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Kosumo posted:Third from the left at the back - what are the odds we will one day see that face on the nightly news? That guy was definitely in Hellraiser.
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# ? Jun 11, 2017 21:42 |
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# ? May 28, 2024 03:22 |
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DarkRefreshment posted:"Hey baby, I got a picture of my Idris here in my wallet." Dickwulf account spotted.
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# ? Jun 11, 2017 21:45 |
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Amazing Zimmo posted:Don't tar all modders with the CIG brush, they can do amazing work sometimes. Hell team fortress was my favorite mod for quake, they then went on to do TFC for half-life and now we have hat simulator Oh I'm not. Modding is very cool, and people have done amazing things. Honestly what CIG made with their Star Citizen tech demo is really fantastic work for modders. But there comes a point where your modding is too janky and slow and you need to do some legitimate programming. Right now I'm pretty sure this is where CIG is. Stuck between being able to swiftly mod something in for a presentation, and the more labor and less fast task of actually programming the mods into the engine itself.
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# ? Jun 11, 2017 22:56 |
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The Titanic posted:Oh I'm not. Modding is very cool, and people have done amazing things.
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# ? Jun 11, 2017 23:00 |
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Scruffpuff posted:There is absolutely nothing in Star Citizen that indicates that any of it was thought out on any level whatsoever - just the idea that if you create a big enough JPEG, then somehow capital ship bridge gameplay would just emerge from it organically. And now a game comes out of literally nowhere and flawlessly translates the events you've seen hundreds of times on the bridge of the Enterprise into a multiplayer coop experience. This is precisely what Chris Roberts believes in. He builds systems, and from these systems, gameplay magically emerges. He believes these systems can be modular as well, and built by different groups, and plug in together to work. So group A is working on cargo loading via that highly detailed animation system, and group B is working on scanning via the golf swing mechanic. When you compile these together, you can scan a ship and get its currently loaded cargo manifest. If you're having a hard time figuring out how that's supposed to actually work, welcome to game development by CIG.
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# ? Jun 11, 2017 23:11 |
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https://twitter.com/TheHadnot/status/874022986042552320
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# ? Jun 11, 2017 23:19 |
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AP posted:https://twitter.com/SC_Facts/status/873494929925971968 I hope they do one better : Interesting Star Citizen fact: Squadron 42 is the primary game Chris Roberts focuses on, including tons of motion capture and actors. Star Citizen will only be funded further if Squadron 42 is a critically acclaimed success!
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# ? Jun 11, 2017 23:32 |
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Beer4TheBeerGod posted:He dresses as well as he
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# ? Jun 11, 2017 23:45 |
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Amazing Zimmo posted:https://twitter.com/RooSmash_/status/873761655519191040 Natural selection for strength and general survivability in the wild is no longer a factor in the human genome. I wonder what factors allow this group to survive and thrive...
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# ? Jun 12, 2017 00:02 |
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The Titanic posted:I hope they do one better : This is really the most hilarious scenario. S42 comes out: that's immediately funny because, well, it's a 20 hour fmv with like 2 hours of terrible no clip. Many dancing cat videos follow. Then three months later after it flops CR sends out the email saying funding just isn't there to finish SC but it was a good run. Thanks for the donations to make S42 a reality. Then some hand waving in to immediate silence. Then everyone playing it off on Reddit like it was no big deal and they knew it could fail but at least they got their participation trophy.
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# ? Jun 12, 2017 00:40 |
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DarkRefreshment posted:This is really the most hilarious scenario. S42 comes out: that's immediately funny because, well, it's a 20 hour fmv with like 2 hours of terrible no clip. Many dancing cat videos follow. This is the part that makes me really sad. As gullible as the citizens are, I think that they will eventually come to a point where pledging will no longer makes sense. As soon as the cash reserves run dry and the paychecks bounce, everything goes into lockdown mode. Chris Robberts' Magnum Dope-us will be locked away on a hard drive to never see the light of day.
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# ? Jun 12, 2017 00:50 |
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https://www.youtube.com/watch?v=rbE8BnO6oug ✓ multicrew ✓ ship customization ✓ boarding ✓ salvage ✓ exploration ✓ actually exists star citizen wins again 🤔
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# ? Jun 12, 2017 00:52 |
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hot balls man no homo posted:This is the part that makes me really sad. As gullible as the citizens are, I think that they will eventually come to a point where pledging will no longer makes sense. As soon as the cash reserves run dry and the paychecks bounce, everything goes into lockdown mode. Chris Robberts' Magnum Dope-us will be locked away on a hard drive to never see the light of day. Until an 80 year old man requiring 2 fork lifts operating in tandem to move around , discovers it hidden deep away inside a landfill
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# ? Jun 12, 2017 00:55 |
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No Mods No Masters posted:https://www.youtube.com/watch?v=rbE8BnO6oug How dare rareware steal the technology of grabby hands, from the visionary croberts
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# ? Jun 12, 2017 01:08 |
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Sappo569 posted:Until an 80 year old man requiring 2 fork lifts operating in tandem to move around , discovers it hidden deep away inside a landfill I was sort of thinking along these same lines. During the end of days a few employees basically steal everything not nailed down and someone copies the source code and 80TB of assets and just dumps it on the interwebz.
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# ? Jun 12, 2017 01:14 |
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# ? Jun 12, 2017 01:20 |
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Please stop doxxing me
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# ? Jun 12, 2017 01:34 |
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hot balls man no homo posted:As soon as the cash reserves run dry and the paychecks bounce, everything goes into lockdown mode. Chris Robberts' Magnum Dope-us will be locked away on a hard drive to never see the light of day. Meanwhile, they'll keep up the pretense that they're working on Star Citizen and are making progress with it, even while they're purging "non-essential" studios and employees to keep their burn rate below whatever they're still able to squeeze out of their whales. They'll still be making big promises about what big features are just around the corner, but not as often; maybe it'll eventually just be Chris and a small "core team" left, spending most of their time rearranging the deck chairs, commissioning concept art/ship assets from the cheapest offshore developers-from-hire they can find so they'll still have something to sell to their few remaining backers, and trying to package up whatever they've managed to put together in case any developer too rich and too dumb to know better might be interested in buying them out. I doubt that even a MVP version will ever get within two weeks of release; it'll still be a couple of janky, ill-conceived, and entirely separate modules up until the day that they shut down for good. Epilogue: some number of years after CIG is dead and gone, Squadron 42: Part 1 will end up in a "studio-killer" bundle alongside Duke Nukem Forever and, I dunno, some indie kickstarter boondoggles or one-hit wonders, and we'll get to read funny reviews from people who missed all the drama when it was happening. They'll say things like "You can see what they were trying to do" and "This bit is so bad that it flips all the way around and becomes fun and charming" and "Whoever designed this definitely never tried to play it." Old whales will step forward and speak wistfully about how Derek Smart and an army of internet trolls killed the game before it could get good, and if they're asked how much money they gave Chris Roberts, they'll either ignore the question or just pretend they only bought a starter package, no big deal, it was fun while it lasted.
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# ? Jun 12, 2017 01:36 |
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Colostomy Bag posted:I was sort of thinking along these same lines. During the end of days a few employees basically steal everything not nailed down and someone copies the source code and 80TB of assets and just dumps it on the interwebz. If I was an ex employee and I got hold of a 2TB drive with all the assets and source code to make Star Citizen a possibility if given to a team of dedicated fans then about 20 mins after I got the drive I would have a nice clean formatted 2TB drive in my PC with Elite probably installed on it
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# ? Jun 12, 2017 01:36 |
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https://twitter.com/PeterLNewton/status/873769589959565314
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# ? Jun 12, 2017 01:44 |
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peter gabriel posted:If I was an ex employee and I got hold of a 2TB drive with all the assets and source code to make Star Citizen a possibility if given to a team of dedicated fans then about 20 mins after I got the drive I would have a nice clean formatted 2TB drive in my PC with Elite probably installed on it You filthy griefer.
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# ? Jun 12, 2017 01:47 |
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I don't believe any of you that are thinking of a long slow collapse while they milk whales for ever smaller amounts. It doesn't matter how long it's taken to get until now. This poo poo is Wile E. Coyote running off the cliff, he just hasn't looked down yet Downsizing or anything indicating money problems will be looking down, backers are so salty about what we say because it makes sense. They know it can happen and any indication that it is will be disastrous. Until now CIG makes up hilariously fake videos and "demos" and passes off a Crysis mod as Dreams.exe and lies by omission controlling the narrative. Something outside their control that they can't hide like downsizing is completely different.
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# ? Jun 12, 2017 01:59 |
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Amazing Zimmo posted:https://twitter.com/RooSmash_/status/873761655519191040 Mind you, that was originally billed as the "3.0 launch party Bar Citizen" Not so much now.
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# ? Jun 12, 2017 02:16 |
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I'm guessing that this is something that would be insanely useful in creating SC as promised and only goes to further underscore Chris Roberts' idiocy in choosing CryEngine?
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# ? Jun 12, 2017 02:44 |
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DigitalMocking posted:Mind you, that was originally billed as the "3.0 launch party Bar Citizen" I hope somebody still had a PowerPoint presentation to share with the class.
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# ? Jun 12, 2017 02:50 |
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Posting itt to remind everyone that Chris Roberts' vision of a game where different zones have different physics applied to them, something never done in gaming before, may have actually first seen the light of day in a little-known sleeper series called Dead Space by indie publisher EA, where there are zones in the game that can have zero gravity or vacuum or both, where it's possible to
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# ? Jun 12, 2017 02:55 |
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DigitalMocking posted:Mind you, that was originally billed as the "3.0 launch party Bar Citizen" Imagine the stench.
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# ? Jun 12, 2017 02:59 |
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Breetai posted:Posting itt to remind everyone that Chris Roberts' vision of a game where different zones have different physics applied to them, something never done in gaming before, may have actually first seen the light of day in a little-known sleeper series called Dead Space by indie publisher EA, where there are zones in the game that can have zero gravity or vacuum or both, where it's possible to Chip's Challenge in 1989 had zones with different physics like ice floors.
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# ? Jun 12, 2017 03:03 |
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Space Crabs posted:I don't believe any of you that are thinking of a long slow collapse while they milk whales for ever smaller amounts. It doesn't matter how long it's taken to get until now. I think the most compelling evidence of Star Citizen's impending demise is their meticulously cultivated, laser-like marketing focus on precisely nobody except their existing backers. Everything - EVERYTHING - is about pressuring the existing base to squeeze out just a little more cash. The only outreach to new users is the referral system, which of course kepps all the pressure on the backers. If CIG had any confidence in what they were doing, they'd extend their marketing appropriately. But of course, they have nothing to show, and nowadays even a cursory Google search will reveal the epic-level clusterfuck failure this became, no matter how many Reddit posts claim the opposite. Or, for the more savvy internet user, precisely because Reddit claims the opposite.
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# ? Jun 12, 2017 03:07 |
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Scruffpuff posted:I think the most compelling evidence of Star Citizen's impending demise is their meticulously cultivated, laser-like marketing focus on precisely nobody except their existing backers. Everything - EVERYTHING - is about pressuring the existing base to squeeze out just a little more cash. The only outreach to new users is the referral system, which of course kepps all the pressure on the backers. If CIG had any confidence in what they were doing, they'd extend their marketing appropriately. But of course, they have nothing to show, and nowadays even a cursory Google search will reveal the epic-level clusterfuck failure this became, no matter how many Reddit posts claim the opposite. CIG is incompetent but not stupid. Why would they EVER focus on people who haven't backed already? A bird in the hand is worth two in the giltchy port olisar.
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# ? Jun 12, 2017 03:20 |
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Scruffpuff posted:I think the most compelling evidence of Star Citizen's impending demise is their meticulously cultivated, laser-like marketing focus on precisely nobody except their existing backers. Everything - EVERYTHING - is about pressuring the existing base to squeeze out just a little more cash. The only outreach to new users is the referral system, which of course kepps all the pressure on the backers. If CIG had any confidence in what they were doing, they'd extend their marketing appropriately. But of course, they have nothing to show, and nowadays even a cursory Google search will reveal the epic-level clusterfuck failure this became, no matter how many Reddit posts claim the opposite. What will YOU do the first time you see this ? (Picture of a commando with his head up his own rear end)
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# ? Jun 12, 2017 03:38 |
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The new Metro game showing off its impressive engine improvements and atmosphere https://www.youtube.com/watch?v=DuvN4YcJ0ZA
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# ? Jun 12, 2017 03:41 |
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Quavers posted:The new Metro game showing off its impressive engine improvements and atmosphere Such bullshit None of the houses started spinning and jittering around at high speed And when the video ended it didn't replay the train going past twice
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# ? Jun 12, 2017 04:02 |
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Quavers posted:The new Metro game showing off its impressive engine improvements and atmosphere But Star Citizen is going to have that level of FIDELITY for every planet! 100 of them!!!!1!!ll!!1 you stupid loving Goonie! FUD spreading rear end in a top hat.....
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# ? Jun 12, 2017 04:16 |
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Quavers posted:The new Metro game showing off its impressive engine improvements and atmosphere I'm not going to lie, watching the guy pick up a magazine and seamlessly jam it into his weapon impressed me more than I'd care to admit. I think I'm starting to show signs of Fidelity Cravings.
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# ? Jun 12, 2017 04:34 |
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Breetai posted:I'm not going to lie, watching the guy pick up a magazine and seamlessly jam it into his weapon impressed me more than I'd care to admit. *Goons circle around me, pointing and howling like Donald Sutherland at the end of Invasion of the Body Snatchers*
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# ? Jun 12, 2017 04:36 |
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Not sure if this got posted about MEA but interesting similarities: https://www.youtube.com/watch?v=UYDJNf4LyBs
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# ? Jun 12, 2017 04:56 |
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Quavers posted:The new Metro game showing off its impressive engine improvements and atmosphere Metro does look good but that trailer still looks way too scripted for my liking. Also I believe the cat is a bit too scripted as well... I mean look at it, it's obviously trying to read a teleprompter in that pic.
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# ? Jun 12, 2017 06:37 |
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Sappo569 posted:Until an 80 year old man requiring 2 fork lifts operating in tandem to move around , discovers it hidden deep away inside a landfill Just cause youre really fat doesn't make your bellybutton a landfill, come on!
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# ? Jun 12, 2017 06:42 |
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# ? May 28, 2024 03:22 |
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Trilobite posted:I still think that's going to be at the very end of a long, slow death: if they're very lucky, they'll manage to get a MVP of Squadron 42 out the door while the money's still coming in, some kind of "part 1" with the promise that the rest of it will be out when it's ready. Then they'll make sad noises about how it's not selling as well as they had hoped, and how they're working around the clock to get it patched into something more presentable. Some crash bugs will get fixed. Sales won't pick up. Future chapters will never arrive. The reason why SQ42 won't sell all that well is because all those that are interested in it have already payed for it, so it will be a struggle for CIG to get fresh money in based off of the most likely poorly received release.
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# ? Jun 12, 2017 06:42 |