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Ramos posted:That's why we have AUs my dear.
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# ? Jun 10, 2017 20:57 |
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# ? Jun 5, 2024 03:31 |
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undertale fanart exists for people who do not like undertale
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# ? Jun 10, 2017 21:13 |
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ΕΥΦΡΟΣΥΝΟΣ
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# ? Jun 10, 2017 21:13 |
Olive Garden tonight! posted:ΕΥΦΡΟΣΥΝΟΣ translates to "jubilant?" idgi
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# ? Jun 11, 2017 00:06 |
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# ? Jun 11, 2017 00:21 |
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Captain Fargle posted:It got accidentally sorted into Netflix's LGBT category for a while and turned into a meme. That happens sometimes
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# ? Jun 11, 2017 02:45 |
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# ? Jun 11, 2017 03:25 |
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Teen Titans don't have a space base where the gently caress are they
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# ? Jun 11, 2017 05:39 |
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Also, Saurian just released its first demo, so I'll throw this in too:
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# ? Jun 11, 2017 07:02 |
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# ? Jun 11, 2017 07:26 |
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has anyone ever told you that you appear to be wracked with a perverse sentimentality
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# ? Jun 11, 2017 07:33 |
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Did dark souls have any kind of wall traps? I remember King's Field had them out the rear end. The first king's field's illusory walls were just "here is a wall texture but you can walk through it" and it didn't have any wall traps, but the second and third games made it so that you had to examine walls like you would in shooter games in order to move the wall away or open a secret panel for some goodies. King's field 2 and 3 also had wall traps where you'd examine a wall and spears would immediately shoot out at you, most likely killing you unless you've leveled up a bunch. It is a means of preventing the player from just mashing search around walls since there is a potential chance of, instead of finding a fake wall leading to treasure, discovering spears in your face. King's field also didn't have mimic chests, but it did have something that I wish would come back in the souls games that is similar to the mimic chests. It had skeleton chests. You'd open up a treasure chest and immediately a skeleton would pop out and you'd have to fight it. If you were good at the game or leveled up a bit, you could survive the encounter, but it was still neat the few times it happened since you'd open up a chest and bam a skeleton just rises up out of it like "hey sup" and probably murders you. King's field also had lots of floor traps which I'm relatively certain did show up in souls games, with some floor traps leading to secrets if you were a high enough level to survive the fall.
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# ? Jun 11, 2017 07:46 |
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FirstAidKite posted:King's field also didn't have mimic chests, but it did have something that I wish would come back in the souls games that is similar to the mimic chests. It had skeleton chests. You'd open up a treasure chest and immediately a skeleton would pop out and you'd have to fight it. If you were good at the game or leveled up a bit, you could survive the encounter, but it was still neat the few times it happened since you'd open up a chest and bam a skeleton just rises up out of it like "hey sup" and probably murders you. thank you for reminding me of this https://www.youtube.com/watch?v=fv2b_r_La94
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# ? Jun 11, 2017 07:52 |
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Roobanguy posted:thank you for reminding me of this Lol that's the one KF game I haven't played. Motherfucker goddamned laughs at you. Though I haven't played it I bet that chest is hidden somewhere towards the start of the game. The first three KF games had a little tradition of hiding a shield in a chest in a secret room, except there would be a skeleton wandering around in there you'd have to dodge around, and then for KF3 they made it so the secret room was surrounded by those traps I mentioned so you'd get killed looking for it and even then, there was a better chest behind the shield chest in KF3 if I recall correctly.
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# ? Jun 11, 2017 07:59 |
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Roobanguy posted:thank you for reminding me of this This was also something from Tomb of Horrors.
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# ? Jun 11, 2017 08:02 |
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Evilreaver posted:has anyone ever told you that you appear to be wracked with a perverse sentimentality remove the L at the end of the filename for huge
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# ? Jun 11, 2017 08:13 |
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FirstAidKite posted:Did dark souls have any kind of wall traps? I remember King's Field had them out the rear end. The first king's field's illusory walls were just "here is a wall texture but you can walk through it" and it didn't have any wall traps, but the second and third games made it so that you had to examine walls like you would in shooter games in order to move the wall away or open a secret panel for some goodies. King's field 2 and 3 also had wall traps where you'd examine a wall and spears would immediately shoot out at you, most likely killing you unless you've leveled up a bunch. It is a means of preventing the player from just mashing search around walls since there is a potential chance of, instead of finding a fake wall leading to treasure, discovering spears in your face. The DS series doesn't have any hidden wall traps. There are switches that are "bad" to use in DSII and DSIII, but those are heavily warned against with fake messages on the ground. That's probably like the only thing that's directly interactable on/near a wall that is detrimental. Pressure plates on the ground have been a thing since Demon's Souls in the storm castle or whatever it is. Then that got super carried away in Sen's Fortress and basically became a series staple. Depending on how you define floor taps, DS has had pits that had survivable falls and featured hidden stuff in them. Most trapdoors seem to also have survivable falls, but they usually lead into terrible gank rooms instead of (or as well as) treasure.
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# ? Jun 11, 2017 08:41 |
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Bluhman posted:The DS series doesn't have any hidden wall traps. There are switches that are "bad" to use in DSII and DSIII, but those are heavily warned against with fake messages on the ground. That's probably like the only thing that's directly interactable on/near a wall that is detrimental. What kind of switches are detrimental? Like, is it stuff where pulling a switch causes arrows to fire at you, or something else like that?
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# ? Jun 11, 2017 08:50 |
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FirstAidKite posted:What kind of switches are detrimental? Like, is it stuff where pulling a switch causes arrows to fire at you, or something else like that? I don't remember the DaS3 ones, but in DaS2 the big bad switch is the one that released Navlaan. From then on he's a prick that invades you in specific areas.
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# ? Jun 11, 2017 09:10 |
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Yup, the caged sorcerer who sends you on missions to kill other NPCs. The switch I'm thinking of in DS3 is the one that summons Nameless king. Which is less a directly detrimental effect and more a way to get a really hard boss fight. It might shut off certain areas of the keep until you beat him?
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# ? Jun 11, 2017 09:17 |
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I thought Navlaan was the guy who wheel and deal.
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# ? Jun 11, 2017 09:38 |
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Tasteful Dickpic posted:I thought Navlaan was the guy who wheel and deal.
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# ? Jun 11, 2017 09:44 |
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http://marcosclopezblog.tumblr.com/ The face of marios best friend toad with the tender thighs of a man
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# ? Jun 11, 2017 12:14 |
rumble in the bunghole posted:
Sorry Russ, but Nintendo doesn't bother with SA. Please tell Griffin that I can't wait for his next nuzlock run!
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# ? Jun 11, 2017 12:17 |
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Sinners Sandwich posted:Teen Titans don't have a space base where the gently caress are they Obviously they're visiting the Justice League at the Watchtower.
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# ? Jun 11, 2017 15:19 |
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rumble in the bunghole posted:
hey, that is a good toad
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# ? Jun 11, 2017 17:30 |
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I didn't knew twitter could do this(click on the picture) https://twitter.com/coroha12/status/873861095638814720
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# ? Jun 11, 2017 18:26 |
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# ? Jun 11, 2017 18:29 |
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Didn't Nioh have something like this?
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# ? Jun 11, 2017 19:17 |
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Oxygen Deficiency posted:Didn't Nioh have something like this? Not really. It had emote walls where you used gestures at them and if you did the right one it would open, but if you did the wrong ones it would try and kill you.
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# ? Jun 11, 2017 19:37 |
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If you hit it though it would immediately aggro on you.
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# ? Jun 11, 2017 20:04 |
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Yeah there's a wall demon that I think usually has treasure behind it that will fight you if you attack it.
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# ? Jun 11, 2017 20:46 |
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Kwyndig posted:Not really. It had emote walls where you used gestures at them and if you did the right one it would open, but if you did the wrong ones it would try and kill you. See I didn't know this and just attacked it.
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# ? Jun 11, 2017 21:01 |
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# ? Jun 11, 2017 23:15 |
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https://www.youtube.com/watch?v=6z0klMZ7r8M
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# ? Jun 11, 2017 23:31 |
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Why did you link the 5th part?
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# ? Jun 11, 2017 23:39 |
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Who What Now posted:Why did you link the 5th part? Because it just came out, and I linked the first four parts earlier in the thread when they came out. Here, have the other parts: https://www.youtube.com/watch?v=1D4jr-0_COg https://www.youtube.com/watch?v=xhqpYcFkeCE https://www.youtube.com/watch?v=IOtSVTvH8bM https://www.youtube.com/watch?v=xXXE_2mGiuc Arc Hammer has a new favorite as of 00:14 on Jun 12, 2017 |
# ? Jun 12, 2017 00:11 |
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I think this counts as fanart, this guy makes foods based on stuff in TV shows, movies, and cartoons. Usually he'll follow the stated recipe as closely as he can but if that turns out bad then he'll improvise. Seinfeld Special, including one of the Soup Nazi's recipes Archer's Egg Woodhouse Jake from Adventure Time's Perfect Sandwich Szechuan Sauce from Rick and Morty Some disgusting foods from It's Always Sunny in Philadelphia Homer Simpson's Patented Space Age Out-Of-This-World Moon Waffles
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# ? Jun 12, 2017 00:37 |
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Nanomashoes posted:Rando and Buddy This slipped by unnoticed but my god are those some interesting proportions on Rando. I especially like his iddy biddy waist.
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# ? Jun 12, 2017 03:54 |
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# ? Jun 5, 2024 03:31 |
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# ? Jun 12, 2017 04:01 |