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So I collected all the grubs... I don't know whether to laugh or cry.
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# ? Jun 11, 2017 06:25 |
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# ? May 28, 2024 16:16 |
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George Lazenby posted:Hey, I'm one of the devs (William). You're right that Nosk turned out to be kinda underwhelming compared to its buildup. It's because when I came up with the idea of the whole lead-in, we were already wayyy beyond scope but I convinced Ari to let me do it by saying we could make the actual boss fight as simple as possible. I'm glad we squeezed that whole thing in, but yeah it makes for a bit of a dip in quality. I think I'm gonna sneak in a new move for ol Nosk in one of these content packs, try to do the poor guy justice. This game is gorgeous in every aspect and the only criticism I could possibly offer is that I can't explore the game infinitely and just keep spending time there forever because that's what the game makes me want to do.
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# ? Jun 11, 2017 06:30 |
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Applewhite posted:So I collected all the grubs... Its fine. Its just an extreme version of mouth-brooding! That's what I tell myself
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# ? Jun 11, 2017 06:31 |
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Oh and also please slap the face of whoever designed the White Palace.
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# ? Jun 11, 2017 06:32 |
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Internet Kraken posted:Its fine. Its just an extreme version of mouth-brooding! "Happy happy happy..."
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# ? Jun 11, 2017 06:32 |
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The charm says that it contains the gratitude of grubs about to move on to the next stage of their life. The achievement is called metamorphosis. The grubs are fine, they're just going to become adorable grubberflies.
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# ? Jun 11, 2017 06:34 |
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Applewhite posted:Oh and also please slap the face of whoever designed the White Palace. I managed to beat that godawful place using Hiveblood and Grubbstone Charm for infiinite health, but man talk about huge jump in platforming challenge from the rest of the game. I don't think I could beat it without abusing those two charms but kind of felt good to beat it finally even though it took me like 2 hours. It's a fairly common metroidvania issue though-- Guacamelee also had some obscene platforming at the end and Ori and the Blind Forest had that bullshit tree escape which was a totally unnecessary jump in platforming difficulty out of no where (I guess the directors cut fixed a lot of that tho)
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# ? Jun 11, 2017 06:36 |
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Xaris posted:Super Meatboy 2 looking good' I was having bad Super Meatboy flashbacks for that entire level. I also played it without any of the blue blood charms so maybe I was doing it the hard way. SirSamVimes posted:The charm says that it contains the gratitude of grubs about to move on to the next stage of their life. The achievement is called metamorphosis. The grubs are fine, they're just going to become adorable grubberflies. They'd better
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# ? Jun 11, 2017 06:42 |
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Applewhite posted:I was having bad Super Meatboy flashbacks for that entire level. I also played it without any of the blue blood charms so maybe I was doing it the hard way. I also wish I had something to dump Geos into. I had so much at the end there Xaris fucked around with this message at 06:46 on Jun 11, 2017 |
# ? Jun 11, 2017 06:44 |
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Xaris posted:Not the blueblood ones, the one that regenerates the last health point lost, and the one that gives Souls when damaged. Was still annoying to wait for health to regenerate before trying again. Ah gotcha. No I just brute forced it until my frantic button mashing accidentally got me through. I'd be interested in seeing the Super Meat Boy-style replay of all my past attempts overlaid at once.
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# ? Jun 11, 2017 06:48 |
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Xaris posted:Not the blueblood ones, the one that regenerates the last health point lost, and the one that gives Souls when damaged. Was still annoying to wait for health to regenerate before trying again. What they could put in is a casino or something where you could dump your extra geo because yeah I was a friggin' geo collecting machine at the end but had already bought everything. Or maybe have excess geo unlock production art or something.
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# ? Jun 11, 2017 06:50 |
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White Palace was nasty, but it wasn't quite insane. Now the goddamn trial of the Fool, however...
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# ? Jun 11, 2017 06:51 |
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Let me give geo to the mask maker so he makes me fancy new masks. They don't have to do anything other than look cool. Seriously though, I imagine the game gives you such an immense amount of geo because of the bugstain mechanic. If you're a careful player that always recovers their stain, you won't lose any geo and can buy everything pretty quickly. But I imagine the devs didn't want the game to become frustrating for players that frequently died, so the game gives you a large amount of geo to ensure that even if lose your stain a bunch it won't matter in the long run. Internet Kraken fucked around with this message at 06:54 on Jun 11, 2017 |
# ? Jun 11, 2017 06:52 |
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FisheyStix posted:White Palace was nasty, but it wasn't quite insane. Now the goddamn trial of the Fool, however... gently caress spitters forever. The last aerobatics match before the final boss got me so many drat times.
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# ? Jun 11, 2017 06:53 |
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I'd like to be able to spend money to fix up the starting town, and, eventually, Hallownest as a whole. Fix those broken fast travel places, clear out some of those corpses...gradually turn the game into New King of Hallownest simulator.
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# ? Jun 11, 2017 06:53 |
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Internet Kraken posted:Let me give geo to the mask maker so he makes me fancy new masks. I was honestly surprised that didn't turn out to be his function. I kept assuming at some point he would start selling collectible masks that would let you gain access to blocked areas or make you look like somebody's long-lost lover or something and unlock lore dialogue.
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# ? Jun 11, 2017 06:54 |
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Discendo Vox posted:I'd like to be able to spend money to fix up the starting town, and, eventually, Hallownest as a whole. Fix those broken fast travel places, clear out some of those corpses...gradually turn the game into New King of Hallownest simulator. I really really really wanted at least a little epilogue where we pan across the various places in Hallownest that we've visited and see the lives we touched.
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# ? Jun 11, 2017 06:57 |
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Yeah I was hoping to have more option to fix up Dirtmouth and more NPCs move in.Applewhite posted:gently caress spitters forever. The last aerobatics match before the final boss got me so many drat times. Those flying red bugs that fire those 3 shots that somehow always manage to hit me may be the most annoying and worst enemies in this game. loving laser accuracy there and always flying too far out of reach.
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# ? Jun 11, 2017 07:00 |
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Xaris posted:Those flying red bugs that fire those 3 shots that somehow always manage to hit me may be the most annoying and worst enemies in this game. loving laser accuracy there and always flying too far out of reach. Yeah, I got 100%, did all the optional stuff, and I'm playing through steel soul mode and I'd consider myself pretty adept and agile but the primal aspids (those things) still somehow tag me every time.
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# ? Jun 11, 2017 07:03 |
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My response to primal aspids was just hitting them with a magic missile everytime one spawned because gently caress actually fighting them. I think the most annoying enemy in the whole game are the soul mages though. Stop teleporting you assholes arghhhhhhh
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# ? Jun 11, 2017 07:06 |
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Xaris posted:Yeah I was hoping to have more option to fix up Dirtmouth and more NPCs move in. YES! Exactly. Somehow those 3 shot are always perfectly spaced so that at least one hits me every. single. time. The only thing as annoying was how the Broken Vessel always managed to land directly on top of where I was dodging to before I'd even decided to dodge there.
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# ? Jun 11, 2017 07:07 |
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Internet Kraken posted:My response to primal aspids was just hitting them with a magic missile everytime one spawned because gently caress actually fighting them. Soul mages are easy pickings once you learn soul scream. I was knocking them out of the air like so many flies. Oh speaking of the arena I was legit distraught when I thought I'd killed Zote.
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# ? Jun 11, 2017 07:10 |
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i'm kind of vaguely glad that the game glitched out in the trial of the fool in that weird way where i couldn't walljump or use magic or do anything other than swing my nail, but i was invincible in return i also didn't enjoy the white palace, especially that segment with the hallway with the low ceiling and it was filled with alternating sawblades that had maybe half an inch of space between them still got that 100% though
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# ? Jun 11, 2017 07:34 |
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I'm still at 94% I haven't completely filled the Hunter's Journal yet and I still haven't delivered the Grey Mourner's flower. Probably a couple of other things too.
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# ? Jun 11, 2017 07:44 |
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as a heads up, filling out the hunter's journal isn't needed for 100%. the flower definitely is, mostly because of what you get from doing it being needed
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# ? Jun 11, 2017 07:47 |
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Johnny Joestar posted:i also didn't enjoy the white palace, especially that segment with the hallway with the low ceiling and it was filled with alternating sawblades that had maybe half an inch of space between them I'm still stuck on that final section with the vertical shaft and the spears. I love this game but them spears are giving me ptsd.
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# ? Jun 11, 2017 08:16 |
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Tullius posted:I'm still stuck on that final section with the vertical shaft and the spears. I love this game but them spears are giving me ptsd. Those loving spears. They literally showed up the moment I'd cleared the last sawblade-only section and I begged out loud "no more sawblades PLEASE!" and then I get spears instead. And then later I got both! Yay!
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# ? Jun 11, 2017 08:24 |
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imo the White Palace is good.
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# ? Jun 11, 2017 08:42 |
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SirSamVimes posted:imo the White Palace is good. Imo you're so wrong. White palace was too much of a jump in difficulty from everything else in the game. I think they took it way too far in terms of the sheer amount of stuff you had to deal with, and how punishing the "checkpoints" were. I would have really preferred more benches and not starting from the bottom of sawblade shaft again and again and again.
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# ? Jun 11, 2017 09:09 |
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RE: Custom map pins: It's something we really wanted to get in there, but we just ran out of time. Development was down to the wire, I remember I added the system where the location of your Shade appears on the map like a day before release haha. But! We've got more content packs coming up so we're gonna see if we can squeeze custom map pins in. Conceptually it's not too difficult it just takes a little bit of time to set up and test. Almost every design decision in the game is intentional, but there were a few places were we omitted something due to short-sightedness or just running out of time. That's the type of stuff we're happy to tinker around with. We also get a lot of people asking for easy mode but dunno if we'll ever do that. Ambivalent posted:Oh, and if it's not too much, who voiced Myla? My pals all love the singing. Also Makoto (Hornet VA)! Applewhite posted:This game is gorgeous in every aspect and the only criticism I could possibly offer is that I can't explore the game infinitely and just keep spending time there forever because that's what the game makes me want to do. Thanks bud! Hey this is random, but did you once write a weird Dr Who plot-synopsis about Golden Grahams? Cos if so I laughed about that for days so we're even. Rigged Death Trap posted:Oh cool, I thought I definitely heard Greek phonemes here and there. Haha yup! My golden child/self insert. Applewhite posted:I really really really wanted at least a little epilogue where we pan across the various places in Hallownest that we've visited and see the lives we touched. We wanted to pan over bits of the game during the credits and show stuff like Bretta or whoever in town if you'd saved her. Big job though, and we didn't have the time. It woulda looked like the panning shots in this trailer: https://www.youtube.com/watch?v=U8lbFP8i730
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# ? Jun 11, 2017 09:51 |
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IBlameRoadSuess posted:Imo you're so wrong. White palace was too much of a jump in difficulty from everything else in the game. I think they took it way too far in terms of the sheer amount of stuff you had to deal with, and how punishing the "checkpoints" were. I would have really preferred more benches and not starting from the bottom of sawblade shaft again and again and again. Hey we've kinda heard all those arguments before. Please don't start it up again. Some people like WP, you (and some others) don't. Can't we leave it at that?
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# ? Jun 11, 2017 10:09 |
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IBlameRoadSuess posted:Imo you're so wrong. White palace was too much of a jump in difficulty from everything else in the game. I think they took it way too far in terms of the sheer amount of stuff you had to deal with, and how punishing the "checkpoints" were. I would have really preferred more benches and not starting from the bottom of sawblade shaft again and again and again. I dunno if I'd go that far, I def hated the White Palace when I was going through it, but I felt like a real badass after finishing so I have no regrets. Dancer posted:Hey we've kinda heard all those arguments before. Please don't start it up again. Some people like WP, you (and some others) don't. Can't we leave it at that? Sorry. Leaving it at that. George Lazenby posted:Thanks bud! Hey this is random, but did you once write a weird Dr Who plot-synopsis about Golden Grahams? Cos if so I laughed about that for days so we're even. lol yeah that was me I had a lot of fun in that thread, I'm glad you did too! George Lazenby posted:Haha yup! My golden child/self insert. George Lazenby posted:We wanted to pan over bits of the game during the credits and show stuff like Bretta or whoever in town if you'd saved her. Big job though, and we didn't have the time. It woulda looked like the panning shots in this trailer: https://www.youtube.com/watch?v=U8lbFP8i730
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# ? Jun 11, 2017 12:06 |
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Dancer posted:Hey we've kinda heard all those arguments before. Please don't start it up again. Some people like WP, you (and some others) don't. Can't we leave it at that? how dare people post their opinions George Lazenby posted:Haha yup! My golden child/self insert. You voiced the Dung Defender AND Zote? You are a true voice acting hero. Also, seeing as you're adding features with the content packs, is there any possibility of a "hide UI" button for screenshots?
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# ? Jun 11, 2017 12:08 |
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I've been thinking about possible challenge run configurations: Minimal hunter's journal completion No light item No sword upgrades No Grubs
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# ? Jun 11, 2017 13:12 |
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Discendo Vox posted:I've been thinking about possible challenge run configurations: Don't you need the lantern to access the spider village? Maybe I'm misremembering.
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# ? Jun 11, 2017 13:53 |
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IBlameRoadSuess posted:Imo you're so wrong. White palace was too much of a jump in difficulty from everything else in the game. I think they took it way too far in terms of the sheer amount of stuff you had to deal with, and how punishing the "checkpoints" were. I would have really preferred more benches and not starting from the bottom of sawblade shaft again and again and again. It really sounds like everyone was playing a different level from me. It was pretty forgiving and fair and the platforming challenge was a logical progression from the countless other platforming challenges in the game.
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# ? Jun 11, 2017 13:57 |
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One Hundred Monkeys posted:Don't you need the lantern to access the spider village? Maybe I'm misremembering. You don't "need" the lantern for anything, as long as you can make the right jumps by muscle memory. The speedrun route skips the lantern entirely. Augus posted:It really sounds like everyone was playing a different level from me. It was pretty forgiving and fair and the platforming challenge was a logical progression from the countless other platforming challenges in the game. There were definitely a couple of places where I felt the checkpoints were a little too far apart, but yeah it's not super hard if you have Hiveblood + Grubsong. Just takes a bit.
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# ? Jun 11, 2017 14:40 |
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I feel like saying "its not super hard if you have the charm that gives you infinite tries" might be missing the point.
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# ? Jun 11, 2017 16:17 |
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Like even if you don't end up depending on it all that much, i do think it makes a huge difference. Cause you never have that worry in the back of your mind, gently caress if I mess this up too many times I have to go back and do the previous 4-5 puzzles again! With the hiveblood it lets you kinda treat it as a super meatboy level. Okay just figure out this gimmick/challenge then its done and you don't have to look at it again and on to the next one. Mentally it's pretty different imo.
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# ? Jun 11, 2017 16:23 |
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# ? May 28, 2024 16:16 |
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Internet Kraken posted:I feel like saying "its not super hard if you have the charm that gives you infinite tries" might be missing the point. There are plenty of us who had a great time beating it without using Hiveblood. It's an optional area gating a minuscule amount of content that you don't need to play if you don't enjoy it. Hiveblood is being proposed as a decent alternative for those people who for some reason want to beat it even though it's not their kind of gameplay. I happened to think that a certain Mr. M was bullshit, so I changed my experience to suit me (I looked it up online), and I probably would've just ignored him and moved on if I couldn't have done that. JuniperCake posted:Like even if you don't end up depending on it all that much, i do think it makes a huge difference. Cause you never have that worry in the back of your mind, gently caress if I mess this up too many times I have to go back and do the previous 4-5 puzzles again! With the hiveblood it lets you kinda treat it as a super meatboy level. Okay just figure out this gimmick/challenge then its done and you don't have to look at it again and on to the next one. Whatever floats your boat, but that mental part was actually lots of fun for me . I liked the tension and the endurance aspect of it all.
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# ? Jun 11, 2017 16:37 |