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Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
Oh, and it doesn't even keep track of which data points you have! Hope you wrote it down with pen and paper, otherwise you'll never figure out what the last 12 data points you need to complete the mission actually are!

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Man, I love that the Thargoids are back! I've basically waited on this since 2014.

In the original Elite I never got to see much of them, since I just randomly flew around doing some trading. Occasionally they killed me, but due to me being rather incompetent, they tended to kill me too fast for me to get a good look at them. :v:

HonorableTB
Dec 22, 2006
Even though anyone with half a brain knew the Thargoids would be the 2.4 patch content, I really enjoyed the slow build-up over the last year or so. I really liked the progression from that one person finding the first Unknown Artifact that led to the community spending a ridiculous amount of effort to figure out what it was, and how the chain of events led to the first discovery of barnacles, then alien structures and wreckage, to the first person that got hyperdicted, the Salome event, and the final reveal. It was a great build and a lot of people didn't like it because it either took too long, didn't have enough community involvement, or whatever their argument might be, but I thought it was really well done and it got me really intrigued and kind of spooked in a way. It all came across as really ominous because it was obvious that SOMETHING was happening and that it was Really Bad News.

I think my favorite part of this entire story build was the discovery of the graveyard Generation Ships and how they all came to a loving horrifying end, and then hearing at the same time that people were being interdicted out of Witch Space, topped off with jumping into a system only to see visual evidence of a major cover-up/clean-up operation and seeing the chatter of the authorities in the system talking about how hosed everything was but never actually revealing WHY.

Maybe I've just got low standards, but I really enjoyed the whole thing and I thought that it was well done, even if everyone knew pretty quickly that it was going to be the Thargoids coming back...the fun in it was seeing HOW the story unfolded, not what the end result was going to be.

Sixto Lezcano
Jul 11, 2007



SRV surface work is really fun to me because you're interacting with terrain (albeit mostly by crashing) and also reading the scanner, which is a matter of looking and listening and interpreting information.

I think for me the interpretation part is the good part. It's going "ah, I've learned about things like this from past encounters" and then changing how I'm driving/flying/scanning.

That's what I want from other systems (and hopefully the revamp gives this to us). Not groggy over-simming, but more surfaced information that I can use to play better.

Show me how hot that ship runs, maybe I can tell what he's using. Make my PoI circles different shapes or colors, now I know which ones to fly down and search for the thing I need.

I think the best part of sims is the way you as a player improve. You end up feeling like a savvy, seasoned spaceman. As it stands, my "expertise" is mostly relegated to game systems - where to look for missions, best system states for rep gains. I do a lot of my Elite thinking before I sit down to play - once I'm in the cockpit, my gameplay decisionmaking is very literal.

Tl;dr: boy do I have fresh andn novel opinions about how to improve this game!!

Alehkhs
Oct 6, 2010

The Sorrow of Poets
https://twitter.com/EliteDangerous/status/874981736706445312

From Polygon:

Polygon posted:

Attending the private screening were Elite’s co-creator David Braben and senior designer Sandy Sammarco. The clip began with a player flying above a rocky, barren world. As they moved closer to the surface they began maneuvering over what I initially thought might be a crashed Thargoid ship. But the closer the pilot got, the larger the structure appeared.

It was almost as if the surface of the planet itself had opened up like a gigantic mouth, leaving behind a huge crater lined with jagged, tooth-like structures.

I watched, mesmerized, as the ship landed and the pilot disembarked into a tiny, six-wheeled rover. Soon, they were completely underground, driving along inside of a tunnel or a cave. Egg-like sacks popped and splattered beneath the rover’s wheels. Eventually, an unusual, drone-sized vessel called a Scavenger appeared, leading the player through a series of doors toward a large, central room.

And that’s when the video stopped.

Sounds like a longer take on this trailer:

https://www.youtube.com/watch?v=PEQTj8dTOC0

Alehkhs fucked around with this message at 18:51 on Jun 16, 2017

Fishreds99
Jul 8, 2009

Beep Boop
"I sat down & talked to David and Sandy at E3 about 2.4, and I asked kind of the same question: are the Thargoids "mandatory" content, or will folks who just want to trade/explore/bounty hint/run missions/whatever be free to do so?

The answer was that yes, Thargoids are an optional thing, and players who don't want to deal with their part of the game won't have to." - Lee from Ars Technica

Lol what a joke. For fear that the brown sea will erupt with the shreiks of a thousand whining forum dad's. But I wanna play the game the way I wanna play the game. :qq:

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off
In a much cooler game, we'd be able to kite Thargoid fleets over to enemy settlements.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Fishreds99 posted:

"I sat down & talked to David and Sandy at E3 about 2.4, and I asked kind of the same question: are the Thargoids "mandatory" content, or will folks who just want to trade/explore/bounty hint/run missions/whatever be free to do so?

The answer was that yes, Thargoids are an optional thing, and players who don't want to deal with their part of the game won't have to." - Lee from Ars Technica

Lol what a joke. For fear that the brown sea will erupt with the shreiks of a thousand whining forum dad's. But I wanna play the game the way I wanna play the game. :qq:

There is a Reddit thread about how a bunch of people want Thargoids to be mandatory and lethal to the point of blowing up stations while players are inside, with only a text prompt 10 seconds in advance as a warning.

Anime Store Adventure
May 6, 2009


Honestly I'm glad they're optional. With frontiers track record of new features they're probably going to be way too punishing in crazy unfair ways until everyone complains, and then seesaw between unstoppable and unprotected babies every patch.

I just don't see a way that Frontier can make them fun that isn't just a slightly different dog fight, or what amounts to current CG mechanics. But if you wanted to shoot green octagons instead of gray triangles, 2.4 should be a great patch.

I know I'm being a little hyperbolic in my criticism but I'm way more excited for the post 2.4 improvements promised and I'd rather see those put ahead of flashy aliens that generate a lot of YouTube hits for a week and then get filed into the Elite:Dangerous: Hall Of Things To Shoot or Look At.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Anime Store Adventure posted:

I just don't see a way that Frontier can make them fun that isn't just a slightly different dog fight, or what amounts to current CG mechanics.

The answer is to make them do things outside of special combat zones but apparently that makes people mad.

Anime Store Adventure
May 6, 2009


Fojar38 posted:

The answer is to make them do things outside of special combat zones but apparently that makes people mad.

Yeah but again, how is that really all that different in a way that isn't just a new USS?

I just don't see a realistic path for them to be anything other than annoyingly binary within the current game's systems.

Balance them around well engineered combat ships and make them non optional in a big way, you piss off and alienate everyone exploring, trading, and still half the people in combat ships.

Balance them in a way that you have a chance to at least escape in an exploration or traders loadout, or make them entirely optional and they aren't going to much of a threat.

I think there are ways: maybe they're very susceptible to silent running, or some certain manner or pattern of flying, or slow, whatever. You could maybe make it "fun" to escape for people who aren't in "end game" combat engineered FDLs while still requiring a whole lot of firepower and ace flying to actually take them down.

But importantly I say "could" because I don't think Frontier has the finesse to do that.

Vorlonesque
Sep 18, 2005

Killing planets since 1876

Fishreds99 posted:

"I sat down & talked to David and Sandy at E3 about 2.4, and I asked kind of the same question: are the Thargoids "mandatory" content, or will folks who just want to trade/explore/bounty hint/run missions/whatever be free to do so?

The answer was that yes, Thargoids are an optional thing, and players who don't want to deal with their part of the game won't have to." - Lee from Ars Technica

Lol what a joke. For fear that the brown sea will erupt with the shreiks of a thousand whining forum dad's. But I wanna play the game the way I wanna play the game. :qq:

Those same people will have a fit about the way you're playing the game though.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
my hot take is that i don't really care what other people do in elite dangerous :shrug:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Nostalgia4Infinity posted:

my hot take is that i don't really care what other people do in elite dangerous :shrug:

I want the sound engineers and designers care and love to be put into the other parts of Elite for things like Thargoids
Or game design



or player agency

Anime Store Adventure
May 6, 2009


KakerMix posted:

I want the sound engineers and designers care and love to be put into the other parts of Elite for things like Thargoids
Or game design



or player agency

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

KakerMix posted:

I want the sound engineers and designers care and love to be put into the other parts of Elite for things like Thargoids
Or game design



or player agency

Yeah I do too but if you think Thargoids were going to be anything other than opt in I don't know what to tell you. It would go against literal years of precedent.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Nostalgia4Infinity posted:

Yeah I do too but if you think Thargoids were going to be anything other than opt in I don't know what to tell you. It would go against literal years of precedent.

It'll be Powerplay 2.0 where they only attack you if you've pledged to be anti-thargoid and just hyperdict, scan you, and leave otherwise :V

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Nostalgia4Infinity posted:

Yeah I do too but if you think Thargoids were going to be anything other than opt in I don't know what to tell you. It would go against literal years of precedent.

I didn't but I knew I was going to be disappointed with however the Thargoids were added. It's really in focus how bad it is when Frontier starts doing things they've never done before like sending in-character emails about the Thargoids and how mysterious it all is when anyone that has played this game for years with all that precedent knows exactly that it's going to be Powerplay: Thargoid Edition.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Ursine Catastrophe posted:

It'll be Powerplay 2.0 where they only attack you if you've pledged to be anti-thargoid and just hyperdict, scan you, and leave otherwise :V

I said before, they'll be predator-style 'honourable' and will open fire only when you pop your hardpoints.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
I'm pretty happy they're optional. I just don't care about Thargoids, and I'd rather ignore them.

Rectus
Apr 27, 2008

Having them confined to conflict zones would be so horrible. They should have something like certain regions of space where you can be attacked, marked on the map like the Powerplay zones, that people who want to be safe can stay out of. I hope they're at least going to be a real threat around the Pleiades. Make people work for those DD5s.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Rectus posted:

Having them confined to conflict zones would be so horrible. They should have something like certain regions of space where you can be attacked, marked on the map like the Powerplay zones, that people who want to be safe can stay out of. I hope they're at least going to be a real threat around the Pleiades. Make people work for those DD5s.

The game's lore since release has involved a couple galactic-wide powers in a constant state of war that only ever showed up in any meaningful way in-game in Galnet posts. I'm honestly expecting it to be limited to weekly "AAAAH THARGOIDS IN SECTOR 2" CGs that spawn CZs in one or two systems at a time.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
They already work for DD5s by grinding for materials and unlocks, and then suffering through endless RNG garbage.

chaosapiant
Oct 10, 2012

White Line Fever

I think the obvious route is what they're already doing: Thargoids are only a threat if you're smuggling poo poo like unknown artifacts or loving with their barnacles. If you don't partake in those activities you'd probably be left alone most of the time. Seems pretty simple.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

chaosapiant posted:

I think the obvious route is what they're already doing: Thargoids are only a threat if you're smuggling poo poo like unknown artifacts or loving with their barnacles. If you don't partake in those activities you'd probably be left alone most of the time. Seems pretty simple.

Oh yeah making it so the only ones who can participate are people with UA's sounds like a great idea

Wolfechu
May 2, 2009

All the world's a stage I'm going through


Ursine Catastrophe posted:

The game's lore since release has involved a couple galactic-wide powers in a constant state of war that only ever showed up in any meaningful way in-game in Galnet posts. I'm honestly expecting it to be limited to weekly "AAAAH THARGOIDS IN SECTOR 2" CGs that spawn CZs in one or two systems at a time.
And a drop in regular CGs anyone else wants to do. I expect Colonia to be completely ignored for several months.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
The thargoids should just dismantle the big three and other big factions, on account of humans are jerks once they're in charge of things.

Anime Store Adventure
May 6, 2009


For all its flaws (and now, it's insane Star Citizen legacy,) this game makes me miss Freelancer. I'm fully ready to admit that maybe I'm falling prey to nostalgia but I can name at least half of the factions, where they were based and why, and what they wanted.

Honestly the gameplay at its very beating heart wasn't that different than Elite today, despite the game being 10+ years old, but the universe felt so much more alive and real because of its characterization.

Elite on the other hand, I'm not sure I can even name a single faction beyond the super weird named ones that pop up, but I still don't care about them because the entire thing is a procgen mess that doesn't matter for poo poo.

Man I can't wait to be allied with the HIP 42069 Democracy Front so I can eventually push them to control John Doe City, an outpost 20kls from the star that sells the same commodities and modules as the other station they own.

I sure hope bland aliens don't show up and remove station services/hyperdict me/make weird noises oh noooo.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
Well there's at least ONE faction that's worth supporting, the Diamond Frogs, son

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
Since they said whether or not we fight the thargoids is up to us: DF is supporting the thargoids, right? :black101:

peter gabriel
Nov 8, 2011

Hello Commandos
Press <F> to Thargoid

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Toxic Fart Syndrome posted:

Since they said whether or not we fight the thargoids is up to us: DF is supporting the thargoids, right? :black101:

Depends. If the options are "support thargoids" vs "shoot thargoids" then...:getin:

If the options are "shoot thargoids" vs "don't shoot thargoids" then :nallears:

I'm pretty sure I know which one it'll end up being

FDev knows full well if they put in an actual mechanic where thargoids can take territory, every organization in the game will use it to attack people they don't like and the entirety of the bubble will be thargoid in under a month, derailing their plot train entirely

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Ursine Catastrophe posted:

Depends. If the options are "support thargoids" vs "shoot thargoids" then...:getin:

If the options are "shoot thargoids" vs "don't shoot thargoids" then :nallears:

I'm pretty sure I know which one it'll end up being

FDev knows full well if they put in an actual mechanic where thargoids can take territory, every organization in the game will use it to attack people they don't like and the entirety of the bubble will be thargoid in under a month, derailing their plot train entirely

"But then the Thargoids were defeated" stuck on the end of that month and all is right with Frontier's plot

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

KakerMix posted:

"But then the Thargoids were defeated" stuck on the end of that month and all is right with Frontier's plot

The Thargoid's one weakness: FDev accidentally reverting them out of the galaxy next major patch :allears:

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

Ursine Catastrophe posted:

the entirety of the bubble will be thargoid in under a month

this should actually happen and life under the thargoids can be weird and scary, with very high pay for seemingly innocuous actions.

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer

vorebane posted:

this should actually happen and life under the thargoids can be weird and scary, with very high pay for seemingly innocuous actions.

An apocalyptic alien invasion like in Mass Effect 3 would be a great way to make this tired game interesting again.

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Use frontier points to purchase ending colors.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Helianthus Annuus posted:

An apocalyptic alien invasion like in Mass Effect 3 would be a great way to make this tired game interesting again.

Someone hasn't been paying attention to either game... :nallears:

Dongattack
Dec 20, 2006

by Cyrano4747
Hello! I jump in and out of Elite every other month and so and i got two questions:

1: Is there a ship/build that is good to use for a missile build? I want to hunt ships using a missile boat basically (in PvE exclusively) Is there a good build for that/is it even viable?

2: I got a beef with how the game does storytelling. Basically it boils down to that if i can't/don't want to play Elite in the timeframe where a story related community goal/event is happening i have to read about it somewhere instead. Which is realistic i suppose! But i sometimes wish the game had more conventional storytelling. Do you guys with more experience think that that is something we'll see eventually or will it most likely always "be there or miss it"?

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Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Dongattack posted:

Hello! I jump in and out of Elite every other month and so and i got two questions:

1: Is there a ship/build that is good to use for a missile build? I want to hunt ships using a missile boat basically (in PvE exclusively) Is there a good build for that/is it even viable?


Well, missiles only go up to Medium hardpoints, if you wanted to do something that showed off your ability to to an Itano Circus, you'd want something with a LOT of medium hardpoints plus something extra to get the enemy down to raw hull... Maybe an FDL with 4*Missiles plus a Huge Beam for cracking shields?

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