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Yahtzee routinely shits on every game, even the ones he likes. That's his gimmick. It's especially obvious when he's doing an exceptionally good game where he has to exaggerate the most minor shortfalls.
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# ? Jun 17, 2017 02:15 |
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# ? May 16, 2024 17:42 |
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A lot of the people you meet are surprised Morgan is on the station (she was supposed to be on earth involved in marketing, iirc, which doesn't sound like Morgan). What was that about? Misdirection to keep you guessing about the final twist? Hints that Alex made the simulation more clandestine, cutting Morgan off most of the station? Or something less exciting?
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# ? Jun 17, 2017 02:51 |
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It's not really a spoiler thing. They just haven't seen you in months because of the neuromod testing loop you got trapped in. Leaving the station was the 'official' explanation for where you went.
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# ? Jun 17, 2017 02:53 |
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Rinkles posted:A lot of the people you meet are surprised Morgan is on the station (she was supposed to be on earth involved in marketing, iirc, which doesn't sound like Morgan). What was that about? Misdirection to keep you guessing about the final twist? Hints that Alex made the simulation more clandestine, cutting Morgan off most of the station? Or something less exciting? Mostly it's because you were in the memory hamster wheel for months on end with nobody briefed on it. For a while it seems Morgan would undergo some tests and then try to integrate back with the rest of the crew on the station pretending nothing was wrong, even if they didn't have any memories. Then it seems Alex started putting Morgan through continuous tests for weeks or maybe months.
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# ? Jun 17, 2017 02:55 |
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That's what I was getting at with "cutting off". But why? I don't remember a specific reason for ramping up trials, unless we're meant to infer Alex was just getting carried away and abusing your trust.
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# ? Jun 17, 2017 03:05 |
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It's Alex covering that he's escalated the testing so that you're being wiped constantly and live in the simulator from the previous situation where you would have a week or two off to record updates and build contingency operators while obliviously ignoring your girlfriend. It's unclear whether that was a mutual plan or just Alex's response to your personality drift.
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# ? Jun 17, 2017 03:13 |
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Ghostlight posted:or just Alex's response to your personality drift. Which would seems like the worst possible thing to do, if that's a concern to you.
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# ? Jun 17, 2017 03:15 |
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I mean, on the scale of bad ideas happening on that station that's pretty middle of the road. I wasn't sure whether it was just a "get the testing over with as soon as possible so I can have my sibling back" or if it was solely because you were less cooperative when you had the opportunity to dream of the thing in the black.
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# ? Jun 17, 2017 03:29 |
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Rinkles posted:That's what I was getting at with "cutting off". But why? I don't remember a specific reason for ramping up trials, unless we're meant to infer Alex was just getting carried away and abusing your trust. After a while, Morgan comes back different every time they put his memories back. After that, neither of them could trust each other.
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# ? Jun 17, 2017 03:40 |
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mossyfisk posted:After a while, Morgan comes back different every time they put his memories back. After that, neither of them could trust each other. They can't put memories back. They just showed him videos and let him read up on what was going on.
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# ? Jun 17, 2017 03:59 |
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You can tell the Yahtzee video is a troll because in the first, like, 30 seconds he complains that there are too many System Shock spiritual sequels, and says that DOOM 2016 is one of them.
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# ? Jun 17, 2017 04:48 |
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We never hear of Alex using any neuromods. He was in love with the technology, but I wonder if he either had no need to use it himself or was on some self imposed control group thing vs Morgan.
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# ? Jun 17, 2017 06:38 |
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Game really should have had a cost associated with hacking (imho). When I see a hackable door there's usually an impulse pulling me away from opening it, because I want to find a more clever solution. I want to deserve the contents of what's on the other side. With repair I have an excuse, because I'm expending resources each time and simply can't afford to repair everything. Another thing repair does better: it requires a time commitment, and has no inane minigame that takes you out of the world. This small change makes the skill infinitely more dynamic and interactive with the game's other systems. I had a number of tense situations repairing power conduits whilst being stalked or already in combat. These were quick, stressful choices that defined how the encounter went. There probably weren't enough instances of this in the game -- because of larger problems with Prey's combat -- but they illustrate how even that seemingly minor point of interaction can foster good, interesting gameplay.
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# ? Jun 17, 2017 07:50 |
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i just cant believe how real this gets, im only to the sprint to save alex at the bunker and thinking i maybe should have just killed dahl in atmos proc... and maybe the option to subdue and wipe him is still on the table, but i still operate on the line that i need to immolate the station. its just, wide and deep, holy poo poo. its going to be one of those rare AAA games that i feel deserves a 2nd run
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# ? Jun 17, 2017 07:56 |
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Speedball posted:We never hear of Alex using any neuromods. He was in love with the technology, but I wonder if he either had no need to use it himself or was on some self imposed control group thing vs Morgan. maybe he had the thing engineering lady had? where nueromods couldn't integrate correctly and would eventually kill you if you didn't have meds?
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# ? Jun 17, 2017 08:04 |
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Actually, if you look close at the statue in Alex's office in the botany area, it's got his personal motto inscribed on the podium it sits on: "Don't get high on your own supply"
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# ? Jun 17, 2017 08:07 |
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Real reason is Alex is control while Morgan gets the variables.
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# ? Jun 17, 2017 15:48 |
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Rinkles posted:Game really should have had a cost associated with hacking (imho). When I see a hackable door there's usually an impulse pulling me away from opening it, because I want to find a more clever solution. I want to deserve the contents of what's on the other side. With repair I have an excuse, because I'm expending resources each time and simply can't afford to repair everything. Anybody here ever play the original Thief games? Lockpicks required a time commitment, plus you'd have to alternate between picks as you went just to keep it from being a "hold down button to proceed" thing.
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# ? Jun 17, 2017 21:39 |
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Rinkles posted:Game really should have had a cost associated with hacking (imho). When I see a hackable door there's usually an impulse pulling me away from opening it, because I want to find a more clever solution. I want to deserve the contents of what's on the other side. With repair I have an excuse, because I'm expending resources each time and simply can't afford to repair everything. Oddly enough I think the only game of it's type I've actually liked the hacking in unconditionally is Bioshock 2. It was quick enough that it never took you out of the game and you could do it at range so hacking a drone or turret right in the middle of combat was not only viable but something that saved my rear end more than once.
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# ? Jun 18, 2017 01:46 |
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For anyone with issues in the hacking game: Firstly you'll get better at it and it'll stop being hard, even if it does seem ridiculously hard at first. Secondly, for a specific tip, I like to not line up exactly when I try to put the hacking ball through a narrow corridor. I aim the ball so it's going full speed in the direction the corridor/opening goes, but not lined up exactly, and at the last moment before it goes through the gap I just tap the directional key to make it line up exactly. I find it's way easier that way and if you bounce you'll probably not bounce in the exact opposite direction from the direction you're trying to go in. like: ------- ------- 0 <-- Then at the last moment you carry on holding the left arrow, but also tap the up arrow. so now the ball goes diagonally up into the hole.
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# ? Jun 18, 2017 03:08 |
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Speedball posted:Anybody here ever play the original Thief games? Lockpicks required a time commitment, plus you'd have to alternate between picks as you went just to keep it from being a "hold down button to proceed" thing. Yeah but instead it was "alternate between two buttons to proceed". Thief 3 had the best lockpicking if you edited the ini to remove the visual UI component that made it too easy. Then you had to kind of probe around with the mouse and listen for clicks and it actually kind of felt like how I'd imagine picking a lock to feel.
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# ? Jun 18, 2017 03:11 |
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Gaius Marius posted:Oddly enough I think the only game of it's type I've actually liked the hacking in unconditionally is Bioshock 2. It was quick enough that it never took you out of the game and you could do it at range so hacking a drone or turret right in the middle of combat was not only viable but something that saved my rear end more than once. I've heard enough about that game now that I'm going to have to play it eventually. The Bioshock 1 remaster was literally broken on PC (I had 20+ crashes over one playtgrough), is 2 better or should I get the original release?
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# ? Jun 18, 2017 03:11 |
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redreader posted:For anyone with issues in the hacking game: Firstly you'll get better at it and it'll stop being hard, even if it does seem ridiculously hard at first. Secondly, for a specific tip, I like to not line up exactly when I try to put the hacking ball through a narrow corridor. I aim the ball so it's going full speed in the direction the corridor/opening goes, but not lined up exactly, and at the last moment before it goes through the gap I just tap the directional key to make it line up exactly. I find it's way easier that way and if you bounce you'll probably not bounce in the exact opposite direction from the direction you're trying to go in. In my case, I despise its existence, not the particulars of its design. Although it is pretty awful even as far as minigames are concerned.
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# ? Jun 18, 2017 03:16 |
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Rinkles posted:I've heard enough about that game now that I'm going to have to play it eventually. Damned if you do, damned if you don't. Both the original and the remaster have terrible crashing issues. The original release is your best bet, but it will occasionally just quit to desktop with no error message.
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# ? Jun 18, 2017 03:29 |
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I do not remember bioshock 2 ever crashing but it was some time ago so it's possible I'm just forgetting it. IMO it's a much worse story and a much more interesting game than bioshock 1. Gameplay about as good as infinite but it's slower paced.
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# ? Jun 18, 2017 04:50 |
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I liked the hacking in EYE so Prey's just seems a little quaint. It doesn't punish you heavily enough for hacking to be an opportunity cost choice outside of the skill points, which are theoretically unlimited.
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# ? Jun 18, 2017 05:20 |
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SS2 had the right idea. A hack attempt had both a risk and resource associated, and was real time (admittedly probably harder with gamepad interfaces)
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# ? Jun 18, 2017 05:26 |
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Wafflecopper posted:Thief 3 had the best lockpicking if you edited the ini to remove the visual UI component that made it too easy. Then you had to kind of probe around with the mouse and listen for clicks and it actually kind of felt like how I'd imagine picking a lock to feel. I'm glad I wasn't the only grognard who did this.
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# ? Jun 18, 2017 05:54 |
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i just got hack on my 2nd play and yea there is a cost for failing but not the same time-based cost of reading a monitor in combat, p hosed up actually. ss1 hacking felt like you were actually loving with something, and cyberspace was unique on a whole different level. i just learned that repair in prey is hold a button to do X... but in that light, how bad was elder scrolls lockpicking? i hated that poo poo
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# ? Jun 18, 2017 06:01 |
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ES lockpicking wasn't as terrible as it could have been, but one of the big downsides was that lockpicks were not even remotely a limited quantity, ever, and so the penalty of failing being "lose a lockpick" was meaningless. The other was that time paused while you picked the lock. The final big downside was that 90% of games from then on would use this system.
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# ? Jun 18, 2017 06:09 |
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Dying Light lifts Bethesda's lockpicking wholesale (it feels a little different), except it doesn't pause time. The results are predictably more nerve-racking. I probably would have really liked that game if it weren't for my distaste of zombies.
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# ? Jun 18, 2017 06:14 |
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HATECUBE posted:i just got hack on my 2nd play and yea there is a cost for failing but not the same time-based cost of reading a monitor in combat, p hosed up actually. ss1 hacking felt like you were actually loving with something, and cyberspace was unique on a whole different level. i just learned that repair in prey is hold a button to do X... It was slightly less tedious than Speechcraft, the dumbest RPG minigame in the history of the medium
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# ? Jun 18, 2017 06:17 |
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Rinkles posted:SS2 had the right idea. A hack attempt had both a risk and resource associated, and was real time (admittedly probably harder with gamepad interfaces) I liked SS2 hacking except for the fact that it was random and some stuff would blow up if you failed, so sometimes you got screwed for no reason. A purely skill based version of that would be good.
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# ? Jun 18, 2017 06:20 |
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Gadzuko posted:I liked SS2 hacking except for the fact that it was random and some stuff would blow up if you failed, so sometimes you got screwed for no reason. A purely skill based version of that would be good. My ideal lockpick/hacking scenario is real-time, no mini-game, and purely a skill check, no random chance. Sadly it's rare if ever that all these qualities are present at once.
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# ? Jun 18, 2017 06:41 |
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Genocyber posted:My ideal lockpick/hacking scenario is real-time, no mini-game, and purely a skill check, no random chance. Sadly it's rare if ever that all these qualities are present at once. It's still not my favorite thing, but there is some merit to the idea that the skill check requires your attention. The same way how being under pressure will affect your shooting skills, having to concentrate on the actual lockpicking will mean sometimes you can't afford the distraction or have to accept the chance of things going wrong.
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# ? Jun 18, 2017 06:51 |
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Was there something hosed up going with the looking glass technology? Dr Calvino, the guy who invents it, is pretty sketchy. You find multiple people dead in front of looking glass screen and at one point seemingly summon a phantom using one. Theres also that phantom line about "what did you see in the glass?"
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# ? Jun 18, 2017 08:33 |
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Rinkles posted:It's still not my favorite thing, but there is some merit to the idea that the skill check requires your attention. The same way how being under pressure will affect your shooting skills, having to concentrate on the actual lockpicking will mean sometimes you can't afford the distraction or have to accept the chance of things going wrong. This is why it's so good in bioshock 2
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# ? Jun 18, 2017 08:35 |
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babypolis posted:Was there something hosed up going with the looking glass technology? Dr Calvino, the guy who invents it, is pretty sketchy. You find multiple people dead in front of looking glass screen and at one point seemingly summon a phantom using one. Theres also that phantom line about "what did you see in the glass?"
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# ? Jun 18, 2017 08:58 |
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Is there a secret in Calvino's lab? I heard a log that he wanted a specific weight for a mug and I figured I needed to drop that on a scale somewhere in there, but running around in the office with a mug for an hour I didn't find anything to put it on.
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# ? Jun 18, 2017 09:35 |
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# ? May 16, 2024 17:42 |
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Gaius Marius posted:Is there a secret in Calvino's lab? I heard a log that he wanted a specific weight for a mug and I figured I needed to drop that on a scale somewhere in there, but running around in the office with a mug for an hour I didn't find anything to put it on. Watch the videos on the looking glass screen in the office closely. Or don't, the scale is on the small desk adjacent to the looking glass screen.
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# ? Jun 18, 2017 09:40 |