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Cloud lightning conduits are just baby arc emitters - 100% accuracy and 100% tracking but widely variable damage. It's good vs naked corvettes.
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# ? Jun 13, 2017 12:56 |
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# ? May 19, 2024 22:21 |
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It's kind of funny that future space war is apparently going to be like a sort of 'dawn of firearms' scenario where a couple of lines of guys with guns sit at the back pew pewing away at each other whilea load of people run around in the middle trying to stab each other and get caught in the crossfire. Imagine the fleet meetings: 'admiral, maybe we shouldn't charge headlong into the enemy guns but should hang back and let our battleships do their work?' 'that sounds like pacifist talk officer, get in the brig'.
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# ? Jun 13, 2017 13:02 |
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I installed a mod that lets you set the number of stars in a galaxy much higher than the default maximum. I have learned that 5000 is too many stars.
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# ? Jun 13, 2017 14:31 |
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Hmm. I'd play a 4000 star galaxy with 0.25 habitable worlds setting. Can you link the mod?
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# ? Jun 13, 2017 14:35 |
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Epic Galaxies: http://steamcommunity.com/sharedfiles/filedetails/?id=901614896 There's some other mods linked there that support it, adding more star names and some nice graphics and such. Is there a technology I'll eventually find, or a mod or something, that lets me automate building mining and research stations? I badly want auto-improve options like Civ has.
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# ? Jun 13, 2017 15:07 |
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chuck that poo poo into sectors, they'll build stuff out eventually. Also, thanks for the link
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# ? Jun 13, 2017 15:09 |
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Powerful Two-Hander posted:It's kind of funny that future space war is apparently going to be like a sort of 'dawn of firearms' scenario where a couple of lines of guys with guns sit at the back pew pewing away at each other whilea load of people run around in the middle trying to stab each other and get caught in the crossfire. That's essentially what old naval doctrine was in the age of battleships prior to WWII. Just big fat ships lining up and plinking at each other while the small boys desperately tried to close range and shoot their guns/launch torpedoes while picketing for the battleships with the expectation that the smallest ships should be getting blasted before the bigger ones.
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# ? Jun 13, 2017 15:21 |
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Then airplanes happened and 6000 years of warfare knowledge went down the drain
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# ? Jun 13, 2017 15:29 |
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Truga posted:Then airplanes happened and 6000 years of warfare knowledge went down the drain If carriers were at all functional in this then they would be pretty rad, but bombers are basically just another gun that doesn't function the moment any point defense or flak is present. As it stands now they don't even have first strike capability despite their longer ranges compared to the big guns you can put on battleships. They start crawling out of your ship, the enemy battleship closes range, and then shoots you in the face before your bombers even arrive. Commoners fucked around with this message at 16:16 on Jun 13, 2017 |
# ? Jun 13, 2017 16:14 |
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Truga posted:Then airplanes happened and 6000 years of warfare knowledge went down the drain
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# ? Jun 13, 2017 16:20 |
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Unfortunately strike craft get dunked on pretty badly by point defences and completely annihilated by a flak screen..
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# ? Jun 13, 2017 16:25 |
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They're kind of like missiles and torpedoes in that if they totally neglect any form of defense against those weapons you will dunk them hard, but immediately fall apart once there is any form of defense present.
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# ? Jun 13, 2017 16:27 |
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Is there a mod that gives me the "auto-survey" research as a given in the beginning? Or just makes it show up sooner guaranteed? I just did a quick test using the console, and it took dozens of other cards including some lategame ones to show up. Nuramor fucked around with this message at 18:22 on Jun 13, 2017 |
# ? Jun 13, 2017 18:05 |
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Nuramor posted:Is there a mod that gives me the "auto-survey" research as a given in the beginning? Or just makes it show up sooner guaranteed? Yes. It's called 'Auto-survey at start', so if you just search for that on the workshop it should be the first result.
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# ? Jun 13, 2017 19:54 |
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Strike craft do need some kind of re-work. They should probably be slightly more resistant to PD, but I think the main thing is they need to be much, much faster. My cruisers should not be beating my fighters to a target.
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# ? Jun 13, 2017 22:22 |
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Or they need to be pre-deployed as a picket screen.
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# ? Jun 13, 2017 22:28 |
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Make fighters and bombers designable in the ship builder and make em take fire like corvettes, rather than something that takes fire like missiles. Fighters then act as a counter to naked corvettes
winterwerefox fucked around with this message at 22:49 on Jun 13, 2017 |
# ? Jun 13, 2017 22:47 |
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The problem is that PDS wants to differentiate classes by role. If carrier battleships can tank and also carry damage, then you never have any reason to build anything but battleships once you can build battleships. As boring as corvette spam is, it is a good thing that corvettes are still useful when mixed with other ships rather than tech turning into an unstoppable snowball. "Naked" corvettes are a side effect of the decision to not make a game where Civ2-style spearmen versus tanks is ever a possibility.
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# ? Jun 13, 2017 22:51 |
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It would be cool if you could detach the fighters and bombers for short range missions (like 1-2 jumps from the carrier). Also to position them as screens or to just scout or whatever. There is sooo much potential..
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# ? Jun 14, 2017 00:10 |
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Need elite groups of fighter pilots so shirtless alien volleyball games break out across the galaxy.
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# ? Jun 14, 2017 03:11 |
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I think the whole spatial element of combat, while cool, is a sore spot for me. It's like they took the naval combat system in HOI4 which isn't stellar to begin with and added a third dimension. I really don't like that, without trial and error, there's no way to understand what went wrong. For example: Okay they eliminated my shields. Do I need more shields? Should I instead armor-tank? What size weapons are they using? What size weapons of mine are actually hitting? Are my torpedoes hitting? Is this class of ship effective? If not, how am I supposed to dramatically change it when it's locked into a role? Should I be losing all of my small ships in a big engagement? I like the concept in principle but either give me Total War: Spaceships or abstract more of it so I'm not spending 10 minutes out of every hour of a save fastidiously rebalancing every single ship's loadout only to find out the next battle is always an inelegant game of Rock Paper Scissors. There really should be Doctrines or something you can set like that if we have the "design every component of every class" route. Maybe it's just me. I'm a Paradox vet of their grand strategy games and in every other title I've been able to identify why I lost a battle I thought I shouldn't have- Fighting Mongol hordes in 1450 gives me a shorter and more informative feedback loop. If I build an 80% cavalry army in EUIV the game shows me fairly plainly that I'm at a disadvantage. And yes, I know the battle screen shows me what damage I'm doing or taking, but that's basically giving me the middle 20 pieces of a 500 piece puzzle. I get super bored with the game when I have to throw poo poo and see what sticks. Tldr: I don't like the combat in this game much despite its awesome promise.
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# ? Jun 14, 2017 04:02 |
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I just build more fleet strength than my opponent and it usually works out well enough. If I can't do that, I just put everything into a crash building program and try to avoid complete collapse while I wait for the AI to break down or get stuck. Like most Paradox army customization features, the ship designer is useless because there aren't really any interesting choices or variations, so it's basically pointless unless you're planning to specifically counterpick a particular enemy or min-max the poo poo out of the combat system. It's like how in HoI4 you can build any division you want...as long as it's 7inf/2art or 5tanks/5mech.
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# ? Jun 14, 2017 04:59 |
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Yeah the combat really does remind me of HoI4, in that its totally pointless to spend any time designing divisions when you can just make more lovely ones
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# ? Jun 14, 2017 05:09 |
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Trast posted:Need elite groups of fighter pilots so shirtless alien volleyball games break out across the galaxy. Leak from the Bradbury patch notes code:
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# ? Jun 14, 2017 05:19 |
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Anime Store Adventure posted:Tldr: I don't like the combat in this game much despite its awesome promise. I agree with this, and had the same problem with EU4. I'm multiple hundred hours into that and still don't know the right proportions of infantry/cavalry/artillery to use at what tech level, and don't see what micromanaging that adds to the game. Same for fiddling with ships in Stellaris.
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# ? Jun 14, 2017 08:53 |
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I think almost everyone agrees ship customisation has too many moving parts, but there's substantial disagreement over what bits are good and what bits are noise.
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# ? Jun 14, 2017 11:28 |
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I took this ring-world, nearly declared war on a tributary for trying to settle it, and realized too late I couldn't even settle it myself because I'm the generic human empire. Much later, and at the exact same time, I get 2 random events. One is human smugglers meddling with a colony who I need to crack down on, the other is an impending asteroid. I have a big assault force sleeping in the system and some ships so I could easily solve both issues, but I'm thinking the best course of action is to do nothing. Will they die? I hope they die. I want to settle the ringworld not watch some horse-apes and geckos much around on 25-pop gaia worlds. God bless you asteroid.
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# ? Jun 14, 2017 12:25 |
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Cease to Hope posted:I agree with this, and had the same problem with EU4. I'm multiple hundred hours into that and still don't know the right proportions of infantry/cavalry/artillery to use at what tech level, and don't see what micromanaging that adds to the game. Same for fiddling with ships in Stellaris. Not to get off topic, but: As a western nation with no cav bonuses, use 10/4 inf/cav, then when you get cannons go up to 10/4/6 for nice even armies that fit into a nice 20 stack of transports.
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# ? Jun 14, 2017 13:16 |
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Asteroids only kill a few pops. I know that because I had the event and my fleet was too slow to make it in time.
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# ? Jun 14, 2017 13:17 |
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Sanctum posted:
I'm pretty sure it turns the planet into a barren planet, so I'm not sure if you actually want it to hit.
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# ? Jun 14, 2017 13:22 |
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If I have a game with warp modes restricted to only one of the three types, does that also disable jump drives from appearing later?
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# ? Jun 14, 2017 13:29 |
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The Cheshire Cat posted:If I have a game with warp modes restricted to only one of the three types, does that also disable jump drives from appearing later? No.
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# ? Jun 14, 2017 13:32 |
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Sanctum posted:I took this ring-world, nearly declared war on a tributary for trying to settle it, and realized too late I couldn't even settle it myself because I'm the generic human empire.
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# ? Jun 14, 2017 13:45 |
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In general I really think it's cure how your allies will just show up to throw ships at any monster problem in your borders.
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# ? Jun 14, 2017 13:50 |
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ulmont posted:No. it also doesn't disable FE jump drives
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# ? Jun 14, 2017 13:55 |
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Poil posted:Asteroids only kill a few pops. I know that because I had the event and my fleet was too slow to make it in time. A pop is something like 500 million people abstracted away. "A few pops" are billions of dead. Also that event always takes nearly a year, how the hell was your fleet not able to make it?
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# ? Jun 14, 2017 15:27 |
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Libluini posted:A pop is something like 500 million people abstracted away. "A few pops" are billions of dead. Giant doom stack+ large galaxy+knowing AIs won't betray you. (Players of course would betray you in an instant in that situation)
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# ? Jun 14, 2017 15:39 |
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Libluini posted:A pop is something like 500 million people abstracted away. "A few pops" are billions of dead.
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# ? Jun 14, 2017 15:51 |
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Sanctum posted:I took this ring-world, nearly declared war on a tributary for trying to settle it, and realized too late I couldn't even settle it myself because I'm the generic human empire. It takes, like, a decade or so to brainwash and then uplift a pre-FTL species if they're not literally cavemen. It's more of a pain in the rear end than just going all Manifest Destiny on them, but it's really not a big deal and has some nice bennies to balance it out
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# ? Jun 14, 2017 18:42 |
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# ? May 19, 2024 22:21 |
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Poil posted:Slow rear end ships and a long detour to reach the outermost spiral arm. If I had had rating three engines it would have been no problem. Ah yes, I guess I was always lucky enough to either get the event when I'm still small enough to get everywhere in my empire, or when I already had multiple fleets hanging around. Or both.
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# ? Jun 14, 2017 18:50 |