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Yeah, I'm not paying for mods. I'm only barely willing to pay for DLC, when it's on sale. If they do this, then fine, but I won't take any part in it. I imagine a lot of other people won't either.
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# ? Jun 12, 2017 14:08 |
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# ? May 14, 2024 02:11 |
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I'm still completely unsure how you'd have DRM for .esp files.
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# ? Jun 12, 2017 14:13 |
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I am sure Denuvo will find a way.
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# ? Jun 12, 2017 14:16 |
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The Iron Rose posted:I'm still completely unsure how you'd have DRM for .esp files. Yeah last time I checked you could pirate entire expansions by uploading the .esp files as a mod, is that still true? It sounds to me like this whole thing is Bethesda having more money than people and they're basically just paying high-profile modders and ex-employees to churn out content for them because they can't be bothered to dwell on a game for more than a year or two. I would pay a ton of money for a 'mod' that turned Fallout 4 into a good game though. Or rather, a good story, I guess it's already a pretty fun game.
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# ? Jun 12, 2017 14:19 |
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My main concern about this is mods that have a lot of dependencies e.g. SKSE or SKYUI or the like. Under such a model these things (if they're good enough) should really be incorporated in to the core game rather than something people have to buy to install other mods. It'd be total poo poo if the community started to fork based on mods that require paid dependency mods vs those that don't.
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# ? Jun 12, 2017 14:37 |
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Mendrian posted:Yeah last time I checked you could pirate entire expansions by uploading the .esp files as a mod, is that still true? Yuppers. Just put the .esp and the .bsa folder in there for any art assets. or loose folders, it's a whole (incredibly stupid) debate.
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# ? Jun 12, 2017 14:37 |
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This is essential Bethesda contracting out DLC development basically given the supposed oversight and QA (and payment schedule to the developer) Big whoop Entropy238 posted:It'd be total poo poo if the community started to fork based on mods that require paid dependency mods vs those that don't. lurksion fucked around with this message at 14:46 on Jun 12, 2017 |
# ? Jun 12, 2017 14:41 |
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I seem to remember that during the last paid mods uproar, the author of SKSE was floating the idea of not updating the mod unless they received a certain amount of donations. Which would have hosed over a lot of other mods in turn. I wonder if that's a situation they'll be able to deal with in this new system.
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# ? Jun 12, 2017 16:11 |
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I feel like a lot of people in this thread are ignoring a really solid history of mods and modders hired by companies turning out really great or popular products. CS, DOTA, Team Fortress, Rising Storm, EUIV, all of those battle Royale games, Red Orchestra, etc. It's also worth pointing out that this isn't and hasn't stopped mod development in Cities Skylines, where attempts at hiring modders to do contract work failed kind of spectacularly just because there's no way to compete with the volume and quality of the rest of the community. People have even been asking the publisher to hire certain modders, but I know that at least one of them has said that he's not interested. There will always be some guy, somewhere, who wants to make a mod and doesn't give enough of a gently caress to jump through Bethesda's hoops. Cicadalek posted:I seem to remember that during the last paid mods uproar, the author of SKSE was floating the idea of not updating the mod unless they received a certain amount of donations. Which would have hosed over a lot of other mods in turn. I wonder if that's a situation they'll be able to deal with in this new system. Wasn't this the SkyUI developer and not SKSE? The script extender guys are still whittling away at cracking the 64 bit engine. turn off the TV fucked around with this message at 16:16 on Jun 12, 2017 |
# ? Jun 12, 2017 16:13 |
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From what I can tell this is a lot more like a freelancing system for add-on content than "paid mods."
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# ? Jun 12, 2017 16:18 |
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turn off the TV posted:Wasn't this the SkyUI developer and not SKSE? The script extender guys are still whittling away at cracking the 64 bit engine. What I remember, SKSE's devs stepped back and said, 'Look, use our extender for free mods, pay mods, whatever. It's staying free to play.'
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# ? Jun 12, 2017 16:21 |
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GunnerJ posted:From what I can tell this is a lot more like a freelancing system for add-on content than "paid mods." Right. People interested need to make a proposal, be accepted, meet milestone goals, meet QA standards, etc. They are paid the moment they sign a contract. It's outsourcing content. What would be really cool is if multiple people could be hired on to one project or given a budget to work with in order to approach other talent like voice actors. You could start seeing some pretty awesome content being released that just wouldn't be feasible for hobbyists. You would probably end up seeing more content on the level of Nehrim. E: amazingly pretty much everyone in the mod author's forum topic on the Nexus thinks that this is a good idea, and I haven't seen anyone saying that they expect to be accepted. turn off the TV fucked around with this message at 16:39 on Jun 12, 2017 |
# ? Jun 12, 2017 16:23 |
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turn off the TV posted:E: amazingly pretty much everyone in the mod author's forum topic on the Nexus thinks that this is a good idea, and I haven't seen anyone saying that they expect to be accepted. I was disappointed by this fundamentally reasonable reaction where the only thing close to mock-worthy is their smug certainty that the plebs will melt down again.
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# ? Jun 12, 2017 16:45 |
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I too went to Nexus looking for hysteria and found only relatively sedate skepticism, they are being pretty reasonable. Reddit and Youtube is where the apoplectics are happening.
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# ? Jun 12, 2017 17:38 |
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Let Skyrim die. It is almost 6 years old.
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# ? Jun 12, 2017 18:34 |
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Reposting this from the Skyrim thread, since it's pretty amazing and deserves more attention.quote:Speaking of talented modders. I meant to post this before I was distracted by the Creation Club thing. This guy is doing some absolutely batshit insane stuff (in a good way) with Skyrim. It's easily the most complex and impressive thing i've seen, and once it's finished will probably make it a whole new game in an actual dynamic world. Also, the creation club is going to be a glorious cluster gently caress if Bethesda isn't really careful both on the design and PR end of things. Archonex fucked around with this message at 18:39 on Jun 12, 2017 |
# ? Jun 12, 2017 18:36 |
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Skyrim will be the eternal mainline elder scrolls until the day elder scrolls online shuts down, which is a shame since I cannot care about that mmo, or any mmo
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# ? Jun 12, 2017 18:37 |
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Oh wait, yeah, I totally mean let Skyrim die in an official sense. Modders can keep playing around in it as much as they want, since modding old games is a time-honored tradition.
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# ? Jun 12, 2017 18:44 |
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pulp rag posted:Let Skyrim die. No, if New Vegas can continue to get mods so can Skyrim. Just cordon the porn mods to Skyrim and let the madmen adding flyable vertibirds, bow and arrows, and literal jet dogfighting continue to work on Vegas.
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# ? Jun 12, 2017 18:49 |
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Archonex posted:
Excuse me, my dick just pounded a hole up through the bottom of the desk. gently caress I need this - my typical max-spawned hordes are interesting, but boring pretty quickly, especially as they don't really do anything but make for big fights. I wonder if someone can craft up a proper dangerous Assassin's Guild? Motherfuckers should be capping people all over, especially once you complete that questline - are all these other assholes just sitting around telling stories at the cave? Thieves might be a bit harder, have to add specific poo poo for them to steal maybe, but drat, that could get fun. I want some straight-up pirates going a-viking down the coast to the Windhelm docks...
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# ? Jun 12, 2017 19:32 |
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Arcsquad12 posted:No, if New Vegas can continue to get mods so can Skyrim. Just cordon the porn mods to Skyrim and let the madmen adding flyable vertibirds, bow and arrows, and literal jet dogfighting continue to work on Vegas. So you don't like the Kenny Loggins mod for Skyrim that turns all the dragons into fighter jets? (And replaces all combat music with Danger Zone.)
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# ? Jun 12, 2017 19:36 |
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Cicadalek posted:I seem to remember that during the last paid mods uproar, the author of SKSE was floating the idea of not updating the mod unless they received a certain amount of donations. Which would have hosed over a lot of other mods in turn. I wonder if that's a situation they'll be able to deal with in this new system. I don't think you could do that with the old paid mods system and especially not with the new one. SKSE is a completely different beast.
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# ? Jun 12, 2017 20:36 |
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m2pt5 posted:So you don't like the Kenny Loggins mod for Skyrim that turns all the dragons into fighter jets? (And replaces all combat music with Danger Zone.) Don't get me wrong that mod is amazing and even better when you add the Xwing mod to fight them, but the new Vegas mod I'm thinking off was adding actual flight mechanics rather than just reskinning the dragons
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# ? Jun 12, 2017 20:38 |
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Arcsquad12 posted:Don't get me wrong that mod is amazing and even better when you add the Xwing mod to fight them, but the new Vegas mod I'm thinking off was adding actual flight mechanics rather than just reskinning the dragons Vertibird Flight School? https://www.youtube.com/watch?v=hVm07DOGITU
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# ? Jun 12, 2017 21:51 |
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Arcsquad12 posted:No, if New Vegas can continue to get mods so can Skyrim. Just cordon the porn mods to Skyrim and let the madmen adding flyable vertibirds, bow and arrows, and literal jet dogfighting continue to work on Vegas. Yeah to be honest the most interesting mod stuff gets made on the games that aren't being updated anymore, because the mod authors don't have to worry about their poo poo getting broken so they can get REALLY deep into hacking things together and learning the ins and outs of the engine. I imagine even when SKSE gets released for the HD remaster, most of the modding will still be done on the old Skyrim, just because that's the one people are already familiar with.
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# ? Jun 12, 2017 23:59 |
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Too bad old Skyrim runs like poo poo
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# ? Jun 13, 2017 00:48 |
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Bholder posted:Too bad old Skyrim runs like poo poo No Console for Old Skyrims
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# ? Jun 13, 2017 01:42 |
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Flyable F-80 Vulture.
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# ? Jun 13, 2017 01:49 |
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The Cheshire Cat posted:Yeah to be honest the most interesting mod stuff gets made on the games that aren't being updated anymore, because the mod authors don't have to worry about their poo poo getting broken so they can get REALLY deep into hacking things together and learning the ins and outs of the engine. I imagine even when SKSE gets released for the HD remaster, most of the modding will still be done on the old Skyrim, just because that's the one people are already familiar with. I really doubt that people will stick with the 32 bit version of Skyrim if the updated version gets an equivalent SKSE version.
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# ? Jun 13, 2017 02:21 |
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It'd be cool if they made a new version of New Vegas that allowed for like an infinite number of mods to be loaded at once just sayin
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# ? Jun 13, 2017 02:35 |
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Bholder posted:Too bad old Skyrim runs like poo poo wasn't new skyrim even buggier right from the get go??
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# ? Jun 13, 2017 03:26 |
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Diabetes Forecast posted:wasn't new skyrim even buggier right from the get go?? Every Bethesda release being buggier than the last is a tradition at this point.
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# ? Jun 13, 2017 03:36 |
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Diabetes Forecast posted:wasn't new skyrim even buggier right from the get go?? It crashes less for me and I don't know if it's the higher memory limit or just having less mods.
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# ? Jun 13, 2017 04:27 |
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Diabetes Forecast posted:wasn't new skyrim even buggier right from the get go?? It was the remastered part that had people go wtf. Textures were just upscaled and sound files were in a format that made the quality worse.
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# ? Jun 13, 2017 04:47 |
Mendrian posted:Some kind of patreon model is about the only thing I can think of that would work. In theory patreon is a cool and good idea for mods and modders. In practice I've seen some other game modding communities dive whole-hog into the patreon thing and it plays out the exact same every time. Guy releases a cool mod, people like it. Guy gets a patreon. Next release is for patrons only until they make the next version. Non-paying people are then perpetually a version behind and any issues are just met with "do you have the latest version?".
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# ? Jun 13, 2017 05:12 |
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I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good. If you really want to improve the existing system, put mods on the Workshop with DRM or whatever and add a donate button that confers no extra features. loving done. Here is my current favorite Day of Infamy mod: https://www.youtube.com/watch?v=U925CQ0jsGg
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# ? Jun 13, 2017 06:58 |
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dont even fink about it posted:I have an idea, maybe we could just handle mods like we did for the first 20 years or so and not constantly try to gently caress up the only thing that makes Elder Scrolls games actually good. Morrowind was good straight out of the box (Also no amount of mods ever made Oblivion salvageable)
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# ? Jun 13, 2017 08:34 |
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Yardbomb posted:Morrowind was good straight out of the box Wrong on both accounts. Morrowind was crap. Oblivion was pretty drat good. Mods made it even better.
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# ? Jun 13, 2017 08:54 |
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Morrowind was a good game I can't get into, no matter how hard I try or how many gigs of mods I hurl at it.
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# ? Jun 13, 2017 09:36 |
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# ? May 14, 2024 02:11 |
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Morrowind was all about leaping from one mountain peak to the next while trying to aerial joust cliff racers. Also maybe something about elf slavers that live in mushrooms.
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# ? Jun 13, 2017 09:53 |