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vilkacis
Feb 16, 2011


I fixed it :colbert:

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Cuveball Sliders
Oct 9, 2007

Qrr posted:

The forest zone has fewer roller coasters than the best zone does. And worse music and a frankly insufficient supply of Romeos.

Well at this point in the game every zone is fresh out of Romeos

InequalityGodzilla
May 31, 2012

McFetusBurger posted:

Well at this point in the game every zone is fresh out of Romeos

Look at this loser that hasn't gotten ending R, [R]omeos and Juliets,

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Thankfully we still have a pair of Roamin' 'eroes.

Zagglezig
Oct 16, 2012
I'd mentally joked about bots on boars back during moose discussion, but I didn't expect to actually see it.


The Dark Id posted:

a way across that chasm and our only options like to the east

The thread got the others already.

Rangpur
Dec 31, 2008

The only part of the forest zone that gave me trouble was the big stupid tree in the middle of the passage to animal-loving machine's cabin. I still have trouble navigating past it, tbh.

Oxxidation
Jul 22, 2007
I was not a fan of the forest because it's a pain to navigate and those machine knights' voice clips replay every single time you encounter them. Even the music got obnoxious.

Not A Gay Name
Nov 8, 2008
I didn't have much issue with the Forest kingdom. The only invisible walls I can recall are ones blocking me from A: Going where nothing is; or B: nearby the waterfall blocking me from going out of bounds on the map.

Attitude Indicator
Apr 3, 2009

the forest area is tiny and has a lot of landmarks for visual tells as to where you are. i don't know how you'd get lost there. learn how to mental map, people! (is that something you can learn?)

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
Yeah, there are a ton of landmarks and it's easy to recognize where you are. Protip: Disable your minimap as soon as you start the game, and you'll actually start to pay attention and get a feel for all the areas. If you leave it on, you'll just blindly follow whatever map markers and either get lost or miss out on a huge portion of the game's detail

This is doubly true for FFXIV

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
Episode XXXVIII: Pick Up the Stick



Back to it. We’ll be seeing more of the Animal Loving Machine later on. He’s got a couple future sidequests for us. Ones with some exceedingly nice animal related upgrades, at that. But we’ll get to that in the next sidequest intermission block after this chapter concludes. For now, we’re going to comb the forest for a couple more hidden weapons scattered about the region.


Music: Forest Kingdom (Quiet)






The first of the two weapons we’ll be collecting today. The first is on a plateau just south of the waterfall from the start of the area. Indeed, it’s on top of the cavern where we got the Dragoon Lance. But if you think you can jump on any of the outcroppings in that part of that map that definitely look like you ought to be able to climb ‘em you’re sorely mistaken.





The Forest Zone is easy to transverse from one end to the other. Nobody is loving impressed if you can do that. It’s getting to specific areas in the Forest Zone that’s a pain in the rear end. For instance, in order to get to that aforementioned plateau? Well, of course the route there involves going half way across the map to the east to a second waterfall/stream where another squad of robo-knights are honing their skills.





From there, we need to follow the stream south back to the canyon. We get a nice view of the actual bridge to the southern half of the Forest Zone from here. That’s further to the east. We’ll be heading there momentarily.





Instead, from here we’re going to head back to the west across this rocky terrain that absolutely looks like poo poo we shouldn’t be able to climb on. But nope! This is the intended route to our destination back to the western waterfall. It’s kinda denoted on the mini-map except the part where the only spot it’s reachable is a specific bit by the stream.



Although even on this trail, we’ve got to be careful traveling as not quite all of these rocks are marked as kosher for 2B to climb across. The ones with the lovely looking green textures are mostly OK. But the somewhat less mossy rocks just a hair below those? Invisible forces will shove 2B right off and she’ll have to try again.



Before you rush to defend the Forest Zone’s maiden honor because you personally have not encountered such difficulty on this ugly heap of polygons that’s supposed to be craggy rocks... Consider this: Shut up. Nobody cares! :v:





An android corpse and the telltale sign of 2B and 9S sinking into the geometry denotes we’re on the right path. To finally get to our destination of this wayward hidden weapon, we need to make a jump between cliff faces across the Dragoon Lance stream from earlier in the area.





At that point it’s still possible to hit the rocks wrong and slip off as they only programmed 2B’s mantle to work specifically on that middle outcropping. She just slips off the other two sides if she lands there. Thankfully, we’re finally here at another chained up tree like the one we saw when we picked up the first Spear class weapon prior to entering the Amusement Park.





This go around, the prize isn’t going undefended. A Level 33 medium-biped spearboy and a trio of gunner friends emerge from the ether to defend the weapon. Honestly, the gunners are the bigger threat since an errant energy orb from an enemy with 11 Levels on 2B does a considerable amount of damage. Though the spearman is no slouch given his attacks have some nasty knockback if they connect. Getting ringed out after clambering half way across the area would be irritating, to say the least.





Once the machine lifeforms are scrapped we are free to investigate the chained tree and claim our prize: the first of a new class of weapon (OK technically unarmed counts as part of this class but there is zero reason to ever do that.)



Virtuous Grief is the first proper Combat Bracers class weapon. Let’s take a closer look.



Combat Bracers are a class of weapon that first showed up in Drakengard 3. Although none of the weapon entries from Drakengard 3 make it into this game. Zero used Combat Bracers as more of a claw type weapon. 2B is more of a punch girl.

The first upgrade to Virtuous Grief grants a boost to ATK Speed. At max level, it’s another Holy Blessing/higher attack power at max HP deal. Kinda boring all around on the upgrade front. Let’s see if its weapon story holds up...

Virtuous Grief posted:



I see you in my sleep.
Restless sleep.
My heart flies to pieces each time I wake.
I burn to see you in the real world.

I hunt for the woman who pines for you.
The scream pleases me.
Your body and heart shall be mine.

Your heart. I long for it.
Yet it does not return my love in kind.
All you care for is your cold, dead wife.
So I must at least take your body.

Your head is mine. Beautiful head.
The eyes that scorned me are so lovely now.
Hate me if you like. Begrudge me all.
You are still mine forever.

Uh huh... So that’s another double murder with a side of decapitation. I’m going to assume the man in the story’s head was uppercut off like a cheap Mortal Kombat Fatality. What with the fist weapon and all...



Anyway, the Combat Bracers are really fun weapons if not the most incredibly effective. Lack of range is the biggest mark against them. 2B really has to be up in an enemy’s grill to get her punching on and there are several enemies where that is decidedly not a great idea. There’s also the fact that there aren’t very many Combat Bracers in the game. Indeed, this totally roundabout pain in the rear end to get is one of the only ones for a very long time. I may have made it to the first ending blind having never seen a Combat Bracer outside of Unarmed. And by that point I already had a couple preferred weapons at Level 3.



Still, shoryukening the poo poo out of a robot is always good fun and that’s what counts.





Let’s get back on track. We’ve done everything we can of note (within our abilities at the moment) on the northern half of the Forest Zone. Time to head south towards the castle. Which of course means heading as far as we can east first and hanging south down a ruin covered slope. Here we find...



Don’t let any intruders get in!
We must protect our king!
Protect our king!
Royal knights. Give your lives for the king of our forest!
For the king of our forest!



Medium-biped knights further into the forest come decked out in the full Dark Souls coward kit. Giant great shield. Spears. Just missing a fully Havel’s set. And you just know if given the chance, they’d be rocking Pyromancy as a secondary ability.





Maybe the heavily armored guys are further into the woods. Regardless, shields, like most anything, are no match against Mirage. Once the shields are out of the way, they’re no different from the rest of the jerks we’ve encountered. That’s the last batch of machines stopping us on this side of the pond.





Now then, let’s finally cross the river and head towards that ICO rear end looking castle in the distance. No windmills to be found about the area, sadly. But 9S does have an interjection once we cross to the other side.



But how can a concept like loyalty be understood by a machine?

It’s best to pretend the early sidequests in NieR: Automata exist outside the main plot narrative otherwise it sort of feels like 9S bashed his head at some point, corrupting all the data he’d accumulated on all the machines that clearly aren’t just mindless drones and the occasional weird anime boyband man-machine anomaly.





The southern half of the Forest Zone is much tinier than its northern cousin. Not counting the massive castle part of it, of course. Its primary landmark is a trio of arches leading towards the castle proper.



To the south of the region, we find a barred gate leading out of the Forest Zone. Taking a look at the map, it seems like that direction loops back toward Pascal’s Village. But we cannot access that at this time.





Instead, our journey takes us eastward toward the castle. Though as the androids approach the looming structure, something disturbs the birds in the nearby woods. I’m going to hazard a guess and say it’s probably some machine knights pissed we’re trespassing in their territory.



Die, androids!


Music: Forest Kingdom (Dynamic)






Called it. Though this time, the Forest Kingdom knights have brought something new to the table...



Meet the Goliath-Biped: Enhanced Legpower Model. While all of the Goliath-Bipeds we’ve encountered thus far had bulked up considerably in the upper body region and skipped leg day, this one went completely the opposite direction. Gone are the jetpacks for mobility or the windmill spinning punches. Instead, this big boy sprints around the area eager to kick an android’s rear end. Quite literally.



Of particular note about its dashing, the Enhanced Legpower Models have electrified armor. We’ve encountered electrified armor of the handheld variety and it was easily sorted out with use of Mirage. It’s a much larger issue when said armor is 10x larger than 2B and getting within range with Mirage will get her zapped before the attack can fire off.

There is the anti-electricity salve which grants 2B immunity to electricity attacks. At no point does anyone remember it exists or uses it until the machine in question is moments away from dying. That’s just a fact of life.





Beyond the electric legs, Thunder Thigh Bot has a shockwave stomp. Of course it does. You cannot have legs that beefy and NOT have a shockwave stomp. That’s just not done. It’s easily avoided with a double jump to evade. Just mind 2B doesn’t jump towards the machine since, again, electric legs.



In addition to the stomp, the leggy Goliath-Biped has a mean whirlwind sweep that can deal a ton of damage if it connects. Not an instant kill like the standard Goliath-Biped’s similar attack. But still quite dangerous.





Dealing with the Legpower Goliath isn’t too different from the standard variety. The only real armor it has are those electric legs and those aren’t remotely as well shielded as the standard Goliath’s beefy arms. It also seems to be way easier to stun overall given the lack of general armor. It practically comes to a standstill for a good 10-15 seconds once both leg armors are destroyed.





All in a day’s work. Hopefully we’ll never come across a Goliath-Biped that thought to work out both its legs AND its arms equally at the robo-gym. We won’t there’s only the two Goliath-Biped types and an enhanced version of the first one.



Now then... with the last of the Forest Kingdom’s sentries dispatched, we could go on to raid the castle. But... well, I did say there were two weapons to collect in the Forest Zone and we only got the one. Sooooo...



On the third archway leading into the castle there is a treasure chest. Take a guess where the new weapon is located. Go on. I’ll wait.



The trouble is actually getting up to that treasure chest. 2B cannot double jump that high up and androids don’t climb surfaces. Even easily clambered up ones like eroded brick walls. It’s against YoRHa regulations, you see. So what do we do...?



Bad news. No, it doesn’t involve that boar butt. If only... No, instead it involves a precise platforming challenge. Indeed, pretty much the only one in the entire game. Mostly because this game does NOT have the controls for precise platforming. Like at all. For a few reasons. Let me explain...







First of all, we need to have 2B climb this downed pillar and onto the standing pillar it’s leaning against. From there, with a double jump + dash + Pod boost we can make it onto the first archway. Great job! Now we’ve just got to do it two more times. But first, we’ve got to make our way atop the two pillars in-between the archways. That’s easier said than done.



2B can easily float down with her Pod to the first pillar. Landing on it successfully is another story...



First of all, all of 2B’s motions have weight to them. She doesn’t stop on dime nor does she instantly turn around. This is almost never an issue... except for here where we have to keep her on a tiny little square. Just over correcting course can accidentally send 2B flying off the platform and whoops! Try again from the start. That’s mostly on the player getting a feel for movement that is never required again in the game.



The second and far more irritating issue is this motherfucker right here: 9-loving-S. Dipshit Robot Tails here just cannot be separated from 2B for any length of time. He just HAS to follow along as she attempts this platforming challenge. Wouldn’t want to feel left out. Scanners can do this too! Call me Nines! Hurr! The problem is, 9S’s model has collision with 2B’s model. In other words, he can scoot into her and push her around. Which is a REAL GODDAMN ISSUE when you’re trying to stay on this tiny platform and suddenly this fuckwit teleport leaps into the middle of the platform as you’re right by the edge trying to maintain 2B’s footing.



Again, at no other point in the game is 9S’s ability to slightly nudge 2B ever an issue. Sadly, none of the commands for 9S’s combat style include “gently caress OFF INTO THE SUN, 9S! I’M BUSY! WAIT IN THE CAR!”





It makes it so the easiest way to deal with this platforming is to just GO FOR IT non-stop. Don’t think. Feel. Be the double jump to dash. Hone those skills we’ll never need to use again because they realized the platforming controls in this game are kind of floaty garbage.



This was one of the very last weapons in the game I unlocked in my initial playthrough. Gee, I wonder why...



The Cypress Stick is a Dragon Quest crossover weapon from that quiet Enix half of the whole Square-Enix thing. It’s err... a bat made out of cypress. It’s usually the weakest weapon in those games, as I recall. And it is the weakest weapon in NieR: Automata as well. Initially... Upgraded, it gains insane Critical + chances to the point it might be one of the strongest weapons in the game.



At maximum level, it unlocks Hero Sigil. Which is a unique passive visual trait. Namely, it changes all the damage values from attacking enemies into the Dragon Quest cartoony RPG font and all of the treasure chest models are transformed into retro Dragon Quest models. That’s cute, I guess. Not worth that lovely platforming challenge. Thankfully, they never pull anything like that again in the game.

Now then, about that weapon history...

Cypress Stick posted:


I was in a dead sleep when mum started shouting. "Wakey-wakey!" she squawked. "Rise and shiine! Today's a very important day! Today's your first visit to the castle!" ...Annoying, right? But I got up anyway.

Today's my 16th birthday, and I have an audience with the king. Mum's apparently worried that he'll charge me with some big important task, so she gave me a cypress stick... for some reason. Pffft. Like that'll help.

As we walk to the castle, Mum keeps blabbing about how excited she is and how long she's been waiting for this day. She's told me this story a million and one times, so I just keep quiet like always.

When we arrive, I see my friend coming out of the castle. He's 16, too, but his fearless gaze makes him look like a legendary hero-to-be. I'm sure he's got a lot to live up to! MY dad's just a carpenter, so I've got it easy, heh.



I guess they couldn’t have someone’s family get torn to shreds by Slimes or the like. Fun fact: Yoko Taro is drinking buddies with the current head Dragon Quest guy. It’s the main reason he’s not been cast into the mobile game salt mines despite just about all his games selling poorly.





Now then... We’ve got a wooden stick and some samurai helmets we can punch machines to death with. I think we’re well equipped to take on the Forest King’s Castle next time as NieR: Automata continues!






Video: Episode 38 Highlight Reel






Forest Zone Ruins Concept Art - One of the first pieces of concept art released for the game. Guess they nailed it in one since that's pretty much the final product's design. lovely jumping puzzle not withstanding.

The Dark Id fucked around with this message at 03:44 on Jun 11, 2017

Rangpur
Dec 31, 2008

I look forward to future installments of Travels Through the Robot Castle With Stick and Pipe. (It's actually a legit combo for the late-game, so long as you stick the pipe in the heavy slot.)

The last weapon I earned in my playthrough was Virtuous Grief because I never once considered I could walk on any of those rocks. Which I must concede is not exactly a point in the Forest Zone's favor.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
I'm about 100% certain that weapon story is a Dragon Quest VI joke.

XavierGenisi
Nov 7, 2009

:dukedog:

Yeah, that jumping puzzle sucks. Unless you know the Trick to cross it, it's impossible, and even then, landing on those tiny pillars suck. It was absolutely one of the last weapons I got in my playthrough.

Qrr
Aug 14, 2015


Rangpur posted:

I look forward to future installments of Travels Through the Robot Castle With Stick and Pipe. (It's actually a legit combo for the late-game, so long as you stick the pipe in the heavy slot.)

The last weapon I earned in my playthrough was Virtuous Grief because I never once considered I could walk on any of those rocks. Which I must concede is not exactly a point in the Forest Zone's favor.

That took me a while too but I got it before I got the weapons that required the pod jump, because I just wasn't looking at far away buildings like that. Oh, and the desert weapon, I needed a walk through for that one.

The cypress stick doesnt require a pod jump, though I bet it makes it easier. On the other hand i do like how it changed the numbers.

Oh, and my preferred weapon was a fist weapon. It made things explode. Good times.

Supremezero
Apr 28, 2013

hay gurl
Fist weapons best weapons. Specifically, for their fabulous combo with Large Swords.

Dabir
Nov 10, 2012

Yeah, unarmed is only technically a bracer, they have very different movesets. Bracers are easily my favourite weapon just from being so satisfying to use.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...

END ME SCOOB posted:

I'm about 100% certain that weapon story is a Dragon Quest VI joke.

I think it's more likely to be a riff on the opening of Dragon Quest III, which had your character getting an audience with the king on their 16th birthday and getting a quest to defeat the Archfiend.

InequalityGodzilla
May 31, 2012

The Dark Id posted:

(OK technically unarmed counts as part of this class but there is zero reason to ever do that.)
Uh, the reason to use unarmed is that it looks kickass and has some of the neatest looking moves in a game already full of gorgeous attack animations. And by the late game you're usually a good 10+ levels above the enemies you're facing which means going all Kung fu monk on them isn't as untenable as it sounds.

Plus if you equip a shockwave plugin chip you're punching and kicking so hard it sends out blastwaves, which just looks great.

Supremezero
Apr 28, 2013

hay gurl

InequalityGodzilla posted:

Plus if you equip a shockwave plugin chip you're punching and kicking so hard it sends out blastwaves, which just looks great.

You're doing that with normal bracers too, though.

Stephen9001
Oct 28, 2013
I'll admit, the whole "I'm actually going to be a carpenter so no being murdered by demons (or whatever) for me!" kind of funny, and hey, it's a weapon story that's actually fairly lighthearted. Until the sequel weapon story, where it turns out the kid who was supposed to become a hero ended up dead, and now everyone is going to be enslaved or murdered by the demon king, or what RPG villain.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.
....this actually could BE Dragon Quest canon, folks.

Consider Dragon Quest Builders, ie, Square-Enix doing Minecraft. This story could totally be the main character, or maybe the main character's father. And yes, it turns dark.

It's an Alternate Universe of the first Dragon Quest game where instead of defeating the Dragonlord, the Hero joined him at the very end. You are a carpenter. You are '''not'' the hero. You do not gain levels. A god tells you can't be the hero. Just try and keep humans alive until another Hero comes.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug

The Dark Id posted:

Medium-biped knights further into the forest come decked out in the full Dark Souls coward kit. Giant great shield. Spears. Just missing a full Havel’s set.
Oh these boys. I love these boys. They're adorable, and they came in very handy.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

On my first playthrough, I saw the Cypress Stick chest, tried to do the puzzle once, and said "gently caress it, I'll do it later".

Luckily, I discovered that putting it off made getting it significantly simpler.

EDIT: Did not know about Virtuous Grief. I'll have to go get it now.

SirPhoebos fucked around with this message at 22:58 on Jun 9, 2017

gimme the GOD DAMN candy
Jul 1, 2007
i have no patience for finicky jumping puzzles, so i cheated instead

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Jagged Jim posted:

I think it's more likely to be a riff on the opening of Dragon Quest III, which had your character getting an audience with the king on their 16th birthday and getting a quest to defeat the Archfiend.

There's a very specific reason I think it's VI.

I'm pretty sure that's Carver's story and he's seeing the prince/your protagonist. He was a carpenter's son.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em
Who has time for jumping puzzles? Maybe the robots, but definitely not YoRHa

Grouchio
Aug 31, 2014

Subscribed. My skills with the prologue are not as well-tailored as I would've hoped for from Woolie's Demo run, persay.

Rangpur
Dec 31, 2008

grancheater posted:

Who has time for jumping puzzles? Maybe the robots, but definitely not YoRHa


This was the first thing I tried after looking up how to get that chest online. Turns out imitating a .gif is harder than it looks without detailed knowledge of the control scheme. Eventually I just did it the hard way, figuring I might as well practice the platforming skills now since I'd obviously need them later. Joke's on me, eh? :v:

FAT BATMAN
Dec 12, 2009

Supremezero posted:

Fist weapons best weapons. Specifically, for their fabulous combo with Large Swords.

This is 100% correct. Best weapon type set you can have.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

Insertnamehere31 posted:

I just started the game yesterday and I was wandering around looking for the entrance to the desert. I came to the bridge and figured I would go check it out, but then 9S' pod basically said that if I go there I'd get turbo-wrecked. I was too busy looking at the scenery to notice a goliath just kinda hanging out next to the entrance. Needless to say I turned right the hell back around.

I was wondering about the annoyingly plentiful invisible walls at the time, so I jumped off the bridge.

oops

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I refused to use anything but the hulk hands as soon as I got them, and I feel I made the correct decision.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Fists get better later on but Heavy Swords are consistently better across the entire game.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

The Dark Id posted:

I guess they couldn’t have someone’s family get torn to shreds by Slimes or the like. Fun fact: Yoko Taro is drinking buddies with the current head Dragon Quest guy. It’s the main reason he’s not been cast into the mobile game salt mines despite just about all his games selling poorly.

Uhhh Dragon Quest head guy or Yoko Taro himself? Cause our favourite dark lord got involved with a phone game.

YOTC
Nov 18, 2005
Damn stupid newbie
Said phone game has 589 weapon stories or some insanity apparently.

Kaptain
Oct 5, 2014

YOTC posted:

Said phone game has 589 weapon stories or some insanity apparently.

Which can be read here: http://theworsttale.tumblr.com/
Unfortunately, there's no story involving child murder yet.

Andyzero
May 22, 2009

I used to spoil, I'm sorry.

Kaptain posted:

Which can be read here: http://theworsttale.tumblr.com/
Unfortunately, there's no story involving child murder yet.

http://theworsttale.tumblr.com/post/161629541991/weapon-story-harp-of-the-strange-bird ...you weren't looking hard enough.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I think the phone game is cute, and will sell well.

The Dark Id posted:


The Forest Zone is easy to get from one end to the other. Nobody is loving impressed if you can do that.

...

Just over correcting course can accidentally send 2B off the platform and whoops!

...

Which is a REAL GODDAMN ISSUE when you’re trying to stay on this tiny platform and suddenly this fuckwit teleport leaps into the middle of the platform as you’re right by the edge trying to maintain 2B’s foot.

"footing" in the last one, "your" course in the second and just... I dunno traverse or something for the first.

Xander77 fucked around with this message at 10:18 on Jun 10, 2017

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
That loving jumping section inflated my hatred for 9S by an order of magnitude :shepicide:

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Mindblast
Jun 28, 2006

Moving at the speed of death.


It took a few tries but after a while you figure out a method and you get it. Or you google what that chest has, go lol, and just move on with your day.

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