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On the other hand, doesn't hurt anyone if I make a save at the beginning of each mission and reload if I hit bugs or what I feel is bullshit. I won't reload for my own mistakes or simply getting outwitted.
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# ? Jun 15, 2017 21:40 |
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# ? May 21, 2024 18:46 |
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Cythereal posted:According to Firaxis, the Chosen are inspired by Shadows of Mordor's nemesis system
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# ? Jun 15, 2017 21:40 |
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Ersatz posted:Maybe stuff like this is why I think Enemy Unknown/Within is "dark" and "creepy," and most people don't. I mean stuff like "the muton saw me through an entire building that has no windows" or "the game won't let me move my guy anymore" not "oops I ran into a muton" before I sound too much like a scrub. quote:That's what killing the process for. It'll reload your game at the start of the turn. So its perfect for getting a redo in situations where the game glitches out. That works too. quote:Now when you miss the 98% flank that's when you can throw up your hands and say Didn't Beaglerush miss a 100 once somehow?
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# ? Jun 15, 2017 21:41 |
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RBA Starblade posted:Didn't Beaglerush miss a 100 once somehow?
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# ? Jun 15, 2017 21:42 |
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My rule of thumb when playing EU/EW is that anything carrying a light plasma rifle gets obliterated with rockets and grenades because I refuse to deal with your thinmen/outsider bullshit . Squaddies and Rookies get to trigger the overwatch if I need to capture one alive.
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# ? Jun 15, 2017 21:44 |
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XCOM really has always been about dealing with awful luck when it happens, and that's why I didn't like the first Firaxis game- it seemed like things would spiral to hell way, way too quickly if you lost a single mission.
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# ? Jun 15, 2017 21:46 |
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RBA Starblade posted:Didn't Beaglerush miss a 100 once somehow? I dunno if it was Beaglerush specifically but yeah iirc when the game was released the chance to hit was 1% lower than the displayed value, so 100% was in actuality 99%.
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# ? Jun 15, 2017 21:49 |
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I love having hunter protocol on my sparks. They get so many free shots when I trigger pods! *fires multiple times, misses every single target* Well okay you can just throw away your entire clip. Make things more fair for the aliens I guess
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# ? Jun 15, 2017 21:50 |
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reignofevil posted:Fast forward and Xenonauts decides to fix the problem by letting you build your base properly the first time without realizing that it is actually solving the wrong problem. Anyways, I started a new Xenonauts game, with a simple mod that replaces some music and soundeffects with OG X-COM's ones. I'm also doing something I've never done before: playing Ironman. And instead of the usual eastern Mediterranean, I put my HQ down in Florida so in addition to Iron Man I'm also Florida Man. Those aliens won't know what hit them.
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# ? Jun 15, 2017 22:03 |
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Count Uvula posted:I dunno if it was Beaglerush specifically but yeah iirc when the game was released the chance to hit was 1% lower than the displayed value, so 100% was in actuality 99%. Also, I've been told that there is a hidden decimal place on the roll. You can have a 99.6% that rounds to 100%.
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# ? Jun 15, 2017 22:07 |
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Feels Villeneuve posted:XCOM really has always been about dealing with awful luck when it happens, and that's why I didn't like the first Firaxis game- it seemed like things would spiral to hell way, way too quickly if you lost a single mission. I dont think its luck that people tend to have a problem with. New Xcom has some weird and terrible design choices that have backwards methods to deal with then. This might be the first game where situational awareness and recon is bad. Its not luck that annoys people, its the underlying vague feel that you did the right thing and were punished for it.
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# ? Jun 15, 2017 22:20 |
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SickZip posted:This might be the first game where situational awareness and recon is bad. What?
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# ? Jun 15, 2017 22:25 |
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If you recon a lot you trigger multiple pods and you make the mission that much harder to beat.
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# ? Jun 15, 2017 22:28 |
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AceOfFlames posted:How is it fun? At least when I play dark souls every time I die I feel like it's my fault. Here, it makes me feel like it's the game being an rear end in a top hat. I feel bad for my soldiers dying. I want to go through the entire game with zero deaths because I am a good commander. lmao "why game hard?"
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# ? Jun 15, 2017 22:29 |
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Suspicious posted:If you recon a lot you trigger multiple pods and you make the mission that much harder to beat. That's not recon, that's charging in blindly like an idiot. Recon would be using knowledge of the enemies movements to figure out where they are. Or just throwing a battlescanner.
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# ? Jun 15, 2017 22:35 |
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All that stuff is neither immediately obvious nor explained to you.
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# ? Jun 15, 2017 22:37 |
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Internet Kraken posted:Just in your example, there's a lot of things you could do differently. Sure, a soldier sitting behind full cover isn't likely to be hit. But there's still a chance, and you want to minimize that as much as possible. Engage the Outsider in a manner that allows you to control how the fight unfolds. Put all your guys in position prior to activating it so you are more likely to kill it before it even gets a shot off. If it does get a chance to fire, use defensive items to improve your odds of survival. Hunker down while a soldier outside the aliens LOS sets up a flank. Or just use a grenade to blow up its cover and make it an easy kill. How do I even check the alien's LOS?
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# ? Jun 15, 2017 22:37 |
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Internet Kraken posted:What? The stealth system tries to hide it but the game operates according to weird soliphistic logic. Enemies only really exist when you see them An enemy cant see you if you dont see them. A good vantage point can awaken multiple pods and get you in a firefight you cant win. The game is easier if you limit your line of sight A blind xcom soldier would be invulnerable
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# ? Jun 15, 2017 22:37 |
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SickZip posted:The stealth system tries to hide it but the game operates according to weird soliphistic logic. Enemies only really exist when you see them An enemy cant see you if you dont see them. A good vantage point can awaken multiple pods and get you in a firefight you cant win. The game is easier if you limit your line of sight A blind xcom soldier would be invulnerable That only works if the enemy's LoS is changed to match yours. They do, in fact, have a defined sight range; it simply happens to be set to be the same as XCom's. If your Sight range was reduced, but the enemy's was not, they would activate before you saw them. That's why spotting an enemy with a concealed ranger when the rest of your squad is active doesn't activate the pod.
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# ? Jun 15, 2017 22:41 |
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I have a Bleed Out mod installed because I think it's more dramatic when a soldier gets crit out from a position of full cover and is set to bleeding out rather than dead. One of those adds tactical consideration -- do I burn med-charges right now when my specialist could be shooting the baddies that shot the downed soldier, whereas when it's 0-to-100 dead, it's not very dramatic, it's just gently caress you.
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# ? Jun 15, 2017 23:18 |
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Zomborgon posted:Also, I've been told that there is a hidden decimal place on the roll. You can have a 99.6% that rounds to 100%. That explains that then lol. quote:That only works if the enemy's LoS is changed to match yours. They do, in fact, have a defined sight range; it simply happens to be set to be the same as XCom's. If your Sight range was reduced, but the enemy's was not, they would activate before you saw them. Technically it's XCOM's minus one.
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# ? Jun 15, 2017 23:18 |
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Welp second mission of the new Xenonauts campaign and I had my first casualty. Obviously it was the insane super soldier who started with every single stat at 60+. Truly this game is its father's child.
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# ? Jun 15, 2017 23:29 |
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Nordick posted:Huh? Xenonauts starts with a pre-built base just like the original X-COM. The difference is that in Xenonauts the layout isn't hot garbage. Whoops it's been a while since I played.
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# ? Jun 15, 2017 23:32 |
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RBA Starblade posted:That explains that then lol. It was in XCOM:EU which let you sometimes get vision of pods without activating them. XCOM 2 normalized it though.
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# ? Jun 15, 2017 23:41 |
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Zore posted:It was in XCOM:EU which let you sometimes get vision of pods without activating them. You can still get vision now and then of alien pods without them getting vision of you. It's a bit harder, yes, but it still happens.
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# ? Jun 16, 2017 01:04 |
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This expansion looks so good I think I'm just gonna give up on my long war attempt and wait for it
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# ? Jun 16, 2017 02:21 |
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So is someone making a Rabbids voicepack yet?
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# ? Jun 16, 2017 04:00 |
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That's only two lines, though, for DAAAAAAH and the "bababa" babbling.
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# ? Jun 16, 2017 04:05 |
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Malachite_Dragon posted:That's only two lines, though, for DAAAAAAH and the "bababa" babbling. That's never stopped people before.
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# ? Jun 16, 2017 04:46 |
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So in his Gamespot interview about 15:20 in (https://www.youtube.com/watch?v=RI1n9HKIfG0), Jake mentions that the game will now have a LOS preview: select a unit, hold alt and hover a given tile, and you'll be able to see what targets are available from that spot.
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# ? Jun 16, 2017 05:01 |
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Wait, don't we already have LOS previewing?
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# ? Jun 16, 2017 05:26 |
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Exposure posted:So in his Gamespot interview about 15:20 in (https://www.youtube.com/watch?v=RI1n9HKIfG0), Jake mentions that the game will now have a LOS preview: select a unit, hold alt and hover a given tile, and you'll be able to see what targets are available from that spot. What's the thumbnail of this video refer to ("XCOM 2 LETS YOU CONTROL ALIENS")? Just the Skirmishers?
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# ? Jun 16, 2017 05:30 |
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Vib Rib posted:Wait, don't we already have LOS previewing? We do, but a better UI for it would be nice. Sometimes it takes some weird camera angling to see the crosshair symbol, so a simple list would be nice. Also the current one, like everything else with LOS, is buggy as an anthill sometimes.
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# ? Jun 16, 2017 05:39 |
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Vib Rib posted:Wait, don't we already have LOS previewing? Kinda-sorta? There's some information shown, but not nearly enough. Hence why Gotcha is such a popular mod.
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# ? Jun 16, 2017 05:45 |
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Coming back to this for the first time since release. The character pool is such an amazing feature. All my old pals were waiting for me in my new game. First time encountering the DLC. Hit Shen's Last Gift as soon as it popped up. Jeeezzzzus. Got all the way to the roof on ironman with t1 weapons and armor with no casualties. Didn't even realize you could turn off the gas until wiping out all the turrets and several rounds of robots. Lost on the roof because the SPARK just got ground down and hit too many times. Don't know how I feel about the mission. It was certainly more epic and cool then the last mission of the game, but it was also a loving slog. Multi hours only to lose at the last moment. Not really in the mood to go through it again right off the bat. It could really stand to be split into two missions in the expansion.
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# ? Jun 16, 2017 06:23 |
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That mission should be tackled with a full squad and Mag weapons.
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# ? Jun 16, 2017 06:29 |
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Bogart posted:That mission should be tackled with a full squad and Mag weapons. I had four dudes in beginner gear and I got that loving sectopod down to 17 hitpoints.
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# ? Jun 16, 2017 06:39 |
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Vib Rib posted:Wait, don't we already have LOS previewing? It might be something similar to what the new Battletech game is using, give me a minute to pull up a screenshot of it EDIT: Here we go When ever you move your mech around it'll show you your LOS and the enemies, so you know if you've effectively flanked them The Commando in the woods has an angle on my Centurion as denoted by the dotted line but I don't have an angle on him Bolow fucked around with this message at 06:58 on Jun 16, 2017 |
# ? Jun 16, 2017 06:44 |
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And we're right back to Jake's lines thing. He probably saw that and punched someone in the shoulder yelling "I TOLD YOU IT COULD HAVE WORKED!"
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# ? Jun 16, 2017 07:07 |
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# ? May 21, 2024 18:46 |
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reignofevil posted:The big reason for this is because even the original X-com ufo defense realized that building your base was a terrible way to start the game and so it happily gave you one pre-built and I think it even had a tank? Nah, I don't think there were any pre-built tanks. Anyway, 12-year old me never got the concept of "base defensibility" and for the longest time kept basing the design of all the bases upon the default one, even when doing so was dumb as hell. Cythereal posted:You only get the Chosen weapons after killing them for good, which is an optional late-game thing Now I wonder if the final mission will remain the same, cause there's a common problem: by the time you are already powerful enough to get the best toys (especially if they are add-on and/or optional), not much of the regular opposition feels worthy to use them on. Bolow posted:So Neil Blomkamp released a short film about a successful alien invasion of earth, that's fairly XCOM'ish except you know about a million times darker and hosed up ...that was great. I didn't get what the deal was with the angel-like sparkling creature, though.
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# ? Jun 16, 2017 08:39 |