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HerpicleOmnicron5 posted:I'm surprised you thought Resident Evil was boring, it is a very good game. Jump in if you see games you like, if not then don't, simple as that. I played from the beginning and it just felt like the first 30 minutes were just walking around looking at the same things over and over, and when you meet the family the creepiness just felt a little too on-the-nose and campy. The controls were also very jarring in how you had to turn the POV in sharp 30 degree increments.
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# ? Jun 11, 2017 21:32 |
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# ? May 25, 2024 22:52 |
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You can disable that, its a pretty common anti-motion sickness measure though
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# ? Jun 11, 2017 21:33 |
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On Terra Firma posted:I played from the beginning and it just felt like the first 30 minutes were just walking around looking at the same things over and over, and when you meet the family the creepiness just felt a little too on-the-nose and campy. The controls were also very jarring in how you had to turn the POV in sharp 30 degree increments. The first 30 minutes aren't representative of the game as a whole as it turns into more of a game after that. Like people said you can turn off click turning in favor of smooth movement but it might make you sick. RE7 is one of the best things available for VR right now.
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# ? Jun 11, 2017 21:42 |
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veni veni veni posted:The first 30 minutes aren't representative of the game as a whole as it turns into more of a game after that. Like people said you can turn off click turning in favor of smooth movement but it might make you sick. Oh nice I didn't realize. My friend just handed me the controls and said jump in. I'll try that and then keep moving on. I've never been a fan of resident evil games either so that might play into it a bit.
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# ? Jun 11, 2017 22:12 |
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On Terra Firma posted:So I've been waiting for VR to "mature" a bit before jumping in while testing my friends PSVR. I played resident evil last night and found it kind of boring. The Vive seems to have better titles available though. I'm more inclined to go with a Vive since my home office is huge and empty. Should I hold off for a while longer or would sometime in the next few months be a good time to jump in? If you're expecting mature tech and games, probably not there yet. If you want to play around with VR it's definitely quirky fun, though. Everyone's expecting news on Fallout 4 VR to come out tonight or tomorrow, so I'd probably wait for impressions on that if nothing else.
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# ? Jun 12, 2017 00:19 |
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Bremen posted:If you're expecting mature tech and games, probably not there yet. If you want to play around with VR it's definitely quirky fun, though. Yeah if you want mature tech wait 5 years on getting VR. It's a long ways from perfect. The reason to get a headset right now is to gently caress around with something really novel and fun. Like, VR is amazing right now but this won't be the definitive generation for it. I feel like it's 1994 in the early days of 3D gaming where everything is super flawed but intriguing and everyone is trying new things to see what sticks.
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# ? Jun 12, 2017 00:44 |
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So who wanted a sequel to 2016 hit Lucky's Tale without all that fad VR nonsense that was holding Playful's masterpiece back? No-one? Bad luck.
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# ? Jun 12, 2017 00:48 |
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NRVNQSR posted:So who wanted a sequel to 2016 hit Lucky's Tale without all that fad VR nonsense that was holding Playful's masterpiece back? No-one? Bad luck. It was a pretty mediocre Mario64 clone (the mechanics are drat near identical only without the momentum that made it interesting) that I only found enjoyable because of the novelty of VR. That it's getting a 2D release is baffling,.
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# ? Jun 12, 2017 03:00 |
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So Fallout 4 VR uses trackpad locomotion and Doom VFR uses teleportation mechanics (and appears to be a standalone expansion of sorts?).
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# ? Jun 12, 2017 05:13 |
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https://twitter.com/bethesda/status/874116801466048513 Did they say this during the presentation?
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# ? Jun 12, 2017 05:45 |
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Shemp the Stooge posted:https://twitter.com/bethesda/status/874116801466048513 The end they said everything coming in 2017, not sure they said when for this but nice to know.
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# ? Jun 12, 2017 06:03 |
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So is it Vive only due to exclusivity? There's some stupid part of me still hoping for PSVR but it seems insanely unlikely the hardware could even pull it off. That doesn't explain lack of oculus support though. Fallout 4 with the aim controller would be amazing.
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# ? Jun 12, 2017 06:08 |
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All we know is that it's SteamVR only. We don't know yet if there will be any attempt to actively shut out Oculus owners (depends on how petty Bethesda's really feeling, I guess). I certainly wouldn't expect any Oculus-specific optimizations, regardless.
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# ? Jun 12, 2017 06:15 |
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Helter Skelter posted:All we know is that it's SteamVR only. We don't know yet if there will be any attempt to actively shut out Oculus owners (depends on how petty Bethesda's really feeling, I guess). I certainly wouldn't expect any Oculus-specific optimizations, regardless. I expect if they do a hardware whitelist that it'd get patched out within a few minutes. Even as someone who owns a Vive and has a distaste for Facebook i'd call that out as a dick move, here's hoping that they just aren't publicising official support and the game will still quietly work on the Rift anyway. veni veni veni posted:So is it Vive only due to exclusivity? There's some stupid part of me still hoping for PSVR but it seems insanely unlikely the hardware could even pull it off. That doesn't explain lack of oculus support though. That was never going to happen, the PS4 barely manages to hit a stable 30fps and thats without the VR overhead. 60fps with reprojection is the minimum and even then reprojection kinda sucks and extra-sucks when artificial locomotion is thrown in. I assume the CPU is the limiting factor, though that's just speculation.
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# ? Jun 12, 2017 06:43 |
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Well yeah, I was imagining a seriously toned down version in the unlikely event it hit PS4.
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# ? Jun 12, 2017 06:46 |
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veni veni veni posted:So is it Vive only due to exclusivity? There's some stupid part of me still hoping for PSVR but it seems insanely unlikely the hardware could even pull it off. That doesn't explain lack of oculus support though. Zenimax = Bethesda which means there will absolutely be zero support of any kind by them for Oculus in Fallout 4 VR. They are out for blood and will do what they can to hurt Oculus. That is why the only mention Bethesda ever has about Oculus is against it in those super subtle ways.
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# ? Jun 12, 2017 08:26 |
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Fallout 4 VR is a full price separate product from normal Fallout 4, with no discount for owning the original apparently. http://store.steampowered.com/app/611660/Fallout_4_VR/ lol
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# ? Jun 12, 2017 09:50 |
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Veotax posted:Fallout 4 VR is a full price separate product from normal Fallout 4, with no discount for owning the original apparently. Was there a discount for Serious Sam owners for the VR versions?
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# ? Jun 12, 2017 09:54 |
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KakerMix posted:Was there a discount for Serious Sam owners for the VR versions? A pretty big one.
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# ? Jun 12, 2017 09:55 |
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Truga posted:A pretty big one. I mean I'm going to level with you guys, I'm probably going to buy Fallout VR at full-price.
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# ? Jun 12, 2017 09:58 |
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I don't mind paying for it, but for full price when I own the base game and the season pass? No.
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# ? Jun 12, 2017 10:04 |
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I'll probably wait for reviews first, before I decide to get it on launch or on sale. If they want $60 for it, they'd better have figured out some performance and stability tweaks.
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# ? Jun 12, 2017 10:07 |
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Yeah... A full $60 I can understand if they were finally forced to hire some software engineers to improve the performance on the game engine they've been using since it was first deployed as crude accounting software for keeping track of lend lease shipments in WW2, but only if it also had all of the DLC included. No loving way* am I paying full price for the game and the DLC again. * I'm the weak rear end in a top hat who paid full price for Skyrim and all the DLC on the Xbox 360 and then ended up doing the exact same thing on Steam once I had a decent gaming pc. I'm weak. I'll break and buy it. I'm the problem with the games industry.
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# ? Jun 12, 2017 10:41 |
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I'm okay with paying $60 if it's the full game, GOTY style. However the Steam page says it's just "the complete core game". I will still probably buy it even if I have to rebuy the DLC. InevitableCheese fucked around with this message at 12:27 on Jun 12, 2017 |
# ? Jun 12, 2017 12:23 |
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I never bought Fallout 4 and once this was announced, I skipped over it on sale. Hopefully they aren't actively blocking Rift use and it runs well. Certainly won't be a day 1 purchase or pre-order, though I'll be checking feedback when it is released. If it isn't goty style, I'll be disappointed as well.
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# ? Jun 12, 2017 12:48 |
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KakerMix posted:
Same. I'll probably pre-order it. I too am why part of a game is sold at full price and the rest is dlc.
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# ? Jun 12, 2017 13:58 |
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As keen as I am for the idea of Fallout 4 in VR, if they're not doing any substitution for movement, I can't imagine it being anything but super vomit inducing, particularly with how much you need to walk in that game... I can see why DOOM would fit well with the teleport mechanic, although it might be a bit disorientating with the speed you need to avoid enemies in that game. I can see it working alot like Robo Recall. Hopefully, like that game we'll also be able to tear the heads and limbs off creatures using our hands. Also, just got my first consumer headset after owning the DK2 a couple of years back, purchased Star Trek Bridge Crew and am having an absolute blast. It's the first online game I've ever played where everyone attempts to communicate well and works together. It seemed disappointingly short and simple at first, but after flying with a few crews I've seen theres a surprising amount of depth to some of the mechanics. Rather than most of the other 'built for VR' games that seem to specialise around the hand controls aspect, this does it for the 'social space' aspect. I'd like to see more games force this level of interaction and communications. And the cross platform support is a (albeit necessary) genius move, all weekend I've found games with little waiting around time, in Australia no less.
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# ? Jun 12, 2017 14:50 |
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I'm wary of that. Whenever a game works with both VR and normal, it's in the same game. If Fallout 4 VR is only VR and you can't play it normally, I'm not buying it. After the Skyrim special edition, I'm guessing mods won't work either. I'd wait for a sale if I knew saves were compatible. I'd be pretty pissed if I was playing a VR game that I got sick of playing in VR but I couldn't switch to normal even though there's a version of the game that plays normally.
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# ? Jun 12, 2017 14:56 |
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Y'all did this wrong if you didn't instantly stop playing Fallout 4 and didn't buy any DLC as soon as you heard the VR version was in development. From that POV, I'm totally fine with 60$, though I'm assuming that means the full all-DLC game. Rumor mill says that's true according to some freeze-frames of the trailer that apparently shows DLC stuff. e: Isometric Bacon posted:As keen as I am for the idea of Fallout 4 in VR, if they're not doing any substitution for movement... Zsinjeh fucked around with this message at 15:11 on Jun 12, 2017 |
# ? Jun 12, 2017 15:08 |
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Zsinjeh posted:Y'all did this wrong if you didn't instantly stop playing Fallout 4 and didn't buy any DLC as soon as you heard the VR version was in development.
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# ? Jun 12, 2017 15:24 |
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I'll rebuy at $60, but only if they revamp the settlement missions.
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# ? Jun 12, 2017 15:29 |
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Zsinjeh posted:Y'all did this wrong if you didn't instantly stop playing Fallout 4 and didn't buy any DLC as soon as you heard the VR version was in development. That's exactly what I did. I was having fun but I have a huge backlog of games anyway. As soon as I heard it was coming out for VR I moved onto something else.
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# ? Jun 12, 2017 15:29 |
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They have a HUGE opportunity to fix the loving storyline. I in no way expect but seriously hope they re-touch it for some better endings.
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# ? Jun 12, 2017 16:07 |
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FormatAmerica posted:They have a HUGE opportunity to fix the loving storyline. I in no way expect but seriously hope they re-touch it for some better endings. I'd be willing to bet there's roughly zero artists working on the VR version. I mean, maybe a couple doing interface poo poo but no one is creating new content or rewriting story lines.
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# ? Jun 12, 2017 16:17 |
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Well, with Bethesda making zero attempt to support Oculus (for obvious reasons) I guess it's time to finally get a third camera and get a 360° setup going. Hopefully the controller alignment isn't going to be too funky on Touch.
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# ? Jun 12, 2017 16:42 |
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drat Super Lucky's Tale ditching VR really feels like a kick in the gut. They're not going to even bother adding it as an optional feature.
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# ? Jun 12, 2017 16:58 |
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Wait, does this mean that Bethesda got FO4 to play nice at frame rates above 30?
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# ? Jun 12, 2017 17:01 |
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Warbird posted:Wait, does this mean that Bethesda got FO4 to play nice at frame rates above 30? It's going to require a GTX 1080 Ti for min-spec.
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# ? Jun 12, 2017 17:13 |
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Warbird posted:Wait, does this mean that Bethesda got FO4 to play nice at frame rates above 30? Right? I don't care if a much better class of graphics cards came out since FO4, I'm still super sceptical they can keep it above 90fps even on a 1080ti
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# ? Jun 12, 2017 17:15 |
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# ? May 25, 2024 22:52 |
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Warbird posted:Wait, does this mean that Bethesda got FO4 to play nice at frame rates above 30? Presumably this is what Bethesda has been doing the whole time on Fallout 4 VR as they haven't been adding content. With mods they should be a direct plug from Fallout 4 to Fallout 4 VR as there isn't an engine switch like there was from Skyrim to Skyrim SSE. But if you have been following Fallout 4 modding though you know that Bethesda is sloppy as gently caress when it comes to framerates and rendering and environmental design. I'm hungry for AAA VR titles though and if badly-written heavy handed Bethesda has em I'm in. Also, mods fix all problems.
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# ? Jun 12, 2017 17:15 |