|
Yvonmukluk posted:I have a quick query. I currently have the base game, Conquest of Paradise, Res Publica, and Wealth of Nations. I'm totally new to the game and somewhat limited on funds. What, of the available expansions, is a good addition to grab on the sale? Art of War and Common Sense are both the most obvious ones to have. Cossacks and Rights of Man are slightly less important but also very good. The loading screen tips suggest starting as the Ottomans. They have a couple of unusual foibles but don't need to worry about some of the weirder mechanics in the game and are overall a really strong nation with probably the most leeway for rookie mistakes of any country. I don't know of any good instructive LPs of the game but if you can play Vicky, you can definitely get a handle on this with time. Ainu definitely can, but that's a tough goal for a weak start. I'm not sure what the best way would be to go about it -- maybe become tributary, colonize Siberia a lot for gold and force limit, and try and snipe provinces from the Manchus or rebel daimyos until you can take on the shogun? e: also this probably should go without saying, but I'm pretty sure you do need to own Mandate of Heaven to claim the Mandate of Heaven skasion fucked around with this message at 22:13 on Jun 14, 2017 |
# ? Jun 14, 2017 22:04 |
|
|
# ? May 10, 2024 01:00 |
|
AAAAA! Real Muenster posted:You still be able to use the old patch if you really wanted to finish that game. If they let you run 1.21 as a beta. Which they haven't.
|
# ? Jun 14, 2017 22:06 |
|
Futuresight posted:If they let you run 1.21 as a beta. Which they haven't. Uh, yes they have. In fact I'm doing it right now.
|
# ? Jun 14, 2017 22:07 |
|
1.19 for ever baby!
|
# ? Jun 14, 2017 22:10 |
|
skasion posted:Uh, yes they have. In fact I'm doing it right now. Ah I see now. It was not in the order I expected.
|
# ? Jun 14, 2017 23:52 |
|
Senethro posted:Any predictions on how cheap EU4 and DLC will go in Steam summer sale? AAAAA! Real Muenster posted:I have a hard time parsing the DLC so I will not comment on that. Good starter nations include the Ottomans if you want to be able to expand and learn war and whatnot without too many existential threats nearby. Castille is good if you want to be a bigger nation and colonize while still probably needing to be involved in Europe; Portugal if you would like to learn naval stuff and do exploration + colonizing. I could go into more detail about why I think they are good if you would like. Please do!
|
# ? Jun 15, 2017 00:00 |
|
Groogy posted:I think you got it in reverse, they will not be fine with being over their relation limit. They will now be okay however that you are over your limit. Oh, ok. guess 1.20 is the last patch i'll ever play
|
# ? Jun 15, 2017 00:49 |
|
Yvonmukluk posted:Please do! Ottomans:
Castille
Portugal
|
# ? Jun 15, 2017 01:26 |
|
castile does get some harsh events/disasters in the first 50 years though
|
# ? Jun 15, 2017 01:36 |
|
Senethro posted:Any predictions on how cheap EU4 and DLC will go in Steam summer sale? My prediction based on past sales: $5/DLC for the older stuff, $10 or less for Rights of Man, $10-20 for Mandate of Heaven Yvonmukluk posted:I have a quick query. I currently have the base game, Conquest of Paradise, Res Publica, and Wealth of Nations. I'm totally new to the game and somewhat limited on funds. What, of the available expansions, is a good addition to grab on the sale? Art of War and Common Sense are the highest-value, some might say must-have. After that Rights of Man and Cossacks, then everything else
|
# ? Jun 15, 2017 01:44 |
|
For good beginner nations, I would also add England:
|
# ? Jun 15, 2017 01:49 |
|
England and Castile were both good learning nations for new players at one point but both now have rather irritating civil war-type disasters that are quite likely to trigger early on which makes it hard to recommend them.
|
# ? Jun 15, 2017 01:58 |
|
skasion posted:England and Castile were both good learning nations for new players at one point but both now have rather irritating civil war-type disasters that are quite likely to trigger early on which makes it hard to recommend them. Agreed, England in particular used to be my go-to recommendation (unless you need to learn the absolute basics in which case I"d go Portugal), but the Hundred Years War and the War of the Roses are likely to trip up new players.
|
# ? Jun 15, 2017 02:42 |
|
Yvonmukluk posted:I have a quick query. I currently have the base game, Conquest of Paradise, Res Publica, and Wealth of Nations. I'm totally new to the game and somewhat limited on funds. What, of the available expansions, is a good addition to grab on the sale? EDIT: I think Ethiopia is a good starting nation now especially if you have Rights of Man for the Coptic bonuses. There's a nice sensible escalation of difficulty where you can spend the first few decades messing around with the tiny nations immediately around you and then graduate to the Muslim states in the Horn, then the Mamluks and eventually the Ottomans. Also you can dip into the colonization game with interior Africa / Indian Ocean islands. Elotana fucked around with this message at 04:28 on Jun 15, 2017 |
# ? Jun 15, 2017 04:20 |
|
Siberian frontiers on a custom American nation is friggin' hilarious. Pretty sure an aggressive player could pull off some crazy poo poo. Annexing natives with a land connection lets you spawn frontiers off that new province... it's nuts. If you want to play with it, I'd get in on it now, it's bound to be patched soon.
|
# ? Jun 15, 2017 04:26 |
|
To be honest given how utterly tedious that achievement was, I hope they never fix it.
|
# ? Jun 15, 2017 04:40 |
|
https://www.youtube.com/watch?v=6jJkdRaa04g
|
# ? Jun 15, 2017 05:04 |
|
Do these colonies work like normal ones in terms of +settler growth?
|
# ? Jun 15, 2017 06:41 |
|
Blorange posted:Seriously, all that penalty does is make things miserable for the player, and it's dropped in with no developer commentary whatsoever. But I just did.... Also pretty sure AI not wanting to go over their own limit has always been in the game. Groogy fucked around with this message at 07:41 on Jun 15, 2017 |
# ? Jun 15, 2017 07:33 |
|
He means there was no explanation why the free diplo slot the AIs kept for the player went away. You explained that the patch notes mean AIs wont give us diplo penalties if we are over the relations limit. Which doesn't explain why the AI free slot was removed.
|
# ? Jun 15, 2017 07:35 |
|
Tahirovic posted:He means there was no explanation why the free diplo slot the AIs kept for the player went away There's never been one. They have a free diplomat, not slot.
|
# ? Jun 15, 2017 07:42 |
|
From Paradox: https://forum.paradoxplaza.com/foru.../#post-22874668 There hasn't been a player-reserved relation slot since 2014.
|
# ? Jun 15, 2017 08:50 |
|
Does anyone still have 1.20 installed? If so, perhaps they could get some screenshots of what it looks like when offering an alliance to an AI that's already at the relationship limit. I suspect that, even if it wasn't an intentionally designed thing, the diplo bugs that got fixed in 1.21 had the emergent effect of the player not having to contend with other AIs filling up all the relationship slots of the nation they want an alliance with. So fixing those bugs without introducing an allowance for the player has ultimately had a negative effect on the game.
|
# ? Jun 15, 2017 10:49 |
|
France is also a really good beginner nation. You are the most powerful army in Europe, but at the same time, you have to be very careful not to overextend yourself. You have the Super Iberian Brothers to your south, England to your North, and the Holy Roman Empire to your East. You can build up to a pretty healthy navy, and you can start colonizing the Americas pretty easily. France lets you do pretty much whatever you want in relative safety - You have the largest army around, but you aren't quite as monstrous as the Ottomans and your neighbors can really gently caress you over if you aren't careful. It's similar to playing Ottomans (you're the scariest army in the neighborhood), but gives you more choices while making you slightly less invulnerable.
|
# ? Jun 15, 2017 10:56 |
|
Jabor posted:Does anyone still have 1.20 installed? If so, perhaps they could get some screenshots of what it looks like when offering an alliance to an AI that's already at the relationship limit. I'm playing with 1.21.1 right now, so I took some screenshots and compared that to 1.19.2. http://imgur.com/a/q4J4m I started a game as Castille and went to 5/4 relations, then tag switched to Navarra. In 1.19.2, this resulted in -20 for an alliance acceptance, due to too many relations. In 1.21.1, this changed to -100. When Castille was at 4/4 relations, in 1.19.2 this resulted in -0 for an alliance acceptance, vs -50 in 1.21.1. This is mentioned in the 1.21 patch notes: quote:AI now cares more about not getting above number of allowed relations (-50 instead of -20). So at 4/4, I should be at -50. That follows. But in 1.19.2 I was at -0. This could suggest that the player used to be given special treatment for diplomatic relations, but the developers have stated otherwise; rather than being a "special slot" this could just be the result of someone changing a number somewhere, IE the negative modifier gets applied at (NRelations > NMaxRelations) instead of (NRelations > NMaxRelations+1). And coupled with the larger negative modifier this made things a lot harder. Either way, this 1-digit difference is significant and doesn't seem to be in the change log e: for clarity, I'm going with the developers; there hasn't been a special player-only diplo slot since 2014, alliances are harder to secure because the AI was reminded that N != N+1 and was also given a stronger opinion against going over the diplo relations limit, and this is provable by loading up an older patch, loading up a nation way over the diplo limit, tag-switching, and then checking the AI's reasons for not accepting an alliance; pre-1.21, the AI has modifier 20*(NRElationsOverLimit), after 1.21 the modifier is 50*(NRelationsOverLimit-1) QuarkJets fucked around with this message at 00:56 on Jun 16, 2017 |
# ? Jun 15, 2017 11:39 |
|
Koramei posted:To be honest given how utterly tedious that achievement was, I hope they never fix it. Funnily enough this achievement was the one I was working on when the patch hit so this change is... convenient. I'm like 5 years in to a new game I started this patch and it's already looking like it'll be faster than just finishing my other run that's almost 1600. Tahirovic posted:Do these colonies work like normal ones in terms of +settler growth? It doesn't appear to without timing it and running the number and whatnot. Looks like it only does a special version of the settler chance part of colonising.
|
# ? Jun 15, 2017 13:19 |
|
Geisladisk posted:France is also a really good beginner nation.
|
# ? Jun 15, 2017 13:29 |
|
losing is how you learn and if france loses they lose in good ways and not to rebels or bankruptcy
|
# ? Jun 15, 2017 14:42 |
|
Senethro posted:Any predictions on how cheap EU4 and DLC will go in Steam summer sale? Can't speak to that, but the customary new expansion sale is up now.
|
# ? Jun 15, 2017 15:17 |
|
Fintilgin posted:Siberian frontiers on a custom American nation is friggin' hilarious. Pretty sure an aggressive player could pull off some crazy poo poo. Annexing natives with a land connection lets you spawn frontiers off that new province... it's nuts. This is indeed amazing. I'm not even playing especially aggressively and have still conquered all the Inti, Maya, and Nahuatl minors, colonized all of Colombia, about half of Brazil, and about half of the Caribbean, and become the third ranking Great Power, and Colonialism hasn't even fired. You can expand unbelievably fast, I'm sure I'll still have to fight the Euros at some point, but I'm going to be insanely tanky by the time I do. Once you get the age bonus for +1 tax, production and manpower per colony, your development just skyrockets.
|
# ? Jun 15, 2017 18:27 |
|
colonial nations no longer call their parent nations into a war if the attacking (maybe defending too i dunno) nation has its capital in the new world. so i just let them get five provinces and then swiped them from spanish brazil or whatever. and then repeat the parent nation will try to enforce peace on you pretty quickly though
|
# ? Jun 15, 2017 18:39 |
|
skasion posted:This is indeed amazing. I'm not even playing especially aggressively and have still conquered all the Inti, Maya, and Nahuatl minors, colonized all of Colombia, about half of Brazil, and about half of the Caribbean, and become the third ranking Great Power, and Colonialism hasn't even fired. You can expand unbelievably fast, I'm sure I'll still have to fight the Euros at some point, but I'm going to be insanely tanky by the time I do. Once you get the age bonus for +1 tax, production and manpower per colony, your development just skyrockets. I'm doing this now with Manchu culture
|
# ? Jun 15, 2017 18:42 |
|
QuarkJets posted:From Paradox: Then why is it so much harder to get alliances now?
|
# ? Jun 15, 2017 20:40 |
|
Mr. Fowl posted:Then why is it so much harder to get alliances now? Looks like a case of an unintentional bug making the game a bit better. There was probably an off by one error wrt the AI choosing to accept alliances where they would accept one more than their relations slots allowed. However, they would only ever seek out enough relations to fill their slots, leaving an "extra" slot that would usually stay open until a player asked (and also presumably cost them diplo points if the AI doesn't cheat on that). So they fixed the bug, then got confused what everyone was complaining about.
|
# ? Jun 15, 2017 20:47 |
|
Do you need the Russia pack thing to make the Siberian frontier idea so OP? Because it only gives me 1 free colonist as a custom nation. Which is nice, but not as game breaking as has been made out.
|
# ? Jun 15, 2017 20:56 |
|
Mantis42 posted:Do you need the Russia pack thing to make the Siberian frontier idea so OP? Because it only gives me 1 free colonist as a custom nation. Which is nice, but not as game breaking as has been made out. Sounds like it. The way it normally works it doesn't give you any colonists at all, you don't send a colonist to the province normally but click on an icon of a dude in a fur hat at the top of the uncolonized province menu.
|
# ? Jun 15, 2017 21:21 |
|
Mr. Fowl posted:Then why is it so much harder to get alliances now? Look about 3 posts below the one you quoted and you'll find the answer (the answer is that there was never a "player-only" slot, there was an off-by-one error for the AI determining whether the relations cap was filled and they also changed the penalty for being at the relations cap from -20 to -50; this off-by-one error applied to all tags, including AI nations, and not just the player, so the end-result is the AI is accepting fewer relations in general, not just fewer player relations) QuarkJets fucked around with this message at 21:30 on Jun 15, 2017 |
# ? Jun 15, 2017 21:25 |
|
Mantis42 posted:Do you need the Russia pack thing to make the Siberian frontier idea so OP? Because it only gives me 1 free colonist as a custom nation. Which is nice, but not as game breaking as has been made out. Yes, definitely. On the bright side, Third Rome is half the price of a normal expansion
|
# ? Jun 15, 2017 21:27 |
|
Groogy posted:Also pretty sure AI not wanting to go over their own limit has always been in the game. Sorry Groogy, I think I've pieced together what's happened, and possibly why we've been talking past the devs on the issue. Check out these patch notes from 1.21: 1. Fixed bug that caused AI to get way over allowed number of diplomatic relations. 2. AI now cares more about not getting above number of allowed relations (-50 instead of -20). In an attempt to fix issue #1, change #2 was made and eventually made it to the final release. Unfortunately, that didn't fix the problem. The real root cause was that alliance requests never checked the recipient's relations limit at all. This lead to runaway alliance webs, because as soon as a country, such as France, got a critical number of allies, every AI in Europe decides it's a good idea to ally France to avoid getting attacked by the ever growing mob of allied countries. France, receiving the alliance requests, never applied the 'Too many relations' rule and accepted all of them. Even though the real issue was eventually resolved, the attempted fix #2 was never reverted. The players got an experience whiplash from those combined changes. The penalty for allying an AI at their relations limit just went from -0 (because the rule was never applied) to an insurmountable -50. Because the AI fill their relation slots as quickly as possible, it has become very difficult to find proper allies unless they are diplomatically isolated. If the AI acceptance penalty could be reverted back down to -20, I imagine that players could still ally nations in good relations with them without feeling punished by the change.
|
# ? Jun 15, 2017 21:30 |
|
|
# ? May 10, 2024 01:00 |
|
There's so many Russian minors now I wanna play with them all e: wow that can be taken really wrong out of context
|
# ? Jun 15, 2017 21:33 |