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RBA Starblade posted:I like how just about every reaction is just "why would you ever do this". Yeah its great because his reaction is pretty much the one the player has anytime a ruler does...well, anything. Foglet posted:DIDN'T YOU FUCKIN' EVER ENCOUNTER A SINGLE FACELESS That's humane artifical goo skin. Perfectly acceptable.
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# ? Jun 9, 2017 16:40 |
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# ? May 10, 2024 05:12 |
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I finished my Ironman Commander game a few weeks back and captured this highlight https://www.youtube.com/watch?v=RhfAZvLSBPs. Be careful what you do with your rangers folks. I managed to get my way out of this with just 3 or 4 of wounded soldiers thanks to Decoy Beacons, Stasis and some luck.
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# ? Jun 9, 2017 16:49 |
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Leyburn posted:I finished my Ironman Commander game a few weeks back and captured this highlight https://www.youtube.com/watch?v=RhfAZvLSBPs. Never assume cliff LOS won't gently caress you over.
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# ? Jun 9, 2017 16:55 |
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Once it gets to late game I'm pretty cavalier about running up to cliffs, because generally even if there is a pod you can usually one-round it even if the rest of your troops are in a bad position. And even if you see two pods, you can throw out enough CC to not actually get into any trouble. But if I already see one pod with that much hp, yeah it's time to be a little more cautious, because three pods at once can be a problem.
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# ? Jun 9, 2017 17:02 |
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It ended up working out fine anyway, I didn't lose anyone. I think I mind controlled an archon which helped save my rear end, I can't really remember how it went down. Psi Ops are loving amazing.
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# ? Jun 9, 2017 17:05 |
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I like how long war forces you to use multiple squads and squad sizes based on mission types but infiltration and havens are a hassle. Fukken overly spergy lw devs.
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# ? Jun 9, 2017 17:28 |
Bakalakadaka posted:I like how long war forces you to use multiple squads and squad sizes based on mission types but infiltration and havens are a hassle. Theres so many good gameplay mechanics in there under a layer of absolute poo poo. Narratively, the haven management allows interesting missions like retaliations and data taps with the resistence fighting alongside xcom, but my god is it tedious.
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# ? Jun 9, 2017 17:37 |
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TK-42-1 posted:Theres so many good gameplay mechanics in there under a layer of absolute poo poo. Narratively, the haven management allows interesting missions like retaliations and data taps with the resistence fighting alongside xcom, but my god is it tedious. I quite like it, myself. It adds a strategic element that was really lacking in vanilla XCom2.
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# ? Jun 9, 2017 17:41 |
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Bremen posted:I quite like it, myself. It adds a strategic element that was really lacking in vanilla XCom2. The problem is the late game drowns you in a bunch of repetitive missions that don't have any sort of decent reward and it just stops the geoscape every other second. The worst is the 'find the faceless' missions which just become a good half of the missions you run in the late game and are beyond tedious because you get exactly one soldier with any kind of perks and a random mishmash of generic rebels with no items, armor and random weapons against a bunch of low tier Advent and Faceless.
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# ? Jun 9, 2017 17:48 |
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The retaliation missions where you just overwatch camp reinforcements for 5 turns are fun though.
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# ? Jun 9, 2017 17:49 |
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LW2 has lots of awesome-sounding ideas, but I can't help thinking of Jake's retrospective on designing Enemy Unknown where their first designs had lots of really cool-sounding ideas, but were ultimately scrapped because they weren't actually fun to play. It seems like the LW2 devs didn't have enough time to scrap and totally re-do anything, so in addition to the cool-sounding stuff that plays well, they have some things that sound really cool when you explain them but are actually not that great in practice. Infiltration, for example. Sounds fantastic. Makes you build a big roster, lets you choose how many people to bring on missions in a meaningful way, so many awesome things when you describe it. But once you actually play with it: - it biases things way too much towards using small squads - if you take six people instead of two, you're not committing three times as many soldiers, you're actually committing more like nine times (3x the soldiers for 3x as long). hence the stupid solo-stealth-mission metagame that they had to eventually paper over by making missions harder to stealth. - if you spend a bunch of time looking at a mission, gearing up a squad, planning how you're going to play it out, it really loving sucks if the next thing you do is anything other than actually playing that mission. infiltration means you have so much stuff in between, that by the time you actually get around to playing that mission you've completely lost context. So yeah. Infiltration is the sort of mechanic that you design, and then scrap because it turns out it sucks in ways that aren't obvious until you actually play with it. Better to just have fatigue to encourage a deep roster, and use some other mechanism to allow scaling missions based on the number of soldiers.
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# ? Jun 9, 2017 18:13 |
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Jabor posted:LW2 has lots of awesome-sounding ideas, but I can't help thinking of Jake's retrospective on designing Enemy Unknown where their first designs had lots of really cool-sounding ideas, but were ultimately scrapped because they weren't actually fun to play. It seems like the LW2 devs didn't have enough time to scrap and totally re-do anything, so in addition to the cool-sounding stuff that plays well, they have some things that sound really cool when you explain them but are actually not that great in practice. Actually the main change they made to limit stealth is making small squads take nearly as long to infiltrate as large ones.
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# ? Jun 9, 2017 18:46 |
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gently caress this Xpack possibility has me actually considering the ~90 minute drive to use my industry E3 pass for the first time in years. gently caress! I want more snake tits.
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# ? Jun 9, 2017 19:08 |
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fargom posted:gently caress! I want more snake tits.
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# ? Jun 9, 2017 20:27 |
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The Viper King hoarded all the snake tits for himself.
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# ? Jun 9, 2017 20:28 |
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Internet Kraken posted:The Viper King hoarded all the snake tits for himself. Weren't those newly hatched sneks, like, his daughters?
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# ? Jun 9, 2017 20:37 |
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I won't lie. If I could get the LW2 tech tree and classes in A Better ADVENT's enemies with a Vanilla Geoscape, maybe another smaller geoscape mod with additional mission types or something, I would be 100% satisfied. The Perk Pack is cool, but it's a pale shadow compared to what the real LW2 classes have.
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# ? Jun 9, 2017 21:32 |
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Pomp posted:XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM XCOM Internet Kraken posted:*beheads sectoid while screaming incoherently* holy poo poo when did this thread get so good this is loving priceless
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# ? Jun 9, 2017 21:41 |
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Pavonis update the perk pack
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# ? Jun 9, 2017 21:43 |
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Internet Kraken posted:You say that like Xcom wouldn't melt down all the aliens given the chance. At least Advent never deployed soldiers wearing human skin suits to make you panic. i kinda feel like this is a cultural difference. if they deployed mutons wearing the flayed skins of major political leaders, humans would probably just laugh their asses off because it's not like they liked those fucknuts anyway of course when you show up wearing the skin of the only snake dick, well, snake tits are like "DAAAAMN BOOOYYY"
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# ? Jun 9, 2017 21:43 |
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RBA Starblade posted:I like how just about every reaction is just "why would you ever do this". *vahlen does a flying kick through the bulkhead, carrying a large beaker which is frothing over* BECAUSE SCIENCE, BITCH *hurricane kicks so hard she helicopters away*
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# ? Jun 9, 2017 21:46 |
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Bakalakadaka posted:Pavonis update the perk pack The only updates they've *ever* done to the Perk Pack have been bug fixes or changing perks and stuff that were straight-up not working as intended. I don't see it getting any meaningful updates, especially not to the level the classes exist at in the full LW2. Which sucks.
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# ? Jun 9, 2017 21:47 |
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# ? Jun 9, 2017 21:48 |
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rapidly starting to regret my decision to turn LW pissing contests into chess matches. should've turned it into a meme-off, with the cat posting the funniest picture/story being the winner i suppose it's worked at this point
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# ? Jun 9, 2017 21:52 |
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The elders have tampered with the genetic code of every species they've encountered for their own gain, often with horrific results. They're also well into their plan to genocide the entire planet, again for their own gain. But goons are still like "Well maybe we're the real monsters here" anyways.
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# ? Jun 9, 2017 23:04 |
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XCOM 2 xpac: The Search For Vahlen
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# ? Jun 9, 2017 23:59 |
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BlazetheInferno posted:I won't lie. If I could get the LW2 tech tree and classes in A Better ADVENT's enemies with a Vanilla Geoscape, maybe another smaller geoscape mod with additional mission types or something, I would be 100% satisfied. I will once again recommend Scanning Plus as a strategy layer thing. It adds way more scanning opportunities and not enough time to get all of them, so you have to pick and choose which ones to take. Completing a scan also has a chance to configurable spawn a mission (I used 80%) and the reward of that mission is whatever you scanned for. The result is more missions per campaign, a slightly tweaked XP growth to compensate, and opportunities to grow a B-Team Squad, since the scanning point missions are automatically 1 threat level lower than normal missions at that point in the game. It's good stuff. Manages to extend the lifetime of a single game and give more strategic options, like LW2, albeit in a much, much simpler approach.
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# ? Jun 10, 2017 01:05 |
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counterfeitsaint posted:The elders have tampered with the genetic code of every species they've encountered for their own gain, often with horrific results. They're also well into their plan to genocide the entire planet, again for their own gain. We're all monsters and I revel in it. Give me more alien rulers to turn into skin suits that give me cool powers.
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# ? Jun 10, 2017 01:06 |
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Internet Kraken posted:We're all monsters and I revel in it. Give me more alien rulers to turn into skin suits that give me cool powers. Wish granted. Here's your Lobsterman King.
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# ? Jun 10, 2017 01:08 |
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Cythereal posted:Wish granted. Here's your Lobsterman King. He only spawns during cruise ship terror missions and never actually moves until you find him hiding in a closet on the 2nd floor
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# ? Jun 10, 2017 01:48 |
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Cythereal posted:Wish granted. Here's your Lobsterman King. Bolow posted:He only spawns during cruise ship terror missions and never actually moves until you find him hiding in a closet on the 2nd floor No. Nooooo. E: Actually I'd be totally in for lobsterpeople.
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# ? Jun 10, 2017 01:50 |
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Bolow posted:He only spawns during cruise ship terror missions and never actually moves until you find him hiding in a closet on the 2nd floor *small eye twitch starts to form*
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# ? Jun 10, 2017 01:51 |
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Cythereal posted:Wish granted. Here's your Lobsterman King. How would it be any different from regular Crysallids, aside from being a stupid tough, mobile killing machine? Annointed fucked around with this message at 02:00 on Jun 10, 2017 |
# ? Jun 10, 2017 01:58 |
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I'm curious if we will see a Terror from the Deep from Firaxis (despite the XCOM2 ending teaser) given that 1) Jake Solomon has spoken against the idea in the past, and 2) Julian Gollop's Phoenix Point just got funded (even if the "undersea missions" stretch goal hasn't been achieved yet )
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# ? Jun 10, 2017 01:58 |
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Annointed posted:How would it be any different from regular Crysallids, aside from being a stupid tough, mobile killing machine? Being slow, but really really tough and much stronger in melee and additionally with ranged attacks - Lobstermen were Terror's muton replacements, not the Chryssalids. Terror's Chryssalids were the Tentaculats, which could fly. If anything, I'd call a Lobsterman more equivalent to an Andromedan from 2. Alehkhs posted:I'm curious if we will see a Terror from the Deep from Firaxis (despite the XCOM2 ending teaser) given that 1) Jake Solomon has spoken against the idea in the past, and 2) Julian Gollop's Phoenix Point just got funded (even if the "undersea missions" stretch goal hasn't been achieved yet ) It's a shame because underwater settings are loving awesome when not saddled with horrific swimming mechanics, and great for invoking an alien feel to the world.
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# ? Jun 10, 2017 02:03 |
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Cythereal posted:It's a shame because underwater settings are loving awesome when not saddled with horrific swimming mechanics, and great for invoking an alien feel to the world. Agreed. You hear that, Strategy First? Give us Submarine Titans on Steam!
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# ? Jun 10, 2017 02:06 |
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Alehkhs posted:Agreed. ...Not saddled with horrific RTS mechanics, either.
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# ? Jun 10, 2017 02:09 |
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Alehkhs posted:I'm curious if we will see a Terror from the Deep from Firaxis (despite the XCOM2 ending teaser) given that 1) Jake Solomon has spoken against the idea in the past, and 2) Julian Gollop's Phoenix Point just got funded (even if the "undersea missions" stretch goal hasn't been achieved yet ) If it is, then it has no where to go but up because Terror From the Deep sucked rear end
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# ? Jun 10, 2017 02:10 |
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Cythereal posted:...Not saddled with horrific RTS mechanics, either. Rude. Submarine Titans remains a fun game to this day.
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# ? Jun 10, 2017 02:10 |
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# ? May 10, 2024 05:12 |
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I'm still disappointed that with all the alien and human DNA mixing, FIraxis didn't use it as a chance to bring back the really weird design of the UFO Defense chrysalids. I want to see that vacant, creepy grin in glorious modern graphics.
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# ? Jun 10, 2017 02:14 |