. That being said I'm unsure if maybe just dropping the wargear from the captian and keeping him in the back to reroll your long range stuff isn't a better plan. TheArmorOfContempt fucked around with this message at 13:48 on Jun 9, 2017 |
# ? Jun 9, 2017 13:45 |
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Soulfucker posted:I'm surprised there were this many nid players in this thread to begin with. Instinctive Behavior - Lurk
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# ? Jun 9, 2017 14:12 |
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Soulfucker posted:I thought the same thing at first, but having seen one up close I really, really prefer their lithe/athletic build over the bulkier Exocrine and Toxicrene chassis. Same with the Tyrannofex. Master Twig posted:The dimachaeron is one of those models that looks better in real life than in pictures. I just hate the pose--there's nothing particularly dynamic about it--and the twin scything talons on each arm just look silly to me, probably because they point outward like he's trying to flap them like wings. I agree that it looks much better in person, but it's really hard to find angles of it that make it look impressive imo. They went for a kind of leaping pose and just didn't get there. I like the Exocrine, though--the bulkiness works for me as living artillery.
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# ? Jun 9, 2017 14:21 |
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I don't think it's just this thread. I feel like nids are pretty high up in popularity, especially when it comes to their design and concepts. GW just has been making GBS threads on their rules repeatedly for several editions, because GW.
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# ? Jun 9, 2017 14:27 |
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Uroboros posted:Is the plan for the Cataphractii to teleport in? Seems like a decent mix, of anti-infantry and anti-tank. That being said I'm unsure if maybe just dropping the wargear from the captian and keeping him in the back to reroll your long range stuff isn't a better plan. Personally I wonder how viable characters will be in general. I would expect the meta to quickly shift to snipers and other weapons capable of taking them out.
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# ? Jun 9, 2017 14:54 |
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Beer4TheBeerGod posted:Personally I wonder how viable characters will be in general. I would expect the meta to quickly shift to snipers and other weapons capable of taking them out. One of my concerns for 8E is that not everyone currently has options for snipers, which could end up becoming a big deal. There are some soft counters like The Horror, but if they do end up being a big thing it could leave a few armies trailing behind until a new codex addresses it.
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# ? Jun 9, 2017 15:25 |
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Two stupid questions from my first attempt at playing 8th yesterday: Are Flamers stupid overpowered in the Overwatch part of the Charge phase? Normally you need to roll a 6 To Hit but Flamers say they Auto-Hit. I can't find anything that would modify that - it does say "irrespective of the firing model's Ballistic Skill or any modifiers", but auto-hitting isn't a modifier. It seems easy to lock up vehicles with infantry now. If I charge a vehicle, on their next turn if they want to move they need to Fall Back and get at least 1" beyond my unit; if I've done a bit of damage and reduced its speed that's about impossible with smaller transports like a Rhino.
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# ? Jun 9, 2017 15:31 |
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It may only work a tenth of the time, but I will always try to make up for GSC inability to field snipers by trying to mind control the heavy weapon in the squad closest to the enemy general.Mortanis posted:
Yep, flamers are great for overwatch. But remember, most flamers have a range of 8" and you check for range before firing. If you're charging from 9" away they don't do anything. Macdeo Lurjtux fucked around with this message at 15:36 on Jun 9, 2017 |
# ? Jun 9, 2017 15:33 |
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Plus once a unit is in melee they can't fire overwatch, so either by charging from 9" or just throwing a cheap unit at them you can basically lock that poo poo down.
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# ? Jun 9, 2017 15:38 |
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Mortanis posted:Two stupid questions from my first attempt at playing 8th yesterday: Flamers auto-hit in Overwatch. It's a big deal. I can't speak to vehicles, but 6" is still a decent amount of movement. Granted if you wrap around it's a challenge, but I think that's intended.
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# ? Jun 9, 2017 16:07 |
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xtothez posted:One of my concerns for 8E is that not everyone currently has options for snipers, which could end up becoming a big deal. There are some soft counters like The Horror, but if they do end up being a big thing it could leave a few armies trailing behind until a new codex addresses it. The armies that lack sniper fire tend to be good at melee, so I guess the expectation is that you charge in and wreck everything.
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# ? Jun 9, 2017 16:11 |
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# ? May 30, 2024 05:49 |
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Infantry wrapping vehicles is definitely a thing. I had a big blob of termagants completely shut down a land raider. They got an 11 inch charge when most of the unit was 2 to 5 inches away. Completely surrounded it. Held it off long enough for a Trygon to show up and eat it later.
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# ? Jun 9, 2017 16:15 |