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What you may not have noticed: the rest of the characters sliding very slowly to the right for no apparent reason.
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# ? May 18, 2024 18:43 |
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Hey, at least we now know the true identity of the skull knight.
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Pooncha posted:I didn't realize there was a new anime version out. ![]() e: dammit refresh button
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Tired Moritz posted:yeah it reeks of LOOK AT HOW EPIC WE ARE. so fan-game. That was my thought when I saw the music links. It's the equivalent of every time you fight 3 goblins the game plays Dancing Mad.
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Bydoless posted:Regarding changes between versions, was Julia's team nerfed in some way at any point in development? Her Emolga having Acrobatics but for some reason also holding a Potion that it can never use and never get rid of by itself does ask some questions. I don't remember if the acrobatics thing was there from the beginning. I never looked under the hood in the same way you are, so it could have been and I just didn't notice, or it could have been nerfed at some point before I started playing (the first version I played was at Episode 11). A fully-powered Acrobatics is absolutely absurd at this point even for Reborn, though, so it is probably intentional. I believe the Blitzle was originally an Electrike, but Pachirisu and Goldeen were both obtainable at this point when I played. However, there were still no obtainable ground or ghost types at this stage. I think there was/is an NPC somewhere who even mentions this, just to rub it in.
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Is there any way you can steal that Emolga's hold item and get a free Potion?
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I gave up Berserk anime way before that point - where they made everything Guts' sword hit have the sound of a man slamming a skillet against a metal pipe - other swords, trees, bisecting human bodies - CLANG CLANG CLANG Susumu Hirasawa's music deserves better than 2016/2017 Berserk Anime
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What, no mention of the multiple almost-rape scenes in the first episode?
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PMush Perfect posted:What, no mention of the multiple almost-rape scenes in the first episode? That's just kind of assumed for Berserk, I thought.
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I agree about shorter updates, but I kinda like having them off-site. As long as the links are noticeable, it makes it easier to follow conversation in a thread and avoids the load-fest that can occur when updates outpace other posts too much and all wind up on one page. Is there a reason folks don't do that normally?
Bruceski fucked around with this message at 15:46 on Jun 13, 2017 |
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Bruceski posted:I agag about shorter updates, but I kinda like having them off-site. As long as the linka are noticable, it makes it easier to follow conversation in a thread and avoids the load-fest that can occur when updates outpace other posts too much nd all wind up on one page. Is there a reason folks don't do that normally? Well, one thing to keep in mind for the test poster is that you have to keep track of all the editing links. So if you have to make a change to an update but don't have those, the update will be stuck like that. Aside from that, I'm not really sure.
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Also the test poster doesn't necessarily have everything the regular forums have, like certain emotes or Youtube/MP4 embedding.
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i am so sorry for derailing please keep making more reborn updates i need to see how deep this rabbit hole goes (too deep)
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That's a hell of a redtext.
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Bruceski posted:I agree about shorter updates, but I kinda like having them off-site. As long as the links are noticeable, it makes it easier to follow conversation in a thread and avoids the load-fest that can occur when updates outpace other posts too much and all wind up on one page. Is there a reason folks don't do that normally? I like it for optional asides(Crosspeice used it to good effect in their Yellow and Crystal LPs), but there aren't many advantages to using it for the bulk of the update.
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It's invaluable when you overload a page with updates and great for longer asides, but you really don't need to use it otherwise.
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honestly when i played this game I barely remembered Julia as being exceptionally obnoxious to fight, and I didn't cheese it nearly as hard. I don't even think I found any of those Pokemon with Lightning Rod, I just kind of fought her normally with the team I had, probably lost a few times, likely barely won. I kind of found it interesting as someone who knows Pokemon but not at a competitive level. Normally gym matches kind of bore me because oh, just bring in a resistance/weakness and you'll be fine, but this one did a good job, to me, of feeling like a proper boss battle where you have to squeeze as much out of your team and rethink strategies to get through. Plus I mean, the ridiculous bump to Explosion is likely just more cosmetic than anything - at this point are you really going to have anything that can weather a 250 power anything attack? The game clearly telegraphs that hey, this gym leader is going to rely on Explosion, that's a thing you will have to deal with, and I think the more normal answer is 'just deal with how you'll have to sacrifice fodder' for most. It's a gym slightly later on that I remembered as being 'okay, this is kind of ridiculous' (at exactly the point where it starts getting very, very stupid, and i stopped really playing) whose terrain effect is so incredibly obnoxious that you really don't have a choice but to get rid of it. Thankfully that isn't too /difficult/ to acquire, and with the ability to see exactly what each terrain effect can be adjusted and removed by it's a lot easier to search for, but...it kind of felt like a 'if I wasn't coincidentally using this one specific Pokemon the whole time on my team, I would've had to spend hours and hours getting it' battle. also remember how the city part of the world map looked weird and from a different perspective? It actually kind of isn't - what you're seeing in it, as demonstrated in this update, is how half of the city is built on these huge tiered plateaus and is surrounded by enormous walls. It's a WEIRD layout for a city, that much is obvious. Gyra_Solune fucked around with this message at 06:42 on Jun 15, 2017 |
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I camr for pokemon, I enjoyed enoby and I am staying for the cheese and whine
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I realize I'm late to the party, and I'm not caught up yet, but...![]() Why? I can't... this is just... just why? I'm going to be saying that a lot, aren't I?
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azren posted:I realize I'm late to the party, and I'm not caught up yet, but...
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PMush Perfect posted:Pokemon Clover is... something. They had 386 slots to fill and it was 4chan supplying ideas.
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for being a stupid joke game, pokemon clover has too many ordinary-rear end pokemon. The fossils in particular, why aren't they either goofy fossils like a Neanderthal and a sauropod with a neck that takes up the entire sprite and still can't fit on the screen, or something like extremely old and tired memes
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it's edgy humor.
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Gyra_Solune posted:honestly I imagne the mapper saw FFVII and was all 'yes this is a great idea for a 2d game where you'll have to explore the whole thing'.
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Of all the moves to have the first gym leader to emphasize, Explosion is not a good choice. Not even Touhoumon Insane is that stupid. The first gym leader having six Pokemon is also not okay, as it assumes you fill up your team as fast as possible. (mind you, I don't think that Reborn lists itself as an ultra-difficulty game, unlike TH Insane, though I suppose comparing the two is a wash, because at least Reborn won't have you run through a tree-forced-encounter maze as the first dungeon, in lowlight) while the comparisons to MegaTen have been made, y'know when you fight Matador? a good amount of hours into the game, instead of being the FIRST BOSS. Oh, whoops, Forneus is wrecking my poo poo with Mabufudyne. Time to find any demons that null Ice. (there aren't any at that point) though, if this is going to be the base of difficulty, I'm curious as to how vertical this difficulty curve will go before it just plateaus and you just feel...nothing. (Also like TH Insane)
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AmewTheFox posted:(mind you, I don't think that Reborn lists itself as an ultra-difficulty game, unlike TH Insane, though I suppose comparing the two is a wash, because at least Reborn won't have you run through a tree-forced-encounter maze as the first dungeon, in lowlight) ![]() And I thought the horror stories about this game and Rejuevenation regarding the difficulty were horrifying.
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AmewTheFox posted:while the comparisons to MegaTen have been made, y'know when you fight Matador? a good amount of hours into the game, instead of being the FIRST BOSS. This right here is worth reiterating: All those hard Megaten games aren't hard right out the gate. The reason the Matador is such a shitwrecking difficulty spike is that up till that point you can sort of fumble through the game. The Hospital is easy street and the first couple of towns and overworld areas are pretty forgiving. Then you get to the Amala Network trip which is harder but you can still doable brute force and then the Underpass is also harder but you can still brute force it and then you hit the Matador whoops you're dead. Matador is the end of Nocturne's the tutorial. By the time you've gotten to him you've had access to demon fusion, fought a lot of random encounters and a handful of bosses, encountered a bunch of different demons, had the opportunity to fiddle with a couple of Magatama, and had it hammered in that the Press Turn System is REALLY IMPORTANT. The first couple hours of every Megaten game is you being trained how to play a Megaten game, explore everywhere, play cautiously, go for advantages, pay attention to weaknesses and resistances, bring a wide spread of elements, fuse frequently, and remember that buffs are super powerful. The reason Matador is so notorious is that he's the comprehensive test for a class that a lot of players were not aware they were taking. If you "know" how to play Shin Megami Tensei games then Matador is completely fine, you have all the tools you need in front of you. On the other hand if you come into Nocturne because you heard it's a good game and you go about playing it like it's a Tales of or a Final Fantasy or a Golden Sun or something of a similar stripe he'll seem incredibly unfair. A key to SMT is that there's a great degree of balance in what you have and what the enemies have. You can also buff yourself like crazy, be functionally invulnerable to nearly every attack, charge up and do ridiculous damage, spam weaknesses, load up on resistances, hobble and sicken your foes, and overall fight fire with fire. SMT games are hard because they have a specific way they want you to play and you'll suffer punitive results if you go astray from it, but they're also fair because within their system of play you can have success even if you aren't a hardcore Min/max fusing prodigy who creates exactly perfect demons. It's not until later in the game when you're well established that you run into gimmick bosses with unique super attacks and oneshot hard-mode mechanics and even then you can muddle through if you're muddling along in the right mindset. Bad Romhacks like Uranium are like SMT but without that leeway, you do not win unless you go about actively abusing the small number of ways that the game maker has deigned to allow as valid choices. "Hard" must be coupled with "fair" or else you aren't making Dark Souls or Shin Megami Tensei you're making dreck.
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Original release of Witcher 2 on the other hand had that goddamn dragon and all the dudes and the only way past it was to totally disengage and let your immortal friends handle it, because it literally was not possible to use most of the games features because the tutorial wasn't done yet ![]()
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Omnicrom posted:Matador To add, the store right before Matador has a force-nulling magatama and at level 18, you can fuse Megami Uzume who nulls force and has Media to vastly increase your action economy. If you're having trouble fighting him you can grind your way into an easier win. For the most part, Reborn doesn't give you adequate tools to handle Julia's tactics. It's like Uranium, where you have one Chesto Berry and two steel-types to cope with Yawn+Scratch, except if you didn't have anything that resisted Normal. And no access to Mankey either.
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Explosion is a dumb gimmick for a team anyway. It's not bad as an occasional gently caress you, but an entire team built around it without giving you rock/steel/ghost types to let it whiff feels like a bad and unfun plan.
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Orange Fluffy Sheep posted:To add, the store right before Matador has a force-nulling magatama and at level 18, you can fuse Megami Uzume who nulls force and has Media to vastly increase your action economy. If you're having trouble fighting him you can grind your way into an easier win. as mentioned by Matador, not only do you learn the press turn is important, but stat-changing moves are key to the MegaTen gameplan - in most JRPGs, if you're not doing direct damage or healing, you're wasting a turn, but in MegaTen, it's the difference between taking 100 damage an taking 23 damage Robindaybird fucked around with this message at 21:03 on Jun 15, 2017 |
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Robindaybird posted:as mentioned by Matador, not only do you learn the press turn is important, but stat-changing moves are key to the MegaTen gameplan - in most JRPGs, if you're not doing direct damage or healing, you're wasting a turn, but in MegaTen, it's the difference between taking 100 damage an taking 23 damage Pretty much this. Megaten in general is a Hard but Fair series. From what we've seen so far, this game is "Kick the player in the balls as hard as possible as soon as possible" if you don't know what's coming up. Megaten isn't generally regarded as "gently caress you: the game" unlike what loving Reborn throws your way as the first major hurdle. Seriously, I KNOW the game gives you the chance to get ready, but holy poo poo, an explosion team isn't loving genius, it's loving unfair since the game increases it's power to insane levels right from the get go.
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Omnicrom posted:This right here is worth reiterating: All those hard Megaten games aren't hard right out the gate. The reason the Matador is such a shitwrecking difficulty spike is that up till that point you can sort of fumble through the game. The Hospital is easy street and the first couple of towns and overworld areas are pretty forgiving. Then you get to the Amala Network trip which is harder but you can still doable brute force and then the Underpass is also harder but you can still brute force it and then you hit the Matador whoops you're dead. Omnicrom posted:The reason Matador is so notorious is that he's the comprehensive test for a class that a lot of players were not aware they were taking. If you "know" how to play Shin Megami Tensei games then Matador is completely fine, you have all the tools you need in front of you. On the other hand if you come into Nocturne because you heard it's a good game and you go about playing it like it's a Tales of or a Final Fantasy or a Golden Sun or something of a similar stripe he'll seem incredibly unfair. Cythereal posted:Explosion is a dumb gimmick for a team anyway. It's not bad as an occasional gently caress you, but an entire team built around it without giving you rock/steel/ghost types to let it whiff feels like a bad and unfun plan. Robindaybird posted:as mentioned by Matador, not only do you learn the press turn is important, but stat-changing moves are key to the MegaTen gameplan - in most JRPGs, if you're not doing direct damage or healing, you're wasting a turn, but in MegaTen, it's the difference between taking 100 damage an taking 23 damage
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Commander Keene posted:
That's the case with Minotaur in IV also with stat debuffs. He's already a mean son of a bitch to begin with, you really don't need him spamming war cry and dropping your attack and defense.
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Though one of the biggest problems with the idea of "you have these skills too" is that, sadly, a lot of games do that, with one big difference: They don't work on enemies that matter. Other games teach you "sure, you have these debuffs and status effects, but when the bosses come, they're meaningless, and normal enemies are more easily dealt with via punching". So, when people who aren't used to SMT games come to Matador, they see a standard boss compliment of powerful buffs and debuffs, and they figure "well, that poo poo won't work on him, because boss". It's a mindset that has to be broken before you can really get into SMT games, otherwise they feel hard as poo poo because you've been conditioned to ignore all those options you're given.
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AmewTheFox posted:Oh, whoops, Forneus is wrecking my poo poo with Mabufudyne. Time to find any demons that null Ice. (there aren't any at that point) Forneus' attacks are also really weak. He has a lot of HP, but that's pretty much it. It's honestly pretty weird; when I was first playing it and saw him break out the AoEs I was like "OH poo poo" and then I wasn't dead and was kind of disappointed.
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It's a shame that "modern" (really, from SNES and onwards mostly) console RPGs suffer this problem. I know Final Fantasy and Dragon Warrior/Quest, status effects were king later on in those games, and mandatory in Dragon Quests case.
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Kurui Reiten posted:Though one of the biggest problems with the idea of "you have these skills too" is that, sadly, a lot of games do that, with one big difference: They don't work on enemies that matter. Other games teach you "sure, you have these debuffs and status effects, but when the bosses come, they're meaningless, and normal enemies are more easily dealt with via punching". So, when people who aren't used to SMT games come to Matador, they see a standard boss compliment of powerful buffs and debuffs, and they figure "well, that poo poo won't work on him, because boss".
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Yeah, I've noticed that Megaten games do have early spikes, then the chill out for a bit afterwards. Shadow Yukiko in Persona 4 was really hard, and she's only the third dungeon, and the first complete one.
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# ? May 18, 2024 18:43 |
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Randalor posted:It's a shame that "modern" (really, from SNES and onwards mostly) console RPGs suffer this problem. I know Final Fantasy and Dragon Warrior/Quest, status effects were king later on in those games, and mandatory in Dragon Quests case. It's not really the case in Final Fantasy games. Most bosses have some vulnerability to status effects that is very useful. The biggest problem is that most of them are easy enough that you don't need to.
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