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aldantefax posted:I feel like training mode in this game is very useful for drilling punishes. If I had to structure some actual time to practice stuff, I'd probably prioritize it something like this for getting familiar with a character: Why would i fill my ps4 hdd with huge video files? namco could have just logged a match's inputs like tons of other recent games so they could be played back in engine easily.
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# ? Jun 11, 2017 04:01 |
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# ? Jun 10, 2024 05:54 |
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Tekken 7 is weird So as a new player the best new player advice I can give to others like me is: learn basic punishes and movement, sure, but learn one mega-combo, gently caress it. Even fish for it! And you'll learn really fast what good tools are for starting mega-combos and what aren't good tools for starting mega-combos. Like, I've been on a tear with Claudio in Ranked because people do not know the range of u/f+4 at all and it leads to a 20% combo and free Starburst every time. Whereas if you just copy stuff you see in the movelist, you might think u/f+3 with Lars is a good way to begin combos. It is not! Not in a vacuum anyway, not in my bad new player experience. Like, Claudio u/f+4 can be used more freely and seems to scoop from farther away and can't be ducked and blah blah. I don't know if it is very optimized, but the move list sample combo for Claudio off of u/f+4 is currently wrecking everyone in bad tier play: u/f+4, f+3, f,f+4, b+3, f+2, b+4,2 And it's very easy to do to boot, and once you have Starburst up you pretty much get a ton more damage for free? In my own practice I think you can sidestep the second hit of Claudio's d/b+1+2 but I know you cannot block it; that said, nobody ever tries to step it, so you get Starburst and now immediately get a free unblockable against bads. Fun! Against not-bads you get to create some fun times where they have to guess if you're going to commit to burning your Starburst or not, especially on neat stuff like f+1+2 or d+2 or b+4,3
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# ? Jun 11, 2017 04:17 |
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guts and bolts posted:Tekken 7 is weird d+1, 2 is REAL good with starburst, they either don't know about the follow up after the initial d+1 and get bopped, or they dont realize they're negative after blocking the 2 then get hop kicked.
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# ? Jun 11, 2017 04:30 |
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Real hurthling! posted:Why would i fill my ps4 hdd with huge video files? namco could have just logged a match's inputs like tons of other recent games so they could be played back in engine easily. I must be misunderstanding. "Why would I store reference data for myself? Namco should have implemented input logging and playback." From what I understand, PS4 shadow records footage anyway, so the last user-specifiable timeframe of play is reserved hard drive space. You could then upload the video to somewhere and delete the local file. If you don't want to use your storage space at all for some reason, any streaming service can optionally record footage if you broadcast to it with recording turned on. You could broadcast and then archive it from your stream, even if you are the only viewer. Asking for a developer to implement something that was not in game design spec, while not unreasonable, is not expected to be forthcoming. Placing it in the context of this thread as a reply to my post is disingenuous - can I do something about adding replay logging to your copy of the game, or anybody else's? I have access to the same tools you do, and provided suggestions to work around the limitations that are put forth. There have not been any announcements about beefing up training mode, adding replays, or adding a tutorial beyond what is available. As far as I know and expect, the game as delivered is the game I will expect to be playing in all aspects until civilization turns into dust.
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# ? Jun 11, 2017 05:52 |
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Wow sounds so easy but Its better just to suck at tekken and get better at guilty gear where match recordings are automatic and require no work imo
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# ? Jun 11, 2017 06:07 |
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http://toolassisted.github.io/SFV/ The SFV fast loading mod guy made something similar for Tekken 7. I've been using it for about an hour in SP stuff, going between stages in practice and doing treasure battle, seems like a noticeable but relatively minor difference. I imagine for it to make a difference in MP both players will have to be using it, so YMMV!
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# ? Jun 11, 2017 10:11 |
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I get wrecked by Eddies and Chloes. I guess I need to go through them in training mode. But what is a good strategy against them? Should I go for low parrys or just block everything and attack? Sidestepping seems to be an exercise in futility.
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# ? Jun 11, 2017 11:18 |
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Chloe's spin that scrubs spam is 2 hits low and then switches to mid. Keep blocking until she's obviously vulnerable and don't try to interrupt it. Eddie is a more complicated matter, and there are no shortcuts to learning his pressure. I'm still free to Law and Howarang players myself, so I get not understanding a playstyle.
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# ? Jun 11, 2017 15:51 |
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I wish this game had a replay function that included the input so that I could see where I screwed up execution. Also so I don't have to go through the entire movelist of a character to find the particular move that tripped me up.
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# ? Jun 11, 2017 16:01 |
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The Gorp posted:Chloe's spin that scrubs spam is 2 hits low and then switches to mid. Keep blocking until she's obviously vulnerable and don't try to interrupt it. Thanks I'll give it another go this evening. You seem to gain levels pretty quickly for some reason. I've lost more than I've won but I'm still 1st Dan. By the way does Asuka have a good attack against downed opponents? I usually go for a df3 but that only works against beginners who never roll to the side. Renoistic fucked around with this message at 16:13 on Jun 11, 2017 |
# ? Jun 11, 2017 16:07 |
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Chloe capo low that scrubs (me) use a lot actually has two variants, one that is two sets of low hits that no one ever uses and the more popular L, L, L - > M, M, L
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# ? Jun 11, 2017 16:22 |
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Renoistic posted:Thanks I'll give it another go this evening. You seem to gain levels pretty quickly for some reason. I've lost more than I've won but I'm still 1st Dan. I haven't played her much in T7, but before White Heron strings were the go to (1+4).
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# ? Jun 11, 2017 16:34 |
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Medullah posted:I haven't played her much in T7, but before White Heron strings were the go to (1+4). Huh, thanks I'll give it a go.
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# ? Jun 11, 2017 16:48 |
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interrodactyl posted:I have some advice to make it less overwhelming. Focus on accomplishing one thing at a time. Don't judge your progress by wins. This is an A+ post. I'm going to be using the poo poo out of this advice. Thanks for writing it.
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# ? Jun 11, 2017 17:23 |
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Renoistic posted:I get wrecked by Eddies and Chloes. I guess I need to go through them in training mode. If they aren't good (most of them aren't), do a couple fast backdashes to get out of range of their blender poo poo, then move in with something that has long startup but long reach and hits duckers. (For Asuka, think stuff like f+2.) A lot of these players barely get above the level of mashing kicks, so they'll continue doing flares and poo poo when you're not even in range, and you can mop up for free.
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# ? Jun 11, 2017 18:40 |
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Renoistic posted:I get wrecked by Eddies and Chloes. I guess I need to go through them in training mode. just pick akuma and jump fireball/shoryuken a bunch so you don't have to deal with it
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# ? Jun 11, 2017 18:49 |
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Completely random and worthless comment: I did the mini-story things and I came to the conclusion there's like one good foreign VA in T7 and it's whoever did Miguel.
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# ? Jun 11, 2017 19:00 |
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Ok, I have to ask: What the hell is the deal with fighting the bears? I mean, they're obviously not good, but there is some nonsense in there.
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# ? Jun 11, 2017 19:59 |
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Here's Paul's punishment guide in case anyone wants it. Standing i10 - f+1,2 i12 - b+1,2 ; d+1+2 i14 - b+3 i15 - d/f+2 ; u/f+3,4 ; u/f+4 i16 - f,f+3,4 ; f,f+2:1 i19 - qcf+1 While Standing i10 - ws+1 ; d/b+1 i11 - ws+4 i13 - ws+3,2 i14 - FC d/f+2:1 i15 - u/f+3,4 ; u/f+4 i16 - ws+2
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# ? Jun 11, 2017 20:07 |
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aldantefax posted:I must be misunderstanding. "Why would I store reference data for myself? Namco should have implemented input logging and playback." From what I understand, PS4 shadow records footage anyway, so the last user-specifiable timeframe of play is reserved hard drive space. You could then upload the video to somewhere and delete the local file. If you don't want to use your storage space at all for some reason, any streaming service can optionally record footage if you broadcast to it with recording turned on. You could broadcast and then archive it from your stream, even if you are the only viewer. Just an FYI you're still allowed to play Tekken 7 even if you admit that several parts of the game are hosed up.
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# ? Jun 11, 2017 20:17 |
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All in all, I don't think Rage Arts added anything good. If they weren't armoured, then I'd be cool as they'd be great things to combo into, but as it stands, they're just 'now you have to plan for them hitting one on any startup or you're gonna lose 30-40%' They basically encourage defensive play massively. Fine, they die if they whiff or get blocked (although some randomly have HUGE knockback) but they're on 10% anyway, so why not?
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# ? Jun 11, 2017 20:47 |
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Shockeh posted:All in all, I don't think Rage Arts added anything good. If they weren't armoured, then I'd be cool as they'd be great things to combo into, but as it stands, they're just 'now you have to plan for them hitting one on any startup or you're gonna lose 30-40%' They basically encourage defensive play massively. Fine, they die if they whiff or get blocked (although some randomly have HUGE knockback) but they're on 10% anyway, so why not? Agree. Armor makes them too powerful imo
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# ? Jun 11, 2017 20:48 |
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Yeah, it's already easy enough to combo into most of them with a basic juggle, but the combination of them having super armor, doing more damage the lower their health, and being able to keybind them is a bit TOO newbie friendly. Drop the super armor and/or key binding and they become a bit less safe but still valuable. Plus I don't see much benefit in using a rage drive over the art, at this point. Nina's is a good "back the gently caress off me" drive, but when I can just do D,DF+4 or DB+3+4 and go into her Rage Art I don't see the value in using it.
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# ? Jun 11, 2017 20:56 |
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Brosnan posted:Here's Paul's punishment guide in case anyone wants it. Should probably add qcf+2 to the list of standing 15f punishers. Also I'm curious about the f+1,2, is the f there just for free extra range or does it fill some other purpose? Also I know TZ is listed in the OP but this Paul thread is really good, it's got pretty much everything you could want for Paul information.
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# ? Jun 11, 2017 21:00 |
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Brosnan posted:If they aren't good (most of them aren't), do a couple fast backdashes to get out of range of their blender poo poo, then move in with something that has long startup but long reach and hits duckers. (For Asuka, think stuff like f+2.) A lot of these players barely get above the level of mashing kicks, so they'll continue doing flares and poo poo when you're not even in range, and you can mop up for free. I dunno about Eddy but Chloe is a pretty decent punch game most Chloe players ignore. Her B1+2 has armor after the startup, she can string together a 2, 3, 4 for a M - L - L and she has a decent reach on her F1+2. The problem with all of those options is, much like most of Chloe's movelist, they're super duper unsafe and not good for punishing at all But yeah keep your distance from most chloe players, let them go into some sort of dance animation and then kick them as hard as you can
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# ? Jun 11, 2017 21:40 |
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https://twitter.com/LauraisLate/status/873330192382603265
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# ? Jun 11, 2017 22:43 |
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This makes me want to main Bob.
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# ? Jun 12, 2017 00:38 |
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Shockeh posted:All in all, I don't think Rage Arts added anything good. If they weren't armoured, then I'd be cool as they'd be great things to combo into, but as it stands, they're just 'now you have to plan for them hitting one on any startup or you're gonna lose 30-40%' They basically encourage defensive play massively. Fine, they die if they whiff or get blocked (although some randomly have HUGE knockback) but they're on 10% anyway, so why not? I've started running into people who are using Rage Drives properly and it makes me earnestly wish they were just turtling up and using Rage Art. Then you can use a WR2 or similar to force a good position, maybe fake them out with a run at them and stop (always hilarious). A lot of the Rage Drives seem to force favorable situations which can then lead into full combos.
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# ? Jun 12, 2017 00:55 |
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Man, people aren't kidding when they say this game feels painful to try and become decent at. I get overwhelmed so easily playing online, it's just demoralizing. And knowing that I have to learn so much about every character just to even start to be competent is a bit too daunting.
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# ? Jun 12, 2017 01:05 |
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Heroic Yoshimitsu posted:Man, people aren't kidding when they say this game feels painful to try and become decent at. I get overwhelmed so easily playing online, it's just demoralizing. And knowing that I have to learn so much about every character just to even start to be competent is a bit too daunting. You're not being very heroic, Yoshimitsu.
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# ? Jun 12, 2017 01:06 |
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It's actually funny that this is the first Tekken where Tekken Yoshimitsu looks cooler than Soul Calibur Yoshimitsu.
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# ? Jun 12, 2017 01:10 |
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Man, the Bandai Namco Fight Channel has a lot of videos on it. I've just been watching a lot of tournament top 8s, even if they're not for my main it's easier to see other characters' gameplans now that I've put a few hours into the game myself, eventually I'll get the basics of all these matchups down. Though I did see one Lili take off half a lifebar by just doing a low stomp five times in a row, if I were to do that I would feel dumb but at that high level there must be layers and layers of mindgames going on. Also that same Lili sidestep-whiff punished a deathfist, it looked so cool. One day...
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# ? Jun 12, 2017 01:43 |
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Wifi Hwoarang is S tier.
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# ? Jun 12, 2017 01:50 |
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In every fighting game I could never use the coolest looking guys. That is the burden of being a scrub babby.
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# ? Jun 12, 2017 01:54 |
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Night Blade posted:In every fighting game I could never use the coolest looking guys. That is the burden of being a scrub babby. kazumi is super easy
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# ? Jun 12, 2017 01:56 |
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Dias posted:kazumi is super easy I just wish her cool tiger buttons weren't 1+4 and 2+3
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# ? Jun 12, 2017 01:59 |
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Your Computer posted:I just wish her cool tiger buttons weren't 1+4 and 2+3 Bind em
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# ? Jun 12, 2017 02:04 |
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Finally got back from a trip last week and my brother was in town so we played some tekken on PC. It recognized both my sticks just fine. He picked Eddie and kicked my rear end like we were 12 agian and it was T3 agian because I forgot you had to block mids high in tekken or whatever. I finally got pissed off and just picked Akuma and made him cry about fireballs because I actually knew his moves. Good game maybe, will learn a character tommrow.
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# ? Jun 12, 2017 02:26 |
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Real hurthling! posted:Bind em I wish I had more buttons to bind to, because having 1+2 and 3+4 on single buttons makes for some ridiculously good shortcuts for other characters
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# ? Jun 12, 2017 02:29 |
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# ? Jun 10, 2024 05:54 |
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Medullah posted:Yeah, it's already easy enough to combo into most of them with a basic juggle, but the combination of them having super armor, doing more damage the lower their health, and being able to keybind them is a bit TOO newbie friendly. Also speaking as a button mashing newbie, who I assume this is supposed to appeal to, they just feel lame. In newbie vs newbie it is pretty easy to have a rage art land by mashing the button when you see your opponent attack. As newbies we are unlikely to catch each other in long combos which can blow through rage mode and kill the opponent, so people stay in rage much longer. In fact the only way a newbie can safely kill their opponent and deny them rage is to hit them with a rage art. This makes being the first person to hit rage mode highly rewarding, so ironically you want to be losing any close matches so that you can just rage art for the win. It feels like they wanted to make something for newbies, but totally forgot that newbies are also playing against other newbies and ended up with something that feels horrendously cheap. I'm also getting sick of canned fighting game animation attacks (e.g. x-rays) which are cool once and then get tedious, but that may just be me.
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# ? Jun 12, 2017 02:42 |