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Supers are too powerful in PVP. Lol. Titans are fine, though. It's not actually remote reps or anything that cause fights to be binary in nature, and thus discourage uneven fights. Nah. I swear, CCP plays this game less than I do.
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# ? Jun 12, 2017 18:35 |
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# ? May 31, 2024 01:58 |
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It's only taken about a decade but CCP finally is starting to realize that maybe capitals and supercapitals don't fit in with the PvE available in nullsec or maybe the PvE in nullsec just sucks balls and hasn't changed significantly in Literally Ever
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# ? Jun 12, 2017 19:05 |
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Fix Lag posted:It's only taken about a decade but CCP finally is starting to realize that maybe capitals and supercapitals don't fit in with the PvE available in nullsec Eh. What chance is there to shoot at capitals on a day to day basis if they only undock for fights? Having PVE available for capitals means that there's a reason to undock them to be shot at. This provides more food for PVP types, both in terms of attacking them and in terms of defending them. It puts more Butts In Space and provides a goal for new players to work towards. Removing them from PVE means they are essentially hangar ornaments, except when they're in the blob doing a limited subset of things for a very short period of time. CCP absolutely wants more capitals in space.
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# ? Jun 12, 2017 19:35 |
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Ynglaur posted:Supers are too powerful in PVP. Lol. Titans are fine, though. It's not actually remote reps or anything that cause fights to be binary in nature, and thus discourage uneven fights. Nah. Here's where I think the issue is: they have seagull in charge as executive producer. Which is fine, a producer doing management type stuff is important. But there's nobody at the top as lead designer. The designers are all embedded in the teams system that CCP is using. They're head down trying to solve problems that get put on their team's table, sometimes their solutions really suck from the larger perspective. Eve is so complex it's almost a full time job just keeping track of things. They need someone separate from the implementation teams as the design lead, to integrate between the team designers and think about feedback from the CSM / community. And not an ex-player, at least not one whose main qualification is that they play the game.
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# ? Jun 12, 2017 20:13 |
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Klyith posted:Here's where I think the issue is: they have seagull in charge as executive producer. Which is fine, a producer doing management type stuff is important. But there's nobody at the top as lead designer. The designers are all embedded in the teams system that CCP is using. They're head down trying to solve problems that get put on their team's table, sometimes their solutions really suck from the larger perspective. this. One of the big problems CCP has is no one seems to be considering the consequences when someone has a 'neat' idea. Skill injectors were a 'neat' idea but they allowed veteran players to instantly switch to new OP doctrines. Citadels are a neat idea but CCP never considered the long term ramifications of entrenched nullsec groups or WH groups plopping down keepstar after keepstar. T3 ships are a neat idea but they never considered how they would completely overshadow and replace assault frigs and HACs. Same with entosis trolling interceptors. There hasn't been a single well thought out change CCP has made in years. Hell lets go back further to DDAs and drone assist. Why in the gently caress were those even added? Like one day CCP will seem to be against multiboxing then on other days they'll make design changes that allow a fleet of drone ships to assist all their drones to a single t3. It blows my loving mind why anyone ever thought that was a good idea. 'neat' idea sure but loving broken and dumb.
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# ? Jun 12, 2017 20:37 |
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orange juche posted:I miss Thotol He's actually on the AT team this year.
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# ? Jun 12, 2017 22:04 |
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Reverand maynard posted:this. One of the big problems CCP has is no one seems to be considering the consequences when someone has a 'neat' idea. Skill injectors were a 'neat' idea but they allowed veteran players to instantly switch to new OP doctrines. Citadels are a neat idea but CCP never considered the long term ramifications of entrenched nullsec groups or WH groups plopping down keepstar after keepstar. T3 ships are a neat idea but they never considered how they would completely overshadow and replace assault frigs and HACs. Same with entosis trolling interceptors. There hasn't been a single well thought out change CCP has made in years. Hell lets go back further to DDAs and drone assist. Why in the gently caress were those even added? Like one day CCP will seem to be against multiboxing then on other days they'll make design changes that allow a fleet of drone ships to assist all their drones to a single t3. It blows my loving mind why anyone ever thought that was a good idea. 'neat' idea sure but loving broken and dumb. Walking in stations... Vapourware at this point.
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# ? Jun 13, 2017 09:52 |
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Walking in stations was never a good idea. The only person I could see benefiting from a properly done walking in stations would be Jade Constantine.
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# ? Jun 13, 2017 11:05 |
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Just saw this https://www.eve-mogul.com/ For a mere 100 million isk a month. You too can track your in game assets through this external service
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# ? Jun 13, 2017 17:14 |
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Ugh. The captains quarters section of station docks is just...just awful.
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# ? Jun 13, 2017 17:17 |
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Catberry posted:Just saw this and have your data collected by people hostile to GSF
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# ? Jun 13, 2017 17:18 |
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Gwyneth Palpate posted:and have your data collected by people hostile to GSF That's what Evemon is for. Because full API for everything is less effort than making new ones.
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# ? Jun 13, 2017 17:22 |
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Yeah walking in stations is a perfect example of CCP having a 'neat' idea and then wasting a lot of man hours on a stupid project that fizzled.
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# ? Jun 13, 2017 18:02 |
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Reverand maynard posted:Yeah walking in stations is a perfect example of CCP having a 'neat' idea and then wasting a lot of man hours on a stupid project that fizzled. So you're saying that walking in stations is just a smaller example of the entirety of Eve?
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# ? Jun 13, 2017 18:05 |
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Somewhat to my surprise my ticks aren't like any different after the fighter nerf
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# ? Jun 13, 2017 19:51 |
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Helpimscared posted:Somewhat to my surprise my ticks aren't like any different after the fighter nerf did you change your fit, or did ccp gently caress up the patch
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# ? Jun 13, 2017 19:56 |
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Gwyneth Palpate posted:did you change your fit, or did ccp gently caress up the patch I'm gonna go with hosed up the patch and didn't realize a 10% decrease in damage won't have that much of an effect on PvE at least.
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# ? Jun 13, 2017 19:58 |
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Gwyneth Palpate posted:did you change your fit, or did ccp gently caress up the patch In a carrier you were already wasting ~30% of every other volley on a BS rat with max skills. So to really nerf it you would have had to cut dps by at least 15%.
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# ? Jun 13, 2017 20:03 |
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Reverand maynard posted:Yeah walking in stations is a perfect example of CCP having a 'neat' idea and then wasting a lot of man hours on a stupid project that fizzled. Nah, walking in stations was an example of "we're spending all our money on this new MMO, how do we support our old MMO with the content updates that keep people playing? oh also one is about vampires and one is about spaceships." Walking in Stations = World of Darkness If CCP hadn't been making WoD we'd never have had WiS to begin with. If they'd been more competent at making WoD, WiS might have been better -- like actual multiplayer -- and thus given them the runway they needed to put another year of 100% effort on WoD while letting Eve kinda lay fallow. They never had the resources to do both, and it's clear that they always intended to use tech from WoD in Eve to offset the cost. Which isn't a terrible plan, in fact it's pretty much the only option to do something like that with the limited resources at CCP's disposal. The problem with that plan was it required perfect execution to pull off, while their actual management of WoD was a trash fire. It should have been axed long before it was.
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# ? Jun 13, 2017 20:37 |
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Klyith posted:Nah, walking in stations was an example of "we're spending all our money on this new MMO, how do we support our old MMO with the content updates that keep people playing? oh also one is about vampires and one is about spaceships." WiS was born of a powerpoint presentation which featured one slide for "repurpose existing assets" and another entitled "MICRO TRANSACTIONS!". In retrospect, the truly odious part is was the development time spent building the (now abandoned) aurum system. An entire system to accommodate micro transactions, with no one building it asking "why would people want space clothes for a character in a multiplayer game - when other players can't see the chacacter." Plus it turned granulating plex got the job done better. The WiS part was crap, but it was salvaged from another game and still exists as the character creator. It's the aurum store that was the complete waste.
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# ? Jun 13, 2017 21:23 |
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Maneck posted:WiS was born of a powerpoint presentation which featured one slide for "repurpose existing assets" and another entitled "MICRO TRANSACTIONS!". If things had gone as planned (a Carbon engine capable of multiplayer interaction, players satisfied with a new "jesus feature") the clothing microtransactions would have had value. And it's entirely possible that Aurum was planned to be a cross-game currency, at which point some of the features that were detrimental in practice would have made more sense. But CCP has also been really poo poo at understanding microtransaction value, as demonstrated by monocles and $10-20 ship skins that only apply to a single ship type. poo poo, as we speak they're giving away a bunch of skins they used to sell for money and most of them have near zero ISK value, let alone dollars. Only can take a feature that players are begging for and turn it into a own goal fuckup.
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# ? Jun 13, 2017 21:37 |
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I am really confused by skins. I would buy some I like but the combinations aren't there. Like why does the Lachesis have 2 fewer skins than the Celestis when a skin is the only difference in the first place? Or the bundles. Why is there a Marauder bundle? Do Marauder pilots often alternate between ships? Why isn't there a T1 cruiser or T1 frigate bundle instead? Or even a logi bundle? Or just all the police skins in the world for all the ships. I would pay money for a police Lachesis skin or a police Dictor/Hictor skin.
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# ? Jun 13, 2017 22:04 |
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Everyone would have paid to have the police skin and CCP didn't offer it because they're loving retarded it's a common theme
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# ? Jun 13, 2017 22:07 |
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There's a MLYP joke in there somewhere... But as for actual content, I suspect this will bite CCP in the rear end before long.
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# ? Jun 13, 2017 22:24 |
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WoD is what happens when your CEO gets off his tits on coke and rotten shark in the pre financial crash days whilst hanging out with Icelandic bankers, buys a trad RPG company on a whim because he played Vampire a few times as a teen, and then the underlings have to run around finding something to do with it whilst continually slipping deeper and deeper into the rabbit hole rather than pulling the plug at the earliest opportunity.
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# ? Jun 13, 2017 22:31 |
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e; gently caress me wrong thread.
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# ? Jun 13, 2017 23:06 |
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Catberry posted:I am really confused by skins. I would buy some I like but the combinations aren't there. Fix Lag posted:Everyone would have paid to have the police skin and CCP didn't offer it because they're loving retarded the amount of loving retarded that is represented with ship skins is best expressed by a combination of and where the the viking is powering up to loving retarded 3
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# ? Jun 13, 2017 23:24 |
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Catberry posted:I am really confused by skins. I would buy some I like but the combinations aren't there. Reportedly the Chinese server has an abundance of awesome skins. The reasons the main server doesn't get them has something to do with enforcing style standards.
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# ? Jun 14, 2017 00:13 |
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Maneck posted:Reportedly the Chinese server has an abundance of awesome skins. The reasons the main server doesn't get them has something to do with enforcing style standards. CCP still trying to enforce that lore friendly poo poo wrt skins.
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# ? Jun 14, 2017 00:46 |
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supposedly part of the reason they don't cut and paste serenity skins to TQ is performance apparently the serenity skins render really poorly, but serenity is so small that no one cares or something like that
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# ? Jun 14, 2017 00:51 |
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no one cares what skin anyone is using unless you're flying a capital class starship space vessel or above.
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# ? Jun 14, 2017 01:05 |
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Maneck posted:Reportedly the Chinese server has an abundance of awesome skins. The reasons the main server doesn't get them has something to do with enforcing style standards. Style standards are probably the reason a lot of early skins, like the ones being given away right now, are such dark boring garbage. But the reason we don't have Serenity skins is less style standards, more technical & performance ones. The skins system on tranq is a pretty clever bit of design actually. The textures for the model don't actually represent colors, just the patterns of color / material / emission lights on the ship. The game uses shaders to do the color, material properties (ie metallic vs gloss vs matte), and so on. So when you change the skin on your ship, you're just changing those shaders. Shaders are small and quick to load to memory, so there's not much stopping you from having tons and tons of skins. OTOH a large number of the chinese server's cool skins are complete texture replacements. Obviously you can do anything you want with that. That's why they were getting awesome stuff when we were still getting nothing but recolors. Downside, there's a performance penalty with that. When someone uses a different skin you have to load a complete new texture into memory. (And a disk space cost, which becomes relevant if you wanted to do skins for every ship in the game with this method. Which is why serenity's cool skins are for the most popular ships.) More recent tranq skins like star captain, hazard control, and the christmas & guardian's gala ones, are using a more complex system that is still way more efficient than serenity. Klyith fucked around with this message at 01:18 on Jun 14, 2017 |
# ? Jun 14, 2017 01:15 |
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Flycatcher with the Matigu Seabeast is the tits. Caldari get mega shafted with skins but the Matigu Seabeast line are on point. Amarr easily have the best skins overall.
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# ? Jun 14, 2017 02:36 |
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dialhforhero posted:Caldari get mega shafted with skins The Gallente would like to have a word. I've been running those Drone sites and keep getting Valimor Legacy skins, which basically just make your Gallente ships a dark, poop-like green all over. For the longest time these and a handful of other skins were the only choices Gallente ships had. Not to mention that, for some reason, the secondary colors were always gray, which meant that in practice your Gallente skin only really covered a few patches on your ship with a slightly different darker color. The only lighter skins were Inner Zone, and Quafe skins, them and the police skins were pretty much the only ones worth caring about. But those were only available on a handful of ships Catberry posted:I am really confused by skins. I would buy some I like but the combinations aren't there. Note that the SiSi bug pretty much proved that people didn't care as long as they got cool skins, or that they could easily just bundle all skins based on the same hull (Celestis, Lachesis, Arazu) into one bundle and sell them like crazy but apparently their new, highly competent marketing team thought it was a better idea to sell poop-green skins for each ship separately. Clerical Terrors fucked around with this message at 09:40 on Jun 14, 2017 |
# ? Jun 14, 2017 09:36 |
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Roller Coast Guard posted:WoD is what happens when your CEO gets off his tits on coke and rotten shark in the pre financial crash days whilst hanging out with Icelandic bankers, buys a trad RPG company on a whim because he played Vampire a few times as a teen, and then the underlings have to run around finding something to do with it whilst continually slipping deeper and deeper into the rabbit hole rather than pulling the plug at the earliest opportunity. They started development right around the Twilight craze. If they had delivered a decent product they'd have made loving bank.
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# ? Jun 14, 2017 11:21 |
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peak debt posted:They started development right around the Twilight craze. If they had delivered a decent product they'd have made loving bank. Whiny goth nerds haven't gone away, the current owners of the IP could still make bank on it if they did it right. CCP's problem is that they couldn't do it right because they didn't have the resources to make that game and run EVE and ended up loving up both. Also because they're CCP.
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# ? Jun 14, 2017 11:30 |
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I have two characters stuck in hostile stations which are also their home station from 4 years ago, and when I follow the instructions for setting their home stations to their school HQs, I am denied because I'm not allowed to using the cloning services in the station I'm in. If I undock, I'm sure I'll just be podded right back to where I was. GMs are being extremely unhelpful, and I know I'm dumb about Eve and lots of other things too, so if anyone here could tell me the obviously dumb thing I'm doing wrong that would be really nice.
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# ? Jun 14, 2017 14:21 |
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So my buddy is venturing into the EVE Online trench now. Which skills should he train? I'm a bit unsure myself since even the alphas have a lot of skills to choose from. Told him to go for stuff like gunnery, controlled burst and the racial frigate skill. Also stuff like capacitor and shield boosting skills along with target management.Vienna Circlejerk posted:I have two characters stuck in hostile stations which are also their home station from 4 years ago, and when I follow the instructions for setting their home stations to their school HQs, I am denied because I'm not allowed to using the cloning services in the station I'm in. If I undock, I'm sure I'll just be podded right back to where I was. GMs are being extremely unhelpful, and I know I'm dumb about Eve and lots of other things too, so if anyone here could tell me the obviously dumb thing I'm doing wrong that would be really nice. I have like, 1 billion in assets locked in hostile stations from back in the day. I can sell the stuff and get like 1/4th of the ISK at best so it is just sitting there but I should probably just do it, what choice do I have. Boar It fucked around with this message at 14:43 on Jun 14, 2017 |
# ? Jun 14, 2017 14:40 |
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Yeah same here with the 0.p assets. I pretty much just tucked the contents of an entire station into a can and put it up for auction.
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# ? Jun 14, 2017 14:55 |
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# ? May 31, 2024 01:58 |
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Caldari don't need skins because their ships are A+ without them
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# ? Jun 14, 2017 15:27 |